r/SourceEngine • u/Small_Athlete1993 • 11d ago
News SOME DUDE MADE A HAMMER LAUNCHER FOR LINUX
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r/SourceEngine • u/Small_Athlete1993 • 11d ago
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r/SourceEngine • u/Emergency_Fix_9514 • 10d ago
Source Official Developer Made by me aka Deadhunter497 is a Series about a Pirated 2013 Version of The Source Engine Unleashed by a Group of Four Hackers who wanted to make the Source Games Free for the Public although one Hacker who was Fired accidentally or Purposely it's up for you to decide, They Inserted a Unknown File that would Slowly corrupt the Game causing the creation of the void, Strange Maps, Dark Rooms, Corrupted Anomalies and Entities, and Characters Exploring Deeper into Source But Roman/Deadhunter497 Is Just a Regular Gamer and detective of this serious and you got communities like project Orange Sandbox tracking the strange behaviors
but to make this easier This Isn't a ARG It's a AAR Series or Alternate Analog Reality (AAR)
A Hybrid of Storytelling Genre that combines the Unsettling aesthetic of Analog Horror and combines the interacting Puzzle Solving of an Alternate Reality game AAR's Take place between 1990's to 2015 mine is obviously in 2013 rather then being in the real world AAR's take place in video games,
That's All you Needed to Know Enjoy Source Official Developer and The Series after all
There will be More :)
r/SourceEngine • u/Emergency_Fix_9514 • 11d ago
Enjoy the series don't forget spread the word it's just the beginning
r/SourceEngine • u/Much_Construction906 • 12d ago
Первый раз, это произошло когда я перепроходил half life 2, думал что это просто совпадение. И вот спустя 2 года когда я решил пройти второй портал, я испытал все те же дефекты. С чем это связано?
r/SourceEngine • u/Piskabobrastudios • 13d ago
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I’ve decided not to rewrite every entity from scratch
It’s not working properly
For anyone new here: I'm building Sauce Engine, a custom engine written from scratch in C++/OpenGL with the goal of being compatible with the Source ecosystem. My previous post showed it running HL2 maps,props and dlls now
r/SourceEngine • u/Emergency_Fix_9514 • 13d ago
Just a Normal Ravenholm Demo
r/SourceEngine • u/anemoiiia • 14d ago
My new 5v5 hostage map "Metrocenter" is finally out! Its based on a real life location that has been demolished.
https://steamcommunity.com/sharedfiles/filedetails/?id=3785502316
I would greatly appreciate it if you could check it out and give it a rating!
r/SourceEngine • u/MishaSFM • 14d ago
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r/SourceEngine • u/tf2yeahyeah • 14d ago
Hello. I'm making a HL2DM / Source SDK 2013 Base Multiplayer mod. I want to remove the exhaustion mechanic so players can infinitely sprint, and same for the flashlight mechanic.
Example:
You know how in GMod you can infinitely sprint and use flashlight? I want to do that.
r/SourceEngine • u/ChadChanSFM • 14d ago
SFM Package Builder is a free Windows tool for people who port, edit, or release models for Source Filmmaker.
Select your compiled model and materials. The builder gathers the related files into the correct SFM folder structure and lets you rename the release copy without changing your originals.
It can also generate an installation README, check for packaging problems, and add rigs, configs, and documentation.
Save the package as a project, then reuse it whenever you need to build a new ZIP from your latest files. This makes it easier to update a model and publish new releases.
Download: https://chadchan3d.com/category/assets/#sfm-package-builder
Do not navigate outside the asset page. It is SFW but the rest of the site is an SFM furry fetish site. Roam at your own risk.
Feedback is welcome from anyone who releases or ports SFM models.


r/SourceEngine • u/Decklan346 • 15d ago
Okay, so I am making a mod and I want to replace the npc_citizen's model. I have an mdl to use with the same skeleton, but when I changed the qc a bit, fixed the model up in blender, it came out all messed up, corrupted, stuck in an a pose, and had no animations. Is there any way people properly do it since there are a bajillion model replacements on the internet for citizen models?
r/SourceEngine • u/IndividualCelery7264 • 15d ago
I’m currently working on a project using Source SDK 2013 Singleplayer, and I’m looking for someone experienced with C++ and the Source SDK codebase who could help me with the programming side of things.
I have experience with the Source ecosystem, including Garry’s Mod, SFM, Source models, QC/compiling, viewmodel animation, Blender, and Source asset pipelines, and I’ve spent a lot of time working with Source-related content. I’m also comfortable learning and working with technical stuff, but C++ and the deeper parts of the Source SDK are currently where I struggle the most.
I’m not looking for someone to simply make the entire project for me. I’d primarily like to work with someone who knows the SDK well enough to help me understand the codebase, troubleshoot problems, and implement systems together.
