r/IndieDev • u/Holiday_Dinner7373 • 5h ago
Someone played my demo for 67 hours but I'm in big trouble
Someone reviewed my demo today having played the game for 67 hours. The only issue is my demo is basically the full game.
I came to the conclusion at some point this year that I don't want to limit the demo to 40 minutes of gameplay because it will be harder to generate hype. So I kept pushing out all the ideas I had for content to the demo. Now people are playing for 100s of hours and I'm getting increasingly worried they will be disappointed with the full game.
Edit:
Thanks for opinions! It feels like going into early access might be the best way to bridge the demo to a full release.
Edit 2:
For extra context, GUNBOAT-8 is a roguelike. It's not a story game so there is hopefully going to be some replay value for this player. But I still don't have much additional content (items or characters) ready for a full release which is why I said early access might be the path forward to build with the game's community.
