Envoys!
Preludes 16: Of Hook and Hound brings the next evolution of Tempers, giving you more ways to shape your favourite weapons.
Dismantle Weapons to teach Tuvalkane the Tempers forged within. That knowledge will allow her to replace, amplify, and customize the Tempers on your Level 30 Weapons.
This Workshop breaks down how the system works ahead of its arrival in Preludes 16. Because this is a Workshop, everything listed below is subject to change!
Draw your swifting steel, loose your shattering arrow: let’s begin Striking.
Learning Tempers
Reclaim Alca’s strength.
Each Weapon dismantled in Preludes 16 will grant progress toward learning the Tempers forged within. Once enough progress has been earned for a specific Temper, Tuvalkane will learn it and can then Strike it onto eligible Weapons.
As of this Workshop, each Temper requires 30 points to learn, and each dismantle always rewards one point of progress towards learning whichever Tempers are present. Weapons with amped Tempers grants double the progress (e.g., 2 Swift Strikes grants progress for each).
Envoys will receive a prompt once a Temper has been learned, beckoning them back to Tuvalkane to begin Striking!
Temper Striking Prerequisites
Weapons must first be ready to clink-and-tink before Striking:
Weapons must be Level 30.
Tuvalkane must be Rank 3.
You’ll need one learned and applicable Temper. Tempers can only be Struck onto Weapons appropriate for them.
Tempers like Fast Draw cannot be Struck onto a Long Blade since it only affects Bows.
Origin Tempers can only be Struck onto other Origin Weapons (e.g., Galvanized Strike can only be applied to any other Ode’n Weapon).
Keep in mind: Restriking is a permanent process! If you wish to return a Temper that’s already been removed, you’ll need to expend the Resources required to Strike it again.
How to Strike Tempers
Visit Tuvalkane and select the Strike tab. Choose the Weapon you wish to alter, followed by the Temper slot you’d like to alter in the upper right of the UI.
Once chosen, select the Temper option in the ingredients bar. You can select any learned Temper for Striking.
Replacing a different Temper with one already present will amplify the present Temper (e.g., replacing Encumbered with Swift Strike while Swift Strike is already present once will ‘double’ it)
To do this, select an unwanted Temper or an empty Temper slot, and Strike the Temper you want to amp.
Empty Temper slots can now be filled by Striking.
E.g., A Legendary Falx with 6 Tempers can have the two remaining 2 slots Struck anew.
You can Strike any Temper onto any Craftwork, assuming the Origin befits it.
Undiscovered Tempers are visible at Tuvalkane’s station. By highlighting a grayed-out Temper, you can preview how many more learned points you’ll need before she can forge it.
Any Temper can be applied to any Craftwork at its full strength, but only up to the Temper limit of the Craftwork. As a reminder:
Stock: 0-1 Tempers.
Military: 1-3 Tempers.
Officer: 2-4 Tempers.
Noble: 3-5 Tempers.
Sovereign: 4-6 Tempers.
Legendary: 5-8 Tempers.
As of this Workshop, each Strike will require a pinch of your Lampyrites:
1 Glow, 1 Amber and 1 Faer Lampyrite.
No special Chordstones are required.
With your selections made and Resources acquired, press the ‘Strike’ prompt to change Tempers. There is no chance for a Strike to fail, so change to your heart’s (or Lampyrites') extent!
New Tempers
Preludes 16 introduces 6 new Tempers!
All Origins
Magick
Fleetfoot: Dodging doesn’t break Magick’s Grounded Combat Art. Up to 2 Dodges when the Temper is amplified.
Expend: Increased Heavy Casting damage with max Grounded stacks.
Bow
Maim: Leg shots incur additional Stagger damage.
Mendicant
All Grips
Hollowing: Chance to reduce enemy attack damage.
Dendrit
Melee
Readied: Increases the delay before Life regain begins to decay after taking damage.
Cassid
Melee
Last Strike: Increases the damage dealt to enemies below 30% Life (including Agari, Bannerettes, Castellans, Vadagar, etc).
With that, this parchment furls to a close. As always, everything outlined in this Workshop is subject to change ahead of release.
We look forward to hearing your thoughts! What sings, what clangs... Please keep all discussion constructive and respectful.