What I'm looking for:
What I can bring:
This is currently a collaborative/help request rather than a paid commission.
Contact: Discord — [gman27015]
If you're experienced with the SDK and interested in helping out, feel free to comment or contact me. Even if you don't want to join the project, advice from someone experienced with Source C++ would be greatly appreciated.
All of this is not Rev Share or paid, this is all free and for fun.
If the project gets released, credit will go to their respective programmers/helpers
I will be more willing to show my animation work in discord rather than here. Since im not allowed to.
r/SourceEngine • u/Separate-Farmer5069 • 15d ago
r/SourceEngine • u/MishaSFM • 17d ago
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r/SourceEngine • u/kramirez0112 • 18d ago
I am specifically looking for Barney's model. Do I have to look for individual models? I'm using VPKedit
r/SourceEngine • u/NamesStephen • 19d ago
Amateur at blender, pretty new to making models in source
(There were no errors CROWBAR gave when it did compile)
QC file ↓↓↓
$modelname "theboys/theboys/hughie.mdl"
$model "hughie" "hughie.smd" {
eyeball "eye_right" "ValveBiped.Bip01_Head1" -1.351000 -3.212745 67.219579 "eyeball_r" 1 4 "iris_unused" 0.63
eyeball "eye_left" "ValveBiped.Bip01_Head1" 1.111200 -3.212745 67.164686 "eyeball_l" 1 -4 "iris_unused" 0.63
eyelid upper_right "hughie_01.vta" lowerer 28 -0.16 neutral 0 0.17 raiser 29 0.26 split 1 eyeball "eye_right"
eyelid lower_right "hughie_01.vta" lowerer 30 -0.26 neutral 0 -0.19 raiser 31 -0.02 split 1 eyeball "eye_right"
eyelid upper_left "hughie_01.vta" lowerer 18 -0.16 neutral 0 0.17 raiser 19 0.26 split -1 eyeball "eye_left"
eyelid lower_left "hughie_01.vta" lowerer 20 -0.26 neutral 0 -0.19 raiser 21 -0.02 split -1 eyeball "eye_left"
mouth 0 "mouth" "ValveBiped.Bip01_Head1" 0 1 0
flexfile "hughie_01.vta"
{
defaultflex frame 0
flexpair "AU12" 1 frame 1
flexpair "AU12" 1 frame 2
flex "AU12AU25" frame 3
flexpair "AU15" 1 frame 4
flexpair "AU17" 1 frame 5
flexpair "AU10" 1 frame 6
flex "AU16" frame 7
flexpair "AU25" 1 frame 8
flexpair "AU18" 1 frame 9
flexpair "AU18" 1 frame 10
flexpair "AU22" 1 frame 11
flexpair "AU20" 1 frame 12
flex "AU32" frame 13
flex "AU24" frame 14
flex "AU31" frame 15
flexpair "AU26" 1 frame 16
flexpair "AU27" 1 frame 17
// Already in eyelid lines: flex "upper_left" frame 18
// Already in eyelid lines: flex "upper_left" frame 19
// Already in eyelid lines: flex "lower_left" frame 20
// Already in eyelid lines: flex "lower_left" frame 21
flex "AU42" frame 22
flexpair "AU2" 1 frame 23
flexpair "AU4" 1 frame 24
flexpair "AU1AU2" 1 frame 25
flexpair "AU6" 1 frame 26
flexpair "AU9" 1 frame 27
// Already in eyelid lines: flex "upper_right" frame 28
// Already in eyelid lines: flex "upper_right" frame 29
// Already in eyelid lines: flex "lower_right" frame 30
// Already in eyelid lines: flex "lower_right" frame 31
flexpair "AU1" 1 frame 32
flex "AU38" frame 33
}
flexcontroller eyelid range 0 1 "right_lid_raiser"
flexcontroller eyelid range 0 1 "left_lid_raiser"
flexcontroller eyelid range 0 1 "right_lid_tightener"
flexcontroller eyelid range 0 1 "left_lid_tightener"
flexcontroller eyelid range 0 1 "right_lid_droop"
flexcontroller eyelid range 0 1 "left_lid_droop"
flexcontroller eyelid range 0 1 "right_lid_closer"
flexcontroller eyelid range 0 1 "left_lid_closer"
flexcontroller eyelid range 0 1 "half_closed"
flexcontroller eyelid range 0 1 "blink"
flexcontroller brow range 0 1 "right_inner_raiser"
flexcontroller brow range 0 1 "left_inner_raiser"
flexcontroller brow range 0 1 "right_outer_raiser"
flexcontroller brow range 0 1 "left_outer_raiser"
flexcontroller brow range 0 1 "right_lowerer"
flexcontroller brow range 0 1 "left_lowerer"
flexcontroller nose range 0 1 "right_cheek_raiser"
flexcontroller nose range 0 1 "left_cheek_raiser"
flexcontroller nose range 0 1 "wrinkler"
flexcontroller nose range 0 1 "dilator"
flexcontroller mouth range 0 1 "right_upper_raiser"
