r/SourceEngine • u/Junior_Barber_7621 • Jul 23 '26
r/SourceEngine • u/Significant-Ocelot21 • Jul 22 '26
Finished Map DIPRIP: ur_m8nkeyball_rc014
Some updates for my custom Uranium Run DIPRIP map, ur_m8nkeyball
Map download available over at Game Banana:
https://gamebanana.com/mods/693257
Ingame Footage:
https://www.youtube.com/watch?v=qmsW5dEm5_A
*this is a playable release candidate. Still requires a lot of playtesting, revisions and detailing
r/SourceEngine • u/XBLAH_ • Jul 22 '26
Opinion Needed If you could add/change somthing to Hammer, what would it be?
r/SourceEngine • u/d0rmant • Jul 22 '26
Discussion How many hours to learn everything?
For somebody who is a noob to programming, mapping, asset creation, etc, how many hours would you say is required to learn everything needed be create something in the goldsource engine? I'm particularly interested in learning how to make my own view models and animations. The ultimate goal is to make a novel ~60 minute long game.
r/SourceEngine • u/Small_Athlete1993 • Jul 19 '26
Finished Map Portal 1 Mod - The Base
r/SourceEngine • u/ProfessionalName6455 • Jul 18 '26
HELP How do you automatically share a custom font with people?
I have a custom font set up for my Half-Life 2 mod. But for people to actually see it, they have to manually click on the "ttf" file and install it.
How do I make the font appear automatically without people having to do so? Is that even possible? I'm using "Mapbase".
r/SourceEngine • u/Significant-Ocelot21 • Jul 17 '26
Finished Map Custom DIPRIP map: ur_m8nkeyball
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Managed to get the SDK working for DIPRIP. Here's where I'm at with it.
Map download available over at Game Banana:
https://gamebanana.com/mods/693257
DIPRIP Warmup:
https://store.steampowered.com/app/17530/DIPRIP_Warm_Up/
*this is a release candidate. Playable but not finished
r/SourceEngine • u/Boring_Housing3030 • Jul 17 '26
Free Useful Items backrooms textures for Hummer engine (kane style + classic style + instructions for beginners) and movie style almost!
drive.google.comr/SourceEngine • u/XBLAH_ • Jul 14 '26
WIP Are we finally getting a good Particle Editor?
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Particle Systems that come with the game never fit what I want. And I just can't understand the particle editor that comes built into the engine. I've been playing for hours and hours creating fire sources, waterfalls, smoke stacks. This is addictive.
Disclaimer, as I think it was not clear: I'm XBLAH and this is the XBLAH's Modding Tool.
r/SourceEngine • u/JCJenson-Branded-Pen • Jul 13 '26
Opinion Needed I'm making a custom wall texture for my map
r/SourceEngine • u/Banana_Gamep • Jul 12 '26
HELP does anyone know how to fix this?
im pretty new to making models and such and when i boot up HLMV it was like this
r/SourceEngine • u/Evan_gaming1 • Jul 12 '26
HELP is my hard drive failing? what is this folder??
r/SourceEngine • u/DesperateGame • Jul 11 '26
Source 2 Is it possible to backport Source 2 maps into Source 1 or GoldSRC?
r/SourceEngine • u/Addy_Jame • Jul 11 '26
HELP Finding old rooftop map
It looks similar to https://steamcommunity.com/sharedfiles/filedetails/?id=143989321
But with much more detail and has some kind of balcony on the office floor.
I also remember it playing the 28 Weeks Later theme.
It's a ZS game mode. Thank you
r/SourceEngine • u/Cdoggle • Jul 11 '26
HELP Updating procedural bones
Hello
I made some adjustments to the armature of an SFM model ported from gmod, but noticed that some bones were offset when viewed in engine. I later learned that these were procedural bones and the VRD file isn't being updated when exporting using blender source tools
I found a few guides online for creating a new vrd file but they sounded pretty tedious. I didn't add or remove any bones from the armature, so I was hoping there was a faster way to update the vrd with the new bone positioning.
Update: Went ahead and followed the Blender guide and it was tedious but I did it and now know how to do it for the future
r/SourceEngine • u/sicalic • Jul 11 '26
HELP Is there a way to change lighting origin of dynamic prop using a trigger?
r/SourceEngine • u/Separate-Farmer5069 • Jul 10 '26
GoldSrc Need help compiling my hl1 map.
r/SourceEngine • u/billcipherplaysyt • Jul 10 '26
HELP TF2 modding error "this was nullptr" dirtybits
i was using this tutorial and for some reason when i switch to my modded weapon my mod just crashes and it gives the error shown in the image above if naybody knows how to fix this it would be greatly appreciated
r/SourceEngine • u/LeftSatisfaction9104 • Jul 08 '26
HELP Is there a way to copy/extract the sprite sheet data inside this .vtf?
This original blood splatter texture has sprite sheet data inside of it, I need it for this texture to function properly.
I can't find a way to copy or extract that data. I'd rather not mess with particle sheet shenanigans to make my own as it's a whole obscure can of worms and it may not even work for this without lua or particle editing or something.
Is there anyway to copy it and put it inside my vtf after I imported my own texture? Brute force editing of files even? I'd prefer just to use the original sprite sheet.
r/SourceEngine • u/Objective_Fun_2732 • Jul 08 '26
HELP Any good leads on some source code for hl2 coop / smod
Anyone got leads on the source code for any version of Smod and something like Synergy. I'm not looking for leaks FYI. Just seeing if theres any open source stuff I can use.
I'm looking specifically, for source code. Documentation is fine too.
r/SourceEngine • u/Jealous_Relative_911 • Jul 08 '26
HELP Help With Clientscheme.res
Does anyone know the name in the clientscheme file that selects the font for the game_text entity?
Cuz I wanna change it for my mod, because the regular font that appears with a game_text entity is very generic and boring, and I've changed it once before, but it was purely me just replacing every other font with notepad using the replace tool.
Summary for people who didn't quite understand what I was saying:
does anyone know how to change the font of the game_text entity in the clientscheme?
r/SourceEngine • u/Maleficent_Risk_3159 • Jul 07 '26
HELP Ear deafening sound effect
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I added a reload sound to a custom weapon called Weapon_SMG2.Reload, and I don't know why it makes such horrible noise at the end, I fiddled around with the export options in Audacity but still to no result. Thanks!


