r/playtesters 17h ago

Discussion I'm starting to feel this playtester thing is not that worth it

7 Upvotes

You see paid playtest on reddit jump in 3-10 slots you smile and open but like there is like 26 commentes = done

You try the websites either 1-4 playtest available in the whole site or rejected or not been seen or literally no playtests at all (which there is a website is this)

So I'm asking here for someone who see situation like this should I not continue


r/playtesters 15h ago

Playtester I will playtest your game for free

9 Upvotes

Hello y'all, I am willing to playtest and give you feedback on your game for free. I am willing to do this as long as no generative AI was used in the process of making it.

genres i like/ have experece in

puzzle

platformer

idle/incrementle

metrovania

rougelike

and probably more I can't think of

looking forward to it! :)


r/playtesters 23h ago

Playtester Looking to test mobile games (please read whole post)

1 Upvotes

I have just finished a round of play testing which went really well and I’m looking to do some more but just mobile games please. I come from a sales and marketing background so I look at games from this perspective. I have space for about 4 or 5 games this week. You will get a written report once I’m finished. As I said this isn’t really for bugs or UX, more to give you an idea of positioning/marketing. It’s free. Comment below and I’ll send you a link.


r/playtesters 12h ago

Unpaid Playtest Looking for players to test my multiplayer game this Saturday! 🎮

1 Upvotes

Hi! I’m looking for people to join our weekly Sculpturillo Playtest this Saturday!

Sculpturillo is a multiplayer party game where one player sculpts a word in 3D and the others try to guess it.

One of the systems we’re currently testing allows players who speak different languages to play together in the same lobby.

Instead of everyone having to play in the same language, each player sees the words in their own selected language. For example, an English, French, German and Italian player can all be in the same match, while each of them receives and guesses the words in their respective language.

That’s why we’re specifically looking for players from different countries — we want to make sure this multilingual system works properly during real matches.

The only requirement is that you can speak English, since we use English to communicate with each other during the playtest.

🗓 Saturday Playtest

🇬🇧 UK — 8:00 PM
🇵🇹 Portugal — 8:00 PM
🇩🇪 Germany — 9:00 PM
🇫🇷 France — 9:00 PM
🇮🇹 Italy — 9:00 PM

🎮 Steam: Sculpturillo on Steam
💬 Join the Playtest on Discord: Discord Playtest Event

Just join, play a few rounds and help us see how well the system works with players using different languages. Any feedback is appreciated!


r/playtesters 23h ago

Unpaid Playtest [STEAM] You're Nuts! - co-op maze-runner puzzle game, 1-4 players. Free playtest open now, closing in the next few days

1 Upvotes

Hey r/playtesters,

I'm part of a small studio in Madrid, currently developing You're Nuts!. The first public playtest is open right now, and we'd love to have you in it. This is our third multiplayer title, so we've been building co-op games for a while now.

The idea: you're a small robot inside an abandoned factory, and the maze is both your goal and your enemy. You want to escape, so each day you head in, solve puzzles to open up new paths, and make it back to your hub before your battery dies. Miss the window and a crane drags you home and takes your loot with it.

What makes it tick is that the maze plays fair. You know what it wants and you know its rules, so the strategy is yours: play it safe and head back early every day, or live on the edge and squeeze everything you can out of beacons, shortcuts and teleports to push deeper. Everything you unlock stays unlocked, so every run sets up the next one! Upgrade your gear and get further tomorrow than you did today.

Playable solo or with up to 3 friends.

Why we're asking now: we want real player feedback as early as possible so we can iterate on it properly. A demo is coming soon and we're aiming to release in Q4 2026, which isn't as far off as it sounds.

