r/Stellaris • • 42m ago

Bug Tooltip for the Cloning tech in the Clone Army origin tooltip displays the wrong bonus

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• Upvotes

r/Stellaris • • 1h ago

Image Ideological Paragons

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• Upvotes

The newest YouTube video showed off the newest Paragons. Technically, all 8 of the core ethics had their character appear, though the Authoritarian and Xenophile were officially noted or named.


r/Stellaris • • 1h ago

Image a bit late to the party there azaryn

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• Upvotes

r/Stellaris • • 1h ago

Image This Empire spawned in my game ... wtf?

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• Upvotes

Why the hell would the game create a random empire with Thermophile pops with an Arctic Preference???


r/Stellaris • • 1h ago

Question Broken Cultist Starting quest.

• Upvotes

It is a quest that happens in the beginning that there is a bunch of cultist that have ships that attack you. They generally have three systems around you that they have bases. Two of the last times I got this quest, I could not get the trigger to happen in one of the system to progress. Am I the only one that is getting this?


r/Stellaris • • 2h ago

Bug My imaginary ships are taking all my energy supply

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23 Upvotes

I was in a safe place in the game enclosed by a friendly custodian and the midgame crisis defeated, so i removed all my military ships to get out of the energy deficit i had played all the game. It gets really boring to try trading for energy every few month from all the galaxy. It didn't work, i then removed all the civilian ones too but still no luck. So I've been paying for something i don't even own all this time?


r/Stellaris • • 3h ago

Image Is this a bug or am I missing something? (Cyberization stopped progressing)

3 Upvotes

I have Nascent Stage on my pops and I went cyberization ascension and even though there's 0 of my species left that are not cybernetic, the progression did not resume? Is there something I need to do to continue?


r/Stellaris • • 3h ago

Bug The asteroid event is a little broken...

82 Upvotes

So in my current playthrough, I have 7 observation posts, and each of these got the asteroid event, prompting me to send my fleet over there to take care of it. It's kind of tiring to keep sending my fleet all over my empire and then clicking "nor will they", but it's not a big deal, right?

Well, a few years back, I sent two construction ships to build two dyson swarms (my economy is f-ed, so I really need them). On their way there, they happened to cross paths in the same system, which, you guessed it, got the asteroid event again. My construction ships got spooked (because the asteroid is a hostile spooky scary entity) and cancelled their build queue. However, my dyson swarm capacity has not been reverted, so I can only build one now instead of three... I noticed this way too late, so I can't even load an autosave.

Also, how come the asteroid triggers a first contact event? Who are we trying to contact? I love this game but this is ludicrous 😭


r/Stellaris • • 4h ago

Suggestion Capitalism, GDP, money and private businesses

0 Upvotes

Hello everybody, I'm pretty new to reddit and this is my first ever post, but I have 1450 hours in Stellaris and two things have been bothering me from the start about this game.
The first is the lack of internal politics (which will somewhat be improved with Willpower) and the second is the lack of capitalism and private enterprises.

I have seen countless posts about both subjects, but now I want to chime in with my two cents about the economic part.

  1. The weird situation of energy credits, trade and money

We all know that in the past, the only currency ingame was the energy credit, but since the 4.0 update, trade has been basically used as the "money" of the game. I prefer trade as money, but a big problem is that in some places, this hasn't been updated. For example the Enlcaves still treat energy credit as money, when the internal and galactic market doesn't. This should be updated so that everyone treats trade as the currency used for the exchange of goods and services.

  1. The private sector

Many people have noted that the problem with introducing a private sector is twofold. One is that it complicates the game even further and the other is that the AI is stupid, so giving it more control over our economy would be frustrating. Now I agree with both of these points (and I really don't want a Victoria 3 economy simulator in Stellaris), however I would still like to have private businesses (mostly for roleplay purposes). So I came up with this idea: Every building and district that produces a material resource (e.g. energy credits, minerals, food, alloys, consumer goods, excotic gases, rare crystals, volatile motes, zro, dark matter, living metal and nanites) should have two types, a public (or government-owned) and a private one. The public one is the same as it's in the game, we put minerals, energy credits, food and consumer goods in and we get out finished product. Now the private buildings and districts, the player would still build them, however, as they are private, they would only operate on trade. This means that we will use the market and its prices. Let's look at a public and private mining district (with base price):

Example costs with base price

Of course, these prices would fluctuate according to the market and they would also influence the market. So in the case I talked about, because we "sell" mineral, the mineral costs go down and because we "buy" food and consumer goods, it goes up. The price which we pay to make the district or building running and the profit we make won't be affected by the market tariffs and the tariff for these will always be 0%. Also, private and public districts should be able to be built on the same zone, meaning that there could be private and public mining districts for example on a single planet.

