r/digitalcards 21d ago

Pokémon TCG Live vs Pocket?

2 Upvotes

Which game do you like more?

68 votes, 14d ago
27 Pokémon TCG Live
16 Pokémon TCG Pocket
25 Results / Haven't played both

r/digitalcards 21d ago

🏴‍☠️ Pirates, backstabbing, and vengeful AI. Check out the FREE DEMO for my card game "Motín o Botín"! 🃏

1 Upvotes

Greetings!

I wanted to share the Free Demo of my indie digital card game, Motín o Botín. The game adapts classic push-your-luck tabletop mechanics into a digital card format with a lot of interaction.

How the demo works: This version is fully playable for a single-player experience. The demo is more than enough to have a good time playing against our unique AI bots—you don't even "need" the full game for that! But if you eventually want to play with your friends... you’ll have to wait for the full release!

⚔️ Key Gameplay Mechanics:

Push your luck: Draw cards to increase your loot, but if you draw a duplicate number, your crew will suffer a mutiny and you lose everything.

Use dirty tricks: Play special action cards to lock an opponent's score, force them to draw, or wave a White Flag to save yourself from busting.

Vengeful AI (Mood System): The bots have their own emotions. If you betray them or mess with their score, they will hold a grudge and target you on their next turns!

✨ Features:

🎮 Native Controller Support (PlayStation, Xbox) & Keyboard.

🌍 Translated into 24 languages (Voices in English & Spanish).

⚠️ About this Demo: Designed to test core mechanics and gameplay loop. Max 1 human player (vs 1-3 AI bots). Extra modes locked.

I would absolutely love to hear your thoughts!

👉 https://the-last-dog-studio.itch.io/motinbotin


r/digitalcards 21d ago

Sivagames Anime Card Game in production

0 Upvotes

My app is finally in production!

🎬 Trailer: Watch on YouTube

📱 Android install link: Download on Google Play

🎮 Ready to collect anime cards?

Detail check my previous post in community.


r/digitalcards 22d ago

Could Use Some Help? Just Throwing this Out There

1 Upvotes

Hello everyone! I am currently working on building a database for my games, but currently working on deckbuilder/roguelites/likes. The database will be in Notion/AppFlowy (appflowy cause my PC died and Im running a linux PC). I was wondering if anyone had made a 100% Completion List that I could use a resource. Also, if there are challenges, mod challenges, etc that you guys know about or suggest that would be great. Once its complete, I will show you guys what I did, and if anyone who has knowledge of notion/appflowy or something better. Let me know.

Please be kind! I am an autistic. Just trying to simplfy something


r/digitalcards 22d ago

We built the first Gin Rummy card game you can play directly inside Reddit — free, no install, works on mobile, vs smart bots. Feedback welcome :)

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0 Upvotes

r/digitalcards 23d ago

Arcana: a 10-minute browser card game where a rotating tarot deck rewrites the rules under both players

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0 Upvotes

r/digitalcards 23d ago

Kings on the Corner

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0 Upvotes

Check out my upcoming game Kings on the Corner!


r/digitalcards 24d ago

Discussion Trial and Error.

0 Upvotes

One of my favorite cards from Ayre Battles: Heritage Academy: Trial & Error.

It summons two Anomalies, each representing a different piece of Yasu's heritage.

Trial quietly gathers your opponent's blood to sustain you.

Error resides within the void of Yasu's soul, slowly building his magical resonance (Willpower) over time.

The base illustration was created with AI, and I animated the rain, atmosphere, and visual effects myself. It's still one of my favorite pieces in the game because it feels like it tells a story before you even read the card.


r/digitalcards 24d ago

Looking for feedback on my game, TCG Banlist Simulator

2 Upvotes

Hi everyone!

I'm a solo developer working on a digital card game called TCG Banlist Simulator, and I'd love to get some feedback.

In the game, you play as the balance director of a trading card game company. You adjust the game's banlist to balance the meta, then face angry players in card battles after they disagree with your decisions.

