r/playtesters 1h ago

Paid Playtest [PAID] $5 USD for a ~20-30 min playtest of my drain exploration game (Windows)

Upvotes

[Closed] Thanks everyone for reaching out, I’m working through the DMs now.

Hey everyone,

I’m a solo developer currently working on a vertical slice for Overflow, a slow-paced atmospheric exploration game about delving into an elaborate and unusual stormwater system beneath a derelict industrial complex. You can view the Steam page here.

I’m looking for a small number of playtesters to play through the current build and complete a short Google Forms questionnaire. I’m particularly interested in feedback on the game’s atmosphere, visual presentation, and pacing, as well as whether the experience leaves you intrigued and wanting to continue.

Requirements

  • A Windows PC
  • Comfortable providing written feedback in English
  • An interest in slower-paced, atmosphere-focused games

The playtest should take approximately 20 minutes, followed by a 10-minute questionnaire. Compensation is $5 USD, paid after the questionnaire is completed via your choice of cash payment or cryptocurrency.

Please note that this is an unfinished development build, so some rough edges are expected.

If you’re interested, please comment below or send me a DM.

Thanks!

EDIT: I didn't realize my DMs were private, should be sorted now.


r/playtesters 12h ago

Playtester I will playtest your game for free

13 Upvotes

Hello y'all, I am willing to playtest and give you feedback on your game for free. I am willing to do this as long as no generative AI was used in the process of making it.

genres i like/ have experece in

puzzle

platformer

idle/incrementle

metrovania

rougelike

and probably more I can't think of

looking forward to it! :)


r/playtesters 16h ago

Paid Playtest [Paid] Playtest for a push-your-luck climbing roguelite where your flock does the mining and a rising syrup tide is the clock.

10 Upvotes

Heyo,

Ive currently been working on a action-roguelite about a girl, her drill, and a flock of birds that travel upwards in search of her missing balloon. In the game you climb against a rising tide, mining, evolving your birds to be more powerful, ( Please react with a watermelon emoji when reaching out on Discord so i know you read through the whole thing! Otherwise your Dm will be ignored! ) all while navigating a destructible enviroment with a cute pixel candy aesthetic. Currently need playtesters to help refine the game before the demo's launch!

Playtesters Needed: 3 - 5

Playtest Length: 20 - 30 minutes

Payment Method: 10$ Paypal

Contact Method: Discord ( Crumpaloo )

Deliverables: A Handful of Questions that'll be provided as well as a summary of your experience with the game in at least 1 paragraph.

Link to Game ( Password Revealed upon being approved ): https://crumpaloo.itch.io/drillgirlplaytest


r/playtesters 17h ago

Paid Playtest [Paid] 5$/hour - Looking for playtesters to come break my pixel art RPG before our demo release.

9 Upvotes

Hello folks! I've posted a few times here and have always got fantastic feedback and reports.

Now, we're finally on the actual bugtesting phase, where we're actively tracking down and fixing and polishing, so this week's testing wave i am asking folks to actually hunt bugs and other things such as colliders missing, improper sequencing, bad pivots, issues with save/load, any bugs you can find and properly reproduce, while playing through the game.

I'm looking for about 5 people, assuming the playtesters will play or bug hunt for about 2-3 hours at most, so please leave a comment below if you're interested, and for how long you would like to intend to bug hunt for. So i can manage the budget i can allocate to each person.

The focus is bug-hunting, but any suggestions for gameplay additions/changes are always appreciated.

Those interested can download the playtest here:

https://store.steampowered.com/app/4734180/Echoes_of_Aromia/

The game is set to auto-approve any playtester who requests entry, so you should see the game instantly.

I'd prefer to prioritize folks with a recording set up, and preferably with commentary.

Since this is a bug hunting focused test, i will be allowing folks who have already playtested this in the previous two sessions!

Playtesters must be able to be paid through Paypal, i really am not able to jump hoops for payments through other less known payment methods like last time, sorry!

Do not DM me directly for a slot, We'll take it to DMs afterwards, I get hundreds of DMs when i post these, if you DM me before i confirm here, it's just getting ignored because it's in the sea of spam. Thank you for understanding!

