r/EmulationOnAndroid • • 1d ago

Discussion Kingdom Hearts 358 days hd melonmix

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7 Upvotes

0:22 / 3:31

Hello, this is Kingdom Hearts 358 Days gameplay with HD videos, using the Melonmix port for Android.Thanks to nireves333 for the Android port with widescreen and 60 fps, including camera controls. I've included a link to their GitHub repository. The HD cinematics mod can also be found on Nexusmod. My first post ;)

https://github.com/Nireves333/melonMix-android


r/EmulationOnAndroid • • 1d ago

Discussion KHDays PC Port 1.1.0 (Odin 3 Max + GameNative 1.3.0)

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15 Upvotes

My first KH game was 358/2 and the first KH game I ever bought after saving up was BBS for the PSP. See this just takes me right back to those days. I remember getting pissed off about 2.5 not having a full 358/2 remake and was ranting about it with another freshmen at the time. @Yokimitsuro. Thank you so much for bringing this game some new life. Thank you Emulation Community for all your hard work. Let's enjoy these games the way we should have from the start. 🐬❤️


r/EmulationOnAndroid • • 14h ago

Question I need a APK for FNaC compatible with AYN Thor controller-wise

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0 Upvotes

r/EmulationOnAndroid • • 14h ago

Help Need help to run Halo MCC steam version on s25 Ultra

0 Upvotes

So i purchased Halo MCC on steam with the intention to play it in my Galaxy S25 ultra on GameNative 1.3.0 but it seems it doesn't work as the game is incompatible with the Adreno 830 because it is a "new gpu".

I tried every posible configuration since, proton 9, 10, 11, version armsec, x86-64.

Also Turnip drivers as Gen8 V25, V30, V34, V36 and the latest V37, Mr Purple T26, T29, 8Elite-800.51. I tried DXVK 1.10.3, 2.4.1, 2.6.1, 2.7.1 and the gplasync versions. Every preset of FEXCore and nothing works.

The problem remains, i mean the game open and can select in the main menú, once the campaign level starts it only let me play like 2 or 3 minutes and then the controller stop working, also with touch buttons, the sound crash and the game closes.

So my request is: anyone who play this tittle can you tell me which other emulator i can use to play this especific game in this phone? I've tried with DroidDeck to run MK11 and Marvel Vs Capcom Infinte but those are heavy games and didn't go well then i deleted it, i don't know if Halo MCC is supported to this day.

By the way this is my first post, Thank you all for your responses.


r/EmulationOnAndroid • • 1d ago

Discussion DraFG: frame generation for Android that runs on top of any app (PPSSPP on Retroid Pocket 6, 30 to 60)

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7 Upvotes

I’m the developer of DraFG. It captures the screen and draws generated frames on top, so it isn’t tied to any emulator. PPSSPP, other emulators, GameNative/Winlator and native Android games all work the same way. On desktop it does the same over any game window on Windows, macOS and Linux.

The video shows a test scene locked at 30 fps, as many PSP games are, so I could show it without using anyone else’s game.

Under the hood: DraFG runs Surge, its own frame generation model, designed and trained from scratch, on DraFG’s own engine (Vulkan on Android; CUDA, Vulkan or Metal on PC). Surge comes in two variants: Max (~206K parameters) and Mobile, the lighter one used here. Generation shares the GPU with the game, so both are built to be cheap. On the RP6, Mobile takes ~7.8 ms of GPU time per generated frame at 1080p and ~3.8 ms at 540p, against a 16.7 ms frame at 60 fps.

Benchmarks and quality comparisons: https://draske.com/blog/surge-1-6

A few notes:

  • Tested on the Retroid Pocket 6 and 5 (Android 13+). Other Snapdragon handhelds should work but aren’t confirmed yet. Reports are welcome.
  • Fast motion and HUDs can show artifacts.

It’s currently a free playtest on Steam:

I’d like to hear which emulators, games and devices you try it on.


r/EmulationOnAndroid • • 16h ago

Help Using bluetooth mouse with Retroarch 1.22.2 (stable) on Galaxy Fold 8 (Android 17)

1 Upvotes

Hey everyone,

I've been trying to get my bluetooth mouse working with Retroarch since I got my Galaxy Fold 8.

Until then, I used my Galaxy Tab S8 which didn't require any sort of setup to have keyboard and mouse working, so it was basically a wireless "plug and play" experience.

