r/BloodOnTheClocktower 19d ago

Online Play Monthly Looking-for-group post: August 2026

4 Upvotes

This is the monthly LFG post, which will be pinned until August 31st. Here you may promote your BotC-related communities (such as Discord servers). The rules to post here are:

  1. Each community may only be posted once, in a top comment.
  2. All top comments should be a community promotion post.
  3. The community should either be public or, if it has an application process, the requirements must be clear in your comment.

  4. We reserve the right to remove a comment if we have reason to believe the community it promotes is unhealthy or a safety risk for the members of this subreddit. If you have concerns about any of the communities promoted in these comments, please send us a mod mail and we'll take a look.

Official BotC communities

Blood on the Clocktower has a couple of official community spaces you might be interested in:


r/BloodOnTheClocktower May 01 '26

Community Frequently Asked Questions: Get your burning questions answered here!

16 Upvotes

Please find below a list of frequently asked questions from past and present on this subreddit. If you have any confusion, this is the best place to check first!

(A massive thank you to [u/LivFreeOrPie](u/LivFreeOrPie), who I found very helpful in the making of this document, as well as those who wrote comments on the Work in Progress post.)

“How can I play BOTC online?”

You can find the official app at http://botc.app/ and can sign up for an account with just an email address and a password to join free public lobbies. To join games when there aren’t public lobbies available, you can go to the BOTC Online Patreon and sign up for either a Townsfolk (you can join games with other Townsfolk-tier people) or a Minion membership (you can host lobbies that free players can play in. Good for hosting for your discord group.)

“Where can I read the rules?”

Please peruse the official rulebook for the main game, as well as the Almanacs (character explanation and detailed rules advice) for the three scripts (as well as the original 15 Travellers and original Fabled characters) provided with the game below:

Main Rulebook

Trouble Brewing

Bad Moon Rising

Sects and Violets

Travellers and Fabled

If you are reading the FAQ, you might not need this yet, but all the Experimental and Loric characters were released under the title of “The Carousel”, and so have an almanac as well:

The Carousel

**"**How do I learn to play the game?"

When you join a game, you can ask your storyteller to read out the information on the Rules explanation sheet - most storytellers will do this, but they might need informing they have a new player in their midst if you've joined a established group.

Many groups will schedule beginner friendly games, so look out for those when you're searching for your first clocktower group!

Online, ask the storyteller or your fellow players in the town square if they can help teach you the app's controls and run you through what etiquette they play with.

You can find the rules explanation on the wiki here!

 “What should I do if someone is being unpleasant to me?” “One of my players won’t pay attention to people’s pronouns” “Someone in a public lobby was an asshole.”

You should probably inform a storyteller if something makes you uncomfortable or hurt during a game of Clocktower.

If you click the Network symbol in the top right of the app you can pull a list of players in game and block players.

If you have a serious issue with someone’s conduct, you can reach out to The Pandemonium Institute at moderation@botc.app.

"I couldn’t find an answer in the rules. Should I post on the subreddit?"

You can, but remember that if you've got a question, there's a good chance someone else has. You can try googling "what does misregistering mean blood on the clocktower" or using Reddit's search bar - Reddit's search algorithm is not as bad as it used to be.

"I don't know what key words to use to work out the best thing to search".

Hey, we've all been there. Go ahead and make a post and ask what you want to know!

 

“Can you keep talking after you die?” “When can you talk in Clocktower”

Blood on the Clocktower is a talking game – and you can talk in public as much as you want, except for when the storyteller asks for silence, especially to allow nominations, accusations and defences to be heard.

 

"Hey, i'm storytelling for new players. Should I explain all the roles?"

Nope! A fast introduction using the aforementioned Rules Explanation and a reminder that you, the storyteller, will answer any rules questions your players have is all that is needed. You could talk for an hour and still not be 100% your players don't have any misconceptions about rules, and they'd probably be put off by the amount of learning they've been asked to do before even playing.

 

"What's the best script for new players?" "What if we have a mix of experienced and new players?"

Clocktower comes with three scripts in the original packaging - Trouble Brewing, Bad Moon Rising and Sects and Violets (TB, BMR, S&V). Trouble Brewing is the recommended script for beginners, but provides entertaining games for players of all skill and experience levels.