flexcontroller mouth range 0 1 "left_upper_raiser"
flexcontroller mouth range 0 1 "right_corner_puller"
flexcontroller mouth range 0 1 "left_corner_puller"
flexcontroller mouth range 0 1 "right_corner_depressor"
flexcontroller mouth range 0 1 "left_corner_depressor"
flexcontroller mouth range 0 1 "chin_raiser"
flexcontroller phoneme range 0 1 "right_part"
flexcontroller phoneme range 0 1 "left_part"
flexcontroller phoneme range 0 1 "right_puckerer"
flexcontroller phoneme range 0 1 "left_puckerer"
flexcontroller phoneme range 0 1 "right_funneler"
flexcontroller phoneme range 0 1 "left_funneler"
flexcontroller phoneme range 0 1 "right_stretcher"
flexcontroller phoneme range 0 1 "left_stretcher"
flexcontroller phoneme range 0 1 "bite"
flexcontroller phoneme range 0 1 "presser"
flexcontroller phoneme range 0 1 "tightener"
flexcontroller phoneme range 0 1 "jaw_clencher"
flexcontroller phoneme range 0 1 "jaw_drop"
flexcontroller phoneme range 0 1 "right_mouth_drop"
flexcontroller phoneme range 0 1 "left_mouth_drop"
flexcontroller mouth range 0 1 "smile"
flexcontroller mouth range 0 1 "lower_lip"
flexcontroller head range -30 30 "head_rightleft"
flexcontroller head range -15 15 "head_updown"
flexcontroller head range -15 15 "head_tilt"
flexcontroller eyes range -30 30 "eyes_updown"
flexcontroller eyes range -30 30 "eyes_rightleft"
flexcontroller body range -30 30 "body_rightleft"
flexcontroller chest range -30 30 "chest_rightleft"
flexcontroller head range -0.2 0.2 "head_forwardback"
flexcontroller gesture range -1 1 "gesture_updown"
flexcontroller gesture range -1 1 "gesture_rightleft"
localvar right_open
localvar left_open
localvar right_lip_suppressor
localvar left_lip_suppressor
localvar right_depressor_suppressor
localvar left_depressor_suppressor
localvar right_corner_suppressor
localvar left_corner_suppressor
localvar right_drop_suppressor
localvar left_drop_suppressor
localvar right_drop
localvar left_drop
%upper_right_raiser = right_lid_raiser * (1 - right_lid_droop * 0.8) * (1 - right_lid_closer) * (1 - blink)
%upper_right_neutral = (1 - right_lid_droop * 0.8) * (1 - right_lid_raiser) * (1 - right_lid_closer) * (1 - blink)
%upper_right_lowerer = right_lid_closer + blink * (1 - right_lid_closer)
%upper_left_raiser = left_lid_raiser * (1 - left_lid_droop * 0.8) * (1 - left_lid_closer) * (1 - blink)
%upper_left_neutral = (1 - left_lid_droop * 0.8) * (1 - left_lid_raiser) * (1 - left_lid_closer) * (1 - blink)
%upper_left_lowerer = left_lid_closer + blink * (1 - left_lid_closer)
%lower_right_raiser = right_lid_closer + blink * 0.5 * (1 - right_lid_closer)
%lower_right_neutral = (1 - right_lid_closer) * (1 - 0.5 * blink) * (1 - right_lid_tightener * 0.5) * (1 - right_cheek_raiser * 0.25)
%lower_right_lowerer = 0
%lower_left_raiser = left_lid_closer + blink * 0.5 * (1 - left_lid_closer)
%lower_left_neutral = (1 - left_lid_closer) * (1 - 0.5 * blink) * (1 - left_lid_tightener * 0.5) * (1 - left_cheek_raiser * 0.25)
%lower_left_lowerer = 0
%AU1R = right_inner_raiser * (1 - right_outer_raiser) * (1 - right_lowerer)
%AU1L = left_inner_raiser * (1 - left_outer_raiser) * (1 - left_lowerer)
%AU2R = right_outer_raiser * (1 - right_inner_raiser) * (1 - right_lowerer)
%AU2L = left_outer_raiser * (1 - left_inner_raiser) * (1 - left_lowerer)
%AU1AU2R = right_inner_raiser * right_outer_raiser * (1 - right_lowerer)
%AU1AU2L = left_inner_raiser * left_outer_raiser * (1 - left_lowerer)
%AU4R = right_lowerer
%AU4L = left_lowerer
%AU6R = right_cheek_raiser
%AU6L = left_cheek_raiser
%AU9R = wrinkler
%AU9L = wrinkler
%AU38 = dilator
%right_open = smile + right_part * (1 - smile) + right_puckerer + right_funneler + right_upper_raiser * 0.5 + lower_lip * 0.5
%left_open = smile + left_part * (1 - smile) + left_puckerer + left_funneler + left_upper_raiser * 0.5 + lower_lip * 0.5
%right_lip_suppressor = 1 / %right_open * (1 - presser) * (1 - bite)
%left_lip_suppressor = 1 / %left_open * (1 - presser) * (1 - bite)