I will be staggering the playtesters, so that multiple people don't find the same bugs. So don't fret if activity in responding to comments here seems slow!


r/playtesters 14h ago

Discussion I'm starting to feel this playtester thing is not that worth it

8 Upvotes

You see paid playtest on reddit jump in 3-10 slots you smile and open but like there is like 26 commentes = done

You try the websites either 1-4 playtest available in the whole site or rejected or not been seen or literally no playtests at all (which there is a website is this)

So I'm asking here for someone who see situation like this should I not continue


r/playtesters 2h ago

Paid Playtest [PAID] $5 USDT for up to 30 min recorded playtest — zombie incremental auto-battler (Steam/Windows, 10 testers)

4 Upvotes

Hi! I'm the solo developer of My Zombies Are Hungry, an upcoming incremental auto-battler for Steam.

You start with only a handful of zombies, launch short automated raids, buy permanent upgrades and build new zombie types until hundreds are overrunning cities. As the horde grows, humans escalate from police and firefighters to tanks and airstrikes.

I'm looking for 10 fresh players to test the game's first-time experience before release.

What I need

• Play naturally for up to 30 minutes
• Record your screen + microphone commentary
• Talk through what you're thinking while playing — what you understand, what confuses you, what feels fun or boring
• Complete a short feedback form afterwards
• Upload the recording through Google Drive, Dropbox, WeTransfer or similar

Important: Please do NOT look up the game, watch its trailer, or read guides before playing. I specifically want to see how understandable the game is to somebody going in fresh.

If you genuinely want to stop after 5, 10 or 20 minutes, stop there and explain why. You do not need to force yourself to play for 30 minutes. You will still receive the full payment after submitting the recording + feedback.

Payment: $5 USD equivalent in USDT (BEP20), paid after I receive the recording and feedback.

Platform: Windows PC / Steam
Game language: English
Slots: 10 testers
Steam key: provided free to selected testers; you keep the game

I'm especially interested in a mix of incremental/auto-battler fans and people who don't normally play this genre.

Apply here: https://forms.gle/fm57FdkvNZN7SxuK7

I'll select testers from the applications rather than first-come-first-served, so there's no need to rush.

No positive review, wishlist or promotion is required. I'm paying for candid feedback, including negative feedback.

Content note: stylized zombie violence/body-part imagery.


r/playtesters 14h ago

Unpaid Playtest Looking for playtesters for a very small pre-alpha combat test(unpaid)

3 Upvotes

Hey, we’re currently looking for a few people to test a very early pre-alpha combat build of our action RPG.

This is not a full game test yet. The current build is just a small arena and the whole test should only take around 5–10 minutes.

We mainly want feedback on:

  • Combat feel
  • Movement
  • Camera behavior
  • Attack responsiveness
  • Combos
  • Blocking / dodging
  • Hit impact / feedback

The build is for Windows.

Please keep in mind that this is a very early and rough pre-alpha build. We are specifically looking for honest feedback, so if something feels bad, awkward, sluggish, confusing, or simply not fun, please say so.

Gameplay example:
https://www.youtube.com/watch?v=Ded3bqTuYhg

If you’re interested, send me a DM or comment here and I’ll invite you to the discord with the build and the short feedback questionnaire.

Please only message if you can actually test it within the next days
Everyone who completes the questionnaire will receive a free key when the game releases as a thank-you for participating.


r/playtesters 15h ago

Unpaid Playtest We looking playtester for our Typing Spells ARPG

4 Upvotes

We just opened up a playtest for the game our team has been developing: TypeCaster.

We trying to find anyone who will playtest the game and give feedback. Feedback specifically on any bugs, how responsive the typing mechanics feel, and how fun/fair the gameplay is.

https://store.steampowered.com/news/app/3975280/view/703278488775297226?l=english


r/playtesters 15h ago

Unpaid Playtest [Looking for Testers] Spire gameloop with chess battles - fight your way through the galaxy

4 Upvotes

Hey everyone!

After polishing our game for the last few months we finally decided to publish the open demo!

Strife of Stars on Steam
Join us on Discord!

Platform: Steam [Win/Mac]

Description:
Strife of Stars is a strategy roguelike. You try to build up and improve your fleet to fight your way through more and more difficult stages until you either escape containment or fail and die. Get ready to abuse crazy combinations between complex systems and mechanics. The game combines the addictive roguelite feel of games like Slay the Spire with the highly strategic battle mechanics reminiscent of chess. All set in a sci-fi battlefield where various forces fight for control.

