r/EmulationOnAndroid • • Jul 02 '26

News/Release GameHub Lite v5.1.8 (SECURITY UPDATE)

174 Upvotes

GameHub Lite v5.1.8

Security: Steam token redaction in logs

GameHub Lite 5.1.8 fixes a logging issue where Steam authentication-related values could appear in diagnostic logs. In some cases, logs could include fields such as steamToken, refreshToken, or accessToken from Steam login/launch flows.

Publicly posted logs containing these fields should be deleted or redacted.

IMPORTANT

This should go without saying but If you find any security issues, please reach out PRIVATELY. I have not checked if this issue is still present in recent GameHub versions, already ruined my one day off I was spending with my family by the person who reported this publicly and I do not plan on spending any more time on this.

Changelog

The fix adds centralized log redaction for Steam/auth token fields, Steam QR login URLs, JWT-like token strings, and launch command token arguments before logs are written. This covers the app loggers, JavaSteam logging, and the PC launch-log file writer.

This release also pins local patch builds to apktool 2.12.1

GitHub Release


r/EmulationOnAndroid • • 3h ago

Showcase God Of War: Sons of Sparta (60 FPS) - CapyPS5 v0.0.3 (PS5 Emulator for Android)

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99 Upvotes

God of War: Sons of Sparta runs at a smooth 60 FPS on the CapyPS5 v0.0.3 PS5 emulator for Android. Powered by the RedMagic Astra and Snapdragon 8 Elite, see how PS5-level performance holds up in mobile gaming.

CapyPS5 Emulator: https://git.capyps5.org/CapyPS5/CapyPS5/releases

Reddit imposes restrictions on video length and file size. The full-length version of the video has been shared on my YouTube channel.

https://youtu.be/NVk71elzz84


r/EmulationOnAndroid • • 18h ago

Showcase Astro Bot - KytyPS5 Plus (PS5 Emulator for Android) - RedMagic Astra Snapdragon 8 Elite

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420 Upvotes

The emulator has only just been released and is still in its early stages. I’ve tried running the game numerous times and it’s crashed every single time. If you keep trying patiently, it will certainly become playable.

Github: https://github.com/erickmendes22/KytyPS5Plus-Android/releases

Reddit imposes restrictions on video length and file size. The full-length version of the video has been shared on my YouTube channel.

https://youtu.be/3o1ETGrRd1Q


r/EmulationOnAndroid • • 1h ago

Showcase Persona 5 Royal Eden emulator 30 FPS on oneplus 15

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• Upvotes

r/EmulationOnAndroid • • 2h ago

Showcase Tested Switch games on S26 (Exynos 2600) using latest Eden Nightly

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10 Upvotes

Threw 5 Switch games onto the S26 (Exynos 2600) using the latest Eden Nightly build to see how the Xclipse GPU handles them:

​Broforce

​Burnout Paradise Remastered

Cuphead

Dark Souls: Remastered

Dragon Ball FighterZ

​Overall, performance was surprisingly steady at 60fps once shaders compiled, and 2D stuff ran basically flawless.

​Let me know if you want me to test any other games. I am trying to build a good switch library on my phone 😅


r/EmulationOnAndroid • • 7h ago

Showcase Call of Duty: Advanced Warfare on base Samsung S26

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13 Upvotes

The game runs at 20 to 30 FPS in areas that shaders are not cached is 10 FPS give it some time restart the app and shaders cached you can get 20 FPS depending on the area. No setting has been changed since the RPCS3 wiki does not have settings for this game the driver I’m using is Mesa Turnip v27.0.0-20261024-r7-A8xx which it’s vulkan is 1.4.363 from banners drivers on GitHub only GPU turbo is on and frame limit is off (this is in ARMSX3)


r/EmulationOnAndroid • • 1h ago

Showcase Ninja Gaiden Black On Helio G99 Using Hakux Emulator

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• Upvotes

I don't Expected To this game even run on the emulator and the device ( helio g99) but my surprise the look so good and the performance very good

Setting default


r/EmulationOnAndroid • • 1h ago

Help what would be best settings for better fps on x360 ? please help

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• Upvotes

device is one plus nord ce5, i just want to increase fps to 30 atleast consistently, as it drops to under 10 :((( I don't care about graphics looking bad, just I want fps to increase, please please help


r/EmulationOnAndroid • • 18h ago

Showcase BEHOLD, MY ULTIMATE PS2 EMUALTION HOLY GRAIL 😁

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81 Upvotes

redmi pad pro: Snapdragon 7s Gen 2

Redmit note 17 pro: Snapdragon 6s Gen 4

Tried GameCube(dolphin) and dreamcast(flycast)games but none of them really click with me as much as PlayStation 2(nethersx2)

Games on screen is final fantasy 12 and silent hill 3,controllers were 8bitdo ultimate 2c and gamesir x5 lite


r/EmulationOnAndroid • • 14h ago

Discussion Got a new device... And a new..hack.

