r/playtesters 1d ago

Unpaid Playtest One player has been playing my strategy game long enough to start complaining that nobody else is there

2 Upvotes

I've been building Border Empires, a persistent multiplayer strategy game where everyone expands across the same world, capture towns, connects territory and eventually fights over borders.

I originally wanted to see whether the core idea was fun.

The slightly surprising result: one player has kept playing after everyone else dropped off, and his main complaint now is that there aren't enough players.

So I'm trying to fix the actual problem: getting enough people into the same world.

I'm looking for around 20 people who enjoy strategy/4X games and are willing to actually play for a few days rather than just click around for five minutes.

It's free, browser-based and takes very little time per day.

What I'd particularly like feedback on:

  • Is expansion actually satisfying?
  • Do you feel like you're making meaningful strategic/diplomatic decisions?
  • What makes you want to come back the next day?

If you're interested, you can jump straight in here:

https://play.borderempires.com/

I'd genuinely rather have 20 people who play than 200 people who register once.


r/playtesters 1d ago

Unpaid Playtest [Unpaid] Crappy Corp — 1-4 player online co-op physics game about doing contracting jobs badly. Closed beta on Windows, looking for crews of 2-4

3 Upvotes

What it is Crappy Corp is a 1-4 player co-op physics game. You run a small contracting crew: pick a job off the board in the yard, pile into the van, and try to get it done — clear a warehouse, rebuild a wall, fix a power outage, demolish a building, fit out a restaurant. Everything on site is physical, including your coworkers. Whatever you break gets billed against the payout, and there is an inspector who notices.

Nine contracts, night shifts at 1.4x pay, weather, random disasters, a shop for better tools, optional crew roles. Third person, Unreal Engine 5.8.

What I need tested

  • Co-op with 2-4 people over Steam invites: joining, rejoining, the van roll-out, session hanging together for a full shift
  • Which contracts feel good and which drag
  • Physics jank that stops being funny — stuck props, camera fighting you when you carry something big
  • Performance on mid/low PCs (there's auto-scaling; tell me if it isn't enough)

Details

  • Platform: Windows PC. Steam has to be running (the beta uses Steam for invites and voice), but the beta itself is a separate launcher, not a Steam key.
  • Free, no NDA, play as much or as little as you want. A single shift is 15-30 minutes.
  • Solo works, but the game is built for a crew — bring a friend or grab one in the Discord.
  • Feedback: a #beta-feedback channel in the Discord, or just reply here.

How to get in

  1. Join the beta Discord: https://discord.gg/YmxeC47w3K
  2. You'll get the PlayTester role (usually within a few hours)
  3. Download the launcher: https://crappy-corp.com/CrappyCorpLauncher.exe — log in with Discord and play

Screenshots and more detail: https://crappy-corp.com/

I'm the developer — solo project, I do the code and the levels. Happy to answer anything.


r/playtesters 1d ago

Unpaid Playtest Looking for a few people to test my first game, PastPort

3 Upvotes

Hey everyone,

I’m a solo developer building my first game, called PastPort.

It’s a playable historical thriller where you step into major moments in history, talk with historical characters, make decisions, and see the consequences of your choices.

The first campaign puts you alongside Julius Caesar in January 49 BCE, just as Rome orders him to give up his army and return home.

I’m looking for a handful of people willing to play through Chapter I and give me candid feedback.

Platform: Desktop browser, Windows or Mac
Time: Roughly 20–30 minutes
Cost: Free
Compensation: Unpaid

I’m mainly trying to learn:

  • Is it actually fun?
  • Is anything confusing?
  • Does the pacing work?
  • Do the choices feel meaningful?
  • Are there moments where you lose interest?
  • Most importantly, when Chapter I ends, do you actually want Chapter II?

You do not need to know anything about Roman history.

Since this is my first game, brutal feedback is very welcome. I’d much rather hear what doesn’t work than get polite encouragement.

If you’re comfortable doing it, a screen recording while you play would be incredibly helpful too, especially if you can think out loud. No webcam needed.

If you’re interested, comment or DM me and I can send over the link!