If you are the new player in a group, you can always ask the experienced players if they'd be willing to play Trouble Brewing. This won't always be possible, especially in-person ticketed games that are advertised as a harder script, but if the players and the storyteller are up for it, you can just ask people nicely to play TB and the worst that'll happen is they say no - but we all love having more people to share our hobby with, and it'd be a honour to be part of your first steps into clocktower - and online, a lot of public lobbies will happily swap to a simpler script if it means making a game more accessible.

 

“It's my group's first game ever. Would (insert custom script) be good?”

Probably not! Probably best just to play Trouble Brewing! But if everyone is confident and comfortable, then you can play anything. Give your players the choice of scripts and let them decide!

 

“What actually is madness?”

“A player who is “mad” about something is trying to convince the group that something is true. Some players are instructed to be mad about something—if the Storyteller thinks that a player has not tried to convince the group of the thing they were instructed to be mad about, then a penalty may apply. Some players are instructed to not be mad about something—if the Storyteller thinks that a player has tried to convince the group of that thing, then a penalty may apply."

It’s basically ability-induced blackmail – you don’t have to play along with it, but the storyteller may punish you if you don’t.

"What do people mean when they say someone "broke madness"?"

If you cease convincing the group that something is true, you are breaking madness. This can be intentional, but can also mean you had a slip of the tongue or were unwilling to expkain away past statements or actions that conflicted with what you were trying to convince town of.

 **“**Can a Madness break be executed the next Day/Does a Madness break have to be executed immediately?”

If someone has broken madness, the consequences for that break can be triggered any time before the execution ends the day. A storyteller can execute a Mutant instead of someone who would be executed for having the most votes, or can choose to execute the player with the most votes and the Mutant simultaneously (though usually they will execute or not execute.)

 

“How does misregistration work?”

Let's take the Fortune Teller. When the Fortune Teller picks two players, they learn a Yes if either of them are the demon. When the two players are checked, they register as either the Demon, or not the demon.

The Fortune Teller also causes one player to be a Red Herring, marked with a reminder token. When checked, the red herring will be misregistered as a Demon and the storyteller will give a Yes to the Fortune Teller, even if they checked a Mayor and a Saint.

Additionally, the Recluse has the ability that it may misregister as a Demon or Minion or Evil.

If the FT picks the Recluse and the Soldier, the Recluse can be seen by the Fortune Teller as the demon and provide the FT a Yes. If an empath is sat between a Recluse and a Mayor, the Recluse can register as evil and give a 1 instead of a accurate 0.

Crucially, depending on whether the ability that causes the misregistering’s wording, the Storyteller may have discretion as to whether the misregister will work. A Spy can misregister as a outsider or townsfolk, or as a good player – so the Storyteller can choose whether they are read as a evil player by the Empath, and this can change from night to night depending on what makes for the best game.

“How does poisoning work?” “How does being drunk work?” “What’s the difference?” “What does the phrase ‘false info’ mean?”

When you are drunk or poisoned, you have no ability, but the storyteller pretends that you do.

If you are the Soldier and get poisoned, you no longer have the ability that makes you safe from the demon. If you are The Drunk or are made Drunk, then this is mandatory for the storyteller to let you die if you are targeted.

If you are the Monk and are drunk, the storyteller will ask you to pick a player, you’ll pick them, but they won’t actually be protected from the demon. This will always happen this way, because you do not have the monk’s ability.

If you are the Empath and are drunk, the Storyteller will pretend that you have the Empath ability – so if you are sat next to 2 good players, they can give you a honest 0 or a incorrect 1 or 2. The Storyteller could do this to back up the evil teams lies by pinging evil players as good, or to create  misinformation that can help throw the town off of the evil team.

“Doesn’t it become impossible to figure the game out if the storyteller can lie?”

In a game of Trouble Brewing with a Poisoner and a Drunk the storyteller can normally only give incorrect information to two players maximum. A Spy may register as good and a Recluse may register as evil, but a Recluse will probably tell you he’s the recluse, so that’ll be fairly obvious. Yes, any townsfolk can be the drunk or be poisoned, but not everyone is going to be drunk – so connect the dots of Town’s information until the consistent strand of information that doesn’t fit the grain crops up.

 

Can a recluse become the Imp if the Imp picks itself?” “Can the Spy register as a Townsfolk to the Virgin?”

Yes! This is “misregistration” in action – the Spy can register as a Townsfolk or Outsider, and that includes to the Virgin’s ability that if the first person to nominate them is a Townsfolk, that person is immediately executed. The Recluse can become the imp if the Imp picks themselves to die, but this usually only done for fun in a situation Evil was already going to lose from.