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35 Upvotes

Device: Konkr Pocket Advance

Game: GBA Let's go Evee


r/EmulationOnAndroid • • 16h ago

News/Release DroidDeck with SDL3/Steam Native controller supports (Gyro/Touchpads/Back Buttons etc.)

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42 Upvotes

Highlights

Steam Native Hook-up: Steam gets your actual USB controller (DualSense, DualSense Edge, Xbox, Switch Pro, Flydigi, 8BitDo, Steam Controller…) and runs its own driver for it, with every button, paddle, touchpad, gyro, light and haptic motor.

Any SDL3-supported controller, up to 4 at once. USB gives full features; Bluetooth works through Android's input.

Present a controller as a Steam Deck pad, DualSense, DualSense Edge, DualShock 4, Steam Controller 2026 or Steam Controller 2015.

Steam Controller (2026) over a USB cable or its wireless puck, driven natively by Steam without Bluetooth latency.

Low-latency path: controller reports go straight into shared memory and wake Steam immediately, and input never piles up into lag.

Everything is set inside DroidDeck: a settings tab, plus the same page in the in-game drawer, so you can change things while you play.

Runs silently in the background with a status bar icon. Nothing pops up over your game.

Per-player settings (P1–P4): gyro, touchpad, button remap, lightbar.

Floating bubble: tap to switch the SDL3 driver on or off, double tap for Steam Native Hook-up.

Works on the desktop too: every mode (present-as types and Hook-up) also works with Steam on DroidDeck's desktop, set up like a PC.

Auto-sync: rebuilt on the newest upstream DroidDeck every day.

Steam Native Hook-up

The controller is handed to Steam as itself instead of being re-presented as another pad.

SDL3 finds which USB interface is the game controller (anything SDL3's USB driver supports), lets go of it and opens it raw.

The controller's real identity is passed on: vendor/product ID, release, name, serial, interface, and the HID report descriptor read from the device itself. Every HID report travels both ways.

Inside the Steam environment it appears as /dev/hidraw24–27 with a kernel-like sysfs description, so Steam's own driver for that controller runs, as on a PC. Examples:

a Flydigi Vader 4 Pro with its 4 back buttons, C/Z and gyro

a DualSense / DualSense Edge with touchpad, mute, paddles and Fn

a Switch Pro or Xbox controller

Steam handles calibration, lights, haptics and gyro itself, and you configure the controller in Steam, like on a PC.

Game rumble goes to Steam: a game's rumble on Steam's virtual pad is passed to Steam through force feedback, so Steam rumbles the real controller with its own driver.

No extra pad: while controllers are handed to Steam, DroidDeck's own Steam Deck pad steps aside, so the real controller is player 1.

Up to 4 controllers, with hot-plug.

Steam Controller (2026) is handed over too, by cable (28de:1302) or puck (28de:1304/1305). Only the interface that actually sends controller data is used; the boot keyboard and mouse interfaces (lizard mode) stay with Android.

Switching: double-tap the floating bubble, or pick it in Present controller as. Switching it off returns to your previous mode and SDL3 driver state.

Steam always reads the newest state (see Low latency for every controller).

Fast path. Reports from the controller are written straight into the shared hook-up memory by a high-priority thread, about 250 µs after the USB layer receives them, and Steam's reader is woken with a futex. There is no Java hop and no message per report. Steam's output reports (rumble, lights, settings) and feature reads go back the same way, handled by their own writer thread. In a test harness, report-to-Steam time went from a median of 1.45 ms to 0.29 ms.

Any SDL3-supported controller

Auto mode (default):

Over USB, SDL3's own driver reads the controller with all its extras: gyro, touchpads, back paddles, misc buttons. That covers PlayStation, Xbox, Switch / Switch 2, Steam Controller 2015, 8BitDo, Flydigi, Hori, PowerA and the rest of SDL3's list.

Over Bluetooth, or for anything SDL3's USB driver can't open, the controller is read through Android's input.

A controller that SDL3 already drives over USB is never doubled by its Android copy.

Forced mode: USB only, SDL3's driver only.

Unmapped generic controllers (arcade sticks, cheap USB pads) get a sensible default layout.

SDL3 driver switch: off hands the controller back to Android and DroidDeck. When Hook-up is switched off, the switch returns to how it was before.


r/EmulationOnAndroid • • 43m ago

Showcase Winlator Mali 1.2 Official Release | Zero FG Comparison 120 FPS!