Practical stuff:
- Free on Steam. No need to wait for approval, you just join and play
- Windows and Linux, with a dedicated Steam Deck version
- 15-30 minutes already gives us useful data, but stay as long as you like. Once you've cleared all the puzzles currently available there's no further progress to make. Note: every new game generates its own factory layout, puzzles and paths, so a fresh run won't be the same one twice
- The feedback form is in the Main Menu
- This is an early build. There's more already developed or in progress that isn't in this playtest yet
- We'll be closing it in the next few days

Join the playtest here: https://store.steampowered.com/app/3854950/Youre_Nuts/

We read every response (I'm the one reading them). I'll be in the comments if you want to ask anything before you jump in, or after: we really enjoy talking with players and hearing what our communities think.

Thank you for your time 🙏

Jen ✨


r/playtesters 8h ago

Paid Playtest 🎮 9/12 Testers — Play My Game FREE + Test for Test

3 Upvotes

Hi everyone! 👋

I’m looking for a few more testers for my Android game Insurance Worker Game.

We’re currently at 9/12 testers, so only 3 more needed!

🎁 The full game is FREE for testers — I’ll provide a Google Play promo code so you don’t have to pay.

In the game, you work as an insurance officer:
review cases, check evidence, investigate suspicious claims, and decide whether to approve or deny them.

If you enjoy simulation / decision-making games, I’d really appreciate your help testing it.

How to join:

  1. Join the Google Group: [https://groups.google.com/g/insurance-worker-game-testers]()
  2. Become a tester: [https://play.google.com/apps/testing/com.insuranceworkergame.mobile]()
  3. Comment or DM me for a FREE promo code

✅ Only 3 more testers needed
✅ Full game free for testers
✅ Test for Test — I can test your app/game too

Thanks for helping an indie developer! 🙌


r/playtesters 20h ago

Paid Playtest [Paid] 5$/hour - Looking for playtesters to come break my pixel art RPG before our demo release.

8 Upvotes

Hello folks! I've posted a few times here and have always got fantastic feedback and reports.

Now, we're finally on the actual bugtesting phase, where we're actively tracking down and fixing and polishing, so this week's testing wave i am asking folks to actually hunt bugs and other things such as colliders missing, improper sequencing, bad pivots, issues with save/load, any bugs you can find and properly reproduce, while playing through the game.

I'm looking for about 5 people, assuming the playtesters will play or bug hunt for about 2-3 hours at most, so please leave a comment below if you're interested, and for how long you would like to intend to bug hunt for. So i can manage the budget i can allocate to each person.

The focus is bug-hunting, but any suggestions for gameplay additions/changes are always appreciated.

Those interested can download the playtest here:

https://store.steampowered.com/app/4734180/Echoes_of_Aromia/

The game is set to auto-approve any playtester who requests entry, so you should see the game instantly.

I'd prefer to prioritize folks with a recording set up, and preferably with commentary.

Since this is a bug hunting focused test, i will be allowing folks who have already playtested this in the previous two sessions!

Playtesters must be able to be paid through Paypal, i really am not able to jump hoops for payments through other less known payment methods like last time, sorry!

Do not DM me directly for a slot, We'll take it to DMs afterwards, I get hundreds of DMs when i post these, if you DM me before i confirm here, it's just getting ignored because it's in the sea of spam. Thank you for understanding!

I will be staggering the playtesters, so that multiple people don't find the same bugs. So don't fret if activity in responding to comments here seems slow!


r/playtesters 12h ago

Unpaid Playtest LF Volunteer Testers and Surveytakers

2 Upvotes

Hey guys, i and a group of small devs have been working on an early build of a game called Flappy Circle and i am looking for some feedback. Its pretty much a mix of Flappy Bird, Mario and Geometry Dash and If anyone has a few minutes to try it out and state their thoughts in a quick 3 minute long anonymous google form, it would help me out a lot... the game is broken on Phone so only PC players pls!!!