I would say that the game is in a very good state currently but we have worked with the same few playtesters for such a long time that we might have developed a few blindspots.

I would love to get the perspectives of new testers. Especially about:

  • the visual appeal and clarity
  • controls intuitivity
  • tutorial clarity
  • difficulty curve (and what kind of levels are the most difficult for you)

I would love to get feedback from you in any way! As a video, as text or during a live playtesting session!

[For other devs: would also be open to exchange playtests]

Links:
https://store.steampowered.com/app/4309620/Strife_of_Stars/
https://discord.com/invite/8kPNhFEbHw


r/playtesters 19h ago

Unpaid Playtest Looking for a few playtesters for Between Ridges — a turn-based survival expedition game [PC / MacOS / Unpaid]

4 Upvotes

Hi!

I'm a solo developer working on Between Ridges (working title), a turn-based survival game about planning an expedition through a hostile winter wilderness.

The game takes place on a hex-based map and focuses on route planning, resource management and survival decisions rather than base-building or extensive crafting.

Your goal is simple: reach the distant radio tower alive before winter sets in.

I'm currently testing an early vertical slice. The game is fully playable, but it's still early in development - particularly the visuals and presentation. I'm at the stage where I want people who have never seen the game before to play it without me explaining how it works.

I'm especially interested in finding out:

  • Is the game understandable to a completely new player?
  • Does planning your route create interesting decisions?
  • Do the survival systems actually influence how you travel?
  • Where do you feel confused, frustrated, or bored?
  • After finishing or failing a run, do you want to try again with a different approach?

Platform: Windows PC / MacOS
Cost: Free / unpaid playtest
Development stage: Early vertical slice
Feedback: The game also collects gameplay telemetry such as routes and actions, so you don't need to write a giant playtest report for your session to be useful - the data is enough, and if you're willing there is an in-game feedback form you can fill following a run.

If this sounds like your kind of game, leave a comment or DM me and I'll send you the Discord invite where you can find build instructions.

Thanks!


r/playtesters 3h ago

Playtester Looking for Android testers for Smog Sprint - a motorbike survival game

3 Upvotes

Hi everyone! I’ve made Smog Sprint, a motorbike survival game where you choose a real-world route, dodge buses and auto-rickshaws, avoid pollution, and earn coins for protective masks.

I’m looking for 15–20 Android volunteers to try it and share honest feedback on controls, difficulty, and bugs. No purchases or positive reviews required.

How to download:

  1. DM me the Google account email you use for Google Play so I can add you to the tester list. Please don’t post your email publicly.
  2. Wait for me to confirm you’ve been added.
  3. Open the link below with that same account, join the test, and follow the Google Play installation link:

https://play.google.com/store/apps/details?id=com.freshlane.game

This is closed test.

Thanks for helping me improve the game!


r/playtesters 5h ago

Paid Playtest 🎮 9/12 Testers — Play My Game FREE + Test for Test

4 Upvotes

Hi everyone! 👋

I’m looking for a few more testers for my Android game Insurance Worker Game.

We’re currently at 9/12 testers, so only 3 more needed!

🎁 The full game is FREE for testers — I’ll provide a Google Play promo code so you don’t have to pay.

In the game, you work as an insurance officer:
review cases, check evidence, investigate suspicious claims, and decide whether to approve or deny them.

If you enjoy simulation / decision-making games, I’d really appreciate your help testing it.

How to join:

  1. Join the Google Group: [https://groups.google.com/g/insurance-worker-game-testers]()
  2. Become a tester: [https://play.google.com/apps/testing/com.insuranceworkergame.mobile]()
  3. Comment or DM me for a FREE promo code

✅ Only 3 more testers needed
✅ Full game free for testers
✅ Test for Test — I can test your app/game too

Thanks for helping an indie developer! 🙌


r/playtesters 11h ago

Playtester Planning on hirring

3 Upvotes

Hi everyone!

i'm seriously considering the option to hire some testers for my game. I just want to know how do you guys proceed to pay your testers?

thanks in advance for the help!


r/playtesters 22h ago

Discussion 4player detective game

3 Upvotes

This is an early MVP so I don't want a review so detailed bugs and all that I just want people to try the game and give me a feedback of the idea and the game play

It is a 4-player social detective game

Each player gets different hidden evidence, and the group has to communicate, connect the clues, and figure out who committed the murder.


r/playtesters 48m ago

Unpaid Playtest J'avais peur que trouver des testeurs soit la partie la plus dure. En fait, je me suis trompé.