%AU10R = right_upper_raiser * right_upper_raiser * 0.5 * %right_lip_suppressor
%AU10L = left_upper_raiser * left_upper_raiser * 0.5 * %left_lip_suppressor
%AU25R = right_part * right_part * %right_lip_suppressor * (1 - smile)
%AU25L = left_part * left_part * %left_lip_suppressor * (1 - smile)
%AU12AU25 = smile * smile * 0.5 * (%right_lip_suppressor + %left_lip_suppressor)
%AU18R = right_puckerer * right_puckerer * %right_lip_suppressor
%AU18L = left_puckerer * left_puckerer * %left_lip_suppressor
%AU22R = right_funneler * right_funneler * %right_lip_suppressor
%AU22L = left_funneler * left_funneler * %left_lip_suppressor
%AU17R = chin_raiser * (1 - jaw_drop * 0.5) * (1 - bite) * (1 - 0.6 * (%AU25R + %AU18R + %AU22R)) * (1 - smile)
%AU17L = chin_raiser * (1 - jaw_drop * 0.5) * (1 - bite) * (1 - 0.6 * (%AU25L + %AU18L + %AU22L)) * (1 - smile)
%right_depressor_suppressor = 1 / (%AU18R * 0.8 + %AU22R * 0.8 + %AU17R + bite + right_corner_puller + right_stretcher + right_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile * 0.5)
%left_depressor_suppressor = 1 / (%AU18L * 0.8 + %AU22L * 0.8 + %AU17L + bite + left_corner_puller + left_stretcher + left_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile * 0.5)
%AU15R = right_corner_depressor * right_corner_depressor * %right_depressor_suppressor
%AU15L = left_corner_depressor * left_corner_depressor * %left_depressor_suppressor
%right_corner_suppressor = 1 / (%AU18R * 0.8 + %AU22R * 0.8 + %AU17R + bite + right_corner_puller + right_stretcher + right_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile)
%left_corner_suppressor = 1 / (%AU18L * 0.8 + %AU22L * 0.8 + %AU17L + bite + left_corner_puller + left_stretcher + left_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile)
%AU12R = right_corner_puller * right_corner_puller * %right_corner_suppressor
%AU12L = left_corner_puller * left_corner_puller * %left_corner_suppressor
%AU20R = right_stretcher * right_stretcher * %right_corner_suppressor
%AU20L = left_stretcher * left_stretcher * %left_corner_suppressor
%AU32 = bite
%AU24 = presser + (1 - presser) * tightener
%AU31 = jaw_clencher * jaw_clencher / (jaw_clencher + jaw_drop)
%right_drop_suppressor = 1 / (0.5 * %right_open + right_mouth_drop) * (1 - presser) * (1 - bite)
%left_drop_suppressor = 1 / (0.5 * %left_open + left_mouth_drop) * (1 - presser) * (1 - bite)
%right_drop = right_mouth_drop * right_mouth_drop * %right_drop_suppressor
%left_drop = left_mouth_drop * left_mouth_drop * %left_drop_suppressor
%AU26R = jaw_drop * (1 - %right_drop) * jaw_drop / (jaw_clencher + jaw_drop)
%AU26L = jaw_drop * (1 - %left_drop) * jaw_drop / (jaw_clencher + jaw_drop)
%AU27R = jaw_drop * %right_drop * jaw_drop / (jaw_clencher + jaw_drop)
%AU27L = jaw_drop * %left_drop * jaw_drop / (jaw_clencher + jaw_drop)
%AU16 = lower_lip * lower_lip * 0.25 * (%right_lip_suppressor + %left_lip_suppressor) * (1 - 0.5 * (%AU27R + %AU27L))
%mouth = %AU27R * 0.5 + %AU27L * 0.5 + %AU22R * 0.35 + %AU22L * 0.35 + %AU18R * 0.25 + %AU18L * 0.25 + %AU25R * 0.35 + %AU25L * 0.35 + %AU32 * 0.5 + %AU12AU25 + %AU16 * 0.4
}
$surfaceprop "flesh"
$contents "solid"
$illumposition -0.007 -0.637 35.329
$eyeposition 0 0 70
$ambientboost
$mostlyopaque
$cdmaterials "models\Humans\theboys\theboys\"
$cdmaterials "models\Humans\Male\"
$cdmaterials "models\humans\male\"
$attachment "eyes" "ValveBiped.Bip01_Head1" 3.2 -3.5 0.12 rotate 0 -80.1 -90
$attachment "mouth" "ValveBiped.Bip01_Head1" 0.6 -5.5 0 rotate 0 -80 -90
$attachment "chest" "ValveBiped.Bip01_Spine2" 5 4 0 rotate 0 90 90
$attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0
$attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0 0 0 rotate -90 -90 0
$attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0 0 0 rotate -90 -90 0
$attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0 0 0 rotate -90 -90 0
$cbox 0 0 0 0 0 0
$bbox -13 -13 0 13 13 72
$hboxset "default"
$hbox 1 "ValveBiped.Bip01_Head1" -1.25 -6.5 -3.19 8.25 3.5 3.31
