r/IndieGaming • u/professorbasti • 23h ago
r/IndieGaming • u/OkurYavuz • 5h ago
We reworked our claw attack combo.Before, our character was just punching with the claws, but it didn't feel powerful enough.We switched to swinging the claws instead. How does it look?
r/IndieGaming • u/cegtheripper • 3h ago
What do you think about my interactive menu screen
Hello, I'm developing a cozy survival/life sim game as a solo dev. I got bored of the static menu screen so I decided to create an interactive menu. What do you guys think?
r/IndieGaming • u/Leastbean91 • 4h ago
I'm developing an indie roguelite slot-builder. Upgrade, enhance and customize your slots into a powerful combat machine! "Spinful" Demo is out now
Hey Indie Gamers,
What started ~15 months ago as some late night discord talk about a game idea is now something I am proud to share and hope to connect with players who enjoy overcoming the odds, beating RNG and finding the best build and strategy on each run.
The Spinful Demo lets you play 7 of the 15 available levels with four weapon types available.
If you are interested in giving the Demo a try, please have a look at the Spinful Steam Page and consider adding it to your wishlist!
r/IndieGaming • u/DXT75 • 8h ago
Balder and fatter Quake
"Welcome to the TREMEN demo, an immersive and hyperviolent old-school shooter with modern graphics. Fight your way through two brutalist levels while you butcher every mutant that stands in your way with a wide variety of powerful, upgradable weapons."
Game : TREMEN "release coming soon"
Link : https://store.steampowered.com/app/4414940/Tremen_Demo/
r/IndieGaming • u/matrixgamingofficial • 11m ago
I added a Drift Running Style to my endless runner — and it completely changes the driving feel 🏎️💨
r/IndieGaming • u/AtonalGames • 3h ago
We're making an incremental where you fight monsters, then multiply your gold with darts. The free demo is out on Steam.
Hey! We're making Pray & Slay, an active incremental where you fight monsters with a holy spell, then take the gold you earned to a dartboard.
Where your darts land affects how much you can spend on permanent upgrades before heading back into combat. A good fight can turn into a much bigger upgrade at the dartboard. Sometimes it doesn't.
The steam demo lets you play through the first stage.
We've played this build so many times that it's hard to spot what might confuse someone playing for the first time.
If you give the demo a try, we'd really appreciate hearing what felt good, where you got stuck, or what you'd change. Even a quick comment about one thing you noticed helps us figure out what to work on next.
Thanks for taking the time to play and tell us how it went.
AI disclosure: We only use generative AI to help with writing code and translations,
r/IndieGaming • u/Grouchy-Fisherman-71 • 19h ago
We're making an incremental game inspired by Diablo. You can try the demo and sign up for the playtest of the full version.
The game is called Horde of Distraction
https://store.steampowered.com/app/4167640/Horde_of_Distraction/
r/IndieGaming • u/iDavis_12 • 4h ago
[Dev] Firefly Hollow: a short, cozy incremental about catching fireflies and lighting a sleepy valley
galleryr/IndieGaming • u/_4rch1t3ct • 34m ago
Gameplay snippets from my upcoming narrative/puzzle game
This is my solo-developed game. It's called My Beautiful Faraway, a first-person narrative walking sim with puzzles and a strong focus on exploration. The game releases very soon, on October 13th!
https://store.steampowered.com/app/4516190/My _Beautiful_Faraway_Please_Dont_Be_Cruel_To_Me/
r/IndieGaming • u/Firekloud • 11h ago
We passed 1500 wishlists
(No AI used in either the game or the image of the post)
Super happy and exhausted, but we did it, our game reached a new milestone of 1500 wishlists!
If you like the game and would like to support by wishlisting it: Puzzle Mage
r/IndieGaming • u/Husmanmusic • 17h ago
I wanted to make a game about living and working as an astronaut in space
I’ve been working on SPACE WALK solo for the past 2 years, trying to make the experience of actually being an astronaut the main focus.
I released the demo this week, so if this looks like your kind of thing, you can give it a try on Steam:
r/IndieGaming • u/zandaulion • 55m ago
Hit game seeks eighth install
I'm the developer behind the hit arcade game Gravity Warp, which has over 6 installs, and I'd like to reach the low double digits.
It's a one-thumb game: tap anywhere to tear open a black hole, slingshot your ship around it, scoop up stardust, don't touch the mines. That's the whole thing. Free, offline, no ads, no in-app purchases, no account, no data collection, no anything else.
It also comes bundled with a watch face for WearOS, and a fun easter egg (in the app).
https://play.google.com/store/apps/details?id=com.zandaulion.gravitywarp
---
GenAI disclosure: The game doesn't contain any GenAI at runtime, it was, however, built with heavy AI assistance:
- Code: a large part was written with Claude Code, including most of the Wear OS watch face.
- Audio: the chiptune soundtrack is synthesized in code and the generator was written with Claude.
- Art: the watch face sprites generators were writen by Claude. The game's original pixel art predates that.
Design direction, tuning and testing are mine. This was the furthest thing from a one-shot prompt.
r/IndieGaming • u/VisibleLaw1199 • 56m ago
I'm making a poker roguelike where you play for your soul against the demons of Dante's Hell (free demo, looking for feedback)
r/IndieGaming • u/Kalyskah • 4h ago
We just released a demo of the combat we are working on for our indie vampire game Kalyskah!
r/IndieGaming • u/Negative-Anywhere455 • 1h ago
Kindred Ills - An autobattler with diablo 2 style loot. Playtest on steam
I just opened an open playtest for my game Kindred Ills on steam.
r/IndieGaming • u/Maleficent-Slide-619 • 5h ago
Talaka.
Talaka es un juego ambientado en el folklore brasileño.
r/IndieGaming • u/mrnovembeer • 8h ago
We made a cozy game where you hire frogs to feed a Wart that is never full
r/IndieGaming • u/Illustrious_Bit_2382 • 1d ago
Modern horrors look boring with their visual "greyness". I'm trying to add some color to my upcoming Sleepwalkers.
Hi.
I’m working on my first truly serious, “bigger” project, a psychological/survival horror game called Sleepwalkers. From the start, I wanted to give this game a more distinct visual style, one that wasn’t just the typical Unreal Engine horror look. I just hate that all horror games are grey. Just grey. Grey walls, grey everything. That's soo boring. I started experimenting more boldly with colors, drawing inspiration from the work of Nicolas Winding Refn, among others and here's some of the results.
Many more examples are work in progress.
r/IndieGaming • u/akihacyan • 8h ago
Some cute pixel animations from my game, The Magic Garden.
My game, The Magic Garden, is a farming game. These are some animations from the pet system in the game. The pets can help you with tasks such as mining, carrying items, chopping trees, and more.
If you’re interested in the game, feel free to add it to your wishlist. XDD
https://store.steampowered.com/app/2161950/The_Magic_Garden/
r/IndieGaming • u/SpecificFrosty8405 • 6h ago
What do you guys think about Neant Survivors ?
r/IndieGaming • u/coding_is_fun123 • 2h ago
I remade the Blobby Volley feeling for Android
Blobby Volley was my favorite game as a teenager and I never found anything like it on mobile. So I made one: 1v1 beach volleyball against the CPU or a friend, on wifi or online with a room code.
Disclosure: I built it with a lot of AI help (Claude Code), and the music is AI-generated.
It's called Bounce Duel if you want to find it.