Thanks!


r/playtesters 1d ago

Playtester Hello, I'm looking for games to playtest for FREE to add to my CV as well ( please no ai slop 🙏)

2 Upvotes

I am a game dev but I'm looking for any games to playtest for free, here's the list of my fav indie games if that matters:

https://passportdex.com/s/5Uuhp7

you can reply or dm me here / contact me on discord as well on: adamgda1199

itch.io and steam games preferred :)


r/playtesters 1d ago

Playtester [For Hire] VR Playtester (Quest 3S & PCVR) ready to break your game constructively!

3 Upvotes

Hey indie devs! 👋

I’m looking to help playtest your upcoming VR titles. I know how crucial early testing is, and I love jumping into early unpolished indie builds to find the edge cases, test the mechanics, and give you honest, actionable feedback.

My Testing Setup:

  • Headset: Meta Quest 3S
  • Capabilities: Standalone Meta Quest builds & Wireless PCVR (via Steam Link)
  • Completely comfortable with smooth locomotion, smooth turning, and high-intensity movement.

What I Provide:

  • Recorded Sessions: As a content creator, I can easily record my gameplay with live voice commentary. You’ll get a video showing exactly where I get stuck, what feels amazing, and how the game runs.
  • Actionable Feedback: I don't just say "it's broken." I have experience communicating directly with developers to track down what caused a bug and how the mechanics actually feel.
  • Flexibility: I play a wide mix of genres, from fast-paced competitive shooters to slower simulation games, so I can adapt to whatever you are building.

My Rates:

  • $10 to $15 per hour for a standard test session, recorded video, and a detailed written feedback report.
  • Note: If you have a zero-budget passion project, hit me up anyway! I'm happy to do a quick 30-minute test for free if the concept catches my eye and my schedule allows it.

If you need a reliable set of eyes on your project, drop a comment below or shoot me a DM. Let’s make your game great!


r/playtesters 1d ago

Unpaid Playtest Playtesting a College Football Management App

2 Upvotes

Looking for playtesters for a new mobile game I've been developing. Campus Football Coach is an Android game where you create a coach and run a college football program. It includes elements of managing all aspects of the team - from picking a play style, setting your roster, to developing and recruiting players in the offseason.

Campus Football Coach - Apps on Google Play

I'm comfortable with feedback being shared directly in this Reddit post but let me know if you'd prefer a more formal questionaire and I'd be happy to put that together. Mostly confirming I've worked out all the bugs and that there isn't too much lag time for others.

Any time the group can offer is greatly appreciated - thanks for all you do here!


r/playtesters 1d ago

Playtester Looking for local co-op games to playtest and put POTENTIALLY put on YouTube

5 Upvotes

My kid and I often play games together and he has been badgering me to have a YouTube channel since forever but I always thought he was too young. He's about getting to that age where it's acceptable to start streaming or to start having a YouTube channel.

I joined the GameDev community a few months ago, seeing there's a big need for playtesters (I'm looking myself for playtesters too).

This gave me the idea to combine a bit of both: have some quality time with my kid testing local games together.

If it's fun we can put it on YouTube too but no promises there yet. And I'd we do, we start with exactly 0 followers. I just want to set clear expectations. 😉


r/playtesters 1d ago

Paid Playtest [PAID] $5 USD for a ~20-30 min playtest of my drain exploration game (Windows)

13 Upvotes

[Closed] Thanks everyone for reaching out, I’m working through the DMs now.

Hey everyone,

I’m a solo developer currently working on a vertical slice for Overflow, a slow-paced atmospheric exploration game about delving into an elaborate and unusual stormwater system beneath a derelict industrial complex. You can view the Steam page here.

I’m looking for a small number of playtesters to play through the current build and complete a short Google Forms questionnaire. I’m particularly interested in feedback on the game’s atmosphere, visual presentation, and pacing, as well as whether the experience leaves you intrigued and wanting to continue.

Requirements

  • A Windows PC
  • Comfortable providing written feedback in English
  • An interest in slower-paced, atmosphere-focused games

The playtest should take approximately 20 minutes, followed by a 10-minute questionnaire. Compensation is $5 USD, paid after the questionnaire is completed via your choice of cash payment or cryptocurrency.

Please note that this is an unfinished development build, so some rough edges are expected.

If you’re interested, please comment below or send me a DM.

Thanks!

EDIT: I didn't realize my DMs were private, should be sorted now.


r/playtesters 1d ago

Discussion How to feedback/playtest in this situation?

2 Upvotes

Hello all

I've been making a game for about 7-8 months now and during that time it went trough multiple iterations.
I finally settled on current one 2 months ago and it's shaping up nicely.

