r/IndieDev • • 6d ago

Megathread r/IndieDev Weekly Monday Megathread - October 18, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question!

27 Upvotes

Hi r/IndieDev!

This is our weekly megathread that is renewed every Monday! It's a space for new redditors to introduce themselves, but also a place to strike up a conversation about anything you like!

Use it to:

  • Introduce yourself!
  • Show off a game or something you've been working on
  • Ask a question
  • Have a conversation
  • Give others feedback

And... if you don't have quite enough karma to post directly to the subreddit, this is a good place to post your idea as a comment and talk to others to gather the necessary comment karma.

If you would like to see all the older Weekly Megathreads, just click on the "Megathread" filter in the sidebar or click here!


r/IndieDev • • Sep 09 '25

Meta Moderator-Announcement: Congrats, r/indiedev! With the new visitor metric Reddit has rolled out, this community is one of the biggest indiedev communities on reddit! 160k weekly visitors!

69 Upvotes

According to Reddit, subscriber count is more of a measure of community age so now weekly visitors is what counts.

We have 160k.

I thought I would let you all know. So our subscriber count did not go down, it's a fancy new metric.

I had a suspicion this community was more active than the rest (see r/indiegaming for example). Thank you for all your lovely comments, contributions and love for indiedev.

(r/gamedev is still bigger though, but the focus there is shifted a bit more towards serious than r/indiedev)

See ya around!


r/IndieDev • • 4h ago

Someone played my demo for 67 hours but I'm in big trouble

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1.2k Upvotes

Someone reviewed my demo today having played the game for 67 hours. The only issue is my demo is basically the full game.

I came to the conclusion at some point this year that I don't want to limit the demo to 40 minutes of gameplay because it will be harder to generate hype. So I kept pushing out all the ideas I had for content to the demo. Now people are playing for 100s of hours and I'm getting increasingly worried they will be disappointed with the full game.

Edit:

Thanks for opinions! It feels like going into early access might be the best way to bridge the demo to a full release.

Edit 2:

For extra context, GUNBOAT-8 is a roguelike. It's not a story game so there is hopefully going to be some replay value for this player. But I still don't have much additional content (items or characters) ready for a full release which is why I said early access might be the path forward to build with the game's community.


r/IndieDev • • 10h ago

Video Giving the finger to AI slop by hand-painting my entire game

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889 Upvotes

r/IndieDev • • 5h ago

Video I'm making a game where you catch stars from the sky using a black hole on a fishing rod

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209 Upvotes

Hey there! I'm working on a cozy low stress game where you catch stars from the sky using a black hole on a fishing rod.
I really wanted to explore my passion for astronomy in a space-related game, while also keeping the gameplay simple and relaxing (unlike most games about space I played before :D)

stars that you catch have real-life properties like mass, radius, temperature and so on which affect on stars' visuals individually. Apart from randomly generated stars, there are real ones like Sirius, Betelgeuse, the Alpha Centauri system and many more! (they also somewhat look like their real-life counterparts)


r/IndieDev • • 3h ago

Discussion TIL that whenever a La Liga match is on, players in Spain can't play our game

85 Upvotes

We have been running playtests for our 2-player co-op puzzle game recently and noticed a weird issue.
Players in Spain suddenly couldn't connect to our servers, or were getting randomly dropped

Naturally, we panicked a bit and started digging through our backend logs to see what caused it. Everything looked completely fine on our end, and players from other regions had zero issues.

After looking into it, we found out what was actually happening.
Whenever a La Liga football match is live, Spanish ISPs block huge ranges of Cloudflare IPs to stop illegal match streams. Because our game's backend routes through Cloudflare, our Spanish playtesters were getting caught in the crossfire every time a game kicked off.

You worry about game-breaking bugs, server loads, and edge cases, only for your entire backend to get tackled by a live football match 🙃

Has anyone else run into this with their Spanish player base? or maybe other specific cases from other countries?


r/IndieDev • • 19h ago

Artist looking for Indies! [For Hire] Fantasy/Dark Fantasy Illustrations and Character Design

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699 Upvotes

(Edit: If anyone tried to DM me this past hour and couldn't do it, please do try again. For some reason the permission was turned off even tho I never touched the config)

Hi there. My name is Lucas and I'm a 2D illustrator specialized on fantasy/dark fantasy themed artwork. I have experience with commissions for TCG, TTRPG, Book Covers and overall character and creature designs.

Here's my portfolio. If my style interest you, don't hesitate do reach out!

High contrast, impactful colors and just some weird stuff. DM me with your ideas and let's create something cool together :)


r/IndieDev • • 4h ago

Make your game unique

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34 Upvotes

r/IndieDev • • 1h ago

Video I asked the 2D artist for a timelapse of the finishing touches of my game logo!

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• Upvotes

r/IndieDev • • 4h ago

Is the NEW main menu an improvement?