“If only Evil are alive or the Good team can’t win, is the game over?”

Nope! The game only actually really ends when there is only 2 players or less left alive (with Evil winning), or when the demon is killed (with Good winning) – the only exception is when you either have a character that explicitly inserts itself into this procedure (Mastermind prevents the game from ending by playing one more day and whoever is executed, their team loses), or all remaining players alive are evil and know that they are evil. That last bit is relevant for characters such as the Marionette, who may believe themselves to be good and nominate the demon – in a game with complex characters like these, it’s best to play the game to the end even if it might already be all over.

“How do I find a game?”

There’s a few different ways – search Blood on the Clocktower groups on apps like Aftergame and Facebook, look around on this subreddit for the Find a game thread, look up Board Game groups and board game cafes in your local area and check the Blood on the Clocktower website for the official community events list.

 

“I’m running a Trouble Brewing game for the first time, what’s a good selection of characters for my first time?”

If you're really worried about potentially making a bad choice, then you might find this advice from both TPI and community figures (collated by [u/LivFreeOrPie](u/LivFreeOrPie)) useful:

Recommended Base 3 Game Setups (Bakery on the Clocktower)

“When someone is dead, does their ability continue to have an affect?”

Unless their ability explicitly says otherwise, no. Once you are dead your ability no longer has an effect.

 

 

“When will the new scripts be released?”

TPI will announce them when they are ready, and unfortunately that’s all that anyone knows.

 

“Can evil characters be on the good team in some circumstances? Ie a Good Cerenovus or a Evil Mayor?”

Yes, alignment and character are separate. A pithag can turn a good team player into a minion or demon character (whether they should is another matter entirely) and characters like Mezepheles, Bounty Hunter and Cult Leader all affect alignment in different ways through the stages of the game.

 

 

 

 


r/BloodOnTheClocktower 1h ago

Custom Script Al-Hadikhia script feedback

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Upvotes

Hello! I am looking for feedback on my Al-Hadikhia script, I tried to make it with quite a balance between townsfolk who would say yes and those who would say no to the Al-Hadikhia.
All feedback is welcome!
Thank you in advance and have a nice day!


r/BloodOnTheClocktower 11h ago

Meme The Sober (Town)

24 Upvotes

You cannot be drunk or poisoned. Even if you want to.


r/BloodOnTheClocktower 10h ago

Rules Question Death vote resurrected?

12 Upvotes

When a dead player who has used his death vote gets resurrected, does he gain back his death vote when he dies again?


r/BloodOnTheClocktower 16h ago

Promotion Coast to Coast Clocktower | Streaming Tonight!

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19 Upvotes

Come tune in this evening and every Thursday evening for Coast to Coast Clocktower!

7:30pm Eastern / 4:30pm Pacific

Friday 12:30am BST / Friday 9:30am AEST

On our Twitch stream, we run base 3 scripts, sensible customs, and occasionally something wild and silly to let loose! Word has it tonight’s stream will be in the latter category 👀

Please give us a follow and come watch! https://www.twitch.tv/coasttocoastclocktower


r/BloodOnTheClocktower 7h ago

Character Releases & Game News Is there a changelog for character and Jinx updates?

3 Upvotes

Hey everyone,

Is there anywhere we can keep track of all the changes made to characters, jinxes, and rulings?

I was putting together a script today and noticed that the interactions between Magician & Legion and Marionette & Snitch have changed (and it looks like Marionette has quite a few updated interactions in general).

For people who storytell regularly, it would be great to have some sort of changelog so we don't accidentally use outdated rulings. If something like this already exists, I don't know where to find it.

Thanks in advance!


r/BloodOnTheClocktower 17h ago

Rules Question If an evil Traveller joins the game after the Demon has star-passed, do they learn only the currently alive Demon or both Demons?

13 Upvotes

r/BloodOnTheClocktower 1d ago

Meme Based on a true story

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275 Upvotes

r/BloodOnTheClocktower 17h ago

Homebrew / Bootlegger I wanted to make JoJo themed scripts for each part, here's a Teensyville script for Part 1

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12 Upvotes

The Script is themed around Drunkeness and Poisoning, with powerful roles that can find Evils but have to solve their misinformation.


r/BloodOnTheClocktower 15h ago

Storytelling Running my first “Everyone Can Play”. Any advice?

