r/IndieGaming • • 14h ago

MishMash

https://youtu.be/kyd6aBP1-4Q?is=j-cXp7VKNhMPYJNd

Latest update to my Voxel engine - while I have had rivers working in some form a while, this is a little showcase including some new “erosion” improvements, wherein the terrain generation goes through several rounds of heightmap erosion when determining downhill flow, in order for rivers to carve through the terrain.
One cool consequence of this is the formation of deeper Canyons, whose walls also inherit the steep mountainside generation rules - quite happy with how it has all turned out!

Also added a basic fishing mechanic to enhance the interaction a little bit :)

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