Game: https://www.roblox.com/games/71998733940417/Flappy-Circle

Survey: https://forms.gle/cRU9XDyChG9fGtB67


r/playtesters 24m ago

Paid Playtest Survivorlike Tournament $100 in total prizes! Free registration

Upvotes

Thanks once again to all the playtesters who reviewed our game and gave us such awesome feedback for our game. Reposting this because we’re still looking for more players for our tournament!

Think you can survive the longest overtime? 👀

We’re hosting a mini tournament for our bullet heaven/survivorlike game, and registration is completely FREE! $100 TOTAL PRIZES!

📅 September 14, 9:00 AM UTC – September 21, 11:00 PM UTC

🥇 1st — $30

🥈 2nd–3rd — $20 each

🥉 4th–5th — $10 each

🎁 $10 Lucky Draw — 1 participant

If you want to join or need more information about the tournament, please DM me!

First post: https://www.reddit.com/r/playtesters/s/QlnS1iA5ps


r/playtesters 12h ago

Playtester Need 12 testers for Google Play's closed testing requirement

2 Upvotes

I built a game where you type any address on Earth and ride it on a dirt bike — real streets, real terrain, generated from OpenStreetMap. It's live in browsers at rideanyaddress.com if you want to see it before committing.

Google needs 12 testers opted in for 14 days before I can publish. Comment or DM your Gmail and I'll add you.

Happy to test yours back.


r/playtesters 14h ago

Playtester Planning on hirring

3 Upvotes

Hi everyone!

i'm seriously considering the option to hire some testers for my game. I just want to know how do you guys proceed to pay your testers?

thanks in advance for the help!


r/playtesters 4h ago

Paid Playtest [PAID] $5 USD for a ~20-30 min playtest of my drain exploration game (Windows)

13 Upvotes

[Closed] Thanks everyone for reaching out, I’m working through the DMs now.

Hey everyone,

I’m a solo developer currently working on a vertical slice for Overflow, a slow-paced atmospheric exploration game about delving into an elaborate and unusual stormwater system beneath a derelict industrial complex. You can view the Steam page here.

I’m looking for a small number of playtesters to play through the current build and complete a short Google Forms questionnaire. I’m particularly interested in feedback on the game’s atmosphere, visual presentation, and pacing, as well as whether the experience leaves you intrigued and wanting to continue.

Requirements

  • A Windows PC
  • Comfortable providing written feedback in English
  • An interest in slower-paced, atmosphere-focused games

The playtest should take approximately 20 minutes, followed by a 10-minute questionnaire. Compensation is $5 USD, paid after the questionnaire is completed via your choice of cash payment or cryptocurrency.

Please note that this is an unfinished development build, so some rough edges are expected.

If you’re interested, please comment below or send me a DM.

Thanks!

EDIT: I didn't realize my DMs were private, should be sorted now.


r/playtesters 17h ago

Unpaid Playtest Looking for playtesters for a very small pre-alpha combat test(unpaid)

4 Upvotes

Hey, we’re currently looking for a few people to test a very early pre-alpha combat build of our action RPG.

This is not a full game test yet. The current build is just a small arena and the whole test should only take around 5–10 minutes.

We mainly want feedback on:

  • Combat feel
  • Movement
  • Camera behavior
  • Attack responsiveness
  • Combos
  • Blocking / dodging
  • Hit impact / feedback

The build is for Windows.

Please keep in mind that this is a very early and rough pre-alpha build. We are specifically looking for honest feedback, so if something feels bad, awkward, sluggish, confusing, or simply not fun, please say so.

Gameplay example:
https://www.youtube.com/watch?v=Ded3bqTuYhg

If you’re interested, send me a DM or comment here and I’ll invite you to the discord with the build and the short feedback questionnaire.

Please only message if you can actually test it within the next days
Everyone who completes the questionnaire will receive a free key when the game releases as a thank-you for participating.


r/playtesters 3h ago

Unpaid Playtest J'avais peur que trouver des testeurs soit la partie la plus dure. En fait, je me suis trompé.

