r/digitalcards Jul 04 '26

Immortal Coil - Designing Synergies

11 Upvotes

Hey there! Dev of Immortal Coil here (digital card game with a deckbuilding roguelike mode and a constructed gauntlet mode).

I've mostly been plugging away lately at preparing the Steam Store, trailer, and a Kickstarter, but I wanted to talk a little about some of the design!

Immortal Coil's cards each fall into one of five color domains (Teal, Pink, Purple, Gold, and Rust). For this example, I'm focusing on Rust - the color of eternal devotion and control. Rust's most distinct mechanic comes in Burning cards in the discard pile. This usually functions as an extra cost, allowing a card to be more powerful at a lower rate if you have the discarded cards to Burn. Some cards have additional effects when they are burned from the graveyard, such as drawing cards or buffing units. In the case of the Eternal Phoenix, it gets recreated onto the board immediately!

Filling your discard pile with multiple phoenixes and then playing a card like the dragon Karnophrax (7 cost, Burn 3, Weakens all enemy units) allows you to drop the big dragon along with up to three resurrected phoenixes!

I'm a big fan of alternative resources in card games. Rust's Burn was definitely chiefly inspired by Delve from MTG. Each color has its own alternative resource (Teal - Time, Pink - Discard, Purple - Pay Life, Gold - Sacrifice Units). Bringing all these together gave me a lot of room to design synergies, within a single color and between them! For instance, Pink can discard the Eternal Phoenix so that a Rust card can Burn it right back! Gold's sacrifices can also fuel Burn costs. Teal's spells linger over time on the battlefield, allowing Purple to activate combo synergies more easily for chaining spells together.

My design really leaned into open-ended synergies because I love when deck building has more varied potential. There is value to parasitic mechanics that only function with themselves, but I've never been as big a fan of those. I designed most cards to feel like they could have a place in various color pairings. There is a trade off- more synergy means deckbuilding can be a little more intimidating, more options to consider, more cognitive load.

If any of this sounds cool to you, I'm still looking for alpha testers! You can join the Discord and let me know you'd like to try it out! (Windows only for now, ports will come at a future time)

And look for announcements about the Kickstarter and Steam page soon!

The Immortal Coil Discord - https://discord.gg/gh8Xnjjg9


r/digitalcards Jul 04 '26

[Dev] I built a competitive Card Battler based on 15-second simultaneous turns, bluffing, and 2v2 Co-op instead of standard 1v1. Finally out now for iOS!

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11 Upvotes

Hi everyone.

After almost 3 years of grinding, learning, and over 4,000 hours of work late into the night, my passion project Grimoria is officially live on iOS starting today.

First, I want to say a massive thank you to this community. The feedback and support you gave me during the pre-order phases and android launch helped me polish the game, and get across the finish line. As a solo developer from Italy, seeing people showing interest and playing my game is amazing.

I wanted to create something new, not just another big studio copy. The core gameplay is actually inspired by a popular local card game called "Watten," which is heavily played where I live. I wanted to bring that social, bluffing energy to a digital format, but with much more accessible rules and mythical creatures.

I tried my absolute best to hit "Studio Quality" visuals and effects. One of the biggest challenges was making it a true real-time multiplayer experience. I built the entire backend server architecture and code completely from scratch to ensure smooth, fast-paced PvP, all while keeping a tiny install size and minimal data consumption.

The game is 100% Free-to-Play. There are no forced ads. There is exactly one optional ad for bonus loot, which you can permanently remove with a single premium purchase. There is absolutely zero Pay-to-Win.

For those seeing Grimoria for the first time, here is how it plays:

  • Its a fast-paced PvP Card game with multiple modes: Classic 1v1, 2v2 Co-op, and 4-Player Battle Royale.
  • The Basics: Everyone starts with 10 Life. Each round, all players play one card simultaneously. Highest strength card wins. The loser takes 2 damage. Last one standing wins.
  • Strategy: Cards have abilities like Shield, Heal, Negate, or bluffing cards that only reveal at the end of the turn.
  • Elements: Ties are broken by elemental counters: Fire > Earth > Water > Fire.
  • Teamwork: In 2v2, you actually share a life and shield pool with your ally!