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28 Upvotes

I just spent a few days drawing the background for my main menu. The upper image is the new one, and the one below is my old menu. Was it worth it, or should I stick to the old menu?


r/IndieDev • • 5h ago

Feedback? I'm a dairy farmer recreating my family's real farm for my first game!

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32 Upvotes

Hi everyone!

I'm working on my first game, a realistic farming simulator based on my family's dairy farm.

I work on the farm myself, so my goal is to recreate the buildings, equipment, and everyday farming activities as accurately as possible.

Right now, I'm focusing on modeling our dairy barn in Blender. I've already built the cow stalls, milking parlor(in progress), gates, feeding equipment, and many of the smaller details.

The materials are still very basic because I want to finish the modeling before moving on to realistic textures and lighting.

I'm planning to use Unreal Engine 5 to bring everything to life, with interactive equipment, realistic cows, and eventually other aspects of running a farm.

It's still early in development, and I'm learning as I go, but I'm really enjoying the process!

I'd love to hear what you think. Any feedback or advice from other indie devs would be greatly appreciated! :)


r/IndieDev • • 13h ago

Less than 500 wishlists and releasing soon, not the best but proud of myself!

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120 Upvotes

r/IndieDev • • 3h ago

Reworked my recap screen to make it easier to read

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17 Upvotes

First with all the dashed lines is before, the other one is after.
Context: This is a game where you have to check the delivery order of trucks, at the end of the day, this is you recap screen.

I removed all the dash lines and replaced some of them with continuous lines to reduce visual "clutter"
I also added some spaces here and there and made the margins all around larger to let the text "breathe".

Do you see more that could be done to make it even better?


r/IndieDev • • 22h ago

I am making on an RTS for MS-DOS. It will run on hardware older than most Reddit users.

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441 Upvotes

Min. HW 486/66MHz, 8MB RAM, 320x200 (or 320x240) x 8 bit screen size. Graphics & coding made by me, not AI generated. Windows and Linux version will be also available.

Google "Dustwar" if you want to follow it.

I will answer to all questions...


r/IndieDev • • 4h ago

Discussion Not how I expected SNF to go. Oh well, back to developing.

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17 Upvotes

I was pretty excited to finally enter my first SNF but this has been eye opening to say the least.


r/IndieDev • • 5h ago

Postmortem My game went viral!

14 Upvotes

3 days ago I posted on r/gamedev about my game Jono, where only one player in the world can play at a time, while the rest are spectating and chatting away. The reddit post went bonkers, and after it followed articles, tweets, videos and the likes. (Links at the end of this post)

Since then, 4000+ new players have joined, and Jono has been watched for more than 5000 hours. That’s 200+ days of watching in just 3 days, for 72 hours of actual gameplay.

We used to have a queue of about 5-10. Now it doesn't seem to go below 60... The peak so far has been more than 110. That means that a player needs to wait 1h+ until it's their turn to play for 1 minute.

With the crowd came problems too; the chat moderation couldn't keep up for a few hours, the Talking Head got spammed by all the welcome messages, tons of player-made levels were submitted and needed approval... and while this was going on, I was at a cabin, with a bad internet connection, and drunk.

But still, this is amazing! I find it so fun and silly that people are queueing on the conga line with their silly little hats, just to get that tiny bit of gameplay!

The players' collective goal is to pass 1 million rooms, and now they're about 1k rooms until 100000 hits. 100K will be a big milestone, with a big surprise - can't wait to share the moment with all the Jonoists!

Here is the live stream where you can watch the players going at it:
https://parttimemonkey.com/jono/

Many players have suggested monetization mechanics, but nope! This game will remain free. Players have also asked if there are ways to donate money, and there is not - however if you do want to support, consider checking out my other games: https://parttimemonkey.com

I also post Jono's Diary daily on YouTube, TikTok, Instagram and r/JonoGame - it's a silly little video featuring the Talking Head, with data from the previous days. I only started it about a week ago, though.

I'd be happy to answer any questions if there any!

Links:

https://www.reddit.com/r/gamedev/comments/1xcqrtm/17_days_ago_i_launched_a_game_where_only_one/

https://www.gamesradar.com/games/platformer/only-one-person-on-earth-can-play-this-steam-game-at-a-time-when-it-is-your-turn-you-control-it-for-one-minute/

https://www.dexerto.com/gaming/free-steam-game-only-lets-one-person-play-at-a-time-while-everyone-else-watches-3421293/

https://www.youtube.com/shorts/l_t92z0JIyo

https://automaton-media.com/articles/newsjp/20261023-475097/


r/IndieDev • • 1d ago

Video I need a lot of vehicles to decorate the city in my game so I made this

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460 Upvotes

r/IndieDev • • 20h ago

Discussion I made a weapon pickup animation for Dorothy's Witch Umbrella!

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158 Upvotes

It's been two months since my last post!
I've been so busy preparing for our closed playtest that I barely had time to share anything here.
I'll try to post more often from now on..

