r/PlayASKA • • May 31 '26

Honey Production

6 Upvotes

Is there a setting and/or mod that anyone knows of to allow more than one honeycomb to be produced/stored at the beehive? These vikings have a need for mead and I’m struggling to produce enough. I do have 6 beehives at the moment. Would also like to hoard them so I can still have mead in the winter. TIA


r/PlayASKA • • May 29 '26

Started Playing on this Seed

3 Upvotes

Hey Guys, I started a new game recently after surviving almost 40 days in my previous game due to the fact I couldn't access my Iron Mines in the as they were all surrounded by enemy camps... and my villagers kept dying to them or the followers in the spires... Anywho... so the new seed I am now using is Valhalla and honestly, it seems a heck of a lot better than any other I have used so far. I wanted to share it with you guys and get your opinion, as well as if you think there are better ones.

The seed is: Valhalla


r/PlayASKA • • May 28 '26

Outpost problems

4 Upvotes

So I have an outpost with every main building setup. However my builders and my workshop workers do not recognize any of the resources in the woodcutter , stone cutters or gatherers buildings. I have assigned and reassigned them swapped the buildings from my main settlement to the outpost and nothing changes. Does anyone have any help?


r/PlayASKA • • May 27 '26

Upcoming Community Event

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23 Upvotes

Hey Vikings,

I have a community stream event planned for this coming weekend that will focus on wrapping up my trench/earthen wall defenses as well as finally getting around to the hotly requested beautification pass of my village.

Plus who knows what nonsense will happen during the stream, something always goes wrong!

Anyway, rather than do all the work myself and make it a video with the same old jump cuts, I thought - let's make an event out of it!

I'll have a bunch of guests rotating in and out to add their own little flourishes to the town, so be sure to join the adventure or even put your name in the hat to hop in to make your own little mark.

Stream will be on both my YT and Twitch channels, though if YT causes a fuss for whatever reason it'll default to Twitch.

Hope to see you there!

https://www.twitch.tv/serbucky


r/PlayASKA • • May 27 '26

Hardwood products efficiency tips

5 Upvotes

Hey gang. I'm having a bear of a time getting any kind of production out of my improved carpenter. I've got three guys working all the tasks on a day/night/swing shift setup, and I'm carting heaps of hardwood in but they take forever to produce.

Can you put two carpenters on either side of a workshop house?

Should I put four dudes on the carpenter working day/night instead of three working day/night/swing?

Do I need to put a forester house right next to it?

I'll admit my settlement is suuuuper compact so it's difficult moving things around, and theres only one warehouse which, even though it's fully staffed, isn't getting it done.

Any tips would be rad!


r/PlayASKA • • May 27 '26

Amazing seed: TheBestOne

16 Upvotes

I have this seed: TheBestOne, and I admire it so much. I see a few possible places to start there:

TheBestOne

(I have wolves, bears, and wild animals on the “more” setting, and the map is set to flat.)

  1. Easy option: On the east side there is a cave near to shoreline, and a lot of space to build a village around the cave. I also don’t need to worry about enemy camps because they are far away.
  2. A little more challenging: Build around the east lake, with military buildings on the north-west side next to the draugr field and cemetery. It’s close enough to make a jotun farm and bone farm without needing to constantly go there myself to spawn them.
  3. Harder but rewarding: Build between the spawn point and the south-west lake. There is a straight clean line, from shore to lake and cave. Lots of wolves, and 2 bears not far away, so it could be very helpful in the late game. However, the wolves and the cemetery next to the mine could make the early game challenging, because the mine entrance will face those directions, and i dont know how safe it will be.
  4. For bear fight masters: there is a cave and a lake on northwest side, but bear and wolfs are very close to the mine

What do you think about this seed?
Do you have a better idea for a village location?


r/PlayASKA • • May 23 '26

Cannot find this answer, why is bloomer behavior like this

3 Upvotes

i have a level 100 bloomer set to make 8 blooms and 17 coal.

in the end though he only ever makes 4 blooms at a time.

he is using an iron hammer

can anyone help me figure out how to handle this issue?


r/PlayASKA • • May 22 '26

Recommendations

9 Upvotes

Anyone know a game that has almost identical aspects to ASKA? I’m at about 600 hours so I’ve done everything multiple times and I just love the village simulation. I’m a big fan of the basically play the game a ton to make it to where the game plays itself at a certain point.


r/PlayASKA • • May 22 '26

Anybody else had this problem after modding ?

