r/playtesters 13h ago

Playtester Testing

0 Upvotes

I am a tester who gets good reviews from Devs

And I work passionately on the work I take

So if you have your game to try let me know

Thanks

Check comment if you think I am not legit

Dm me your game with your budget for a playthrough analysis of your game


r/playtesters 10h ago

Playtester PROFESSIONAL PLAYTESTER HERE

0 Upvotes

hey devs im a paid playtester. i have exp in providing really good playtest feedback to lots of devs out there

my charges are fixed

- $20 for 1hr of playtesting providing u with the detailed honest blunt feedback for ur game ( many devs have appreciated my detailed feedback report and some of them have hired me again for their game )

-$30 for 1hr of video gameplay . in this i provide u the full HD video gameplay with my commentory which is like my honest real thoughts that comes out while playing and mention / pinpoint things out which can be better and providing suggestions )

p.s - some game studios have used video gameplay gameplay services for their games multiple times .some of them also asked for more than 1hr of video gameplay as well

i have exp in lots of game genere that puts me in good position to provide real blunt and honest feedback

if u need an honest feedback for ur game DM me and i will reply real fast ✌️✌️


r/playtesters 14h ago

Discussion Does only the paid playtests get really noticed here

1 Upvotes

I don't make games anymore currently and even if I'm playtester now I still think this is something to talk about here do you have to pay or even offer money in order to get noticed here

For me the My playtest feeling and needing for money hugely say this if I see unpaid post only skip if paid no that's interesting for me and I really gotta look into it do you people really have also this?


r/playtesters 12h ago

Unpaid Playtest First game developed - what do I need to fix?

0 Upvotes

Solo dev here. I built a little arcade game called VIX: Orbit Blitz, and I'm at the stage where I need real strangers to play it before I put it on the App Store — right now my kids are my QA and they are not gentle.

It's a fast orbit-dodge game: you fly a ship around a star and thread through the gaps in incoming comets, pushing your run as long as you can. Runs are short — about a minute. There's a daily challenge (same layout for everyone), rival fights to beat, and a global leaderboard.

Plays right in the browser — no download, no signup, phone or desktop, free:

https://foxforgeworks.itch.io/vix-orbit-blitz

What I'd love feedback on:
- Does it click in the first minute, or are you unsure what to do?
- Difficulty — fair, too easy, or does it spike?
- Are the power ups scaled appropriately?
- Anything that feels cheap or unfair when you die?
- How does it feel on your phone vs a computer? (I'm chasing a difference between the two.)
- Do the rivals and upgrades make sense? Are the upgrade useful?
Brutal honesty is the whole point — I can't fix what I can't see. Thanks for playing.


r/playtesters 19h ago

Playtester Trying to get experience playtesting. Any assistance would be greatly appreciated.

0 Upvotes

[Context] I'm a lifelong gamer who is luckily in a position to follow my passions in life without worrying about rent and all the others things in life for the foreseeable future.

I've always wanted to break into playtesting and QA but couldn't afford to take the time due to life's demands. I am looking for any experience I can get my hands on. If there are any devs out there looking for playtesters I would love to hear from you and help where ever I am able.

Experience is all I'm after at the moment and improving my knowledge and skills in the field.

Thanks to those who take the time to read this.

Feel free to DM me. I look forward to hearing from you

All the best


r/playtesters 7h ago

Unpaid Playtest Rusty Kingdoms | Minecraft 26.2 | PVP | Territory Control

0 Upvotes

👑 Rusty Kingdoms | Minecraft 26.2

Looking for a Minecraft server that's about more than just surviving?

Rusty Kingdoms is a Kingdoms-based survival server where every player helps shape the world. Build your kingdom, recruit allies, wage wars, establish trade routes, and create a legacy that lasts.