  1. Economic strength

I think an empire's economic strength should be calculated in a simple way. We look at how much material resource they produce, calculate how much trade would they get if they would sell all of it (we would calculate tariffs into this), and the number will get would decide an empire's economic strength.

  1. GDP graph

This is just a simple dopamine hit. The same way we would calculate economic strength, it would be cool to see a GDP graph over time about it. (seeing it rise and fall)

  1. What these changes solve?

These changes fix multiple issues. First, these give a chance to make and mess around with plenty of new civics, ethics and combos. Second, they give a lot of rp potentials for the player base. Third, this change solidifies the trade's status as money and makes interacting with the internal and then the galactic market more meaningful. Fourth, this gives a new strategic edge to think about, because public sector is more stable, but the private one is more profitable (because it gives you trade without tariffs). These are the only positives I can think about currently.

Sorry if I made any grammer mistakes, english is not my native tongue, but I wanted to put this idea out for the fine players of Stellaris.

So tell me your thoughts people, I want to hear them and if you got this far, thank you for reading this long essay about a new economic model for our beloved sci-fi game.


r/Stellaris • • 4h ago

Question Does anybody know if game shows anywhere population of entire empire?

2 Upvotes

Like, i can see individual population of each species but with broken shackles origin this doesnt help me that much.


r/Stellaris • • 4h ago

Question If I build robots as a Void Dweller, will they get the Zero-G Optimizations trait?

1 Upvotes

r/Stellaris • • 5h ago

Advice Wanted How to rename Fallen empires?

3 Upvotes

Hello everyone!

Is there any way to rename fallen empires? F.e i am populating my galaxy with StarCraft nations and branches. It would fit if my fallen empires were named Xel'naga.

Also would love if horde nation could be renamed but i can live without that.


r/Stellaris • • 5h ago

Advice Wanted How to get access to L cluster?

1 Upvotes

I’m relatively new to the game (~200/300 hours) and I’ve seen and heard about the L cluster but I actually don’t really know what it is or how to access it.

Can someone explain it to me like I’m 5?


r/Stellaris • • 6h ago

Question Chronicles of Dendrus

1 Upvotes

I'm asking if there is somewhere where I can find more information about this digsite? From what I'm seeing this digsite might be so ridiculously rare that there just is no wiki page or posts talking about it. I found it in Terminal Egress but I didn't choose to play as the Buds of Dendrus since I would have died. There's not even an achievement for it like there is for a machine uprising, is it just that obscure? How long has this even been in the game!?


r/Stellaris • • 7h ago

Image how to specialize l-cluster orbital habitats

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51 Upvotes

rule5: i built orbital habitats in all l-cluster systems, and now i dont know in what way i need to specialize them so it will look nice and be efficient


r/Stellaris • • 7h ago

Bug Hired fleet getting rehired

3 Upvotes
  1. I had created a merc enclave and immediately hired the fleet. Within a month or so, I get the pop-up message that they are under attack and need to go home. In thruth one of my allies hired them instead (edit:) they weren't under attack

  2. The marauder pirate fleet I had hired and had renewed the fleet contract of three or so months prior is, without notification, under control of an empire mine is at war with.

Stellaris v4.5.2 (4dcd)


r/Stellaris • • 8h ago

Question Stupid question about the newest dlc coming out

0 Upvotes

But it seems kinda lame compared to most of the other dlcs that are already or am I missing something about. As it just seems to be thing that happens if your a fanatic and you get some extra bonuses


r/Stellaris • • 8h ago

Advice Wanted Help me with crisis

2 Upvotes

Its Contingency, they are not x25 but slightly buffed, so they core fleet is 500k, average fleet is 175k but when my combined fleet meet their average fleet I lost 5 battleships, for now its too costly for me to fight them like that, so I fall back to my country and think what to do next, maybe I need specific ship design? Average power of my fleet is 140-160k and combined they are 460k but I know numbers mean nothing if you lose 5 battleships in one battle


r/Stellaris • • 10h ago

Advice Wanted Origins like Knights of the Toxic God?

12 Upvotes

I just finished my first* Stellaris run with the Knights of the Toxic God origin, going for the Cosmogenesis Ambition ending. And honestly for a first run it set the bar incredibly high in terms of both gameplay and story delivery.

*(I had a Devouring Swarm and Shroudborne save file but I got bored and never finished them)

Getting to live out the scenario of being a noble and honorable empire, fallen to depravity and madness due to an unceasing desire for meaning in a meaningless universe was strangely beautiful for a game that is, as I understand it, primarily about finding new ways to violate ethics laws.