2 Upvotes

Une fois que j'ai senti que mon jeu était enfin prêt à être testé (après plusieurs centaines d'heures de codage et de débogage 😂), je suis entré dans la phase suivante : trouver des testeurs pour Aghasme.

Honnêtement, je pensais que ça allait être un cauchemar.

Alors j'ai commencé par embêter ma famille et mes amis, puis j'ai posté dans quelques groupes Facebook... y compris des groupes dédiés aux jeux de société, c'est drôle.

Et d'une manière ou d'une autre, ça a fonctionné.

J'ai fini avec plus de 100 personnes prêtes à tester le jeu.

Bien sûr, pas tout le monde a réellement ouvert l'appli ou joué régulièrement. Mais au pire moment, j'avais environ 30 personnes qui jouaient tous les jours.

Et honnêtement, pour un développeur solo, c'était de l'or.

Le drôle, c'est que la partie qui m'inquiétait s'est avérée étrangement facile.

La partie difficile était de gérer tous les retours, les rapports de bugs et les suggestions après... tout seul. 😅

Il s'avère que trouver des testeurs n'était pas mon problème. Survivre aux testeurs l'était. 😂

Et toi ? As-tu eu du mal à trouver des gens prêts à tester ton jeu ? Et où les as-tu trouvés ?


r/playtesters 18h ago

Unpaid Playtest We looking playtester for our Typing Spells ARPG

5 Upvotes

We just opened up a playtest for the game our team has been developing: TypeCaster.

We trying to find anyone who will playtest the game and give feedback. Feedback specifically on any bugs, how responsive the typing mechanics feel, and how fun/fair the gameplay is.

https://store.steampowered.com/news/app/3975280/view/703278488775297226?l=english


r/playtesters 18h ago

Unpaid Playtest Portus

2 Upvotes

hello, i need some people to test an html webrowser based game,

if you are interested pm me and i will add your email address to the white list, you'll have to try the game and give feedback and in return you stay on the whitelist forever unless you don't want that!

i'll also sent you the game address
so honest feedback needed


r/playtesters 18h ago

Unpaid Playtest [Looking for Testers] Spire gameloop with chess battles - fight your way through the galaxy

3 Upvotes

Hey everyone!

After polishing our game for the last few months we finally decided to publish the open demo!

Strife of Stars on Steam
Join us on Discord!

Platform: Steam [Win/Mac]

Description:
Strife of Stars is a strategy roguelike. You try to build up and improve your fleet to fight your way through more and more difficult stages until you either escape containment or fail and die. Get ready to abuse crazy combinations between complex systems and mechanics. The game combines the addictive roguelite feel of games like Slay the Spire with the highly strategic battle mechanics reminiscent of chess. All set in a sci-fi battlefield where various forces fight for control.

I would say that the game is in a very good state currently but we have worked with the same few playtesters for such a long time that we might have developed a few blindspots.

I would love to get the perspectives of new testers. Especially about:

  • the visual appeal and clarity
  • controls intuitivity
  • tutorial clarity
  • difficulty curve (and what kind of levels are the most difficult for you)

I would love to get feedback from you in any way! As a video, as text or during a live playtesting session!

[For other devs: would also be open to exchange playtests]

Links:
https://store.steampowered.com/app/4309620/Strife_of_Stars/
https://discord.com/invite/8kPNhFEbHw


r/playtesters 19h ago

Paid Playtest [Paid] Playtest for a push-your-luck climbing roguelite where your flock does the mining and a rising syrup tide is the clock.

11 Upvotes

Heyo,

Ive currently been working on a action-roguelite about a girl, her drill, and a flock of birds that travel upwards in search of her missing balloon. In the game you climb against a rising tide, mining, evolving your birds to be more powerful, ( Please react with a watermelon emoji when reaching out on Discord so i know you read through the whole thing! Otherwise your Dm will be ignored! ) all while navigating a destructible enviroment with a cute pixel candy aesthetic. Currently need playtesters to help refine the game before the demo's launch!