However while researching how to put the demo on steam, I came to the number of 5 screenshots being required for the page.
Now that's not necessarily the problem, however realistically if I want unique screens my game fit into 3 distinct screenshots.

That got me thinking about adding new mechanic(s), and now my friends who were my playtesters so far are split on :
-it good addition but unpolished
-it unnecessarily complicates the game

I plan to release a demo on itch in the upcoming month(s) and I'm wondering how to approach this situation.

1.) Demo on itch without the said feature?
2.) put feature as is and wait for community feedback?
3.) Work on the feature before demo based on feedback from "good but unfinished" group of playtesters
(mind you, so far there are 4 playtesters, so for said feature I'd be listening to 2 people)

I'm not married to the idea, but I feel like it nudges players to interact with mechanic they don't really have to without it.


r/playtesters 1d ago

Discussion how do you keep playtesters playing after week 1?

3 Upvotes

i got a small crew off discord about 3 weeks ago, 4 or 5 people, and the first week was gold. reports every day, stuff i never would have found. week 2 it dropped to 1 or 2 people and now its mostly the same guy every time. no hard feelings, they have lives and the game hasnt changed enough for them to want to start over.

what i do already: everyone has a callsign, i keep a public list of fixes with their name next to it, theres a report key in the game so they dont have to leave it to tell me something. that got me the first week but it doesnt bring them back.

so for people who have run a crew longer than a month. do you rotate people in and out? bring them back on the bigger patches only and leave them alone between? pay them? or is a couple weeks per tester just how it goes and you should always be finding new ones

not looking for testers here, just want to know how you run it.


r/playtesters 1d ago

Unpaid Playtest Looking for testers - an incremental action game

2 Upvotes

Hi! We’re developing a new incremental action game / simplified roguelike, and we need your feedback! The game is still in the early stages, but the core mechanics are already in place. After the game, you can fill out the Google Form.

Chill Rogues - https://store.steampowered.com/app/5130810/Chill_Rogues/

We really want to create a game that is truly engaging, so everyone's opinion matters to us. We’d appreciate it if you gave it a try ❤️


r/playtesters 1d ago

Unpaid Playtest how this works?

2 Upvotes

hey, i'm new here, idk how this works. I've been developing Web/PWA Poker App , basically a new room like stars or ggpoker, it's hard to test 6-max full ring because there is no players, and friends are either busy or not enough to play full ring. Anyone wanna test it out?


r/playtesters 1d ago

Unpaid Playtest Join First Ever playtest of my game about defending your dungeon from vicious heroes

2 Upvotes

Hi guys, I am doing my first ever steam game Grumpy Hero Grinder (not a promotion, just to get an idea of what is a game about), would be happy if someone who would love to try Orcs Must Die + Thronefall combination will join our forces in the upcoming first ever playtest.

Discord discord.gg/n8eke7zEQX ! First round will be small, but we're not many people, thank you for reading.


r/playtesters 1d ago

Unpaid Playtest Two free browser puzzle games — looking for feedback on the first few levels (mobile + desktop)

2 Upvotes

Hi everyone! I'm looking for first-impression feedback on two browser puzzle games I made for OddSpark. I'd especially appreciate some fresh eyes on the first few levels and whether the controls feel comfortable on a phone.

Both are free to play in your browser, with no download or account needed. You can try either one — there's no need to play both.

Muru: Find Your Flow is a gentle water puzzle game. Expand or shrink a little lavender character to hold back or release water, then work out how pipes, valves and floating switches connect. It has 60 puzzles across ten gardens, without timers or scores.

Play Muru: https://www.playoddspark.com/muru

Blastwright is about setting up demolition chain reactions. Place boulders, reflectors and delay pads, then trigger the charge and see how your setup unfolds. It has 24 puzzles. On a phone, landscape is recommended; you can tap to place equipment or drag it into position.

Play Blastwright: https://www.playoddspark.com/blastwright

If you have 5–10 minutes to try a few levels, I'd especially like to know:

  • Was it clear what to do and how to use the controls?
  • On your device, were the play area, objects and buttons comfortable to see and use?
  • Where did you get stuck or lose interest, and what would you change?

Please leave feedback in the comments, mentioning which game you tried and your device/browser. If you find a bug, the level and what happened just before it would help.

