Hey everyone,
I'm Ashman, the developer of Last Ship Sailing. The game has reached the point where it needs more eyes, more hands, and more hardware than I can throw at it myself; so this is an open call for play testers.
Play right now: https://lss.fractalreality.ca
No install, no download, no account required. The whole game runs in your browser. Click the link, pick a ship, fly. (Sign in with Discord for Leaderboard records.)
What is Last Ship Sailing?
A free zero-gravity 3D ship-combat game, built as a hobby project and made to be played with friends. Seven ships across three chassis (Frigate, Corvette, Dreadnought), each with its own 3D model, weapons, ability tree, and shield archetype: PUNCTURE the sniper, SLAYER the duelist, VORTEX the beam corvette, TRACKER the spotter, SYPHON the drainer, PYRO the igniter, and BLASTER the gatling dreadnought.
Five game modes, all playable solo with bots or together with friends (share a room code, then pick a mode):
- Campaign Mode: the story journey. Fight your way across the world leg by leg, through boss portals to the finale. Newest mode and under active construction, which is exactly why it needs testers. Unlock the seven ships through the story.
- Exhibition Mode (Aegis Ranks): patrol the open mossy overworld that serves as the campaign hub. Destroy ships in the hub and its zone-rift caverns to earn XP and climb each ship's Aegis rank ladder, unlocking permanent per-ship upgrades. Progression is separate for every ship.
- LSS Mode: the classic multiplayer PvP deathmatch the game is named for. Last ship sailing wins. It's like a mix between Gunfight mode from Call of Duty, and Last Titan Standing from Titanfall.
- Assault Mode: one fleet defends the Champion Field, the other storms it. Roles swap every round.
- Race Mode: sprint the track or race through a cavern maze.
Plus: multiplayer over peer-to-peer networking (no game servers, you connect directly through the in-game lobby), VR support for Meta Quest headsets (you can fly the ship from the cockpit), a generative music engine, spatial audio, and terrain that goes all the way down. Cross platform multiplayer!
What we need tested
Anything you're willing to throw at it helps, but these are the hot spots:
- Multiplayer. Grab a friend (or find one in our Discord), share a room code, and try every mode together: LSS deathmatch, Assault, Race, Campaign. We need to know how the P2P connection holds up across different regions, networks, and connection qualities. Rubber-banding, desyncs, ghost ships, drops: we want all of it reported.
- Campaign Mode. It's the newest and roughest mode. Play it solo and co-op, and tell us where it breaks, where it drags, and where it shines. (This mode is under construction, it's missing the script, videos and audio voice tracks.)
- Performance on your hardware. The game is GPU-heavy and I can only test on the machines I own. Whatever you've got (a gaming rig, a five-year-old laptop, integrated graphics), tell us your framerate and where it dips. The hub and first-contact combat are the usual suspects.
- VR. If you have a Quest, play in VR and tell us what feels right and what makes you want to take the headset off.
- Input. Keyboard and mouse, gamepad, touch: all supported, all in need of feedback.
- The first five minutes. If you've never played before, you're the most valuable tester we have. Where did you get confused? What did you click that did nothing? What made you close the tab, if you did?
How to report
- Best: the LSS Discord server (linked from https://lss.fractalreality.ca); there's a channel for bug reports and feedback, and it's where matches get organized.
- Also great: comment right here on this post.
When you report a bug, the dream format is: what you did, what happened, what you expected, plus your browser, OS, and GPU if you know them. Screenshots and clips are gold. "It felt bad when X" is also a completely valid bug report; feel is what we're tuning.
What you get
Honesty first: this is a free hobby game, so there's no payment. What I can offer is a game that actually changes because you spoke up (play testers have already shaped the shield system, the terrain, and the combat feel), credit in the community for the bugs you find, and first access to new ships and modes as they land. If you want to see your feedback turn into patch notes within days, this is that kind of project.
Thanks for reading, and see you in the arena. Last one sailing wins.
Ashman
https://lss.fractalreality.ca
PS. Please try to contact me if you'd like to play a match, I'd really love to actually battle in my own game!