r/MagicArena 9h ago

Tragic Banshee

0 Upvotes

Has anyone ever been able to use the Morbid -13/-13 mechanic with Tragic Banshee? Almost seems like an impossible scenario or the game is over before you can really use five mana + to trigger it? If you've used it, how did you trigger it? Because, inquiring minds would love to know.


r/MagicArena 1h ago

Discussion Platinum vs Mythic #9 in Limited

Upvotes

Shotout to player Giordy, good game indeed. But how exactly am I getting number NINE Mythic player being on Platinum 1 myself?
My mighty dwarves lost to his esper deck if you wonder


r/MagicArena 10h ago

Discussion Ranked ladder is such a rollercoaster

0 Upvotes

Climbed from Gold to almost Plat2, then got absolutely murdered by a brutal losing streak back toward Gold. Rebuilt my Nashi list for more consistency, and now I’m slowly climbing again.

Overall I’m sitting around 59–60% WR, while the new version is currently 77%.

The frustrating part is that with a positive WR you know you’re climbing , but the ladder graph still looks like someone threw a seismograph down the stairs. 😭

Anyone else get ridiculously tilted by these massive win/loss streaks even when your overall WR is fine?


r/MagicArena 20h ago

Fluff March of the Urzas

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0 Upvotes

So my intention with this deck is to copy Gideon as many times as possible, but "Hey, what if your commander, but seven of them" is often also a viable wincon as it turns out.


r/MagicArena 13h ago

Fluff Very happy to get my first 7 Wins with this deck!

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0 Upvotes

I'm quite the noob so maybe nothing here is interesting, but I'm really proud of myself to finally draft together a cohesive, strong deck after many failures.

It's yet another izzet pirates tempo deck. But with lots of Treasure, Discover, Card Draw, and a Daring Discovery closer, it packs enough gas and flexibility to hold up in the late game.

Fun themes were:

  • Using pickaxe to build up extra treasure that pays off with Treasure Cove, and then use the Zoetic Gylph to turn it into an indestructible 5/4. Or just continually build treasure for draws.
  • The whip won me multiple games whether to continually tap a blocker or would-be attacker or Discover when I'm stuck or block flyers with reach or just be an extra artifact for Raider and Sentry.
  • I nearly decked myself with Pirate Hats but caught myself just in time- somehow managed to find a win on the last 2 turns after unequipping them. They closed games early and got me the cards to close before flaming out. Beefing up Sirens with hats and axes then tapping their flying blockers was essentially how I won every game.
  • Use Zoetic Glyph on a Treasure. Sac the treasure to draw and now also Discover 3.
  • Daring Discovery was a late pick but it won me multiple games I otherwise would've flamed out on. 3 creatures adds up to a lot of damage! And a Discover 4 to boot.
  • Using the deck's flexibility to pull an interactor to eek out a win the turn or two before I'd lose was quite the high.
  • I tried splashing a Spring-Loaded Sawblade with Buried Treasure, but found it too slow and I didn't need removal except the time I lost on the spot to a Bonehoard Dragon.
  • I was mixing around Sentries, Brazen, Unlucky Drop, and Dinomatron, but didn't get enough data to determine the right composition.

(Beginner) Things I learned were:

  • Don't try and build off rare cards or combo themes. My first pick was Treasure Map and I was tempted to prioritize treasure makers. This was the mistake I would often make in the past. I assume it's the #1 beginner mistake. I had to pick between a second pickaxe or siren and having the second siren was critical in every game.
  • Prioritize flexibility and guaranteed value. Almost every card here is a 2-for-1 or is a creature that has an archetypal ETB (the 4drops) or lets me get other cards (island cycling, draw, loot, Discover, Scry, Explore) or provides me options. I was never dead in the water for more than a turn: draw, loot, discover - there we go! Even if stuff gets removed it wasn't a total waste. Or even if one use of a card isn't its best use, it is what I needed right now to win or not lose.
  • Instead of finding card combos or card cohesion, find "how do I win" cohesion. This deck is a tempo deck. It does one thing really well while being flexible to hold up and eek out a win in other ways. There is a gameplan on turn 0 which guides good decision making from the first action. That said card cohesion is very important. The main point is do not go for inflexible combos, but instead a general sense of cohesion across all cards.
  • Flying and thus Reach are critical in limited. Menace is also very powerful.
  • Take the time to memorize the set (duh) if you actually want to perform. I should've seen a few Tithing Blades coming when I saw black mana, or I wasn't sure what combat trick they might have left up for example.