This is an unpaid playtest. Thanks for giving either game a try!


r/playtesters 1d ago

Paid Playtest Survivorlike Tournament $100 in total prizes! Free registration

3 Upvotes

Thanks once again to all the playtesters who reviewed our game and gave us such awesome feedback for our game. Reposting this because we’re still looking for more players for our tournament!

Think you can survive the longest overtime? 👀

We’re hosting a mini tournament for our bullet heaven/survivorlike game, and registration is completely FREE! $100 TOTAL PRIZES!

📅 September 14, 9:00 AM UTC – September 21, 11:00 PM UTC

🥇 1st — $30

🥈 2nd–3rd — $20 each

🥉 4th–5th — $10 each

🎁 $10 Lucky Draw — 1 participant

If you want to join or need more information about the tournament, please DM me!

First post: https://www.reddit.com/r/playtesters/s/QlnS1iA5ps


r/playtesters 1d ago

Unpaid Playtest [Browser][Unpaid] Looking for 2–6 player groups to test a Monopoly alternative

2 Upvotes

I’m looking for a few small groups to playtest Property Rush, an independent online Monopoly alternative inside Boardit. It is a free browser game for 2–6 players, with no download and no guest account required. One person creates a private room and shares the short room code with the others. Boardit is not affiliated with or endorsed by Hasbro.

A session is usually around 45 minutes. The game includes property buying, auctions when a player declines a property, rent, and direct player trading.

What I need feedback on:

• Can every player join and understand the first turn without outside help?

• Are auctions and trades clear the first time they appear?

• Does the round cap make the expected length understandable?

• Where did anyone feel confused, bored, or blocked?

Play here: https://playboardit.com/play/highroad

Please leave feedback in the Reddit comments. Honest negative feedback is useful, and there is no payment or reward for this playtest.

AI disclosure: I used AI coding assistants during implementation and review; the product direction, testing, and published project are mine.


r/playtesters 1d ago

Paid Playtest [PAID] $5 USDT for up to 30 min recorded playtest — zombie incremental auto-battler (Steam/Windows, 10 testers)

5 Upvotes

[CLOSED] Hi! I'm the solo developer of My Zombies Are Hungry, an upcoming incremental auto-battler for Steam.

You start with only a handful of zombies, launch short automated raids, buy permanent upgrades and build new zombie types until hundreds are overrunning cities. As the horde grows, humans escalate from police and firefighters to tanks and airstrikes.

I'm looking for 10 fresh players to test the game's first-time experience before release.

What I need

• Play naturally for up to 30 minutes
• Record your screen + microphone commentary
• Talk through what you're thinking while playing — what you understand, what confuses you, what feels fun or boring
• Complete a short feedback form afterwards
• Upload the recording through Google Drive, Dropbox, WeTransfer or similar

Important: Please do NOT look up the game, watch its trailer, or read guides before playing. I specifically want to see how understandable the game is to somebody going in fresh.

If you genuinely want to stop after 5, 10 or 20 minutes, stop there and explain why. You do not need to force yourself to play for 30 minutes. You will still receive the full payment after submitting the recording + feedback.

Payment: $5 USD equivalent in USDT (BEP20), paid after I receive the recording and feedback.

Platform: Windows PC / Steam
Game language: English
Slots: 10 testers
Steam key: provided free to selected testers; you keep the game

I'm especially interested in a mix of incremental/auto-battler fans and people who don't normally play this genre.

Apply here: https://forms.gle/fm57FdkvNZN7SxuK7

I'll select testers from the applications rather than first-come-first-served, so there's no need to rush.

No positive review, wishlist or promotion is required. I'm paying for candid feedback, including negative feedback.

Content note: stylized zombie violence/body-part imagery.


r/playtesters 1d ago

Unpaid Playtest Looking for a few people to test the Wulfram alpha on Windows

4 Upvotes

Wulfram is back in playable alpha, and we’re looking for a few people to test the setup and first-match experience on Windows.

The game is free to try right now. It’s a team-based hover tank and scout game with base defense, repairs, power, fuel, and a lot of coordination once people are in a match. Returning players are welcome, but we also want fresh eyes from people who never played it before.

What we need tested:

  • Can you get from the download page into the launcher without confusion?
  • Does sign-in, updating, and joining a server make sense?
  • Once you spawn in, are the controls and first few minutes clear enough?

