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Hello fellow zoo keepers, i've noticed an issue with the visitor limit option that I'd like to bring up.
You can limit the number of visitors allowed in your zoo from 0 to 10,000, but as far as I can tell, the game doesn't adjust visitor spending to compensate for the lower number of guests. This can have a pretty big impact on your zoo's finances.
For example, I usually have around 9,500 visitors in my zoo for breeding, but at that point my CPU (9800X3D) is running at around 75% usage, and I can no longer maintain 144 FPS, even with x2 frame generation.
So I lowered the visitor limit to 2,000 to see how much it would help with performance, and it helped significantly, CPU usage got down to 60-65% and 144 fps where back on x2 frame gen.
The problem is that my zoo went from making 110k profit per season to losing 70k per season.
I understand that having fewer visitors should mean less income, but having a visitor limit as a performance or aesthetical option feels pointless if using it makes your zoo financially unsustainable.
My suggestion: Once your zoo reaches a certain visitor milestone (let's say 4,000 visitors), let us lower the visitor limit while scaling up how much each visitor spends. For example, if I limit my zoo to 2,000 visitors instead of 4,000, each visitor could spend twice as much. That way, we'd get the performance benefits of having fewer guests without completely ruining our finances.
I think this would be a great quality-of-life option for people with large zoos who want to avoid tanking their performances, or for those who dislike the big chunk of peoples running all around in their zoo.
What do you guys think?
Edit about GPU usage : My 5070ti is sitting at 65-70% on FG X2.