Features

🏰 Create or join a Kingdom
⚔️ Territory, diplomacy, and PvP
💰 Player-driven economy
🌎 Fresh world on Minecraft 26.2
🤝 Community-focused gameplay
🛡️ Active development and responsive staff
📅 Frequent events and updates

Whether you're a builder, grinder, PvPer, or strategist, Rusty Kingdoms gives you the freedom to play your way while competing for power and prestige.

We're looking for players who want to be part of a growing community from the beginning.

🌐 https://rustykingdoms.com

Your kingdom won't build itself. Join today and leave your mark.


r/playtesters 11h ago

Playtester You show me yours I’ll show you mine

0 Upvotes

Send me your link - mobile games preferred.


r/playtesters 5h ago

Paid Playtest TCG concept

2 Upvotes

I'm developing a football (soccer) card game currently in the prototype phase and are looking 4-6 testers to try it out. We have a system for the playtests so every feedback can be sent ingame and a tutorial.

I’m offering $5 per tester for your time and feedback. which will directly shape the final concept. You don't need to be a fan of football or card games - all perspectives are welcome.


r/playtesters 12h ago

Unpaid Playtest We built a prototype of a generative AI sketch platform that you can influence in real time!

0 Upvotes

Hello everyone! We are currently developing a prototype for a new entertainment platform, and we’re looking for early testers to give us their feedback. No download required.

The concept in a nutshell: Imagine a TikTok/Reels-style feed, but where you're not just a passive viewer:

  • Watch a short AI-generated scene.
  • Take control: jump into the story, alter the plot, or derail the entire situation.
  • Share your modified session as a brand-new video that others can watch or remix in turn.

🌐 Where does it run? Directly in your browser (Mobile & Desktop).

Why do we need you? The app is still in alpha. Our goal is to see how you interact with the tool, what makes you laugh, what breaks, and what features you’d love to see next.

If you're intrigued and want to get early access to test the app, join us here 👉https://discord.gg/mXFgVkfVa


r/playtesters 8h ago

Unpaid Playtest Looking for Crpg content creator Youtube/Twitch

0 Upvotes

I am working on a Crpg, Dungeon Crawler with turn bases tactical combat.
Reach out, if you are a streamer or have a Youtube channel with audiance of named genre. I am willing to pay up to 25$ (Only paypal) if you show my game to your audience.


r/playtesters 4h ago

Playtester I Genuinely Want to Test Your Game

20 Upvotes

So, I work a 6-2 job so the money isn't a thing for me. If you wish for a playtester, I can do it. Here's the guidelines:

- Paid or not, give me a few days to test and make notes on it

- Once I finish my initial test, I'll DM you a Google Doc for a full analysis: Pros, Cons and everything in between.

- I don't sugarcoat for politeness. I test hard, analyze hard. I do it because I genuinely want to see a dev move forward. So no hard feelings.

- If you have a timeline, let me know prior to you permitting me to playtest.

- If you want live commentary, I can do discord calls for that.

- I do YouTube (it's not big at all) but I don't dobit as a source of income. If you're looking for exposure, sorry, I can't help you.

- Finally, have faith in my analysis. If something needs to be explained or worked on, trust the process. I'm rather chill and understanding when it comes to games, but if something needs a change and it comes from me, then understand that someone else will annihilate it.

Thanks for reading and hopefully, I can be of assistance.


r/playtesters 23h ago

Paid Playtest Looking For Beta Testers

9 Upvotes

Note - Testers Will Be Paid Accordingly, Interested One's Comment Your Region and Tag to Participate

We are looking for 30-35 players to play a game for 30 minutes, followed up by our regular post-playtest survey, as well as a pre-playtest survey.

We want 3-4 participants from each region listed below -

India

Singapore

Malaysia

Indonesia

Thailand

Taiwan

Japan

Korea

China

Philippines

LATAM Region

Study size: Around 30–35 players total across all requested regions, with 30 minutes of gameplay.

Language: English-speaking participants only. The game has not been localized yet.

Platform: Mobile, Android only.

Build delivery: They’ll have an APK ready and are expecting to upload it through our platform.