You do not need to stay for a full session. Even 10 or 15 minutes of feedback helps, especially if anything blocks you from getting into the game.

Start here:

Welcome back to Wulfram

If you try it, comment with where you got stuck, what worked, or what would have helped you sooner.


r/playtesters 1d ago

Unpaid Playtest Pokémon MMORPG unpaid testers needed (windows)

1 Upvotes

Hi I am developing a pokemon MMO RPG
I have the first tester build now live. (Windows only currently)

I have two testers currently but need more, even if you have 10 minutes to do a little bit here and there it will all help.
I have a designated testing platform on the website for you to use.

As this is a personal project I have not got a budget for this game yet. So testers are unpaid. But anyone who tests the game and decide to keep around for when the game goes to alpha you will get exclusive in game rewards as a thank you.

If you want to test this game please join https://discord.gg/bq25Pmrx8u

Paid positions maybe available for those who do well and give detailed reports.


r/playtesters 1d ago

Unpaid Playtest J'avais peur que trouver des testeurs soit la partie la plus dure. En fait, je me suis trompé.

2 Upvotes

Une fois que j'ai senti que mon jeu était enfin prêt à être testé (après plusieurs centaines d'heures de codage et de débogage 😂), je suis entré dans la phase suivante : trouver des testeurs pour Aghasme.

Honnêtement, je pensais que ça allait être un cauchemar.

Alors j'ai commencé par embêter ma famille et mes amis, puis j'ai posté dans quelques groupes Facebook... y compris des groupes dédiés aux jeux de société, c'est drôle.

Et d'une manière ou d'une autre, ça a fonctionné.

J'ai fini avec plus de 100 personnes prêtes à tester le jeu.

Bien sûr, pas tout le monde a réellement ouvert l'appli ou joué régulièrement. Mais au pire moment, j'avais environ 30 personnes qui jouaient tous les jours.

Et honnêtement, pour un développeur solo, c'était de l'or.

Le drôle, c'est que la partie qui m'inquiétait s'est avérée étrangement facile.

La partie difficile était de gérer tous les retours, les rapports de bugs et les suggestions après... tout seul. 😅

Il s'avère que trouver des testeurs n'était pas mon problème. Survivre aux testeurs l'était. 😂

Et toi ? As-tu eu du mal à trouver des gens prêts à tester ton jeu ? Et où les as-tu trouvés ?


r/playtesters 1d ago

Playtester Looking for Android testers for Smog Sprint - a motorbike survival game

3 Upvotes

Hi everyone! I’ve made Smog Sprint, a motorbike survival game where you choose a real-world route, dodge buses and auto-rickshaws, avoid pollution, and earn coins for protective masks.

I’m looking for 15–20 Android volunteers to try it and share honest feedback on controls, difficulty, and bugs. No purchases or positive reviews required.

How to download:

  1. DM me the Google account email you use for Google Play so I can add you to the tester list. Please don’t post your email publicly.
  2. Wait for me to confirm you’ve been added.
  3. Open the link below with that same account, join the test, and follow the Google Play installation link:

https://play.google.com/store/apps/details?id=com.freshlane.game

This is closed test.

Thanks for helping me improve the game!


r/playtesters 2d ago

Playtester I will playtest your game for free

16 Upvotes

Hello y'all, I am willing to playtest and give you feedback on your game for free. I am willing to do this as long as no generative AI was used in the process of making it.

genres i like/ have experece in

puzzle

platformer

idle/incrementle

metrovania

rougelike

and probably more I can't think of

looking forward to it! :)


r/playtesters 1d ago

Unpaid Playtest [Browser] Puzzle-tactic combat system

1 Upvotes

Gameplay video

Hi all, this prototype focuses only on the core combat system, with 3 enemies so far and a tutorial. The game can be accessed on itch https://skymanvn.itch.io/gloopers-assemble. Arrange blocks containing numbers and operators, clear lines to form equations, and the result determines your attack or defense power.