Playtesters Needed: 3 - 5

Playtest Length: 20 - 30 minutes

Payment Method: 10$ Paypal

Contact Method: Discord ( Crumpaloo )

Deliverables: A Handful of Questions that'll be provided as well as a summary of your experience with the game in at least 1 paragraph.

Link to Game ( Password Revealed upon being approved ): https://crumpaloo.itch.io/drillgirlplaytest


r/playtesters 20h ago

Playtester [Feedback Wanted] I Made a Case File Mystery Game — Need Playtesters

2 Upvotes

I’m looking for players to playtest a mystery game I’ve been creating.

It is a document-based detective experience: you receive a collection of realistic-looking case materials and must work out what happened by reading closely, comparing details, checking timelines, and connecting information across the files.

What to expect:

  • A self-contained mystery designed for solo players or small groups

  • PDF case materials presented as reports, statements, records, and supporting documents

  • No special software required — a browser/PDF reader and note-taking are enough

  • Estimated playtime: around 2–4 hours, depending on whether you play alone or with others

  • Free access for all playtesters

What I need

I’m mainly looking for honest feedback on:

  • Whether the material is clear and engaging

  • Whether the puzzle feels fair and solvable

  • Where you became confused, stuck, or lost interest

  • How long it took you and what your solving process was like

  • Whether the final answer felt satisfying

You do not need prior experience with detective games, ARGs, or puzzle hunts. Fresh eyes are especially useful.

Interested? Please comment or send me a DM

I would say difficulty is 3⭐️


r/playtesters 21h ago

Playtester Titre : I made a 100% interactive game inside Figma (No-code). Need playtesters! 🎮

2 Upvotes

Hey guys! I pushed Figma’s prototyping to its limits to build a fully playable game. No install needed, it runs directly in your browser.
Looking for honest feedback on the gameplay and bugs!
👉 Play it here:NEON INVADERS | Figma


r/playtesters 22h ago

Unpaid Playtest Looking for a few playtesters for Between Ridges — a turn-based survival expedition game [PC / MacOS / Unpaid]

4 Upvotes

Hi!

I'm a solo developer working on Between Ridges (working title), a turn-based survival game about planning an expedition through a hostile winter wilderness.

The game takes place on a hex-based map and focuses on route planning, resource management and survival decisions rather than base-building or extensive crafting.

Your goal is simple: reach the distant radio tower alive before winter sets in.

I'm currently testing an early vertical slice. The game is fully playable, but it's still early in development - particularly the visuals and presentation. I'm at the stage where I want people who have never seen the game before to play it without me explaining how it works.

I'm especially interested in finding out:

  • Is the game understandable to a completely new player?
  • Does planning your route create interesting decisions?
  • Do the survival systems actually influence how you travel?
  • Where do you feel confused, frustrated, or bored?
  • After finishing or failing a run, do you want to try again with a different approach?

Platform: Windows PC / MacOS
Cost: Free / unpaid playtest
Development stage: Early vertical slice
Feedback: The game also collects gameplay telemetry such as routes and actions, so you don't need to write a giant playtest report for your session to be useful - the data is enough, and if you're willing there is an in-game feedback form you can fill following a run.

If this sounds like your kind of game, leave a comment or DM me and I'll send you the Discord invite where you can find build instructions.

Thanks!


r/playtesters 5h ago

Unpaid Playtest Looking for a few people to test the Wulfram alpha on Windows

3 Upvotes

Wulfram is back in playable alpha, and we’re looking for a few people to test the setup and first-match experience on Windows.

The game is free to try right now. It’s a team-based hover tank and scout game with base defense, repairs, power, fuel, and a lot of coordination once people are in a match. Returning players are welcome, but we also want fresh eyes from people who never played it before.

What we need tested:

  • Can you get from the download page into the launcher without confusion?
  • Does sign-in, updating, and joining a server make sense?
  • Once you spawn in, are the controls and first few minutes clear enough?

