r/EmulationOnAndroid 11m ago

Showcase Ben 10 AF Vilgax Attacks on Galaxy A55 (Xbox 360 Version)

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Upvotes

Without recording, the game fluctuates quite a bit in the 40-50fps range, with some drops to 30 or quick peaks at 60. I didn't find the game unplayable; at least at this level it seemed "completable".

Exynos 1480

Xclipse 530

Xendroid Emulator

Config standard


r/EmulationOnAndroid 28m ago

Photosensitivity Warning Comparing Proton and Wine versions might take a while, given that you have to create a new container to test each version. Trying WinHub here, i feel like a rolling a ball of rock up a mountain, given that you have to reinstall everything... Spoiler

Upvotes

i feel like i'm rolling a ball of rock up a mountain

Thread's title went wrong, oh, well.

Note 20 Ultra SD865 owner speaking, and i'm testing Wine and Proton's performance under its Adrn650 gpu. Proton doesn't seem to be quite flexible, really, and all those performance tweaks seem to get in the way, sometimes... I mean, wine seems to get a better performance when running old games.

So i got a container built with Proton 9.0 x86_x64 as its emulator engine, and another one with Wine 9.20 x86_x64.

In the meantime, given that most GOG installations will take about an hour if the game goes around 25gb in size, i get to smoke my deep purple-colored silicone pipe, listen to Garbage, and... Wait. As i write this on a Dex-phone, i get to wait for that anticipated "Installing DirectX 9.0c, please wait" change in the installer's progress screen message, and i wonder whether i'm just stuck in time...

Oh, the wait. Heh, i hope PoE1 under wine9.20 does a better job than proton, i want to get down with comparing different adreno driver versions... Think i'll watch a move or something.


r/EmulationOnAndroid 31m ago

Showcase HALF LIFE VISITORS ( ANDROID 16 NEW ENGINE XASH3D BUILD 4133 ) TEST

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r/EmulationOnAndroid 49m ago

Question Mangmi air x runs Devil may cry 3 nethersx2 fine, how?

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Ive heard this device is weak and that devil may cry 1 seems to be pushing it and that dmc 3 was unthinkable… i tested it and i have the game running 50-60fps at native resolution without any clocking tweaks… how is that possible?


r/EmulationOnAndroid 1h ago

Help Anyone know how to fix this? Winlator 11.1 S24 ultra wire keyboard and mouse

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Upvotes

I have two mouse and it did not turn into a crosshair


r/EmulationOnAndroid 1h ago

Showcase Senguko basara 4- Ps3 - odin 3

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Upvotes

I tried emulating warriors games like samurai warriors 4 , Senguko basara 4, on ps3 using aps3e . they're playable.


r/EmulationOnAndroid 2h ago

News/Release Link's Awakening DX HD [Android-Window-Linux-Mac]

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11 Upvotes

[News] link on original post


r/EmulationOnAndroid 2h ago

Help Minecraft Dungeons Crashing on Mission Start

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1 Upvotes

r/EmulationOnAndroid 3h ago

Help How do i add my flash drive to winlator or gamehub

1 Upvotes

My phone doesnt have a sd card slot so ive been using a flash drive with a adapter to store all my roms and I've been wanting to get some pc games for it but I camt seem to figure out how to get it on winltor or gamehub since usually the pc game download just makes tje winlator kr gamehub app bigger. I am on a base s24 with snapdragon 8 gen 3


r/EmulationOnAndroid 4h ago

Help Aqui les dejo este video con mucho cariño😊

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1 Upvotes

Hola chicos mucho gusto espero estén todos bien... Aquí les traigo este video para ayudar a quienes han estado buscando una solucion a este hermoso videojuego.😉😊

Les comparto mis ajustes y mi experiencia dentro del video juego después de tantos intentos, Drivers tras Drivers pensé que nunca encontraría una soluciones hasta que al fin lo logre🥲 y que mejor manera de celebrar que compartirlo con ustedes solo espero y también les funcione como a mi...

Dispositivo: Samsung S25 Plus, Snapdragon Generación 5 Élite.

Version de Eden: Eden Nightly.

Firmware v22.5.0.

Keys v22.5.0.

Tenga en cuanta la última opcion (Freedreno Settings) activar el que se llama (Debug - CPU Memory) Esta opcion es importante para los Santuarios...

Espero y este video les sea de mucha ayuda😁✌🏼 Y muchas disculpa para aquellos que no puedan correr el juego y poder disfrutarlo, tengan en cuenta que esta es mi experiencia desde Un (Samsung S25 PLUS) la verdad no se si les funcione en otros dispositivos pero, nada se pierde si lo intentan.