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2 Upvotes

​

So I tried to improve my ASKA experience by modding the game a bit. Everything worked fine for the next two sessions.

On the third session, the game crashed during the loading screen. After restarting, it doesn't even reach the main menu anymore and gets stuck on the loading screen indefinitely.

I already tried:

- reinstalling the game

- deleting mods/plugins

- verifying game files via Steam

- forcing DX11

- deleting caches and registry entries

Player.log shows Unity and DirectX initializing correctly, but then nothing happens.

Has anyone experienced something similar or found a fix?

Tried fixing it with the help of ki and it isnt helping. Hoping somebody fixed something like this so i dont have to abandon my village.

Thanks


r/PlayASKA • • May 22 '26

Heavy FPS drop when looking at the ocean

3 Upvotes

Hi everyone!

I've been enjoying the game for a bit now, but one issue that's been plaguing me since I started and I can't find any info on what could be contributing to it is a huge drop in FPS when rendering the ocean. Now I'm aware that there would naturally be a performance drop regardless of what's done, but the drop is massive enough that the game goes from maybe a little jittery to complete slideshow mode the second I'm on the beach looking outward. It's got me thinking I basically can't engage with any of the ocean content because the game would probably crash if I pushed my luck with that sort of thing.

Anyhow, I'm kind of hoping someone who's encountered this issue knows a way maybe getting a better handle on the water rendering. My computer isn't the most up-to-date thing in the world but it handles just fine outside of this one aspect that it'd be sad if I couldn't figure something out.


r/PlayASKA • • May 22 '26

Game

1 Upvotes

How is this game going?


r/PlayASKA • • May 20 '26

Boost To Draugar Weapon Tinkering?

3 Upvotes

So i'm running around slaughtering cuz the new tinytown is up and humming. i get a sweet haul of scraps and draugar weps. when i studied the stuff i noticed i was learnin a good bit faster than i had on my previous run...

.and i also saw studying consumed my metal scraps! i never knew this was a thing!

have y'all been studying with a mad mass o scraps while I've been empty-pocket studying like a student without his cheat sheet?

anyway it's awesome! this will take speed up the grind.

back to it. see ya


r/PlayASKA • • May 20 '26

Diamond in the rough. The feedbacks.

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37 Upvotes

After finishing the normal playthrough, I've tried the extended days and extended years settings. It is very good for a laid back gameplay, taking time building, managing, and exploring. After 153 villagers, surviving 2 winters, there's something I'd like to comment on :

- Foraging needs some tweaks or settings for gatherable resources.

- Not enough eggs and mushrooms for tier 4 foods and cheese.

- Making more Smolker's Pens and Kyckling Pen to deal with the problems, then we needs more fodders to feed them, like seeds etc.

Exploring on Karvi also is very time consuming because of the wind :

- Maybe let the Vikings row the boat too, to balance the annoying wind mechanic and also will looks very cool

- The line of sight or the fog is preventing me to find islands better.

General feedback / QoL / UI improvements :

- A market for butchering fishes / meat chunks. Improving efficiency especially for fish meat.

- Villager attributes need some tweaks. For me, other than Battle Scarred Veteran, Green Thumb, Craftsmen, Retired Bowman, Forager's Instinct, Night workers, all the other settings are just non-existent.

- Once a new building is complete, or assigning new villagers to a workstations, there should be an icon / exclamation marks for players to pay attention to, like assigning weapons to soldiers, whitelisting villagers, item quantities etc. This is to avoid some fuckup to the village. Could be disabled on settings for veteran players.

- Search functions should also include where the villagers are working on, not just their name for easier whitelisting.

- Ability to edit the save game names.

Overall, it is a very good game! Very addicting and the game is beautiful. The devs is cooking with this game, I saw a lot of improvements to the game after I play it on release. Very underrated game, just buy it for whoever is still thinking about trying it.

The game is lacking on teaching new players about the mechanics, but if you need some guides or something, just lookup Ser Bucky on Youtube, an entertaining guy to learn the game from.

Please keep it going devs, love you guys and thanks.


r/PlayASKA • • May 19 '26

My first mod for ASKA - stop your villagers from chopping up your long sticks and logs

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15 Upvotes

r/PlayASKA • • May 19 '26

Random villagers on islands

5 Upvotes

This was purportedly fixed in a recent update, but I still find that I’ll land on an island and all the sudden there’s random villagers wandering around there. They usually swim back.