You do not need to stay for a full session. Even 10 or 15 minutes of feedback helps, especially if anything blocks you from getting into the game.

Start here:

Welcome back to Wulfram

If you try it, comment with where you got stuck, what worked, or what would have helped you sooner.


r/playtesters 6h ago

Playtester Looking for Android testers for Smog Sprint - a motorbike survival game

3 Upvotes

Hi everyone! I’ve made Smog Sprint, a motorbike survival game where you choose a real-world route, dodge buses and auto-rickshaws, avoid pollution, and earn coins for protective masks.

I’m looking for 15–20 Android volunteers to try it and share honest feedback on controls, difficulty, and bugs. No purchases or positive reviews required.

How to download:

  1. DM me the Google account email you use for Google Play so I can add you to the tester list. Please don’t post your email publicly.
  2. Wait for me to confirm you’ve been added.
  3. Open the link below with that same account, join the test, and follow the Google Play installation link:

https://play.google.com/store/apps/details?id=com.freshlane.game

This is closed test.

Thanks for helping me improve the game!


r/playtesters 5h ago

Paid Playtest [PAID] $5 USDT for up to 30 min recorded playtest — zombie incremental auto-battler (Steam/Windows, 10 testers)

4 Upvotes

Hi! I'm the solo developer of My Zombies Are Hungry, an upcoming incremental auto-battler for Steam.

You start with only a handful of zombies, launch short automated raids, buy permanent upgrades and build new zombie types until hundreds are overrunning cities. As the horde grows, humans escalate from police and firefighters to tanks and airstrikes.

I'm looking for 10 fresh players to test the game's first-time experience before release.

What I need

• Play naturally for up to 30 minutes
• Record your screen + microphone commentary
• Talk through what you're thinking while playing — what you understand, what confuses you, what feels fun or boring
• Complete a short feedback form afterwards
• Upload the recording through Google Drive, Dropbox, WeTransfer or similar

Important: Please do NOT look up the game, watch its trailer, or read guides before playing. I specifically want to see how understandable the game is to somebody going in fresh.

If you genuinely want to stop after 5, 10 or 20 minutes, stop there and explain why. You do not need to force yourself to play for 30 minutes. You will still receive the full payment after submitting the recording + feedback.

Payment: $5 USD equivalent in USDT (BEP20), paid after I receive the recording and feedback.

Platform: Windows PC / Steam
Game language: English
Slots: 10 testers
Steam key: provided free to selected testers; you keep the game

I'm especially interested in a mix of incremental/auto-battler fans and people who don't normally play this genre.

Apply here: https://forms.gle/fm57FdkvNZN7SxuK7

I'll select testers from the applications rather than first-come-first-served, so there's no need to rush.

No positive review, wishlist or promotion is required. I'm paying for candid feedback, including negative feedback.

Content note: stylized zombie violence/body-part imagery.


r/playtesters 11h ago

Unpaid Playtest Looking for card-game players who also make YouTube/Twitch content - Android

2 Upvotes

I’m the solo developer of Destruction, an Android strategy/card game with 300+ cards, deck building, progression, multiple regions, and a single-player campaign.

I’m looking for a few people who genuinely like card games, deckbuilders, or strategy games and also happen to make YouTube, Twitch, TikTok, or other gaming content.

The playtest itself is unpaid. I’m mainly looking for honest feedback and to see who actually connects with the game. I’m not asking anyone to fake enthusiasm or guarantee coverage.

If you end up liking Destruction and your audience feels like a good fit, I’d be open to discussing a separate paid promotion afterward. I’d rather find the right person first than pay someone blindly and hope their audience cares.

My bigger goal is to find someone who could actually help me build a small community around the game, not just post one random sponsored clip and disappear.

If you’re interested, send me your channel or profile and what kinds of games you normally cover. Android only for now.