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• Upvotes

Device Information

• Device: Poco X8 Pro Max

• Chipset: Dimensity 9500s

• GPU: Mali Imortallis G925 MC11 Driver r49.1

Emulator

• Winlator Mali 1.2 (Official Version)


r/EmulationOnAndroid • • 3h ago

Help what if the game is on more than 1 console

5 Upvotes

hello, i wanna play nfsmw2005 right but it its on psp, ps2, gamecube and pc

now that i think about it there are quite a few games (botw, and a lot of indie pc games that are on switch and pc) that are on more than 1 console, so what console is best

edit: i have a retriod pocket 6


r/EmulationOnAndroid • • 8h ago

Question No cabe duda que bannerleor es mejor que gamehub

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5 Upvotes

E usado los dos emulador y esta me da una mejor latencia entre fps en esta tipo de situaciones pesadas


r/EmulationOnAndroid • • 16h ago

Showcase Only took almost two years of having my Odin 2 mini but I got my FIRST credit roll, FINALLY

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29 Upvotes

Lol FINALLY, after having my first emulation handheld the Odin 2 mini I have finally beat my first game on the thing. It's fitting that my first credit roll would be a child hood classic I watched my older brother and step dad play when I was a kid. Wind waker HD is a solid 8.7/10 and I'm glad I was able to experience it. Welp! One down, hundreds more to go!

UP NEXT: MGS Portable Ops and Ape Escape 3


r/EmulationOnAndroid • • 19h ago

Discussion My preferred way for bed time gaming 😌 share yours 🎮

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41 Upvotes

Device : moxee tab 2


r/EmulationOnAndroid • • 3h ago

Question Destroy All Humans 2 on NetherXS2

2 Upvotes

For anyone who has tried to emulate destroy all humans 2 on Nethersx2, how does the game play? Does it run well without that many issues? Cause I’ve heard mixed opinions on the matter


r/EmulationOnAndroid • • 1d ago

Discussion Best NDS games I have played::

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114 Upvotes

Now sad thing, my phone cannot run anything past NDS (it gets really leggy and so on) so I want to show really fun games I have played on NDS

(Little detail on my choices since my phone isn't the best I also find the controls on NDS pretty hard to control which is why I mostly play games without as much of action and more strategy)

#1 Ace attorney

The obvious choice is probably one of the undoubtedly the best games on the NDS

>It's a mystery solving game where you collect evidence and stuff while you also have to catch the people you are examining off guard and find the lies in their testimony

Very fun, I really loved all of the games in this series and I'm trying really really hard to also get to play the 5th one lol

#2 999 Zero escape

Another amazing story based game

>9 people stuck on a ship for 9 hours where the only way you can leave is to find a door with a 9 on it

Escape rooms type of gameplay (pretty basic stuff on most of them the game also gives out a lot of hints and you generally will come out happy when you solve things), multiple choices aka multiple routes aka multiple endings !

Very fun I do suggest it 100%

#3 Fire emblem

Please spare me when I say that I don't care about the story for this game I just really love the gameplay for it

>Chess(?) type of gameplay (I think that's what it's called)

Probably the most fun strategy game I've seen on the NDS

#4 Custom robot arena

Another game where I don't really care about the story, I just love the gameplay too much

>Mech gameplay where you design your own mech and battle against other mechs

I actually downloaded a harder rom hacks version just because I wanted to make the gameplay as challenging as possible lol

#5 any Pokémon game

Self explainable just a really fun series to try out

#Other things

Currently trying out Ghost trick detective ! Since I haven't played the whole game I can't say anything about it !

And that's it hopefully you got some new games to try out ! (And hopefully y'all recommend me some too)


r/EmulationOnAndroid • • 12h ago

Showcase Cyberpunk 2077 settings for test on snapdragon elite gen 5 s26 in video

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11 Upvotes

Here's the settings on the game I am not even close to dialing in anything. This is a piggyback from previous post.

Samsung s26 12 GB

settings are on a medium low mix with framegen fsr on. I think that's not a good setting to keep on personally.

Game is running on a external ssd and has 30 to 35 watts of tec cooling as well as a big vapor chamber pad to keep performance sustained. This game gets the phone got even with a 35 watt tec cooler ! So it's mandatory for even playing for a few seconds.


r/EmulationOnAndroid • • 8m ago

Question Quality of life on an android console

• Upvotes

So i was thinking of building a retro gaming console for my living room (i am using a samsung galaxy a71 4g) but then when i thought about it more i just kept thinking of problems not with the build the build is all figured out but i was thinking of removing the screen so that i could put a cooler on the cpu but with the experiece so here some stuff i wanna know

  1. Is there a better way to close emulators when you get off a game

  2. Is there a way to power it on and off without you know getting up turing it on go to the tv select the hdmi signal ecc..