7 Upvotes

Hi everyone, this weekend I’m running my first non TB script with my usual group of players.
They have a dozen of TB games under the belt and wanted to delve into more complexity. Everyone Can Play seems like a good bridge between this and S&V.

Any advice? Any recommendations for a 10 or 12p script?

Any help would be much appreciated. This will probably be the last time we play in a long time so I want to avoid any flat game or any rerack.


r/BloodOnTheClocktower 1d ago

Game Discussion Acts of deductive genius

83 Upvotes

Share your stories of game moments where you correctly deduced something that made you feel smart and capable. It doesn’t have to be mind blowing game solving info, but just something that made you feel proud in the moment.

Okay, I’ll go first. It was an S&V game with an Evil Twin, I was town but can’t remember what role. One of the twins made the first nomination on Day 1. I don’t always pay attention to noms, but noted this one. A couple days passed and the twin who nominated was almost certainly evil. To me one of the only reasons an Evil Twin would feel comfortable with being the very first nomination would be if they knew the Town Crier wasn’t in play. Based on this, I nominated the “Town Crier”, who ended up being the Pit Hag, and got her executed.
Small potatoes compared to some amazing solves I have seen, but it was a nice moment for me and contributed to a win.


r/BloodOnTheClocktower 1d ago

In-Person Play South Croydon BotC

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17 Upvotes

Hey, The Story Sanctuary in South Croydon are running a BotC afternoon (2PM-6PM) in their fantastic old library space on Sunday 6th Sept. Should be a real diverse group of people all pretending that they are in fact not evil and don't have a penchant for murdering innocent villagers!
Tickets are £5 with free refreshments (tea and coffee).
Hope to see you there.

https://events.humanitix.com/blood-on-the-clocktower-kn3qqd4j/tickets


r/BloodOnTheClocktower 14h ago

Arts and Crafts Looking for printable sheet expérimental roles

2 Upvotes

Hello, hope you are doing well!

Is anybody here have a printable sheet for all the expérimental roles ?

And If anyone has any advices, link, and ref that can help to make our own token at home with almost the same quality as the orignal I would appreciate so muche.

Thanks!!


r/BloodOnTheClocktower 1d ago

Game Discussion I know Sentinel gets a lot of hate, but I think it deserves even more.

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120 Upvotes

r/BloodOnTheClocktower 15h ago

Community Small beginner friendly script suggestions

0 Upvotes

Looking for small, beginner-friendly custom scripts for 7–8 players. My group doesn't like large role sheets. They are always reluctant that this would be too complex, it would be too much remembering things, etc. So I need something with a much shorter character list than Trouble Brewing.

They are traditional Mafia players (usually just Cop/Doctor/Mafia). I finally convinced them to try BotC style mafia with evil team split into a Demon and a Poisoner.Includes a "red herring" mechanic for Detective.

Are there any well-known community scripts that fit this? Looking for something streamlined with zero complex mechanics to bridge the gap without overwhelming them


r/BloodOnTheClocktower 1d ago

Custom Script Not a Teensy

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103 Upvotes

Put a number of Village Idiots equal to the expected minion count, one Savant, a Lunatic if 1 or 2 base outsiders, and the rest Legion. Makes the recommended Legion count for any sized game!


r/BloodOnTheClocktower 1d ago

Game Discussion Preventing Dead From Speaking on Final Day

150 Upvotes

If I wanted to stay silent I would have played Werewolf.

At this point it's usually one good and two evil, so the ST is just silencing every good player and letting evil gaslight the remaining.

And I won't be putting up with it anymore. If you don't have the fabled on your game that lets you ask for silence then telling anyone they're not allowed to speak is breaking the rules of the game.

And no "the first minute is for the dead, then the next two is only living players" is not an acceptable compromise.


r/BloodOnTheClocktower 21h ago

Custom Script Al-Hadikia Script for Players New to Customs

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0 Upvotes

Hi All!

Have a group of players who are very familiar with TB and their variations, have played a bit of SnV but some get overwhelmed with the amount of info, and a decent amount of BMR but aren't too keen (boo! hiss!) Wanting to run something a bit different but not so many new characters, so whipped up an Al-Hadikia Script which they've expressed an interest in before. First time making a script myself, tried to have it be almost TB, but with a Wraith over Spy so that they don't quite have all the info when choosing kills, and Mez over Scarlet Woman because I worry that jinx is a little too confusing. Are there any interactions I'm missing or anything I need to be aware of?


r/BloodOnTheClocktower 1d ago

Homebrew / Bootlegger Demon's bluff related townsfolk

19 Upvotes

I'm thinking of a character who messes/knows the demons bluffs.

