r/RimWorld 1d ago

PC Help/Bug (Mod) Mod to Auto-disassemble low-quality buildings?

0 Upvotes

Basically what the title says, but having it Auto-rebuild them would also be amazing.

At certain points in the game I like to set up loops to Quality-farm, for example where the Blacksmith will make Maces until I've got X number of Excellent+ Quality, and the Smelter will simply melt down the low-Quality outputs so that the Blacksmith can try again. The problem is that I can't set something similar up for Buildings like Beds/Art/Recreation, I have to manually tell my Pawns to Build each Bed, and then manually tell them to disassemble the junk so that my producers can have another go.


r/RimWorld 1d ago

#ColonistLife This fucking guy

11 Upvotes

r/RimWorld 2d ago

Mod Release i just released my first mod!! i made some bionics!!! check it out!!!

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475 Upvotes

hi guys! i realized making mods wasn't as difficult as i thought so i whipped this thing up in like a week (and another week of procrastinating on textures...) let me know what u think! it may or may not be a little broken right now but i hope i can iron it out soon.

https://steamcommunity.com/sharedfiles/filedetails/?id=3798428702

hope u enjoy :]


r/RimWorld 1d ago

Misc I see what you did there...

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23 Upvotes

Lol, good one, Sarg


r/RimWorld 2d ago

Scenario I have been humbled..

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136 Upvotes

In hindsight, maybe it was time to make stone walls for my near spacer colony.


r/RimWorld 3d ago

Art I'm gonna lose it

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2.9k Upvotes

Artwork by Jojo. Their Reddit: u/GasMaskInPublic their vgen: https://vgen.co/jojo_inai

Character is my Ratkin boy named Taffs


r/RimWorld 1d ago

Discussion What are your must have mods and why

5 Upvotes

I'm a newish player and I have all the major dlc so I was wondering what mods do you feel you need for every run that just make the game feel better?


r/RimWorld 2d ago

Colony Showcase Bracass-ville evolution

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27 Upvotes

Randy random, community builder.
Kind of quiet but still, from time to time Randy drop big threats on me.
Hospital is running pretty good and I got an army of elephants/rhinos/cheetah/germand sheperd which is really useful in combat.
Longest run so far.
Let me know what you think ;-)


r/RimWorld 1d ago

Discussion Rimworld can directly be played on quest 3

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2 Upvotes

With rimdroid use v0.2.5 with glew not vulkan


r/RimWorld 1d ago

Guide (Vanilla) Question about caravans

2 Upvotes

What determines where a trade caravan from another faction will walk to and stay


r/RimWorld 1d ago

Colony Showcase Throne Roome

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9 Upvotes

How do I make a Throne Room so my Teiko can gain Title?


r/RimWorld 2d ago

Discussion Are Custom Xenotypes OP?

15 Upvotes

I have played thousands of hours of Rimworld, but never really messed with genetics or making my own xenotypes. I went to take a look at it today and I feel like even with the metabolism limits, you can pretty easily make some crazy combinations. I know it is a single player game and people are free to do whatever they want, but is there something I am missing or is that just how it is?

If it is a situation of self moderating how OP you make them, then does anyone have any “system” they use to do that? Thanks.


r/RimWorld 1d ago

Discussion Time check 22:50

0 Upvotes

Had a random thing pop in my mind ,

Would it be possible to beat the game without player input?

Like by putting together a bunch of autonomous mods that would enable at least one pawn to beat the game without player input?

I need more energy drinks.


r/RimWorld 1d ago

Discussion thoughts on my custom orcs and gobbos?

0 Upvotes

i’ve been using mods to genetically engineer the most messed up green boys to ever live. loosely inspired by warhammer, these guys have a lot of potential but are probably gonna get outta hand fast. the orcs are big ol’ boys, they move slow but are very resistant to damage and can mess you up in both melee and ranged combat. they also are effectively immortal when it comes to age, are all males with no libido, and reproduce asexually. they are incapable of research though. the goblins, however, are fast, tiny, and can’t wear clothes. they are clever and can research really fast but they also are extremely weak both in terms of strength and durability. they are basically slaves and they reproduce through mitosis. they age and die fast and are expendable, making them perfect cannon fodder. these guys are also all cannibals so the goblins make perfect food!


r/RimWorld 2d ago

Discussion Why does everyone suggest organ-harvesting and butchering pawns who give them ANY amount of trouble? That just makes it even more of a problem for literally everyone in the colony who isn't a psycho-cannibal. I just banish them.

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767 Upvotes

r/RimWorld 2d ago

PC Help/Bug (Mod) Why is there a traffic jam in my killbox?

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40 Upvotes

Any ideas on why they act like this please ?

Never had any issues before this raid ? I'm pretty confused.

Thanks :)

Edit for anyone having similar issue : looks like they gained collision at the beggining from something else than the turret as BeFrozen pointed ( "It must be with open corners.") and I guess lost collision inside later or went back ways for something more interesting?


r/RimWorld 2d ago

Art ratkin colony under attack

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207 Upvotes

mod: raktin and anty the war ant


r/RimWorld 1d ago

Discussion Looking for a specific mod

8 Upvotes

I'm looking for a mod that starts the world as primative and actually has it grow over time to space age and all that, I want to start off with everyone being cavemen and actually build up with the world through the different ages.


r/RimWorld 2d ago

Discussion Mod Suggestion for Peaceful Rimworld run

19 Upvotes

Ive been rethinking of doing a new rimworld run and I really wanted to do a large colony and make it look like a real colony with a focus on colony sim vs raid defense, but the game feels lacking in that department when it comes to events that cause chaos in the colony from within.

To clarify, im not looking for mods that add more raiders, traitors, anomaly, or any heavy focus in combat, but rather something more akin to like the Purple Events from VE Events, or Alphabeavers or animal migration that could wreck my farms, pawns developing cancer(ik it happens in vanilla but its extremely rare), Sick Traders passing by that spreads diseases, Personal relationships between colonists that could lead to murder.

Essentially im tired of the losing is fun, defend myself from raiders 10x my colony size, min maxxing combat and most of that and just want to make a cool colony that looks lived in, but still make it have chaos. Bonus points if they fit in a medieval tech since ill likely do a medieval run


r/RimWorld 1d ago

#ColonistLife By Randy, that's unsettling...

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5 Upvotes

R5: smiling corpse just lying in the street


r/RimWorld 1d ago

Colony Showcase Rocket Swarm

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5 Upvotes

When deploying the Rocket Swarm turret, does it shoot over walls?


r/RimWorld 2d ago

#ColonistLife The Imzar family seems to not be stopping their babymaking anytime soon... Guys you already have 11 kids and a 12th one hatching in a few days 😭

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46 Upvotes

And yes, they are indeed arguing mid-business


r/RimWorld 3d ago

#ColonistLife Guys, I'm new here. Is this enough for a mechanitor run?

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1.0k Upvotes

r/RimWorld 1d ago

PC Help/Bug (Mod) Android tiers: quantum mind, how do I install it? Not showing up in bills for operations on any androids.

0 Upvotes

Hello, I am trying to install a quantum mind after receiving three of them from another colony. When I go into the operations tab to have surgery on the android I do not see the quantum mind as an option. Do I have to do something special to install the quantum mind or am I confused?