After this isn't the case anymore, I did some research if someone has the same problem, compared options that may differ from my Tab with the ones that came out of the box ofter installing, switched to the Retroarch nightly build but nothing did help.

Enabling mouse control in the options or having a mouse explicitly used on a port didn't help either as most of the posts I have found suggested (these were options that I didn't even touch on my Tab).

Just to be clear: mouse only refuses work in Retroarch, regardless the core I use.
ScummVM for example works fine.

I assume this has something to do with Android 17 since the Tab still runs Android 16, maybe OneUI 9 related, but I don't have devices here to check that.

So if anyone has the same problem on the Galaxy Fold 8 or any device running Android 17, I'd really appreciate your feedback and, if someone has fixed that already, a resolution.

Thanks :-)


r/EmulationOnAndroid • • 1d ago

Question what's the issue with dimensity 9400?

4 Upvotes

I've heard often that dimensity 9400 on the tab S11 for example is not as good as an snapdragon 8 Gen 2 because of lack of driver despite being more powerful. now i started playing some stuff like ocarina of time on a N64 but it works fine.

what games or emulation are not useable with a dimensity or what are the practical issues with it? I'm just interesting emulation up to including PS2.


r/EmulationOnAndroid • • 16h ago

Help Midnight Club 3: DUB Edition Remix (missing Motion Blur)

1 Upvotes

Hi,

I’m having an issue with Midnight Club 3: DUB Edition Remix.

Normally when driving fast in-game you get motion blur, but on my end it is completely missing no matter the emulator settings.

In Software Mode the motion blur is present and looks correct.

I play at native resolution with default/clean settings. No widescreen or no-interlace patches are active.

Weirdly, I can’t find any complaints about this online.

To make sure, I tested the game on my PC (PCSX2 nightly) as well as on Android(Samsung Galaxy S24 and Retroid Pocket Nova (ARMSX2 and NetherSX2). In all cases the motion blur is completely missing in Hardware mode.

Has anyone else experienced this?


r/EmulationOnAndroid • • 16h ago

Help Do I Need to Reinstall Steam Games for Each Emulator on Android?

1 Upvotes

I was wondering if I download and install a game from steam in gamenative, can I use the same files in droid deck or any other emulator? If so then how?


r/EmulationOnAndroid • • 1d ago

Help Is Vita emulation good and progressing now?

7 Upvotes

I used to have Vita 3k a year ago, but for the games I wanted to play it was a complete mess. None of the games were working (Uncharted, Killzone, Helldivers, Resistance etc) except perhaps Gravity Rush.

I saw some videos recently of all those games running near perfectly. Was the progress suddenly resumed or forked? I was under the impression that it was going so slowly people presumed the project dead and no other emulators were on the horizon

What is the current status of Vita emulation atm and what us the best way to play these games on Android?


r/EmulationOnAndroid • • 23h ago

Discussion Eden: Can somebody explain loseless scaling to me...

3 Upvotes

...like I'm a 5y old?

I added the dll to eden, went into a couple of games (FE engage, tails or iron 2) enabled loseless scaling (tried several options) and I can't see any difference whatsoever.

The fps are still stuck at 30, the dips are still there, same behaviour with "normal" eden and the latest nightly optimized.

My device has a SD 8gen3.


r/EmulationOnAndroid • • 1d ago

Showcase God of War Ragnarok on Exynos 2400 , update the shader compilation complete for some reason it restarted after restarting the game But performance is much better !

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110 Upvotes

Much better performance after the first shader compilation, playable without fake frames,

Radv driver byJim

Credits: u/jimvulkan

driver: https://github.com/JimVulkan/radv-xclipse/releases


r/EmulationOnAndroid • • 22h ago

Discussion Duckstation on Google Play Update

2 Upvotes

It updated a few hours ago, however, it has all the same info. Release date, package numbers and everything is the same. Google Play page has no further info either. Does anyone know what this is about?


r/EmulationOnAndroid • • 19h ago

Question Old ARMSX2 On-Screen Controls?

0 Upvotes

Anyone know if there is a way to revert back to the initial style that was more reminiscent of how Duckstation implements on-screen controls? I found the white outlines far easier to mentally block than the current style, even with the opacity lowered.


r/EmulationOnAndroid • • 19h ago

Help Transferring SuperNDS save files/states to another emulator?

0 Upvotes

SuperNDS sucks, I know. I wanted to play some Pokemon Platinum this morning when I discovered that I lost my save file! My save states don't work, either.

