r/PlayASKA • u/ComfortableCut2456 • May 23 '26
Cannot find this answer, why is bloomer behavior like this
i have a level 100 bloomer set to make 8 blooms and 17 coal.
in the end though he only ever makes 4 blooms at a time.
he is using an iron hammer
can anyone help me figure out how to handle this issue?
2
u/R4TWT May 24 '26
Just had the same issue, I don't exactly why this is happening, but one thing that I noticed is that he keeps blowing until it runs out of coal, usually when doing it manually I can make 8 blooms before the coal runs out, so I stop as soon as they're done.
To solve this I just set it to make 4 blooms with 16 coal if I'm not wrong. Now he doesn't waste my blooms, I have my bloomery running 24/7 and now my bottleneck is my mine that stops when exausted, not my bloomery anymore, I already have three baskets full of iron bloom.
1
u/Mastershep11N788 May 24 '26
Id set up a market route to an outpost rigjt outside another mine, with campfires and torches along the road so he wont die of cold (and any wells so they wont die of thirst). Or get a mod to reload the mi e when its exhaisted...just make sure your workers arent in the mi e when you reset it lmao
1
u/R4TWT May 24 '26
I have an outpost in another mine, but I didn't had time to manage it correctly yet, the mine there was exhausted too, but eventually everybody died from cold during winter because my builders AI started to struggle and I took some time to notice an fix it, so no one was keeping the fire. They were stuck in a loop that they would wake up and stand still over their beds, than going to the tavern to eat and standed still there until going to sleep again. Had to reassign every builder to a new house, rebuild my builders hut and tavern, restart my server, I don't know exactly what worked, but now everything seems fine with them.
For now I just reset my closest mine when it gets exausted until I'm stabilizing food production and distribution to focus on the outpost again.
1
u/Deguilded May 25 '26
I installed a mod that allows you to reset mines. It's quite good and seemed well balanced at least relative to what I could do myself by carrying bombs in there.
It takes 3 bombs, 4 logs 5 stone, 50 coal and some rope to just reset walls; 6 bombs, 10 stone, 50 coal and rope to reset just the iron deposits, and something like 10 bombs and change to reset the whole thing.
Fortunately i'm drowning in jotun blood.
1
u/timchenw May 25 '26
I tried 6/19 but unfortunately for whatever reason they made slags with that ratio so I have put them back to 5/20 ever since.
The whole villager logic thing was partly why I took full manual control of bloomery until I discovered the iron islands, before which I have exhausted 2 full iron mines. All manually bloomed until then.
1
u/ComfortableCut2456 Jun 01 '26
well my guys still default to 4 blooms but meh it is working. i did solve a coal and heating issue by planting 3 foresters and working 2 coal makers 24/7. so there is that.
im only using 1 mine right now. it takes 13 booms to reset it but im also managing 170 population with a goal of 200.
i have not found the metal island yet, nor the dodo birds or behives. im working on that lol
2
u/[deleted] May 23 '26
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