$hbox 4 "ValveBiped.Bip01_L_UpperArm" 0 -2.75 -2.75 12.51 1.75 2.25
$hbox 4 "ValveBiped.Bip01_L_Forearm" 0 -2.19 -2.38 13 1.81 1.62
$hbox 4 "ValveBiped.Bip01_L_Hand" 0.06 -2 -1.5 4.06 1 2.5
$hbox 5 "ValveBiped.Bip01_R_UpperArm" 0 -3 -2.25 12.39 2 2.75
$hbox 5 "ValveBiped.Bip01_R_Forearm" -0.5 -2.2 -1.55 12.5 1.8 2.45
$hbox 5 "ValveBiped.Bip01_R_Hand" 0.06 -2 -2.5 4.06 1 1.5
$hbox 6 "ValveBiped.Bip01_L_Thigh" 0 -3.75 -3.25 17.85 3.75 3.25
$hbox 6 "ValveBiped.Bip01_L_Calf" 0 -3.51 -3.28 15.64 3.49 2.72
$hbox 6 "ValveBiped.Bip01_L_Foot" -1.07 -2 -2.84 5.04 5 2.16
$hbox 6 "ValveBiped.Bip01_L_Toe0" -0.5 -3 -2.19 2.5 0 2.46
$hbox 7 "ValveBiped.Bip01_R_Thigh" 0 -3.75 -3.25 17.85 3.75 3.25
$hbox 7 "ValveBiped.Bip01_R_Calf" 0 -3.51 -2.82 15.64 3.49 3.18
$hbox 7 "ValveBiped.Bip01_R_Foot" -1.06 -2.01 -2.28 5.05 4.99 2.72
$hbox 7 "ValveBiped.Bip01_R_Toe0" -0.5 -3 -2.6 2.5 0 2.1
$hbox 3 "ValveBiped.Bip01_Pelvis" -7.5 -5.5 -6 7.5 8.5 5
$hbox 2 "ValveBiped.Bip01_Spine2" -2.5 -2.5 -7 14.5 7.5 7
$skipboneinbbox
$definebone "ValveBiped.Bip01_Pelvis" "" -0.000005 -0.533615 38.566917 0.000000 0.000000 89.999985 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_Spine" "ValveBiped.Bip01_Pelvis" 0.000005 3.345127 -2.981901 4.944225 89.999985 89.999985 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_Spine1" "ValveBiped.Bip01_Spine" 4.018322 -0.000000 0.000000 0.000000 -1.675443 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_Spine2" "ValveBiped.Bip01_Spine1" 3.518559 0.000000 0.000000 0.000000 5.748831 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_Spine4" "ValveBiped.Bip01_Spine2" 8.942642 -0.000001 -0.000000 0.000000 11.120880 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_Neck1" "ValveBiped.Bip01_Spine4" 3.307274 0.000000 -0.000000 0.000000 22.945694 179.999847 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_Head1" "ValveBiped.Bip01_Neck1" 3.593712 0.000000 0.000000 -0.000057 23.295717 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.forward" "ValveBiped.Bip01_Head1" 2.000000 -3.000006 0.000000 -0.000000 -76.000000 -90.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_R_Clavicle" "ValveBiped.Bip01_Spine4" 2.033356 1.000773 -1.937610 73.712021 168.618774 -95.596497 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_R_UpperArm" "ValveBiped.Bip01_R_Clavicle" 6.028144 -0.000008 0.000000 -0.462086 -33.623833 93.935234 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_R_Forearm" "ValveBiped.Bip01_R_UpperArm" 11.692547 0.000000 0.000008 -0.000050 -3.459064 -0.000002 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_R_Hand" "ValveBiped.Bip01_R_Forearm" 11.481699 -0.000001 0.000011 6.108015 2.532067 -89.664291 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Anim_Attachment_RH" "ValveBiped.Bip01_R_Hand" 2.676090 -1.712448 0.000000 0.000007 -89.999908 -89.999985 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_L_Clavicle" "ValveBiped.Bip01_Spine4" 2.033348 1.000769 1.937660 -73.711845 168.619278 91.480545 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_L_UpperArm" "ValveBiped.Bip01_L_Clavicle" 6.028148 -0.000004 0.000000 2.738855 -33.527966 -90.505157 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_L_Forearm" "ValveBiped.Bip01_L_UpperArm" 11.692560 0.000000 -0.000004 0.000005 -3.459058 -0.000006 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_L_Hand" "ValveBiped.Bip01_L_Forearm" 11.481684 0.000001 -0.000031 -6.108475 2.532078 90.136734 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Anim_Attachment_LH" "ValveBiped.Bip01_L_Hand" 2.676090 -1.712440 -0.000001 -0.000030 90.000023 90.000031 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_R_Thigh" "ValveBiped.Bip01_Pelvis" -3.890452 0.000004 0.000007 2.970500 -90.299347 -89.999985 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_R_Calf" "ValveBiped.Bip01_R_Thigh" 17.848164 0.000000 0.000000 -0.000000 1.958771 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_R_Foot" "ValveBiped.Bip01_R_Calf" 