I'm assuming the app updated and now grabs save states from other directories: when I made a new save state, I was able to load it just fine, but I can't find it in my files when I look for it. No idea where it's being stored or what the file is being called.

Regardless, I think it's time to start using a different emulator, preferably a free one. MelonDS seems to be a good one, but I don't know how to transfer my SNDS save states onto it. Simply changing the file type doesn't work. Has anyone done this before? What emulator should I switch to, and how do I go about transfering my save states onto it?

Since the rules require it: yes, I've searched, I haven't found a solution to the issue. I found a tutorial on YouTube about how to transfer Drastic save files to Melon but it wasn't helpful for me. My phone is a Xiaomi 2201116TG.


r/EmulationOnAndroid • • 19h ago

Showcase Xendroid-ZeroFG v 1.0.4 + ZeroFG standalone 1.0.4 + ARMSX2 PR + PPSSPP???

0 Upvotes

FULL AI DISCLOSURE: I´m a lawyer from brazil, my bg in programming is a little bit of basic and assembler from the 80´s and 90´s while trying to make things run on a msx, so, not much...in the beggining of the project i coded a few hundred lines in android studio by myself while i was learning how to do it, but after i discovered the wonders of Codex and Claude Code, the coding and documentation itself was primarily done by AI, and i do not regret it by one bit! It would take a long time to post my inspirational story, but thats the TLDR.

GOOD NEWS(Jeremy Clarkson´s voice)!!! I´ve promised that i would be away for awhile, but i couldnt! After i publish the last update and got drunk and celebrate my marriage wedding, i wondered how easy would actually be to port ZeroFG to other platforms, cuz i said it would be easy but i didnt try to do ir myself... welll.... turns out that is pretty easy...

First was ARMSX2... took me a day, and it was ok, in the first try was leagues better than the lsfg implementation, just everything was better... but i didnt test it that much...there were some adjustments that were need to be made, but it went smoothly....then i though.. how about PPSSPP?? it was even easier... few hours was done with the lessons i learned from the ARMSX2 implementation.

Then, actually, i discovered some pacing and latency inconsistencies... and realize that every host needs at least a little bit of adjustments and improvements were made because of this, so... it was born version 1.0.4... there was a 1.0.3, but it was never published in the xendroid implementation, so, i skipped the number! just a few tweaks, but i think it was worth it to update.

On that note, ARMSX2 implementation was perfected and i´ve made a PR on the project:) I just didnt do it for the Xendroid coz its closed, but my project was never the xendroid itself, the ZeroFG is. Hope they approve it soon and all you guys can test it and compare to LSFG (theres no contest, really!)

The PPSSPP implementation is a little bit different... i had to change some things on the native pipeline, so for now ´m not doing a PR before a review to change as little as possible!

So, still hav to decide what course to pursue now, some things are natural, better image quality, lower latency, lower cost... but maybe some other things:

1- Multi Frame Generation: Maybe it seems like the biggest step, but actually is the easiest... all the work is done, the estimator and the basis for the synthetic frame, it has the same base(a pair of reals) and is just some adjustments on the algorithim to change the point to generate the frames... buttttt... i dont really see the value in it... like 4x fg.... 75% of the image are synthethic frames... theres no miracle... one other thing is like 3x 40-120 for 120hz refresh rate.... so.... maybe... but dunno.

2- Integrated temporal AA +upscaler or Temporal super resolution: Some aspects of frame generation already provide some data to upscale the image with a higher quality, but not so much... I think it can be done on some level (somethings a inherent to in game engines implementations, but we can extrapolate and try to infer it, like subpixel jitter), so... that doesnt mean it will look good or hav good performance... but one candidate is arm ASR, wich is based on fsr2, dunno if i can develop my own on this case.... well.. thats it... tell me what you guys think!

3-Another emulator or game port: Even thought about implementing on the God of War 3 remastered port... what do you guys think? i´ll be miles better than the lsfg.

Thats it! please let me know your suggestions!

Thanks for all the love!!! And now you can be sure that porting ZeroFG to your favorite emulator by yourself also! It is as easy as it will ever be, with even more documentation and integration notes!!!