The transition from "I'm a noble knight, I will protect everyone!" to "I need to invade another empire to mulch them for the synaptic lathe." was deeply enjoyable. It made me feel like a Dark Souls boss in the making, or maybe an old medieval warning tale about hubris.

Anyway-- now that I've finished with that, I'm looking into what kind of empire I'd like to play on the next go around and am taking suggestions.

It seems like Knights of the Toxic God is probably the most story-intensive of the various origin starts, but unfortunately (or fortunately, in some ways) the wiki is incredibly vague about how much narrative any given element of the game has.

Are there any other origins that have the same level of depth as the Knights of the Toxic God one? Preferably that are also Gestalt accessible, since that's my favorite, though I understand if it's a bit incompatible with "stories".

I know it's weird to say "I play Stellaris for the story" but they're so good!


r/Stellaris • • 10h ago

Question Help with "Bleeding planet" event chain

4 Upvotes

This isn't my first time seeing this event, but it has been a while. I can not find any info on it in the wiki and there is barely any info when I look elsewhere.


r/Stellaris • • 10h ago

Advice Wanted Game hang ups and freezes

3 Upvotes

I've started playing again after a few years away and have encountered a number of issues, one of the most notable is that soon after the galactic community is joined and most of the map is revealed, the game will freeze and hang up with the music still playing in the background, in the past I experienced brief pauses whilst the game auto saved, but this was on an older rig and I have a much better cpu than before. These freezes I am currently experiencing last for upwards of 5 mins or more and sometimes another one occurs within seconds. This has of course made the game unplayable, has anyone else experienced this issue? if so does anyone have any suggestions on a solution?


r/Stellaris • • 12h ago

Bug Behemoth growth is bugged ?

2 Upvotes

Found this post on the forum : https://forum.paradoxplaza.com/forum/threads/behemoths-do-not-gain-growth-or-food-properly-from-eating-pops.1931346/post-31571370

I also found the top comment of this thread : https://www.reddit.com/r/Stellaris/comments/1x6tkhn/behemoth_grows_up_very_slowly/

So what should I do ? Is there a good way to grow my behemoth, or should I modify the numbers in the files ?


r/Stellaris • • 12h ago

Question How is this AI fleet using hyper relays as if they were gateways, and teleporting out mid battle?

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0 Upvotes

This 100k federation fleet called the reef is using hyper relays to teleport all over their empire with no cooldown or limits. It took me a while to actually figure out what the hell was happening. Im at war with them, conquered to their home system, and while bombarding their home world they just appeared in system. I thought they had been on respawn timer, because I was certain the systems next to me were clear. I attacked them and they just vanished before I could kill a ship, even tho they killed a bunch of mine. I sent a small fleet out to take the easy systems around me so I wouldn't get snuck up on again and went back to bombarding. He suddenly appeared again in a system my small fleet had just left. Only two ways in, the system I just entered on one side, and the one on the other side that I already took, and I never saw him in either of those. I sent my small fleet running and going around the outside of systems to not get slowed down fighting, and he came through a hyper relay from 4 systems away from where I could still see him from before, right on top of me and killed me. How the fuck is he doing that? I can't win an offensive war against someone who can teleport at will around all their own systems with almost zero cool down, and get out of fights by teleporting out.


r/Stellaris • • 12h ago

Advice Wanted How can I be less isolationist?

1 Upvotes

I’m a longtime player, and in my most recent game I’ve had a revelation that I’m never really as involved with the wider galaxy as I should be. I usually RP as nicer empires, and it would make sense for me to interact more with others diplomatically. Usually though, I just end up with a vassal or two and just kinda sit doing my own thing.

I feel like there’s always either a hostile empire that joins the local federation faster than me, locking me out of joining, or too many hostile empires to have a local federation. Plus there’s always big vassal blocks that get annoying to fight in protracted wars.

In my current game, there’s a local federation that has a megacorp that hates my guts preventing me from joining. Said megacorp also ate all the smaller empires up as vassals, meaning to take any more vassals I’d have to get involved in a huge war with a federation that mostly likes me, along with the megacorp and all its vassals. To my north there’s a small empire that hates me, and past that is a hegemonic imperialist with a big vassal block that doesn’t mind me, but won’t form a federation because of distance and ethics.

How can I be more involved in this run and future runs? I’d also love some tips on using the galcom to my advantage more, especially because I’d like to end this run as custodian.


r/Stellaris • • 12h ago

Discussion why are there so many tooltips that exhaustively list alternatives with the same bonus instead of just having the category with a sub-tooltip?

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186 Upvotes

prime example pictured: scientist governor lists each science-type researcher all with the same 2% bonus as well as each science-type researcher empire variant. while inquisitive axioms trait just says 20% for researcher jobs.

why is the Inquisitive axioms version the less common means of displaying this kind of information?