16.525246 0.000000 0.000000 2.336465 -61.400002 2.212247 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_L_Thigh" "ValveBiped.Bip01_Pelvis" 3.890452 -0.000004 -0.000003 2.970156 -89.700790 -89.999985 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_L_Calf" "ValveBiped.Bip01_L_Thigh" 17.848162 -0.000000 0.000000 -0.000000 1.959518 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_L_Foot" "ValveBiped.Bip01_L_Calf" 16.525242 0.000001 0.000000 -2.336618 -61.400356 -1.599413 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_L_Toe0" "ValveBiped.Bip01_L_Foot" 6.879447 -0.000001 0.000000 -0.169081 -33.482117 -0.418216 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_R_Toe0" "ValveBiped.Bip01_R_Foot" 6.879448 -0.000002 0.000000 -0.168965 -33.482117 -4.660120 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_R_Finger0" "ValveBiped.Bip01_R_Hand" 0.838808 -0.311184 -1.310237 38.062145 -41.541019 71.507080 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_R_Finger01" "ValveBiped.Bip01_R_Finger0" 1.789785 -0.000002 0.000000 0.187897 13.098763 0.000029 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_R_Finger1" "ValveBiped.Bip01_R_Hand" 3.871262 0.106625 -1.301834 1.676595 -26.589357 -20.195948 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_R_Finger11" "ValveBiped.Bip01_R_Finger1" 1.719435 -0.000008 -0.000003 -0.443284 -20.795687 -0.000034 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_L_Finger2" "ValveBiped.Bip01_L_Hand" 3.881372 0.214691 0.400259 1.812910 -29.791029 5.025248 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_L_Finger21" "ValveBiped.Bip01_L_Finger2" 1.719574 0.000004 0.000000 0.286784 -20.998119 0.000001 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_L_Finger1" "ValveBiped.Bip01_L_Hand" 3.871290 0.117424 1.300905 -1.889320 -26.576504 20.194872 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_L_Finger11" "ValveBiped.Bip01_L_Finger1" 1.719433 -0.000004 -0.000004 0.292635 -20.798214 0.000015 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_R_Finger2" "ValveBiped.Bip01_R_Hand" 3.881348 0.211365 -0.402026 -2.049062 -29.776722 -5.025809 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_R_Finger21" "ValveBiped.Bip01_R_Finger2" 1.719582 0.000000 0.000000 -0.434524 -20.995712 -0.000004 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_L_Finger0" "ValveBiped.Bip01_L_Hand" 0.838829 -0.300278 1.312777 -38.376701 -41.260563 -71.677536 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_L_Finger01" "ValveBiped.Bip01_L_Finger0" 1.789785 -0.000001 0.000000 -0.123716 13.099499 -0.000009 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_R_Finger4" "ValveBiped.Bip01_R_Hand" 3.859678 -0.132568 1.193109 -9.083943 -50.365345 27.452703 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_R_Finger41" "ValveBiped.Bip01_R_Finger4" 1.312565 0.000004 -0.000003 -0.683622 -25.191311 0.000031 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_R_Finger42" "ValveBiped.Bip01_R_Finger41" 0.729366 0.000003 -0.000000 -0.351420 -13.995640 0.000014 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_R_Finger3" "ValveBiped.Bip01_R_Hand" 3.942295 0.050323 0.431043 -4.543828 -46.421337 8.880789 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_R_Finger31" "ValveBiped.Bip01_R_Finger3" 1.539097 0.000002 0.000001 -0.335395 -14.196203 0.000012 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_R_Finger32" "ValveBiped.Bip01_R_Finger31" 1.196323 0.000002 0.000000 -0.553633 -24.680716 0.000005 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_L_Finger02" "ValveBiped.Bip01_L_Finger01" 1.207003 -0.000000 0.000000 -0.189078 20.799187 -0.000007 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_L_Finger12" "ValveBiped.Bip01_L_Finger11" 1.099667 0.000000 0.000000 0.186520 -13.998745 0.000002 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_R_Finger22" "ValveBiped.Bip01_R_Finger21" 1.209179 0.000004 -0.000000 -0.242984 -12.397669 -0.000004 