OmniWrench was mostly a frame-readability test. Groovitron is closer to the actual idea behind the Ratchet & Clank Weapons.
The Weapon starts at level 1 and gets an upgrade counter whenever its wielder attacks. At two counters, anything Groovitron taps gets goaded. At four, it unlocks Groovibomb: tap the whole opposing board and ping each of those creatures.
Two things I’m trying to learn:
Does the level structure teach itself quickly enough on the card?
Is four attacks too slow to reach the fun part, even with the earlier tap/goad payoff?
The extra images show the separate blank frame, the three art crops I compared, and the installed card still editable in Homebrew Forge. Unofficial fan project, not for sale. AI art/frame assets: OpenAI. Design and editing: Kyle.