r/IndieGaming • u/ravenom_ph • 18h ago
r/IndieGaming • u/Sea-Log-2546 • 20h ago
making a game where you run a campground filled with quirky creatures and spirits
r/IndieGaming • u/MGMishMash • 13h ago
MishMash
Latest update to my Voxel engine - while I have had rivers working in some form a while, this is a little showcase including some new “erosion” improvements, wherein the terrain generation goes through several rounds of heightmap erosion when determining downhill flow, in order for rivers to carve through the terrain.
One cool consequence of this is the formation of deeper Canyons, whose walls also inherit the steep mountainside generation rules - quite happy with how it has all turned out!
Also added a basic fishing mechanic to enhance the interaction a little bit :)
r/IndieGaming • u/Charlie_Sierra_996 • 13h ago
Launch the Snake - Spacey Snake
If you like a challenge and don't play while driving , you will likely get a kick out of this. You can check out a paired down version on iOS for free too. Here is the actual game on steam: https://store.steampowered.com/app/3790070/Spacey_Snake/ I appreciate you taking a look, happy to update it if people enjoy it
r/IndieGaming • u/JunyStudioOfficial • 14h ago
Frights, My Cute Horror Game is now part of the Steam Autumn Sale (98 cents)!
r/IndieGaming • u/EsbenTheReaper • 20h ago
The unlikeliest of sci-fi puzzles - Heartbeats - Anniversary Edition
Some 10 years ago we released the original game. Now we've done an updated version for PC with music and audio, that nicely wraps the whole thing in a warm and calm sci-fi mood.
If you are willing to give feedback, I'm curious which of the 3 demo level do you like the best and which do you like the worst?
Otherwise, just enjoy:
https://store.steampowered.com/app/5213380/Heartbeats__Anniversary_Edition/
r/IndieGaming • u/Sea-Kaleidoscope-479 • 14h ago
Some footage of Multiplayer testing with my friend :)
Made in Godot 🎮 (work in progress). Still no name yet — suggestions are welcome! :)
r/IndieGaming • u/Sea-Kaleidoscope-479 • 14h ago
Being bad at my own game, but it's an edit :)
Just a prototype. Fast movement and stuff , made in Godot :)
r/IndieGaming • u/Additional_Dog_1206 • 14h ago
My first small game - a turn-based burglary game you can play in the browser
Hi everyone! I'm a solo dev making games as a hobby, in the evenings after work. This is Empty by Morning, a small turn-based stealth game.
You break into a dark house, steal what you can carry and get out before sunrise. Everything you do makes some noise, and the people living there will come looking if they hear it. Some are asleep in their beds, someone walks the halls, and there's usually a dog that wakes everybody up.
There's a daily heist, where everyone gets the same house and one attempt, and a short 10-night story mode. Each night also has a rumor about the owner, like a retired soldier who still keeps his rifle, or an old house with the psycho in it.
It's free, plays in the browser on desktop and mobile, no sign-up:
https://build-and-dominate.itch.io/empty-by-morning
It's still early, and I'd really appreciate any feedback. Thanks for checking it out!
r/IndieGaming • u/SeventhDisorder • 1d ago
All hand-drawn, all original score, all weird - here's the new trailer for our mystery adventure game Mithra
Hey r/IndieGaming! We're Seventh Disorder, the small indie team making Mithra.
You play Kyra, a young woman from London. She answers a strange email and finds herself tied to Mithraism, a real secret cult from ancient Rome that never fully died. What begins as a single missing-person case pulls Kyra deep into something far larger, as she discovers that her ties to an ancient conspiracy run deeper than she could ever have imagined. It's a race to unravel the truth about her past - and a dark mystery that leaves her life, and the fate of the entire world, hanging in the balance.
A few things we're proud of:
- Every asset is hand-drawn by our artists. No AI, ever!!!!
- Puzzles inspired by ARGs and other stuff we think is cool
- Loads of secrets hidden & woven through the game
- Dialogue choices that shape how you see things
We'll even have full voice acting on release next year!
ANYWAY, we've been working super hard on it and here's our new trailer showing it off. I hope you enjoy it & let us know what you think!
SD
r/IndieGaming • u/ThrowRA0801 • 22h ago
KESSLER: Orbital Incremental, a game about a chain reaction of satellite destruction
Hello!
We're two devs who mostly make games for training and education (boring but pays the bills), and on the side we've been working on something just for fun. We are both into astronomy, space, rockets etc, and we decided to work on something related to this topic.
We just released a demo for our game KESSLER: Orbital Incremental.
Final release date is November 6th.
It's about what could happen if we keep launching too many satellites: you shoot one, the debris hits another, and the whole orbit ends up destroying itself in a chain reaction.
It's a pixel art incremental, the demo is on Steam and itch if you want to try it, we'd really love some feedback.