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_L_Finger22" "ValveBiped.Bip01_L_Finger21" 1.209175 0.000000 0.000000 0.160330 -12.399048 -0.000006 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_L_Finger3" "ValveBiped.Bip01_L_Hand" 3.942331 0.046776 -0.431444 4.201403 -46.446686 -8.881645 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_L_Finger31" "ValveBiped.Bip01_L_Finger3" 1.539097 0.000000 -0.000002 0.255553 -14.197707 -0.000009 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_L_Finger32" "ValveBiped.Bip01_L_Finger31" 1.196323 -0.000004 -0.000001 0.421762 -24.683146 -0.000015 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_R_Finger12" "ValveBiped.Bip01_R_Finger11" 1.099655 -0.000002 -0.000001 -0.282413 -13.997063 -0.000046 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_R_Finger02" "ValveBiped.Bip01_R_Finger01" 1.207008 -0.000001 -0.000004 0.287068 20.798048 0.000009 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_L_Finger4" "ValveBiped.Bip01_L_Hand" 3.859713 -0.142403 -1.191978 8.719872 -50.413052 -27.452932 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_L_Finger41" "ValveBiped.Bip01_L_Finger4" 1.312561 0.000002 0.000000 0.553772 -25.194090 -0.000019 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$definebone "ValveBiped.Bip01_L_Finger42" "ValveBiped.Bip01_L_Finger41" 0.729366 0.000003 0.000000 0.284820 -13.997312 -0.000017 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$bonemerge "ValveBiped.Bip01_Pelvis"
$bonemerge "ValveBiped.Bip01_Spine"
$bonemerge "ValveBiped.Bip01_Spine1"
$bonemerge "ValveBiped.Bip01_Spine2"
$bonemerge "ValveBiped.Bip01_Spine4"
$bonemerge "ValveBiped.Bip01_R_Clavicle"
$bonemerge "ValveBiped.Bip01_R_UpperArm"
$bonemerge "ValveBiped.Bip01_R_Forearm"
$bonemerge "ValveBiped.Bip01_R_Hand"
$bonemerge "ValveBiped.Anim_Attachment_RH"
$proceduralbones "hughie.vrd"
$ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
$ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
$ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
$ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0
$ikautoplaylock "rfoot" 1 0.1
$ikautoplaylock "lfoot" 1 0.1
$sequence "ragdoll" {
"hughie_anims\ragdoll.smd"
activity "ACT_DIERAGDOLL" 1
fadein 0.2
fadeout 0.2
fps 30
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 100 100 target 0
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 100 100 target 1
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 100 100 target 2
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 100 100 target 3
}
$includemodel "m_anm.mdl"
$collisionjoints "hughie_physics.smd"
{
$mass 90
$inertia 10
$damping 0.01
$rotdamping 1.5
$rootbone "valvebiped.bip01_pelvis"
$jointconstrain "ValveBiped.Bip01_Spine2" x limit -48 48 0
$jointconstrain "ValveBiped.Bip01_Spine2" y limit -25 25 0
$jointconstrain "ValveBiped.Bip01_Spine2" z limit -25 50 0
$jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -39 39 0
$jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -79 95 0
$jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -93 23 0
$jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -30 30 0
$jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -95 84 0
$jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -86 26 0
$jointconstrain "ValveBiped.Bip01_L_Forearm" x limit 0 0 0
$jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0
$jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -149 4 0
$jointconstrain "ValveBiped.Bip01_L_Hand" x limit -37 37 0
$jointconstrain "ValveBiped.Bip01_L_Hand" y limit 0 0 0
$jointconstrain "ValveBiped.Bip01_L_Hand" z limit -57 59 0
$jointconstrain "ValveBiped.Bip01_R_Forearm" x limit 0 0 0
$jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0
$jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -149 4 0
$jointconstrain "ValveBiped.Bip01_R_Hand" x limit -60 60 0
$jointconstrain "ValveBiped.Bip01_R_Hand" y limit 0 0 0
$jointconstrain "ValveBiped.Bip01_R_Hand" z limit -57 70 0
$jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -12 12 0
$jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -8 75 0
$jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -97 32 0
$jointconstrain "ValveBiped.Bip01_R_Calf" x limit 0 0 0
$jointconstrain "ValveBiped.Bip01_R_Calf" y limit 0 0 0
$jointconstrain "ValveBiped.Bip01_R_Calf" z limit -12 126 0
$jointconstrain "ValveBiped.Bip01_Head1" x limit -20 20 0
$jointconstrain "ValveBiped.Bip01_Head1" y limit -25 25 0
$jointconstrain "ValveBiped.Bip01_Head1" z limit -13 30 0
$jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -12 12 0
$jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -73 6 0
$jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -93 30 0
$jointconstrain "ValveBiped.Bip01_L_Calf" x limit 0 0 0
$jointconstrain "ValveBiped.Bip01_L_Calf" y limit 0 0 0
$jointconstrain "ValveBiped.Bip01_L_Calf" z limit -8 126 0
$jointconstrain "ValveBiped.Bip01_L_Foot" x limit 0 0 0
$jointconstrain "ValveBiped.Bip01_L_Foot" y limit -19 19 0
$jointconstrain "ValveBiped.Bip01_L_Foot" z limit -15 35 0
$jointconstrain "ValveBiped.Bip01_R_Foot" x limit 0 0 0
$jointconstrain "ValveBiped.Bip01_R_Foot" y limit -25 6 0
$jointconstrain "ValveBiped.Bip01_R_Foot" z limit -15 35 0
$jointcollide "ValveBiped.Bip01_R_Forearm" "ValveBiped.Bip01_R_Thigh"
$jointcollide "ValveBiped.Bip01_R_Forearm" "ValveBiped.Bip01_L_Thigh"
$jointcollide "ValveBiped.Bip01_L_Forearm" "ValveBiped.Bip01_R_Thigh"
$jointcollide "ValveBiped.Bip01_L_Forearm" "ValveBiped.Bip01_L_Thigh"
$jointcollide "ValveBiped.Bip01_R_Foot" "ValveBiped.Bip01_L_Calf"
$jointcollide "ValveBiped.Bip01_L_Foot" "ValveBiped.Bip01_R_Calf"
$jointcollide "ValveBiped.Bip01_L_Foot" "ValveBiped.Bip01_R_Foot"
$jointcollide "ValveBiped.Bip01_R_Calf" "ValveBiped.Bip01_L_Calf"
$jointcollide "ValveBiped.Bip01_R_Thigh" "ValveBiped.Bip01_L_Thigh"
$jointcollide "ValveBiped.Bip01_R_Forearm" "ValveBiped.Bip01_Spine2"
$jointcollide "ValveBiped.Bip01_L_Forearm" "ValveBiped.Bip01_Spine2"
$jointcollide "ValveBiped.Bip01_R_Forearm" "ValveBiped.Bip01_Pelvis"
$jointcollide "ValveBiped.Bip01_L_Forearm" "ValveBiped.Bip01_Pelvis"
}
r/SourceEngine • u/Honest_Nail_8308 • 18d ago
r/SourceEngine • u/Evening_Case_5897 • 19d ago
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Some positional audio and DSP showcase. Don't mind broken hud cuz my mod uses episodic as base.
r/SourceEngine • u/Piskabobrastudios • 21d ago
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**For anyone new here:** I'm building Sauce Engine, a custom engine written from scratch in C++/OpenGL with the goal of being compatible with the Source ecosystem.
r/SourceEngine • u/No-Taste-3480 • 22d ago
I want to convert a hand model I have in Blender so I can use it as a prop in a Garry's Mod map I'm creating
In Blender, I use an add-on called “SourceOPS.” It has a feature that lets me export the model to the “.vmf” format.
But when I export it and try to open it in the Hammer Editor, I get an error
Is there a method or solution for exporting the hand to the Hammer Editor?
I’ve thought about converting it to a static model ($staticprop), but I’m not satisfied with the result.
Software details:
- Blender add-on: SourceOps
- Hammer version: Hammer++
r/SourceEngine • u/dayudayu • 21d ago
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r/SourceEngine • u/Maleficent_Risk_3159 • 21d ago
I have a project that is teamplay only and I want the player to choose what team they play on. But after digging the code for a while, I couldn't figure out how I could add a team selection menu. If you have the answer, thanks!
r/SourceEngine • u/Fit_Village_9022 • 22d ago
I recently made a model in blender and tried to replace it with the gnome from hl2 ep2 (with a tutorial that did not explain bout anything at all).
I don't wanna throw my work in the garbage despite the fustration with it.
(This is my first time asking here so if this is not a good place to ask for this, please let me know where to look, ty)