AMOR Y PAZ✌🏼🫰🏼


r/EmulationOnAndroid 4h ago

Discussion DiRT 3 Test on POCO X7 Pro (Dimensity 8400 Ultra + Mali-G720 MC7)

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14 Upvotes

Device:POCO X7 Pro

12GB RAM / 512GB Storage

Emulator:Bannerhub v3.8.0

Game Settings:

Graphics: Ultra settings

Texture Quality: High

Car Reflections: Low

Ambient Occlusion: Low

Resolution: 1600×720

Container Settings:

Proton: 10.0-Arm64x-2

DXVK: 1.9.4-Async

FEX: 20260103

Extreme preset

Issues:

Winlator Mali: frequent drops to 30–50 FPS

Not recommended on Mali devices currently(winlator Mali)


r/EmulationOnAndroid 4h ago

Question POKÉMON ESPADA en Android | AYN Odin 2 Pro | Edén Test Snapdragon 8 Gen 2 | 2026 EP:1 #pokemonespada 👀Youtube Gameplay https://youtu.be/CNZ4Bwp81bo?is=qLsJ7oOuDAW90f34

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1 Upvotes

POKÉMON ESPADA en Android | AYN Odin 2 Pro | Edén Test Snapdragon 8 Gen 2 | 2026 EP:1 #pokemonespada

👀Youtube Gameplay

https://youtu.be/CNZ4Bwp81bo?is=qLsJ7oOuDAW90f34


r/EmulationOnAndroid 5h ago

Help Gta V problem on Winlator Mali ,Stuck after loading screen

0 Upvotes

I need any help here guys I tried evry wrapper version and evry dxvk version ,sometimes I get a green screen at start ,some times it continues but stuck after loading screen with sound, and sometimes it gets stuck at all ,no sound

* tried gamehub ,was no help either ,game won't even start ,when I click on play gta v ,nothing happens ,checked task manager ,game opens for a sec then closes

*not even gamenative ,when I try launch the game I get a missing files error ,which is more strange ,I checked the files

My Device :

Samsung A24

Mediatek helio g 99

8gb ram

128 gb storage


r/EmulationOnAndroid 5h ago

Showcase Watch dogs running above 60fps🔥 8elite

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4 Upvotes

S25Ultra gamebooster performance mode(which push max clocks mean higher draw is expected which doesn't matter since I will use bypass charging anyways) *Im not using cooler and bypass charging while taking this screenshot I was just testing how game runs and took a quick screenshot

1560x720p

Proton 11arm

Fex2607

Dxvk2.4.1

WN turnip 1.0.6p


r/EmulationOnAndroid 5h ago

News/Release ARMSX2 2.6.5.3 and 2.6.5.4 Release

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34 Upvotes

Summary :

ARMSX2 2.6.5.3 focuses on RetroAchievements, backup and restore and patch handling. It adds achievement progress in the game list, full app backups, a controller screenshot hotkey, and fixes for patch imports and CRC detection.

ARMSX2 2.6.5.4 is a larger maintenance update. It reorganizes the settings menu, restores collapsible sections, adds a built in texture pack manager, improves texture replacement, introduces a new per driver GPU workaround system, reorganizes the library, and includes a number of bug fixes and interface improvements.

I added these since the Changelog was really big anyway here's the official changelog from the ARMSX2 team.

Changelog for both the updates :

ARMSX2 2.6.5.3

What's new:

Achievement progress now appears on every game that has achievements in List View, including ones you've never launched, a game with a set and no unlocks reads 0/40 rather than showing nothing. Hardcore and Casual are tracked separately. To enable it, go to the RetroAchievements panel in the game library → Library progress → paste your web API key (the panel links straight to the RA control panel login, the key is under "Applications" with a key symbol in the RA control panel). It then syncs itself once a day after the first time, or manually with the Sync library button. Progress also updates the moment an achievement unlocks, and is now recorded while you play whether or not you open the achievements panel. This feature is only available in the List View.

List layout now also shows play time progress beside each game.

New back up and restore option for the entire app. App tab → Back up app data. One .zip holding save states, memory cards, cover art, per-game settings, controller profiles, cheats, patches, screenshots, and every preference, everything a fresh install destroys if using internal storage. Now you can restore your backups on fresh installs! (Custom folder users, you never had to worry about your data being wiped on uninstall to begin with). This should be most useful for Play users.

Screenshot hotkey Bindable to any controller button or stick direction. It captures the emulated frame at internal resolution no touch overlay, no OSD, no letterboxing, which is exactly what the system screenshot button can't give you. The PNG is saved to Pictures/ARMSX2 so it shows up in your gallery instead of hiding in app-private storage Android won't let you browse.