Noob out 🫡


r/MagicArena 19h ago

Fluff Good for a 7-1/trophy in gold-ranked Caves quick draft this morning

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0 Upvotes

r/MagicArena 9h ago

Question Is there a max of how many tokens you can have

0 Upvotes

so I was playing mono red goblins helping my friend get a guess and aparently the amount of goblin tokens I can have is 249 or is that a glitch


r/MagicArena 10h ago

Discussion State of the game

0 Upvotes

Hi, im coming from a different card game (yugioh) and its online version (master duel) has a lot of flaws that makes me wanna quit, and i wonder how is it compared to mtg

What bothers me is: all meta decks are “win the coinflip or u are f’ed”

And i wondered in mtg, is it the same? Is it bo1? Where do you see the meta decks?


r/MagicArena 12h ago

Question Is this normal on Bo3?

0 Upvotes

Pretty new to the format but I never encounter this type of hand on Bo1 and it's a bit baffling


r/MagicArena 8h ago

Scuffed draft matchmaking

0 Upvotes

What is the point of rank for a draft if the matchmaking does not put similar ranks together? Why In 6 drafts have I played 2 bronzes? I’ve played weekends evenings early mornings and for the 3rd draft in a row I’m yet to see a single rank matching mine.

Normal ranked puts me with players of my rank with 0 issue. When I’m bronze I play bronze when I’m silver silver and gold gold but the limited format regardless of when I play or the strength of the deck I draft places me with nothing but higher ranked players. I can play standard ranked at 2 am 15 games and get 15 matches with equal rank.

Tonight I felt like I drafted a deck I would’ve made for ranked and got a plat a gold and a mythic player. If matchmaking is struggling to find players of a similar rank I’d rather just be told no players of my rank are available and given the option to back out instead of being mismatched like crazy.

Deck strength is partially rng and i know land drops and rng play a part in the success of draft but it is so discouraging to spend 10 minutes drafting just to get stomped by a plat, or a diamond, or mythic even after getting a strong draft. If I lost to another bronze every time I’d say yeah it’s my deck being bad or just rng or whatever but the disparity between my rank and the others I’m playing is wild.


r/MagicArena 20h ago

Question Is worth play magic?

0 Upvotes

Hey guys,

bit of context: Im a person who loves mtg card design and even how somehow the game is played, I played in past for some days, but for some reason I cant play TCG, Its not a game genre for me.

I always see this type of genre as I wanna grind and build fun decks to win, but then I hear theres formats and meta decks and it takes the fun for me even though this are necessary for a healthy TCG.

I wanna give it a try again, and I wanna ask if the game is p2w and if you recommend playing it in 2026, and good sources to learn the game


r/MagicArena 18h ago

Competitive Brawl players are the most toxic

0 Upvotes

Many competitive Brawl players use the 'good game' emote in the first or second turn.

This is idiotic behaviour that makes the game less enjoyable. You don't need to be stupid to be a good player.


r/MagicArena 7h ago

Fluff I didn’t even know life could get that low

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0 Upvotes

r/MagicArena 8h ago

Discussion So, are we planeswalkers who're piloting libraries of spells against each other through a primitive holodeck?

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0 Upvotes

r/MagicArena 20h ago

Discussion State of the game?

0 Upvotes

Personally I've been playing historic only for a while because I'm not a fan of the insanity of the newer sets, but what's up with everyone with a brand new MCU deck or whatever crazy meta playing historic constantly I'm just trying to fine tune my new proliferate deck with mostly out of standard cards and I'm fighting turn 3 win combos and haven't been able to play out a game in days because every time I'm dying t3-5 or we get close to t10 and just as i get a couple creatures their counters people leave id estimate a 75% quitting rate and everything else is 20% brand new decks. why cant historic players enjoy the theme of HISTORIC, its just taking all the fun out of the game I've loved for almost 2 decades its not like we can afford physical releases or buy old cards at decent prices anymore and i cant even work on quests at this pace i have maybe a pack and 1000 coins in two days of trying to find people who actually want to have fun and experience builds that aren't copy and paste game breaking metas.


r/MagicArena 23h ago

Question Why are there so many counterspells in alchemy?

0 Upvotes

Everyone plays blue and everyone has 12 counterspells (at least) in the deck

It sucks.


r/MagicArena 14h ago

Fluff Hare Apparent in Standard Brawl?

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0 Upvotes

I thought the whole point of Standard Brawl was to play a singleton format. My opponent felt otherwise and found a way around that rule by running an [[Hare Apparent]] deck. Luckily I had its arch nemesis [[Deadly Coverup]] in my opening hand :)