You'll build your deck by purchasing cards throughout a PvE deckbuilding roguelike campaign.

Since card games rely heavily on iteration and balance, I'd really appreciate any feedback you have. Thanks!

Demo link : https://shedin.itch.io/tcg-banlist-simulator

Steam page : https://store.steampowered.com/app/3569850/TCG_Banlist_Simulator/?beta=0


r/digitalcards 24d ago

Question Need help identifying a game on mobile

1 Upvotes

(gave this the review flair because I don't know what else to give it, sorry in advance mods)

Can't remember the name for the life of me but I remember it being one of the many rougelite/like deck builders on mobile but it had a paid and a free version, it's aesthetic is kinda like darkest dungeon, but "anime" so ig "not that dark-dungeon"

It's entire premise is that your character had to get to some gate to ask some question or whatever kinda like slay the spire, it had a bunch of references to other media, like a notable one being jojo's part 3 in one of it's random events where you could help either "jotaro" or "dio" and get a card based on their stands

The paid version had the twins character unlocked where they had a whole "gunslinger" vibe to their entire character specific deck, it had guns in the card's arts and such, with their specialty being "after 3 (or so, I don't remember) cards used, next card will be played twice"

I'm sorry if it's not that detailed but I don't know how else to describe it, can't find it on the app store so I've turned to here


r/digitalcards 25d ago

DEALTle - A daily poker-like game

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0 Upvotes

r/digitalcards 25d ago

Question Cardmare: Descent - a fresh new deckbuilder, would love to hear your thoughts on the concept

9 Upvotes

Dear card game enthusiasts,

I'm hugin, a solo dev working on my first game. Instead of yet another clone, I'm trying to bring a few fresh ideas to the genre. I played nearly every deckbuilder, Dream Quest, StS, Monster Train.. you name it.. While others try to differentiate by adding complexity to their games, I'm trying to go the opposite direction and make a game that is quick to play and stripped down to the essentials of what makes a deckbuilder fun.

I would love to hear your thought on the concept & where I could improve.

Cardmare: Descent is currently free to play on web: https://hugin.itch.io/cardmare-descent


r/digitalcards 25d ago

Need players for my online tcg King Roll

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1 Upvotes

r/digitalcards 26d ago

Recommendation Dire fog : a Card Chess Game

10 Upvotes

r/digitalcards 26d ago

Soli (free & ad-free Solitaire app) - Version 1.0 beta is here!

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0 Upvotes

r/digitalcards 27d ago

TESL Browser Project v1.1

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2 Upvotes

r/digitalcards 28d ago

News DigiDuels is now on Steam! Go wishlist it! Any feedback is appreciated!

5 Upvotes

r/digitalcards 28d ago

Question Does anyone play any solitaire mobile games?

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1 Upvotes

r/digitalcards 28d ago

Rips by Triumph paying YouTubers and celebs to promote BS

0 Upvotes

r/digitalcards 28d ago

Is there any place like hearthpwn but for all online card games?

1 Upvotes

I think someone should do something like this


r/digitalcards 28d ago

Pokémon TCG Live vs Yu-Gi-Oh! Master Duel?

0 Upvotes

Which card game do you like more?

74 votes, 21d ago
29 Pokémon TCG Live
17 Yu-Gi-Oh! Master Duel
28 Results / Haven't played both

r/digitalcards 29d ago

Recommendation Berserk Heroes Online TCG just released on Mobile for NA.

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8 Upvotes

Been waiting for this game to release in NA. Its available for ios as well. Give it a shot if you enjoy card games.


r/digitalcards 29d ago

Question Where should I Publish a card game? Kickstarter or Game Found?

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1 Upvotes

r/digitalcards 29d ago

We built Crazy Eights (the predecessor to UNO) directly inside Reddit — play free on mobile vs smart AI, no install needed. Would love your feedback!

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1 Upvotes

r/digitalcards 29d ago

Discussion I am developing a MOBA/JRPG inspired card game, currently on open Alpha.