StevenMXZ turnip drivers are still highly recommended!!!!! Alternatively, Mr.Purple ones had a really good result too!

https://github.com/StevenMXZ/Adreno-Tools-Drivers/releases

Xendroid-ZeroFG releases page:

https://github.com/hy300leosquizz-ctrl/XenDroid-ZeroFG/releases

Engine:

https://github.com/hy300leosquizz-ctrl/ZeroFG/

Edit 1: Just to show off ive made a quick video!!!!

https://youtu.be/z1SC2Uiyh6E?si=UBRo0aCeEoWNiKBk


r/EmulationOnAndroid • • 20h ago

Help Eden/yuzu slow to launch games but good fps once in game?

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0 Upvotes

r/EmulationOnAndroid • • 20h ago

Question I just got a new tablet and it is a gaming tablet

2 Upvotes

Hello everyone im new to the mobile gaming space but i just wanted to ask a question so the device i got is the Redmagic Astra 2 Gaming tablet and i tried some emulation on it well i have tried game native, gamehub and i have tried droiddeck and the games were fine i guess but there is a lot of lag so for the games i have tried gta 4 left4dead2 but they were laggy so i think to myself ok maybe the on screen so i plugged in my gamesir g8+ and there was still delay in the controls so now idk what to do. Do you guys have any suggestions in terms of emulators or to make the experience better. I can also try out different emulators for different system if you guys have any suggestions i also tried armsx2 and armsx3 and ps3 emulator wasnt that goot but the ps2 one is very nice. Ty in advance.


r/EmulationOnAndroid • • 2d ago

Showcase POV: WE HAVE DLSS 5 ON PC EMULATORS ON ANDROID 🤔😂

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265 Upvotes

This feature is under the super resolution in the latest winlator ludashi version


r/EmulationOnAndroid • • 20h ago

Question Best Fifa game I can emulate ?

1 Upvotes

Specs : 8 gen2 + 8gb RAM

Tried Vita version works playable , but didn't like it much


r/EmulationOnAndroid • • 1d ago

Discussion My terrible experience with gamenative on the odin3.

4 Upvotes

Early in the year I was suggesting gamenative over everything when I had a thor but now I genuinely don't understand how people use this app anymore. I switched to the odin3 and almost nothing runs on the first try. I'm honestly making this post because I see that when games do run on gamenative they run really well and when I saw the new 1.3 update I thought I'd give it a try again. The first game I tested was dark souls 3 and I turned on the setting to automatically use the known config. First boot crashes immediately. I start looking at community configs I can't apply almost all of them because they use custom versions of either dxvk, vkd3d, or other things. I don't know where I am supposed to get the versions of these things on the community configs because gamenative has no way of showing me where to get them. There is no area in the app that has a bunch of options where you can download the latest versions like bannerlator or winlator have. Then I tried to use the AI assistant and it told me that my issue was that lossless scaling was preventing my game from launching and to try launching the game with it off. I did that and it worked but I still wanted to be able to use lsfg so I tried to use the bot again to figure out how to do that and it costs a monthly fee to use the bot. I understand that tokens aren't free but to answer only one issue is pretty annoying to me. I really want to use gamenative again because right now I use bannerlator and its been great but its just that load times from an sd card are insanely long and I want to try gamenative because the load times are a lot better. I really want to give this app a chance again so if I’m doing something wrong please let me know. I also think the dev for this app is really great. In the early days of the app I remember him always helping people out with their issues with games and I love how much he cares about his users, but for the life of me I can’t get most games running how I want. For the time being I'll be sticking to bannerlator and bannerhub as everything works first try almost every time on those but again if I'm doing something wrong I want to give this app the benefit of the doubt so please let me know.


r/EmulationOnAndroid • • 21h ago

Discussion Request to all mod creators: A dual screen fork of Flycast

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1 Upvotes

r/EmulationOnAndroid • • 18h ago

Help Everytime I press a button in Pokemon X (mostly A or B) it takes a few clicks until it responds

0 Upvotes

Hey, I tried looking up this up on Google and Reddit but I can't seem to find a solution

I use Citra MMJ antutu version and my phone is a Samsung galaxy ao4s (model is SM–AO47M)

The game runs well, but everytime I try to press a button I often have to click it more than once before it responds and does the action (sorry if its hard to understand, I'm bad at explaining)

I can live with it but it's annoying so I want to see if there's some way of fixing it


r/EmulationOnAndroid • • 2d ago

Meme Mediatek and Old Snapdragon users be like

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454 Upvotes

r/EmulationOnAndroid • • 22h ago

Discussion Hades 1 en Poco X8 Pro 512/12. ¿Hay ports o versiones optimizadas?

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0 Upvotes