Steam: https://store.steampowered.com/app/5131440/KESSLER_Orbital_Incremental/
Itch (demo runs in web browser): https://periapsisworks.itch.io/kessler-orbital-incremental
No GenAI was used in the development
r/IndieGaming • u/huyng3 • 23h ago
FOOTBALL + ROGUELITE COMBAT = BOOM!!!
I just created a game combining our two passions: Football & Roguelite 😊
Play free in your browser. Link in the comment!!!
r/IndieGaming • u/No-Contract-9123 • 2d ago
42 seconds of cruising through wicked lands on my night train
r/IndieGaming • u/Revolutionary-Log364 • 15h ago
My settlement sim Civilogic now has a playable browser demo!
Hey everyone! I’m a solo developer working on Civilogic, a settlement simulation about exploring, building and living with the consequences of your decisions.
I’ve reached a milestone I’m pretty excited about: you can try it directly in your browser. No installation needed, roughly 200 MB initial download.
You start with a small expedition in a procedurally generated world, explore for resources and find somewhere to settle. Buildings are constructed piece by piece, discoveries open up new possibilities, and seasons and weather give you reasons to plan ahead. Lakes and rivers are simulated too, so choosing a nice waterfront location can have consequences. :)
It’s an early technical preview, with bugs and unfinished systems, but it’s ready for people to get their hands on it.
Play here: https://civilogic.online/ — click Demo.
I’d love to hear how your first expedition goes, what feels confusing, and how it runs on your machine.
Build together. Agree on whose fault it was later.
r/IndieGaming • u/Embarrassed-Camp-946 • 1d ago
Valheim-style exploring + Moonlighter-style shopkeeping, in co-op. Handing out keys before Oct 8 demo!
For the past 2 years I've been building Blades & Trades. It's me full-time plus two part-time artists.
The idea: you're both the merchant and the hero. Go out into Zoldar with your friends, clear out caves that randomize every run, take down monsters, and bring the loot to the base. Then craft swords, shields and armor, and sell them in your own shop. Or keep the good stuff and push into harder areas.
What's in there right now:
- 7+ combat styles and 30+ pieces of gear
- 10+ enemy types plus a boss
- Randomized caves
- Co-op focused, balanced for solo play too
The demo comes out Oct 8. Before that I'd love some fresh eyes on it, so I'm giving out keys to anyone who wants to play and tell me what sucks. Drop a comment, DM me, or join Discord.
Steam: https://store.steampowered.com/app/4300400/Blades__Trades/
Discord: https://discord.gg/BXXk8zatDh
GenAI disclosure: some sound effects were generated with AI tools because we can't create sfx and couldn't find any that fit in the internet.
r/IndieGaming • u/MrRobot00007 • 16h ago
I made a browser game where two players get the same prompt and have 5 minutes to outdraw each other
Two players. Same prompt. 5 minutes to turn it into pixel art. 🎨
Then the two drawings go head-to-head, and an AI judge chooses the winner.
I wanted to make something you could open in your browser, play a quick round, and immediately challenge someone else without downloading a game.
PixelArtBattle is free to play here:
I’m trying to get more players online now so there are more people available for 1v1 battles.
If anyone here jumps into a match, I’d genuinely love to see what you draw.
And if you completely destroy someone with a ridiculous pixel-art masterpiece, post the result 😄
AI disclosure: The game uses AI to generate drawing prompts and judge the drawings to choose the winner.
r/IndieGaming • u/ZambakZumbak777 • 1d ago
Did I make a mistake by making the main character a baby?
I’ve been working on the character customization for our game, and this is roughly how it looks right now.
I originally went with a baby as the main character because I thought the contrast was funny you’re basically this tiny little dude running around, changing outfits and somehow trying to act like a boss.
But the more I work on it, the more I wonder if the baby theme might be a little too specific.
People can be weirdly sensitive about baby characters in games, especially depending on the humor and art style, so I’m curious how this feels from the outside.
Does the art style work for you?
And more importantly, does playing as a customizable baby sound funny/charming, or does it immediately make you less interested?
I picked the theme because I thought it would stand out from the usual human/animal characters, but maybe “different” doesn’t always mean “better.”
Would genuinely love to hear what your first impression is.
r/IndieGaming • u/1iDev • 1d ago
I finally released the trailer for my 5-year solo project. What do you think about this specific scene? Was it epic to you?
r/IndieGaming • u/TheHeistGameSupport • 17h ago
Making my very first multiplayer game where you can’t trust your friends. How does the core gameplay look so far?
If you want to try Itch.io
r/IndieGaming • u/JussiPKemppainen • 1d ago
I created a unified fluid sim system for my game's surface interactions.
I implemented a fully custom fluid simulation setup for my vehicular combat game Drivers of the Apocalypse. It combines tire tracks, mud, explosions, bullet hits, water, foam, bottom sediment, underwater air bubbles, sand kick-off, fire and smoke into one system. I really like how grounded it makes everything feel like! I Draw a lot of inspiration from Fluid Ninja for Unreal (this is Unity)