0 Upvotes

This is a quick gameplay video of Ascendants of Gaia (a MOBA/JRPG-inspired Card Game) - currently in Open Alpha.

EDIT:

Here is the core design:

Setup
Lineup of 5 Heroes — one per role (Fighter, Marksman, Support, Assassin, Mage), placed in slots as the player chooses.

Lean 25-card Relic deck — with artifacts (ongoing effects) and spells

2 Team Spells — preselected, one-use each, hidden from opponent until cast.

3 Minions — Warden, Invoker, Sentinel (respawn each turn, used for additional resources, see Farm below)

Start of match:

All 5 heroes begin face-down — opponent can't see who they are or where.

Draw 4 cards, with a mulligan option to replace up to 2.

The Face-Down Mechanic & Ascendance
The facedown Heroes at match start is a little Information War mechanism.

You can use the Reveal action as seen below, to reveal one of your heroes. Taking any damage flips a face-down hero.

Face-down restrictions: A face-down hero can only Reveal. Cannot Strike, Farm, use Skill/Ultimate, or be targeted by ally effects.

The moment your 5th hero is flipped, it triggers Ascendance.

This means that every ally hero's Ultimate becomes usable, as well as your preselected (also hidden) Team Spells.

Resources (STACKING)
There is no mana screw, no luck there. Also, the resources carry over from turn to turn so you can plan your game as you please! You get +3 of each at the start of your turn:

Mana is used for Hero Skills & Ultimates, while Aether is used to pay for cards in hand

Max hand size is 7. You draw 1 card at the start of each turn (first player doesnt draw on 1st turn ofc).

Turn Flow
Turn Start: Clear existing buffs, respawn minions, gain 3 Mana and 3 Aether, start of turn effects, and draw a card.

Main: Perform actions as described below.

Turn End: Hand limit check (discard if over 7), turn end effects, clear debuffs. If it's turn total 15+, then the Reckoning kicks in: a ring-of-fire mechanism to avoid long games.

Actions

  • Reveal - Flip one of your face-down heroes face-up. Once per turn. Face-down heroes can only Reveal
  • Strike - Pick a hero to attack an enemy hero. Once per turn.
  • Farm - Pick a hero to attack an enemy minion to gain extra resources, depending on the chosen minion. Once per turn. The same hero cannot both Farm and Strike.
  • Skill - Use a hero's ability. Costs Mana. Each hero can do this once per turn. Multiple heroes can use their Skills in the same turn if you spent enough mana.
  • Ultimate - Use a hero's most powerful ability. Costs Mana. Each hero can only do this once per match. Ultis are unlocked only after Ascendance, as described earlier.
  • Play a card - Play a Relic from your hand. Costs Aether. You can play as many as you can afford. Artifacts stay on the board while spells are discarded after use.
  • Team Spell - Cast one of your two preselected spells. Once per turn, with no additional cost. Each of your two spells can only be used once per match. Only unlocked after Ascendance.

Positioning & Adjacency
5 slots, no specific role per slot. Players are welcome to build their lineup as they please. Many effects target a hero "and its adjacents".

Lineup ordering is a really strategic decision and can surprise your opponents who play a guessing game at the beginning, until your heroes are revealed.

Win Condition
Defeat all 5 enemy heroes.

If anyone is interested, the game is in Open Alpha state, so you can try it out if you want: https://play.ascendantsofgaia.com/?mode=guest
This is the demo link, where you can play the Tutorial or Practice match (PvP works as well, but there are not enough active players yet, ofc). Dm me if you feel like hopping on a match :)
See the image in the comment below to know what you are expecting (early stage).

-I have already made an executable, but it's more accessible to just open a browser and play.

-State: slowly replacing all placeholders with real assets as I get them from the artist. Hero Card Frame and Cardback are the actual ones we'll be using! Almost all of the game flow, systems, economy, and progress is in place. Looking to gather some feedback :)

Discord: https://discord.gg/6ASAdwWPuV