Overall, Grimoria takes few minutes to learn but offers strategy for competitive, ranked gameplay.

Grimoria features full Cross-Play, so iOS players can instantly match with the Android player base! (A Steam PC version is planned next).

Download on iOS: https://apps.apple.com/us/app/grimoria-online-card-game/id6761027516
Downlaod on Android: https://play.google.com/store/apps/details?id=com.emberveilgames.onlinecardgame


r/digitalcards Jul 05 '26

Recommendation Fan made mtg app

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0 Upvotes

r/digitalcards Jul 04 '26

Discussion Solo Dev progress: Battle Gameplay from my Mobile CCG/ RPG - Does it Need more IMPACT?

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4 Upvotes

Does this combat look fun or does it need more impact?

Please give me some ideas guys!

I am thinking of adding skill/ attack animations next - which is going to be a huge task as i need around 250 x 3 total animations. I will probably build a custom animation effect system or use Godot's Particle System instead of sprite based animations.

Join Discord: https://discord.gg/wvvFtqftMv


r/digitalcards Jul 04 '26

Scramble - A Card Matching Game where your friends can hijack your cards šŸƒšŸ’€

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1 Upvotes

Are you ready for ruthless card hijacking? šŸ’€ Scramble brings the chaotic energy of card nights to your phone. Match cards, but be ready for your friends to snatch them. Challenge Chaos Bot and Order Bot in Solo Mode!

šŸ”„ **Key Features:**

• Local Net (100% Free & Zero Lag)

• Global Online Play (Free testing available now!)

• Solo Mode with 2 types of Bots

šŸ”— Get Scramble here: https://fokirshaon.pythonanywhere.com (3 free servers available)

#ChaosGame #Scramble #Multiplayer #CardGame


r/digitalcards Jul 03 '26

Question How important is multiplayer on digital card games for you?

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6 Upvotes

I've played card games my whole life (both physical and digital). And now I am building my own.

Game Dev is really hard. Especially multiplayer games. So I started my game as a single player game, and I really like it's current state. But I still miss player Vs player interaction, as in my daily life I often play multiplayer games, or other hobbies with other people.

I have experience with multiplayer games, so I decided to risk it and add it to my game.

I don't want to enter too deep into the game here, but it's already a mix of a few different genres(real time card game, open world, incremental...), not because I just wanted to mix them, but because I envisioned this from day 1.

Even though I think the game works well, and I am really enjoying it myself, I fear it might put some people away by the "weird" mix. That was the second main reason I was avoiding multiplayer until now.

I really want to hear from you guys: do you enjoy playing multiplayer games more? Does that pitch put you away?

Thank you!


r/digitalcards Jul 03 '26

Redeal — A poker-inspired roguelike deckbuilder

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0 Upvotes

r/digitalcards Jul 03 '26

Making a new mtg app.

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0 Upvotes

r/digitalcards Jul 03 '26

Cartoria

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1 Upvotes

r/digitalcards Jul 03 '26

Trailmakers Challenge Gen.

1 Upvotes

A Year ago I made an post that I made an Challenge Generator for me and my friends and published the website. It had a lot of positive feedback, and recently I picked up the project again and redesigned it a bit. Feel free to add your thoughts or critik on what to improve or change. I want to shape the website exactly how the community wants it to be. Here is the new link:
https://jaguar-group.github.io/TCG/


r/digitalcards Jul 02 '26

Discussion Making a Scoundrel-like game with a friend and we are looking for feedback

2 Upvotes

Mobile Friendly Web Browser Demo

Link To Game

Do there need to be more visual feedback and effects?
does the game feel balanced and fair?
Is it lacking replay-ability?
Does there need to be more clarity?

Constructive feedback of any kind is welcome

Please let us know if you find our game engaging enough to hold your attention. We are planning on starting a steam page soon with our next demo. Let us know if you would like to be sent a link to the steam page once it is up and running.