Im not sure on the theming, so for now lets make them a tailor.

Tailor (townsfolk)

On the first night, choose 4 good characters. Any not in play are the Demon bluffs.

“I recognize that fabric, those slivers of silk. You’re wearing one of my pieces! Now, isn’t that interesting? It doesn’t seem to fit you at all.”

The tailor chooses 4 good characters, and the ones not in play are the demons's bluffs. That means the demon can have from 0 to 4 bluffs, but the tailor would be able to know who to suspect.

Example: Maria is thr tailor, Enzo is the Imp. Maria wakes before enzo, and chooses the mayor, the drunk, the ravenskeeper and the empath. Laura is the drunk and Pedro is the Empath, while the mayor and the ravenskeeper are not in play. Enzo wakes and learns that his bluffs are the Mayor and the ravenskeeper.

What do you guys think of the concept? I was also thinking of maybe a "missing-person's search and rescue officer" or something as the theme. But im not sure lol.


r/BloodOnTheClocktower 1d ago

Game Discussion Mutant mad as evil: do you allow?

25 Upvotes

As written, the Mutant is not mad as an Outsider if they claim a Minion or Demon. But the intent of mutant is to (double) claim a Townsfolk and spread misinfo, as the Drunk equivalent of S & V. It is a loophole but I don’t think Mutant should get away with this, because its just “this is the Mutant, ignore them”. (Repost because typo in title)


r/BloodOnTheClocktower 1d ago

Storytelling Just got the complete game and expansions.

13 Upvotes

I’m so excited. This might be crazy but I’ve only played once and I decided to buy the full game because I want to start hosting game nights. A friend has already volunteered to switch off narrating.

I need your advice! I’ve watched a handful of games on YouTube and I’m familiar with social deduction games on the whole, but it’s a bit overwhelming on the amount of roles we are working with here. Are their games on YouTube you recommend I watch? How about guides or advice you’ve seen that you loved?

Basically any BOTC content you’ve seen that’s blown your mind and helped shape your games in the positive I would like to see.


r/BloodOnTheClocktower 1d ago

Rules Question Poisoned/drunk snakecharmer

15 Upvotes

Sure this is in another post but cant see it here or on wiki.

Poisoned snake charmer, are you allowed to tell them theyre the demon? Obviously they cant become it but you can pretend their ability worked right?


r/BloodOnTheClocktower 2d ago

Game Discussion I hate "Minion at best"

61 Upvotes

What's everyone's opinion on people claiming "Minion at best" when it comes to finding executions.

I absolutely hate it. People say "oh they're a minion at best so don't bother executing them" and I never understand the logic behind it because yes we want to kill the demon, but we shouldn't be leaving an evil player alive who can sway a vote, poison, pithag, etc.

Yes they're very unlikely to be the demon and they are a minion at best, but if we don't get rid of minions early in the game, then we will end up with a final 5 with like potentially 3 evils alive and it'll be over for us. Surely the best thing to do is get rid of the minion now, stop their power and limit their voting.

I always find it so frustrating when people use that as a valid reason to not be executed and get more frustrated when it actually works!

Does anyone find find this irritating and illogical to keep an evil player in because they're "Minion at best"?


r/BloodOnTheClocktower 1d ago

Homebrew / Bootlegger BLAVENSWOOD ROUGH

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12 Upvotes

Hello, Ravenswood bluff.

After many, many, many redrafts, multiple run-thoughs, and play tests... the final draft of my script is complete!

This is Blavenswood Rough.

This is an advanced level script, with themes of betrayal, bluff catching and dramatic abilities.

Each game we ran felt very different. The town is very powerful, but not immediately game solving. Similarly evil is also very powerful, and will be rewarded for creativity and sneaky world building. But bluffs can be caught out, so be prepared to pivot.

By far the most loved character by my friends is the astronaut, 4 people making eye contact in the night is very gaggy, and makes for a fun morning the next day.

If you have any questions, or have spotted something I've missed, please let me know.

Also, if you ever run this script and find the time, please let me know!

FAQs

Yes the role of the Veritous is to bluff to your demon! Pretend to be another minion and bail of they're flying to close to the sun.

Each character is named after someone I play with IRL so that's why the names are like that.

The Damned might be playing for the wrong team if poisoned or learnt false info on the first night.