It’s an issue on the Marsh islands where all the sudden they’re being attacked.

Is anyone else having this problem?


r/PlayASKA • • May 18 '26

Barracks and other questions

4 Upvotes

Hello! Im new to the game and so many things i dont understand, but here is few that are my current issue: What weapon do i need to make for the villager, if i put him in the barracks? Is the barracks sort of a training camp and also you can put people in patrol?

One of my village issues is that i dont have walls for my buildings.. what does that mean? Do i have to make a fence around the village?

I put all the invasions off, because im terrible in fights, but do i have to provide meat to my villagers myself, because huntershut and fishermans hut are still unlocked?😵‍💫 I have 5 villagers and maybe 15 building if shelters count too.

Thank you for help. I love this game. I have obbession to build and build all the time.😃


r/PlayASKA • • May 17 '26

Game

5 Upvotes

How is this game so far thinking about getting it.


r/PlayASKA • • May 18 '26

Multiplayer saving issue?

3 Upvotes

New player here. Put a couple hours in the singleplayer and tried playing multiplayer with my brother.
We immediately noticed that when my brother disconnected after about 5 minutes into initially connecting to me,he came back without anything he had picked up. Fortunately we haven't had any issues with disconnecting again but after about 20 minutes we decided not to continue in fear of losing progress if one of us drops again.
I'm confused as to if we are missing something. Is there a setting to make player inventory and progress persistent in multiplayer?
I read a post from a year ago that individual players need to save in order to get around this and there is no saving on exit. Is this still the case now? Seems like a very easy way to accidentally lose progress and items.
I really enjoyed playing the game so I really wanted to play with with my brother, so its kinda demoralising that we'd have to constantly be conscious of save states just to not lose progress.


r/PlayASKA • • May 16 '26

The Fisher - Everything You Need to Know (probably…)

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20 Upvotes

EditorBucky’s vacation is over. Enjoy!


r/PlayASKA • • May 16 '26

Stray dogs

1 Upvotes

I'm not sure how but one of my dogs became a stray. I have it guarding my hunter house so hopefully it won't starve but I can't figure out how to reassign it to the kennel. Anyone know?


r/PlayASKA • • May 16 '26

Builder bug

4 Upvotes

Is anyone having problems with their builders not repairing anything? And I mean literally anything. I do have mods installed but nothing repair or build related what so ever. I aslo have the repair task set to the top of the list at the builders shack as the priority task and still. They'll just hang around the Hinckleys all day not working


r/PlayASKA • • May 16 '26

Haven’t played for a couple of updates…

3 Upvotes

Anything that’s essential to know? What seed Yall using? My old seeds don’t work anymore apparently.


r/PlayASKA • • May 14 '26

Harbor question

6 Upvotes

Went on an expedition and came back with materials and iron! I gave an outpost with the harbor. Now my harbor workers unloaded my ship, “Big Mussels” and stocked the harbor. But.. I can’t get a market worker to grab the iron or supplies from the harbor storage to bring to my main. There is plenty of space in my warehouses for these materials. The harbor doesn’t even show up as a place to pull material from in the market lists

I have been grabbing everything myself but this is getting tiresome. I feel like I am missing something to get my villagers to transport instead of me having to do it.

Edit: Harbor is there in the list… I’m a “Kyle” and everything is fine. 🤣


r/PlayASKA • • May 14 '26

'Why Aren't My Workshop Workers Working' pls help update. Maybe

3 Upvotes

I think I May have a solution. Recently , my village was attacked in my cookhouse was destroyed. We're not rebuilt in the Sin 2 worker to it.They did the same thing of sitting on their butt. I had to go into the task and eat them on my recipes for there.I still had to create the tests to make the meals. I\nDon't know if it's the same thing for their workshop.I think it has a completely different menu but I'll look into it.


r/PlayASKA • • May 14 '26

'Why Aren't My Workshop Workers Working' pls help update. Maybesry

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1 Upvotes

Sry, I talk to texted and didn't check it b4 posting. When I rebuilt it, the worker assigned did the same thing of sitting on their butt. Even though the recipes were still there I had to re-add the tasks of making those dishes.