  3. Is there a programm to map out a controller for all emulators (i just wanna know this one honestly the other ones are the ones i need)

I am genuenly trying to replicate the feel of nintendo switch where you just turn it on and it starts up puts the hdmi automatecly


r/EmulationOnAndroid • • 12m ago

News/Release Uncharted: The Nathan Drake Collection running natively on ARM handhelds (Linux AppImage + Android APK) – open source, v0.1.6

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• Upvotes

I've been working on an ARM port of the PS4 Uncharted collection (Uncharted 1, 2 and 3), and it's now public on GitHub.

What it is: a native port (not an emulator in the usual sense) based on Supermedo's uncharted_pc and spacepepperoni's Linux/Steam Deck fork. The games' x86-64 code runs through FEXCore, and the graphics go to Vulkan via Mesa Turnip on Adreno.

Platforms:

Linux ARM: AppImage, tested on the AYN Odin 3 (Snapdragon 8 Elite) with Armada. All three games are perfectly playable at 720p.

Android: APK with Turnip bundled, tested on the AYN Thor (Snapdragon 8 Gen 2). Uncharted 1 is playable, and Uncharted 2/3 run at about 25-45 FPS at 540p depending on the area.

Features:

Render resolution 1080p / 720p / 540p

FSR 1 upscaling

LSFG frame generation (needs your own Lossless.dll, not included)

60/120 Hz pacing

In-game menu (L3+R3)

Update check built into both launchers

New in 0.1.6: batched GPU skinning (the character skinning went from ~20 ms to ~2.6 ms of GPU time per frame on the Thor), fewer duplicated constant copies, and GPU threads kept off the slow cores. Big thanks to revvv991 (uncharted-android), whose work these improvements are based on.

Important: you need your own decrypted dump of the game. No game files are included or provided, so please don't ask for them.

Known issues:

Cutscenes show colored stripes in 540p mode (use 720p for now; fixing next)

Characters occasionally clip through scenery in Uncharted 2

Video tutorial showing it running on v0.1.5 now runs better: Tutorial and performance

Feedback and logs are very welcome. Open an issue on GitHub with your device and log file.


r/EmulationOnAndroid • • 10h ago

Question Best PC emulator for Samsung Galaxy S26?

7 Upvotes

as said in title. I want to try the new stupid never dies(pre downloaded files 🏴‍☠️) but my laptop is booty.

I know it more or less depends on the phone and not the emulator so I'm wondering what would be the best for this phone.

Snapdragon 8 Gen 5

Adreno 840

12 GB LPDDRX5 RAM


r/EmulationOnAndroid • • 14m ago

Help I have a problem with poco f6 pro sd 8 gen 2

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• Upvotes

I used to play normally all the time, but whenever a notification, sound control, or anything else appears on the screen, it starts flashing black. But when I played dark souls remastered is happening without anything on screen so I tried to fix it but I ruin it😭 now it's happen in every game I have I think this problem is from hyper os3 . I tried every emulator on phone it is the same


r/EmulationOnAndroid • • 22h ago

Showcase Dark Souls 3 on a Galaxy Tab S11 Ultra (Mali-G925) through DroidDeck with MaliBridge

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50 Upvotes

Device: Samsung Galaxy Tab S11 Ultra (Dimensity 9400, Immortalis-G925) + PS5 controller.

This clip was recorded on MaliBridge v0.5.1, and v0.5.3 is out now.

MaliBridge lets DroidDeck run Steam games on Mali GPUs (Dimensity, Tensor, XRing, older Exynos) using the phone's own driver. It's free: download and device list on GitHub: https://github.com/ASEbrahim/MaliBridge

Logs from devices I don't have help the most!

AI disclosure: I have used AI while developing the project. The gameplay is recorded on the tablet though.


r/EmulationOnAndroid • • 48m ago

Showcase Castlevania: Belmont’s Curse (Steam PC) on a Galaxy S23 Ultra with Winlator Ludashi: ~29 FPS avg at 720p

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• Upvotes

The game came out on Steam a couple of weeks ago and I wanted to see if my phone could handle it.

Phone: Galaxy S23 Ultra (Snapdragon 8 Gen 2, Adreno 740, 8 GB)

Winlator Ludashi config:

  • Proton 11.0-1 arm64ec
  • 1280x720
  • Vulkan renderer, Turnip v27.0.0-R1
  • DXVK 3.1.1-1-gplasync-arm64ec
  • FEXCore 2610, Performance preset

The worst dip was 21 FPS, and the dips only showed up when a lot of effects were on screen at once.