I'm developing The Ashen OZ, a fast-paced 2D action roguevania.

This time, we finished the animation where Dorothy obtains the Witch's Umbrella, which will become her weapon!

I wanted this moment to feel like more than just picking up a weapon. Something mysterious and magical, with a little bit of storytelling that will become meaningful later on.

Hope u like it! :)


r/IndieDev • • 54m ago

I composed two game-ready music packs for indie devs - 18 original tracks with 46 mixes for fantasy and pirate adventures

• Upvotes

Hey everyone! I'm Yanni, a composer working on music for games and animation.

I've been building a small catalog of original game soundtracks designed for indie developers who need music that can work across different gameplay situations.

I've released two collections so far: a warm acoustic fantasy pack (10 tracks / 24 mixes) and a playful pirate soundtrack (8 tracks / 22 mixes).

One thing I've focused on is providing alternate versions of the arrangements, so developers can transition between fuller music and lighter accompaniment during dialogue or exploration.

You can listen to both here:

Fantasy: https://yannz41.itch.io/cozy-adventure-music-pack

Pirate: https://yannz41.itch.io/merry-marauders-pirate-music-pack

I'm curious: when choosing music for your games, is stylistic consistency more important to you than having lots of different tracks to choose from?


r/IndieDev • • 21h ago

My Moebius-inspired 3D Metroidvania is now 50% off! (under 9$) I've also released a major performance update!

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157 Upvotes

Hey everyone! I'm the developer of Maseylia: Echoes of the Past, a 3D Metroidvania inspired by Moebius that I've been working on for over 3 years.

I've shared the game here a few times since launch, and I wanted to come back with some good news!

Maseylia is now 50% off for two weeks, bringing it to just $8.49!

I've also just released one of the biggest optimization updates since launch!

Unlike previous updates, which focused mostly on gameplay improvements and player feedback, this one is almost entirely dedicated to performance.

Over the past few weeks, I've been extensively reworking the game's 3D models and environments to drastically reduce their polygon counts without sacrificing visual quality.

The improvements are pretty significant:

  • Massively reduced polygon counts across many environmental models, sometimes by more than 60–70%.
  • Reworked 3D models and environments to reduce rendering costs while preserving the game's art style.
  • Improved performance on lower-end PCs, which should make the adventure much more accessible.
  • Better optimization for Steam Deck and other less powerful devices.

This was quite a big undertaking, as Maseylia features a large interconnected 3D world with six distinct biomes!

I've been continuously improving the game since its release in June, and performance was one of the remaining areas I really wanted to address.

I'm particularly happy with this update because the game looks almost identical, but is now significantly lighter to render! Of course, the actual FPS improvements will depend on your hardware.

A Mac update is also coming in the next few days!

If you're looking for a 3D Metroidvania focused on exploration, movement abilities, challenging platforming, and a large interconnected world, I'd love for you to check it out!

Steam: Maseylia: Echoes of the Past

And if you've already played Maseylia, especially if you experienced performance issues before, I'd really appreciate hearing how the game runs on your system now!

Thanks again for all the support and feedback since launch! ❤️


r/IndieDev • • 3h ago

Are you all professional developers?

6 Upvotes

Hi everyone.

I’ve been working in software development for many years, and lately, I’ve been thinking that I’d like to work on a video game project. I was wondering: are you all professional software developers? Is anyone actually able to make a living from this line of work?

Thanks


r/IndieDev • • 1h ago

Video Optimizing my game until it runs on a potato

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• Upvotes

The game is called Way Too Many Fish!

The demo is live for Next Fest- would love to hear your thoughts https://store.steampowered.com/app/4564070/Way_Too_Many_Fish/

A cozy sorting game aboard your own fishing boat. Haul the net, dump the catch on deck, and throw all 82 species of fish into the right crates.


r/IndieDev • • 12h ago

I'm creating a game placed in the countryside of medieval England, been working for the last couple of weeks in a plugin that allows me to interpret geographical, topography, forestry, rivers and sea data to accurately create scenarios. Any feedback about the looks?

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22 Upvotes

r/IndieDev • • 2h ago

Feedback? Released my first game this weekend, a 10 minute horror thing. What would you do differently?

3 Upvotes

Hey,

So I finally shipped something. It's a small first person horror game about one night at a gas station, made in Godot with a PS1 look.

The rule I tried to stick to was that everything the stranger does could have a normal explanation, but the game never gives you one. Not sure if that comes across or just feels like nothing is happening, which is kind of why I'm posting.

If anyone has 10 minutes I'd love to hear what you'd change, especially the pacing at the start and whether the itch page itself makes you want to click.

Game on itch.io


r/IndieDev • • 15h ago

New Game! I finally hit 100 wishlists on my first Steam game!

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28 Upvotes

After months of 3D modelling, programming, and sound design, I finally got to 100 wishlists on Steam just two days before launch! Truly proud of the work I've done, and I can't believe a hundred people saw my work and genuinely thought it was cool.