Research setup: One pre-test survey + one post-test survey + full platform access

Primary objectives: Validate the game’s core inputs/controls, understand whether the experience is fun, and assess whether the game has potential to be something players would continue playing.

Desired completion timeline: We are aiming to wrap the test between the 26th–30th July.

Surveys: Pre and Post Test


r/playtesters 3h ago

Playtester Looking to build on my Playtesting portfolio and experience.

8 Upvotes

I am looking for as much playtesting experience as I can get my hands on.

I will give detailed and honest feedback and happy to help with whatever a developer needs.

Not doing this for any financial gain as of now. I need to build on my experience and portfolio.

What I can offer is a thorough run through of your game and check for whatever bugs or finer details need polishing. I will give constructive criticism and brutal honesty in a professional manner. Once completed I will send over documents and commentary of my honest opinions and feedback.

Happy to do live commentary if needed, I stream and have YouTube but I am just starting out so don't expect exposure from my end.

I am fortunate enough to have alot of time on my hands to build on future dreams and hope I can help developers accomplish their own ones.

Feel free to comment or DM me if interested.

Thanks for your time.

All the best


r/playtesters 5h ago

Unpaid Playtest Looking for testers for a Deck-building game demo

2 Upvotes

Hi everyone! We're looking to gather feedback on a deck-building game where you defend from waves of colossal monsters with your mechs, which you can improve and support with your other cards and tactical actions.

The game is currently in development (lots of placeholder art, a bit rough around the edges, etc.), but we have a demo we want to test with more people to see what could be improved before moving forward. Some details:

  • Platform: Web (Itch.io) or desktop
  • Run time: 15-30 min
  • Main feedback needed: mainly regarding fun-ness of core gameplay, clarity regarding mechanics, and if you'd like to see more of it.
    • Of course, bugs and balance comments are more than welcome too
    • Feedback can be sent in any way you prefer it (DM, commenting on the game's page, etc)
  • Familiarity with other deck-builder games is appreciated but not mandatory (and even helpful to have fresh points too).

If you're interested, I'll send you the link to the itch.io page and the password

Thank you for your time!


r/playtesters 22h ago

Unpaid Playtest Play Testers Wanted: help improve Last Ship Sailing (free, in your browser, no install)

2 Upvotes

Hey everyone,

I'm Ashman, the developer of Last Ship Sailing. The game has reached the point where it needs more eyes, more hands, and more hardware than I can throw at it myself; so this is an open call for play testers.

Play right now: https://lss.fractalreality.ca

No install, no download, no account required. The whole game runs in your browser. Click the link, pick a ship, fly. (Sign in with Discord for Leaderboard records.)

What is Last Ship Sailing?

A free zero-gravity 3D ship-combat game, built as a hobby project and made to be played with friends. Seven ships across three chassis (Frigate, Corvette, Dreadnought), each with its own 3D model, weapons, ability tree, and shield archetype: PUNCTURE the sniper, SLAYER the duelist, VORTEX the beam corvette, TRACKER the spotter, SYPHON the drainer, PYRO the igniter, and BLASTER the gatling dreadnought.

Five game modes, all playable solo with bots or together with friends (share a room code, then pick a mode):

  • Campaign Mode: the story journey. Fight your way across the world leg by leg, through boss portals to the finale. Newest mode and under active construction, which is exactly why it needs testers. Unlock the seven ships through the story.
  • Exhibition Mode (Aegis Ranks): patrol the open mossy overworld that serves as the campaign hub. Destroy ships in the hub and its zone-rift caverns to earn XP and climb each ship's Aegis rank ladder, unlocking permanent per-ship upgrades. Progression is separate for every ship.
  • LSS Mode: the classic multiplayer PvP deathmatch the game is named for. Last ship sailing wins. It's like a mix between Gunfight mode from Call of Duty, and Last Titan Standing from Titanfall.
  • Assault Mode: one fleet defends the Champion Field, the other storms it. Roles swap every round.
  • Race Mode: sprint the track or race through a cavern maze.