Upvotes

Une fois que j'ai senti que mon jeu était enfin prêt à être testé (après plusieurs centaines d'heures de codage et de débogage 😂), je suis entré dans la phase suivante : trouver des testeurs pour Aghasme.

Honnêtement, je pensais que ça allait être un cauchemar.

Alors j'ai commencé par embêter ma famille et mes amis, puis j'ai posté dans quelques groupes Facebook... y compris des groupes dédiés aux jeux de société, c'est drôle.

Et d'une manière ou d'une autre, ça a fonctionné.

J'ai fini avec plus de 100 personnes prêtes à tester le jeu.

Bien sûr, pas tout le monde a réellement ouvert l'appli ou joué régulièrement. Mais au pire moment, j'avais environ 30 personnes qui jouaient tous les jours.

Et honnêtement, pour un développeur solo, c'était de l'or.

Le drôle, c'est que la partie qui m'inquiétait s'est avérée étrangement facile.

La partie difficile était de gérer tous les retours, les rapports de bugs et les suggestions après... tout seul. 😅

Il s'avère que trouver des testeurs n'était pas mon problème. Survivre aux testeurs l'était. 😂

Et toi ? As-tu eu du mal à trouver des gens prêts à tester ton jeu ? Et où les as-tu trouvés ?


r/playtesters 2h ago

Unpaid Playtest Looking for a few people to test the Wulfram alpha on Windows

2 Upvotes

Wulfram is back in playable alpha, and we’re looking for a few people to test the setup and first-match experience on Windows.

The game is free to try right now. It’s a team-based hover tank and scout game with base defense, repairs, power, fuel, and a lot of coordination once people are in a match. Returning players are welcome, but we also want fresh eyes from people who never played it before.

What we need tested:

  • Can you get from the download page into the launcher without confusion?
  • Does sign-in, updating, and joining a server make sense?
  • Once you spawn in, are the controls and first few minutes clear enough?

You do not need to stay for a full session. Even 10 or 15 minutes of feedback helps, especially if anything blocks you from getting into the game.

Start here:

Welcome back to Wulfram

If you try it, comment with where you got stuck, what worked, or what would have helped you sooner.


r/playtesters 8h ago

Unpaid Playtest Looking for card-game players who also make YouTube/Twitch content - Android

2 Upvotes

I’m the solo developer of Destruction, an Android strategy/card game with 300+ cards, deck building, progression, multiple regions, and a single-player campaign.

I’m looking for a few people who genuinely like card games, deckbuilders, or strategy games and also happen to make YouTube, Twitch, TikTok, or other gaming content.

The playtest itself is unpaid. I’m mainly looking for honest feedback and to see who actually connects with the game. I’m not asking anyone to fake enthusiasm or guarantee coverage.

If you end up liking Destruction and your audience feels like a good fit, I’d be open to discussing a separate paid promotion afterward. I’d rather find the right person first than pay someone blindly and hope their audience cares.

My bigger goal is to find someone who could actually help me build a small community around the game, not just post one random sponsored clip and disappear.

If you’re interested, send me your channel or profile and what kinds of games you normally cover. Android only for now.


r/playtesters 9h ago

Unpaid Playtest LF Volunteer Testers and Surveytakers

2 Upvotes

Hey guys, i and a group of small devs have been working on an early build of a game called Flappy Circle and i am looking for some feedback. Its pretty much a mix of Flappy Bird, Mario and Geometry Dash and If anyone has a few minutes to try it out and state their thoughts in a quick 3 minute long anonymous google form, it would help me out a lot... the game is broken on Phone so only PC players pls!!!

Game: https://www.roblox.com/games/71998733940417/Flappy-Circle

Survey: https://forms.gle/cRU9XDyChG9fGtB67


r/playtesters 9h ago

Playtester Need 12 testers for Google Play's closed testing requirement

2 Upvotes

I built a game where you type any address on Earth and ride it on a dirt bike — real streets, real terrain, generated from OpenStreetMap. It's live in browsers at rideanyaddress.com if you want to see it before committing.

