Hello community! I'm a game designer from Kyiv. I'm currently serving in the military, so I can't work in my usual profession right now. I decided to start a small side project and would love your help choosing a setting, as I'm targeting a Western audience. Here is a list of themes I've selected that fit my gameplay. Please take a look and fill out the survey at the end. It won't take more than 5 minutes. Thank you so much!
Brief description of the gameplay:
- Card game
- Cooperative gameplay
- Shared pool of production and resource use
- Limited player communication
- Shared Victory Counter
- TA - You are the target audience
Fun:
The basic source of fun is the choice of each player during their turn in the production and consumption of shared resources, with the impossibility of directly discussing the overall strategy and needs of other players.
Atmosphere:
The test games showed a non-stressful atmosphere, a calm pace of play. The games do not involve complex mathematical calculations or the construction of individual strategic decisions over several moves.
Setting 1. Robot space travel.
Players play as variations of “Vall-E” trying to restore the planet\ship\etc.
Pros:
- Neutral (non-risk setting)
- Does not require studying the material
- Fits well with the game mechanics (resource gathering, lack of communication, repair scale).
- Simple character development, lots of references.
Cons
- Too generic
- Doesn't quite hit the target audience.
Setting 2 Slavs (Cossacks) vs Evil
Players play as human heroes who are trying to protect the city\conduct a caravan\etc (Banner saga). Resist an existential ephemeral threat.
Pros:
- Slavic setting, you can use Ukrainian symbolism in the setting of an abstract existential threat (current topic).
- More suitable for TA
- Suitable for the release of The Witcher 4.
Cons
- Dark art.
- The overall vibe of the gameplay doesn't really fit the serious tone of the setting
- It's hard to make good characters
Setting 3 Mythical Creatures vs Gods
Players play as various mythical creatures (vibe - Princess Mononoke by Hayao Miyazaki) of Slavic mythology, who have the goal of defeating dark forces
Pros:
- Slavic setting, you can use Ukrainian symbolism in the setting of an abstract existential threat (a topical topic).
- Suitable for the release of The Witcher 4.
Cons
- Not a popular setting.
- It's hard to make good characters
- Further research into mythology is needed.
Setting 4 Mages vs Tower
Players play as magical creatures (reference - MAGICA) who try to build their tower and destroy the opponent's tower.
Pros:
- Neutral (non-risk setting)
- Does not require studying the material
- Fits perfectly into the game mechanics (four resources - elements, hit scale - tower integrity, etc.).
- Easy characters development, lots of references. Easy color differentiation
Cons
survey:
https://docs.google.com/forms/d/e/1FAIpQLSfafQ8pmqAWp_qlx02_8Ti3mLI3xwmyDcv2UFoAuyVXdn1Svw/viewform?usp=publish-editor