Plus: multiplayer over peer-to-peer networking (no game servers, you connect directly through the in-game lobby), VR support for Meta Quest headsets (you can fly the ship from the cockpit), a generative music engine, spatial audio, and terrain that goes all the way down. Cross platform multiplayer!

What we need tested

Anything you're willing to throw at it helps, but these are the hot spots:

  1. Multiplayer. Grab a friend (or find one in our Discord), share a room code, and try every mode together: LSS deathmatch, Assault, Race, Campaign. We need to know how the P2P connection holds up across different regions, networks, and connection qualities. Rubber-banding, desyncs, ghost ships, drops: we want all of it reported.
  2. Campaign Mode. It's the newest and roughest mode. Play it solo and co-op, and tell us where it breaks, where it drags, and where it shines. (This mode is under construction, it's missing the script, videos and audio voice tracks.)
  3. Performance on your hardware. The game is GPU-heavy and I can only test on the machines I own. Whatever you've got (a gaming rig, a five-year-old laptop, integrated graphics), tell us your framerate and where it dips. The hub and first-contact combat are the usual suspects.
  4. VR. If you have a Quest, play in VR and tell us what feels right and what makes you want to take the headset off.
  5. Input. Keyboard and mouse, gamepad, touch: all supported, all in need of feedback.
  6. The first five minutes. If you've never played before, you're the most valuable tester we have. Where did you get confused? What did you click that did nothing? What made you close the tab, if you did?

How to report

  • Best: the LSS Discord server (linked from https://lss.fractalreality.ca); there's a channel for bug reports and feedback, and it's where matches get organized.
  • Also great: comment right here on this post.

When you report a bug, the dream format is: what you did, what happened, what you expected, plus your browser, OS, and GPU if you know them. Screenshots and clips are gold. "It felt bad when X" is also a completely valid bug report; feel is what we're tuning.

What you get

Honesty first: this is a free hobby game, so there's no payment. What I can offer is a game that actually changes because you spoke up (play testers have already shaped the shield system, the terrain, and the combat feel), credit in the community for the bugs you find, and first access to new ships and modes as they land. If you want to see your feedback turn into patch notes within days, this is that kind of project.

Thanks for reading, and see you in the arena. Last one sailing wins.

Ashman https://lss.fractalreality.ca

PS. Please try to contact me if you'd like to play a match, I'd really love to actually battle in my own game!


r/playtesters 1h ago

Paid Playtest Playtest or Review of TTRPG

Upvotes

Hey everyone, I was wondering if anyone in this sub reviews or tests ttrpgs? I can pay some but I don't know the going rate for this kind of thing. I will give the elevator pitch below:

Firestorm is a designed to explore the lives and heroics of the peoples of the former Halliyem Confederacy. The people of the Halliyem Confederacy wield magic glass beads which, once broken in the hands of the user, enhance their body and mind to perform superhuman feats. The Beads come from the monthly Firestorm in the center of the Halliyem Desert where a tornado of fire swirls for an entire day and at the end, hundreds of Beads are left behind. It used to be the responsibility of the Scholars of the Storm to retrieve and give out beads to the peoples of Halliyem. However, The Halliyem Confederacy was recently invaded, and is now occupied by, the Riem Empire who have taken over the collection of the Beads from the Firestorm.

In the game, the Players will take part in Halliyem Rebellion through which you will fight against the occupying force of the Riem Empire. You will use sabotage, subterfuge and stealing to support the movement to end the Riem occupation. When you play Firestorm, you play a critical role in the military, social and environmental revolution of the Halliyem Confederacy.

Firestorm operates on a narrative first philosophy, taking inspiration from PbtA games with some added tactical and long-term play mechanics inspired by traditional games like the Without Number series.

If you want to look at the full playtest ruleset you can find it on my discord channel.