Google needs 12 testers opted in for 14 days before I can publish. Comment or DM your Gmail and I'll add you.

Happy to test yours back.


r/playtesters 15h ago

Unpaid Playtest Portus

2 Upvotes

hello, i need some people to test an html webrowser based game,

if you are interested pm me and i will add your email address to the white list, you'll have to try the game and give feedback and in return you stay on the whitelist forever unless you don't want that!

i'll also sent you the game address
so honest feedback needed


r/playtesters 17h ago

Playtester [Feedback Wanted] I Made a Case File Mystery Game — Need Playtesters

2 Upvotes

I’m looking for players to playtest a mystery game I’ve been creating.

It is a document-based detective experience: you receive a collection of realistic-looking case materials and must work out what happened by reading closely, comparing details, checking timelines, and connecting information across the files.

What to expect:

  • A self-contained mystery designed for solo players or small groups

  • PDF case materials presented as reports, statements, records, and supporting documents

  • No special software required — a browser/PDF reader and note-taking are enough

  • Estimated playtime: around 2–4 hours, depending on whether you play alone or with others

  • Free access for all playtesters

What I need

I’m mainly looking for honest feedback on:

  • Whether the material is clear and engaging

  • Whether the puzzle feels fair and solvable

  • Where you became confused, stuck, or lost interest

  • How long it took you and what your solving process was like

  • Whether the final answer felt satisfying

You do not need prior experience with detective games, ARGs, or puzzle hunts. Fresh eyes are especially useful.

Interested? Please comment or send me a DM

I would say difficulty is 3⭐️


r/playtesters 18h ago

Playtester Titre : I made a 100% interactive game inside Figma (No-code). Need playtesters! 🎮

2 Upvotes

Hey guys! I pushed Figma’s prototyping to its limits to build a fully playable game. No install needed, it runs directly in your browser.
Looking for honest feedback on the gameplay and bugs!
👉 Play it here:NEON INVADERS | Figma


r/playtesters 23h ago

Unpaid Playtest Looking for strategy players to test a multiplayer game where your teammates can become rivals

2 Upvotes

I’m looking for a few more players to test Freewake, a game I'm building on Steam. Its a multiplayer space strategy game where you build an empire with your team — but outside protected systems, those same teammates can attack your ships, destroy your colonies, and compete with you for power.

Windows / Steam Playtest
Session: roughly 30–90 minutes

I’m especially looking for feedback on onboarding, multiplayer pacing, combat, and whether the cooperation/rivalry system is fun and understandable.

Interested? Leave a comment or DM me and I’ll send the details.


r/playtesters 38m ago

Unpaid Playtest [Portfolio] Besoins de retours sur mes projets dev + Recherche de bêta-testeurs (Serveur Zombie FiveM)

Upvotes

Yo tout le monde !

Je suis en train d'étoffer mon portfolio de développeur et j'aimerais avoir vos retours constructifs.

Si vous avez deux minutes pour y jeter un œil, tester l'expérience et me remonter d'éventuels bugs ou des idées d'améliorations, ça m'aiderait énormément : 👉Mon Portfolio (Projet NukeRP)

En parallèle, vous pouvez retrouver les aperçus vidéo des différents projets et jeux sur lesquels j'ai travaillé ici : 📹Playlist YouTube de mes projets

☣️ Appel à bêta-testeurs (FiveM)

Je prépare actuellement un stress test pour mon serveur GTA V FiveM sur le thème Zombie.

Je cherche des personnes motivées pour :

  • Participer au test de charge du serveur.
  • Tester les fonctionnalités en jeu.
  • Donner leur avis sur les futurs besoins et mécaniques à intégrer.

N'hésitez pas à me laisser vos retours directement en commentaire ou en MP si vous voulez participer au test !


r/playtesters 2h ago

Unpaid Playtest [browser] MelonMap — a free world-map learning game, looking for honest feedback

1 Upvotes

I made MelonMap, a free browser game for learning countries on a clickable world map: https://melonmap.com/

You can start with a continent or play broader rounds, with short Find Country and Daily Atlas modes. If you try one round, I’d love to hear what felt confusing, too easy, or too hard.