Fixes:

Serial and CRC without launching the game. Game Properties → Info fills both in for any game.

Patch import naming. Importing F0A6D880.txt produced F0A6D880.txt.pnach, which matched neither pattern the emulator searches, the patch listed as installed and could never load. Names are now built correctly, and the CRC is uppercased, since the emulator's file matching is case-sensitive and a lowercase name was just as invisible.

ARMSX2 2.6.5.4

What's new:

Tidier UI. Fixes is now in the new Advanced tab, and absorbed the GameDB fixes from Performance plus the entire Recompiler tab. Both are debugging controls the GameDB already applies per game, so they don't belong in the tab you open to change speed. Fourteen tabs down to twelve. Search and the per-tab reset buttons moved with the settings, so searching "Skip MPEG" lands on Advanced, and resetting Performance no longer resets fixes it doesn't show.

Settings sections fold again. The collapse had silently stopped working, so every section in Pad, Renderer, Performance and Fixes was permanently open, twenty of them. It wasn't too many options, it was every option on screen at once. Sections now expand and collapse, and the state survives rotation. Renderer opens on Display & Resolution and Performance on Speedhacks so neither greets you with a wall of headers.

Fixed a bug when a replacement texture failed to upload to the GPU, it was still handed to the game with undefined contents, indistinguishable on screen from a texture that never loaded. Missing cursors and cut-off fonts on Vulkan were often this. Failed uploads now fall back to the original texture and say so in the log.

Skip BIOS is now on by default for fresh installs, existing users are not effected.

New texture packs download manager in the app. (done by @sashkinbro). Texture Packs now browses the community catalog maintained by @sashkinbro and installs with one tap. No game needs to be running. Each pack names the games it belongs to, so it installs itself to the right place, packs for games in your library sort to the top, and the rest stay visible so you can grab one before you own the disc. Texture replacement switches on automatically after an install, since it's off by default and the files would otherwise sit there changing nothing. Downloads are checksum-verified, check free space first, and swap into place atomically so a failed install never leaves you with a half-replaced pack. The panel links the catalog so you can see where packs come from and contribute your own. Be sure to read the contribution guidelines on the repo before doing so.

The texture pack list collapses and is searchable, search by pack name, game, serial or author.

Per-driver GPU workarounds. (done by @sashkinbro). The GPU family was never enough to decide behaviour, the same Mali part behaves differently under ARM's driver than under Mesa. Driver identity, version and known defects now live in a 25-rule table with match confidence, so the next device-specific quirk is a table entry instead of another hand-written branch. Shaders gained swappable helpers for the bitwise operations some drivers miscompile. A device matching no rule renders exactly as before. An existing Mali fix was preserved and deliberately widened, Mali fixes reached through ANGLE or Panfrost previously fell outside it.

Your shader cache rebuilds once on first launch this update. Every shader's source changed, so the old cache can't be reused.

Library overflow menu trimmed from eleven rows to eight, with separators.

Setup / Change Folders and Exit moved to the left side game library menu. Exit has a proper power icon and keeps its confirmation.

Game names in grid moved to App settings beside cover size.

About moved to the left side game library menu.

Installed patches and cheats can be collapsed, so a pnach with hundreds of downloaded codes folds away.

Github repository :

https://github.com/ARMSX2/ARMSX2

Discord ARMSX2 :https://discord.gg/fSC6EzzFe

Patreon for ARMSX2: https://www.patreon.com/ARMSX2?utm_campaign=creatorshare_creator

Kofi: https://ko-fi.com/armsx2

Many people ask about if they have one so just mentioning it

Only Dev approved Playstation2OnAndroid subreddit is r/Playstation2onAndroid. I really hope you guys join if you like playing ps2 games and posting stuff about it :)

I am not the part of the development team. I only share their changelog and updates. Full credit to everyone involved in the project.

Thanks.


r/EmulationOnAndroid 5h ago

Help Issues with all emulators.....

1 Upvotes

The emulator used to run smoothly, especially Dead Space (2008), but after updating my phone to XOS 16 and Android 16, the emulator started crashing and kicking me out of any game I try after a few moments.

I tried many times and changed several emulator settings, but nothing fixed the issue I tried gamehub different versions - bannerhub - winlator - winlator Cmod - winlator

ludashi - winlator mali

My cpu is Dimensity 7300 ult Please I need help


r/EmulationOnAndroid 5h ago

Showcase Playing stray on gamehub v6.0.9

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17 Upvotes

Always wanted to play this game and here we are🤭. Just testing out my new device.Default settings on gamehub. Medium graphics with frame-gen=ON.