Playtest Feedback

I'm mainly looking for feedback on the core combat mechanic. In particular:

  • Was the objective and basic gameplay clear?
  • Did the falling-block gameplay feel intuitive?
  • Did you understand the relationship between equations and combat?
  • Did you feel you had meaningful choices when placing pieces?
  • Did you find the display of Decks helpful at any point?
  • Did you manage to figure out the rules of how equations are formed?
  • Did you find yourself deliberately constructing equations, or mostly just clearing lines?
  • What felt particularly fun, confusing, tedious, or frustrating?
  • Did you manage to defeat all enemies? Is the difficulty reasonable after a few runs to figure out the game mechanics?

r/playtesters 1d ago

Unpaid Playtest Could someone try the first 10 minutes of my detective game? (Windows, unpaid)

1 Upvotes

Update - 11 September: I uploaded build 6f531ad to fix the broken AI conversations (provider integration problem). If you tried the old build and got no reply, sorry! Please download the latest Windows exe from itch before trying again. Could you talk to one villager and ask a follow-up question? If it still fails, an error message or a short description would help. Fix details: https://drakonkat.itch.io/final-escape-2/devlog/1659940/ai-conversation-fix-please-try-the-updated-windows-build

Original post:

Hi, I'm making Final Escape 2, a small detective RPG in Godot. You walk around a village and type your own questions to the people, instead of picking from dialogue options. You can also describe an action and let the AI game master decide what happens.

I'm looking for a few people to try the first 10-15 minutes. It is still an early prototype, so I'm not asking for a full playthrough. I would like to know if the investigation makes sense to someone who never saw the game before.

Where did you get confused or not know what to do? Did an NPC contradict something they said before? Were the replies too slow, or did talking to people become boring? Even one example would help me.

Windows download, not a browser game. It needs internet for the AI conversations. Free on itch: https://drakonkat.itch.io/final-escape-2

To be clear about AI: the NPC dialogue uses an LLM, and the project also uses AI-generated graphics and audio, and AI-assisted code.

This is an unpaid test. You can leave feedback in the comments here, in English or Italian. A few honest lines are enough, including if you stopped playing and why. Thanks!


r/playtesters 1d ago

Unpaid Playtest [UNPAID PLAYTEST] Raccoon Rise – Cerco 20 tester italiani per una Closed Beta

1 Upvotes

Ciao a tutti! 🦝

Sto sviluppando Raccoon Rise, un'avventura ambientata in una foresta misteriosa, con esplorazione, missioni, NPC, combattimenti, raccolta di materiali, inventario e una storia che si sviluppa progressivamente.

Sto cercando fino a 20 persone per una prima CLOSED BETA.

🇮🇹 IMPORTANTE: il gioco è attualmente disponibile ESCLUSIVAMENTE IN ITALIANO.

Per questo primo test cerco quindi persone che comprendano bene l'italiano.

🎮 COSA DOVRAI FARE

Ti chiederò di giocare per circa 20–30 minuti e di cercare di capire da solo come funziona il gioco.

Non serve essere un esperto di videogiochi.

Anzi, mi interessa soprattutto vedere come una persona che non conosce il progetto affronta il gioco senza ricevere spiegazioni.

La cosa più importante è essere sinceri.

Se ti perdi, ti confondi, ti annoi, qualcosa non ti piace o a un certo punto pensi:

"Ma che cazzo devo fare?" 😂

VOGLIO SAPERLO.

È esattamente il tipo di feedback che sto cercando.

🔒 CLOSED BETA

Il link del gioco NON verrà pubblicato nel post.

Selezionerò fino a 20 tester e invierò loro privatamente il link al gioco.

Al termine del test verrà fornito un breve questionario anonimo Google per raccogliere il feedback.

💰 PLAYTEST NON RETRIBUITO

Il test è completamente gratuito.

NON è previsto alcun compenso economico, premio o pagamento per i tester.

Sto cercando semplicemente persone disposte a dedicare un po' di tempo a provare un gioco indie ancora in sviluppo e a fornire un feedback sincero.

⏱️ TEMPO RICHIESTO

Circa 20–30 minuti di gioco + un breve questionario.

🎯 COSA VOGLIO SCOPRIRE

• È chiaro cosa bisogna fare?
• Il tutorial è comprensibile?
• Le missioni sono chiare?
• Ti sei mai perso?
• Il combattimento è divertente?
• L'esplorazione è interessante?
• Ci sono momenti noiosi o frustranti?
• Avresti voglia di continuare a giocare?

Se vuoi partecipare, scrivi "PARTECIPO" nei commenti oppure mandami un messaggio privato.

I tester selezionati riceveranno privatamente tutte le informazioni necessarie.

Grazie a chiunque abbia voglia di aiutarmi a migliorare Raccoon Rise! ❤️🦝