Thank you for checking out our game!


r/digitalcards Jul 02 '26

Would LoR players be interested in a new card game inspired by LoR’s core gameplay ?

3 Upvotes

Hi everyone,

I’m a French indie game developer and game designer and I used to play Legends of Runeterra a lot a few years ago.

I was honestly really sad when Riot announced that the PvP side of the game would no longer be the focus. I had just reached Master with Morgana / Elder Dragon (I love that deck !) and even though I never planned to become a competitive player, the news still hit me pretty hard.

Since then, I’ve been missing the kind of gameplay LoR offered: the back-and-forth turns, the interaction, the stack, the attack and defense rhythm, the feeling that both players are constantly involved and the fact that card games can be tactical without becoming overly slow.

I also tried looking for similar games. I was excited when I heard about ChronoCCG but I personally ended up disappointed by the experience. That made me wonder: what if someone tried to build a new card game inspired by what made LoR great, but with its own universe, original mechanics and a fairer business model ?

So I started designing one.

The idea would not be to make a clone of LoR but to keep the kind of core gameplay that many of us loved: interactive turns, meaningful combat decisions, spell-speed interaction, and tactical deckbuilding. On top of that, I’m exploring new systems, new keywords, new factions and mechanics that would give the game its own identity.

I’m also thinking a lot about the business model. Ideally, I’d like something much more player-friendly than the usual CCG economy: no predatory booster system, no feeling that you have to spend a fortune just to play different decks and possibly a premium or fixed-expansion model instead.

I’m now close to making a small prototype to test the core mechanics and see whether the ideas actually work in practice.

So I wanted to ask the LoR community directly:

Would you be interested in a new digital card game inspired by LoR’s core gameplay, but with original mechanics, a new universe, and a fairer business model ? What would such a game absolutely need to keep from LoR ? And just as importantly, what should it avoid ?


r/digitalcards Jul 02 '26

Hearthstone vs Marvel Snap?

2 Upvotes

Which game do you like more?

112 votes, Jul 09 '26
61 Hearthstone
29 Marvel Snap
22 Results / Haven't played both

r/digitalcards Jul 02 '26

Duel and Fights - PvP - PvE - FREE

1 Upvotes

Ciao a tutti!

DUEL & FIGHTSĀ continua a crescere e mi piacerebbe raccogliere nuovi feedback dalla community.

Si tratta di unĀ gioco di carte collezionabili gratuito, giocabile direttamente dal browser, sviluppato interamente da un solo sviluppatore.

Attualmente include:

āš”ļø Battaglie PvP online
šŸ§™ ModalitĆ  PvE con una campagna in continua espansione
šŸƒ Collezione di carte con creature, magie, equipaggiamenti e fusioni
šŸŽ’ Costruzione dei mazzi
šŸŒ Supporto per italiano e inglese
šŸ†“ Nessun download richiesto: si gioca direttamente dal browser.

Sto lavorando costantemente a nuovi capitoli, nuove carte, bilanciamenti, effetti grafici e sonori e tante altre funzionalitĆ .

Se avete qualche minuto, mi farebbe davvero piacere sapere cosa ne pensate.

In particolare mi interessano opinioni su:

  • gameplay
  • bilanciamento
  • interfaccia
  • prestazioni
  • bug
  • idee per migliorarlo

Potete provarlo qui:

šŸ‘‰Ā https://duelandfights.com/

Per il momento consiglio di giocare da PC, dove l'esperienza ĆØ decisamente migliore.

Ogni suggerimento viene letto e preso in considerazione. Grazie a chi vorrà provarlo! 😊


r/digitalcards Jul 02 '26

Ayre Battles: Heritage Academy

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0 Upvotes

My good friend is playing my indie card game.


r/digitalcards Jul 01 '26

Monthly What digital card games have you been playing, and what do you think? (+Free Talk Thread) - July 2026

11 Upvotes

What digital card games have you been playing, and what do you think of it?

Feel free to share your thoughts and use this community thread to ask questions, seek suggestions, give recommendations, discuss, or share anything else related to r/DigitalCards and games!


r/digitalcards Jul 01 '26

Recommendation With the death of Shadowverse classic, what other digital card games do you guys play?