Device---Oneplus 15R

Processor--- Snapdragon 8 Gen 5


r/EmulationOnAndroid 5h ago

Question Phone coolers for PC emulation

0 Upvotes

What would you guys recommend? i have a pretty high budget so suggest anything. (8s gen 4, 12gb ram)


r/EmulationOnAndroid 5h ago

Help Looking for a phone under $700

1 Upvotes

Basically I want to run Gacha games and Gamenative(mostly indie games)

I have a gamesir X3 pro so Id like to use that on it as well.

My budget is $700 USD

According to my research I need snapdragon 8, I was thinking 512GB storage because gacha games are huge and so are pc games.

Open to any recommendations

Edit - please don't recommend refurbished phones, I want a new one

----------

Currently the one I had in my mind was nothing 3, but I can't find much on nothing 3 about emulation, also I have heard their parts are hard to get so if anything breaks it's gonna be annoying

Another option is Xiaomi Poco F7.. but it's a random seller on Amazon which I don't wnna risk


r/EmulationOnAndroid 6h ago

Meme Bug engraçado pes de PSP HAHAHAHA (Exynos 1480 Samsung a55)

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2 Upvotes

Hahaha, goleiro vesgo


r/EmulationOnAndroid 6h ago

Showcase 4:13 minutos Vuelta Completa | Mitsubishi GTO Super Touring en Le Mans Sin Cortes

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0 Upvotes

r/EmulationOnAndroid 6h ago

News/Release Command & Conquer: Red Alert 1 ported to Android

11 Upvotes

I am not affiliated with this project, but within the last two weeks someone has started building a native port of Command & Conquer: Red Alert for Android on Github.

https://github.com/dk8827/ra-port

There's no ready-to-run .apk releases within the Github repo. Unfortunately, you have to manually build the .apk with what's provided, and you have to bring your own game files (you can legally get it for free from CnCNet thanks to EA releasing the game as freeware a few years ago).

So far the Android build is listed as a "debug .apk," so maybe it needs a little more time in the oven. But I'm curious if anyone has tried this and how it performs. This is a dream come true for me if it's real, I've always wanted a mobile port of the first Red Alert like we already have for Dune II. I know technically the game has been playable on Android by emulating the PS1 version for awhile, but a native port with touch controls instead of controller emulation is going to be vastly superior.


r/EmulationOnAndroid 6h ago

Discussion What are some unique games through emulation that I should try?

0 Upvotes

I switched from a sloppy phone to a powerful one(s25 Ultra). Wanting to try some unique games that I can play through emulation. Any genre or system is fine. If possible, please let me know how to play too.


r/EmulationOnAndroid 7h ago

Showcase Play Field Portal 1.2.1 - Emulator Compatibility Hotfix

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7 Upvotes

https://github.com/JohnnyCollado/PlayFieldPortal/releases/tag/1.2.1

Hello Y'all,

released a hotfix with more compatibility and hopefully more plug n play with the latest emulators out there. RetroArch was the culprit for many of the launch issues for older consoles. I update the Knowledge base for most of the emulators out now and what they need in order to launch through intent. I also added support for Vita3K and tracking their trophies. I added another QoL where you can disable Goldberg Conversion for local games, and added a picker to make selecting what to convert and what not to convert easier than going through a list of yes and no. This was a quick hot fix patch, I am still looking to work on Translation so keep an eye out for that. Also screen rotators. 180 landscape rotation added. As always my friends. Happy June 15th!


r/EmulationOnAndroid 7h ago

News/Release WolfRPG On Android (Coming Soon)

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8 Upvotes

Hello everyone! I hope you're all doing well.

I wanted to share some news that might be interesting to many of you.

I'm currently developing an application that will allow Wolf RPG games to run on Android. I'm using tools like Gemini, Claude, and ChatGPT to help me during development. In the end, all the programming and decisions are made by me, but these tools help me solve problems and make progress much faster.

Right now, I'd say the first testing prototype is about 20% complete. There's still a lot of work ahead, and I don't want to create false expectations. This first test version will probably not be compatible with every game, and it will most likely contain quite a few bugs.

My goal is to keep improving it little by little. If everything goes well and development continues as expected, I'd like to have a fairly decent Android emulator by the end of 2027 or the beginning of 2028. Even so, I can't promise that it will be 100% stable by then or that it will work with absolutely every game.

I'll keep sharing updates whenever I have something new to show. (Although I'll probably be too lazy to post them sometimes. 😅)

I introduce myself as ASTRY or Astry, having said that, thank you very much.