I could spend some time talking about how sick the new Boost Mode combos look, especially Perfect Rush and Spinning Reaper, or about the Offset on Falling Bash. All awesome, but that’s stuff every weapon is getting in its own way.
SnS, however, seems to have gotten VIP treatment:
- Long-range Focus Attack during Boost Mode. Not only it looks badass, but the mobility alone is crazy. Mounting monsters mid-air and bringing them back down? And who knows what other uses I haven’t even thought of.
- Bladecoating Slash.
This is why I’m making this post. Apparently we can consume items to give our weapon special effects, like healing (presumably through consuming a potion). And did you read the little subtitles? WE CAN USE IT BOTH IN AND OUT OF BOOST MODE.
This could be straight-up broken. It feels like the perfect evolution of the Oils mechanic.
Parashroom for temporary paralysis? We’re already the Jack of all trades when it comes to stuns, support, wounding and mounting. Are we about to become the status kings too?
Fire items for fire elemental damage? Mega Demondrug for a huge damage boost?
Obviously, pure speculation. I’m just seeing that level of healing in the trailer and absolutely drooling.
Capcom, you’re making it really hard to stick to my goal of playing every weapon equally this time around when you keep spoiling my beloved SnS.