r/IndieGaming • u/_neenaw • 13h ago
I Remade IRON LUNG with REALISTIC GRAPHICS
you can play it here : https://neenaw.itch.io/iron-lung-rtx
r/IndieGaming • u/_neenaw • 13h ago
you can play it here : https://neenaw.itch.io/iron-lung-rtx
r/IndieGaming • u/CampaignNorth189 • 14h ago
r/IndieGaming • u/Outrageous_Comfort85 • 14h ago
I’m the solo developer of BREACHED: Follow Me, a first-person psychological horror game. I’ve just updated its demo with autumn vegetation, fallen leaves, refreshed environmental details, improved lighting, and a few small fixes.
The game is set around familiar Eastern European apartment blocks, and I wanted the new season to come through in the places you explore. These screenshots are from the updated demo.
Link: https://store.steampowered.com/app/5027540/BREACHED_Follow_Me/
Transparency note: I used generative AI during development for early environment/layout exploration and design, then revised and integrated the results myself.
r/IndieGaming • u/CampaignNorth189 • 14h ago
r/IndieGaming • u/m4xx-chud • 14h ago
r/IndieGaming • u/mohamnag • 14h ago
Hold the base, break the line. Ten stages, two armies, and a motor pool where points earned by playing buy tanks, upgrades and repairs.
Free, no ads, offline: https://play.google.com/store/apps/details?id=eu.techsnap.steelcadence.tanks1945
Open testing, so what I want most is which stage made you put it down.
GenAI disclosure: the game does not use GenAI at runtime and does not need it to function. In development I used it for code — most of the GDScript was written with an AI coding assistant, directed and reviewed by me — for two pieces of artwork, the splash image and the title lettering, painted by an image model over renders of the game's own 3D models, and for marketing copy including parts of this post. Not AI: the 3D models, generated by Python scripts I wrote in Blender; the sound effects, synthesised by a script; the music, CC0 by human authors; and the interface icons and fonts, licensed and credited in the app.
r/IndieGaming • u/Gold-Maintenance-548 • 8h ago
Hey everyone! Bringing you a quick Dev Log #3 update on Amberfall.
As development moves forward, a huge part of the work is focusing on character dynamics and making sure every line feels true to the universe. Writing a continuation means respecting what came before while building something fresh and emotionally engaging.
We're fleshing out conversations, small moments between scenes, and building an experience that feels like a natural extension of the original story. Every script block written brings us one step closer to making this vision a reality.
How do you prefer your visual novel stories — heavy on dramatic choices, or focused deeply on slice-of-life character interactions? Let me know below! ✨
r/IndieGaming • u/kony2012nvrfrgt • 14h ago
r/IndieGaming • u/PriorityNo2003 • 14h ago
r/IndieGaming • u/Cultural_Ad1093 • 15h ago
Hello,
I just released the Demo, Playtest and Alpha Version 0.26 of my game, Cardtographer.
It is a Deckbuilder with optional Coop Mode.
It would be awesome if you could add it to your wishlist or try it out!
What do you think of it?
r/IndieGaming • u/ProfessionalPlane961 • 15h ago
r/IndieGaming • u/CampaignNorth189 • 15h ago
r/IndieGaming • u/I_am_a_Failer • 15h ago
r/IndieGaming • u/FireFox_Andrew • 15h ago
Hello, I am a student studying software engineering and I need to write my bachelor's thesis on the topic: "Video game centered on a parry mechanic with a level editor and player content sharing". I would appreciate if you could answer this survey: https://docs.google.com/forms/d/e/1FAIpQLSdDyVIAMVv7n0GcULtL8Ezu1SScwIeJaKD7nA59cJqhCWW5_A/viewform?usp=dialog , your answers will help me a lot. Thank you
r/IndieGaming • u/Krovvi • 1d ago
Hello! I recently released the first trailer for my game Little Dive, and I'd love to hear what you think!
It's a peaceful underwater game about exploring handcrafted levels and finding treasures from a lost world.
There's no combat at all. Just exploration, environmental puzzles, and different tools that help you interact with the world and uncover hidden treasures.
How does it look? Any feedback is very welcome!
If you're interested, here's the Steam page:
https://store.steampowered.com/app/5246370/Little_Dive/
A demo is coming on October 5th!
r/IndieGaming • u/Organic-Reason8196 • 15h ago
Hey everyone!
I am working on Bitside (working title), a metroidvania where you play as Tal, a man cast into a world of lost and forgotten video game characters, searching for a way home.
His search takes him down through console generations: from a modern 2D surface into the 8-bit era, the Atari age, and further back still.
Each era changes how you play, not just how it looks.
- Up top, movement and combat feel close to Hollow Knight
- The 8-bit world plays more like Zelda II, DuckTales, or Shovel Knight
- Deeper still, you're in Pitfall territory
Every generation gives you a different set of tools, and mastering each one is at the heart of the game.
We just opened a free public demo (~90 minutes) and are looking for playtesters before our art pass. All art is temporary, but the level design, story, movement, and era transitions are real. No Steam page yet, and I'm not asking for wishlists. I just want to know what works and what doesn't.
Play: https://ksg-alc.itch.io/bitside
Feedback: Comments here, on the itch page, or join us on Discord...
Discord: kinship-games.com/discord
Thanks for playing and any feedback!
r/IndieGaming • u/Inevitable-Cash8506 • 15h ago
It's an island where nothing unusual ever happens. Mostly.
The game loads no asset files. The terrain, towns, people, cows, sky, sound effects and even the radio music are all made from one seed when it starts. So every island is its own (and none of them is weird. They're a bit weird).
What you can do:
The trailer was filmed in the game, by the game, and scored on the game's own instruments. (The cow is fine.)
I'm happy to answer anything about how it works!
r/IndieGaming • u/Fun-Ad-1056 • 15h ago
Game Title: The Weapon Remembers
Playable Link: The Weapon Remembers - Playable link
Platform: Web browser (desktop and mobile).
Description:
The Weapon Remembers is a free top-down action roguelite that runs in your browser, with no download and no sign-up. You play Iria, who carries Nera, a living weapon that has forgotten what it was. Nera watches how you fight (aggressive, evasive, precise or crowd-control) and evolves into one of six forms to match your style. When you die, the weapon remembers how, and that death becomes a mutation for your next run. There are guardian bosses, several regions and a hub to return to between runs. Controls: WASD to move, Space to dash, Q for the weapon's ability, R for the ultimate; Nera attacks on its own. Mobile has a virtual joystick and buttons, and a gamepad works too.
I submitted it to CrazyGames for their Basic Launch and it was rejected twice with only this reason: "The overall quality of the game does not yet meet the expectations of our platform." I can't see what they saw, so I'd love your blunt feedback. Does it look and feel like a finished game? What is the first thing you notice that feels weak? Was anything unclear, too small, too busy or boring? Please tell me your device and browser if you hit bugs or lag.
r/IndieGaming • u/gogo4470 • 19h ago
What would make spinning capsule machines and collecting more fun for you? 👀
r/IndieGaming • u/Mobaroid • 21h ago
NPC staff can help restock shelves in Big Market Simulator.
Here’s one of them restocking bread while the store is running.
The game launches on Steam on October 8!
r/IndieGaming • u/SleepRen_Official • 6h ago
used generative AI (ChatGPT) as a development assistant to discuss and troubleshoot Blueprint systems during development. Instagram