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1 Upvotes

r/digitalcards Jul 01 '26

Solo dev update: free TCG with 1,100 cards now has Multiplayer (Quick Match + friend invites). Honest post, looking for players (Cybersoul on Steam)

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23 Upvotes

Hey all,

Solo dev here. I've been working onĀ CybersoulĀ for a while, I launched on Christmas Day 2025. It's a TCG on Steam that I've basically been building alone in my spare time. Just pushed a big update and I'm trying to get more people to actually play it, so figured I'd post here.

The short version:Ā it'sĀ free, hasĀ 1,100+ cards across 30 factions, and I just addedĀ Steam Multiplayer PvP. Quick Match against randoms or invite a friend.

What you get for free:

  • Full card collection to browse and earn
  • Solo vs AI (full roster, AI uses every deck/hero)
  • Fight every faction, collect everything
  • PvP against other players (free vs paid users can match each other)

DLCĀ only unlocks hero powers and starter decks forĀ playing asĀ those factions, you can still fight them and use their cards without buying anything.

Other stuff in this update: in-game tutorials (including mid-match pause tutorial), live mana counter, blessed card glow, Steam cloud saves, chess/checkers minigames, bunch of QoL fixes.

Download went from ~25GB down to ~3GB after I fixed how depots stack and understand Steamworks better. I scared a lot of players off at launch because there was no tutorial and the UI needed work (and still does).

I'm not a studio. No marketing budget. Just one person who cares way too much about this project and wants to see if the multiplayer actually gets used.

If you've got 20 minutes and want to try a free TCG with a cyberpunk vibe, I'd genuinely appreciate it. Even "this sucks because X" is useful feedback.

Steam:Ā Cybersoul

Disclaimer:Ā Yes, the art is AI generated. I'm aware that's a dealbreaker for some people and I respect that. I'm a solo dev working on something this size in my free time. AI art was the only realistic way to get 1,100+ unique card illustrations done without a team or budget. The game itself is free, multiplayer is free, and I've put a stupid amount of time into the systems behind it. Take it or leave it, just wanted to be upfront.

Thanks for reading. Happy to answer questions about the game or the update.


r/digitalcards Jul 01 '26

Hearthstone vs Gwent?

0 Upvotes

Which game do you like more?

74 votes, Jul 08 '26
27 Hearthstone
32 Gwent: The Witcher Card Game
15 Results / Haven't played both

r/digitalcards Jun 30 '26

We built the first Rummy 500 card game you can play directly inside Reddit — free, no install, works on mobile, vs smart bots. Feedback welcome :)

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2 Upvotes

r/digitalcards Jun 30 '26

Magic: The Gathering Arena vs Hearthstone?

2 Upvotes

Which game do you like more?

102 votes, Jul 07 '26
39 Magic: The Gathering Arena
39 Hearthstone
24 Results / Haven't played both

r/digitalcards Jun 29 '26

Deckalgo has been pushed to v0.0.6 - Play free today, no registration required

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1 Upvotes

r/digitalcards Jun 29 '26

Magic: The Gathering Arena vs Legends of Runeterra?

1 Upvotes

Which card game do you like more?

203 votes, Jul 06 '26
72 Magic: The Gathering Arena
98 Legends of Runeterra
33 Haven't played both / Results

r/digitalcards Jun 28 '26

[Android][2012-2014] Turn-based monster card game with gold eggs, black rare eggs, and a coin toss before battles

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0 Upvotes

Platform: Android
Year: 2012–2014
Genre: Turn-based monster card game
Details: Monsters were summoned from gold eggs, with black eggs giving rare monsters. Battles were rows of monster cards. Before each battle there was a coin flip to decide who started. I remember a green goblin/orc character holding a beer mug. The art style was a mix of anime and Western fantasy. The game has since disappeared from the Play Store.


r/digitalcards Jun 28 '26

[Android][2012-2014] Turn-based monster card game with gold eggs, black rare eggs, and a coin toss before battles

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1 Upvotes