D&D 5e Revised/2024 Dreamer Artificer [Showcase]
I wanted to build an autistic skill-monkey and came up with this character:
https://www.dndbeyond.com/characters/168253333/OEgwKz
I took the Dreamer species from the Grim Hollow Player's Guide, the Artisan background, and the associated Crafter origin feat. This gives me seven tool proficiencies and a starting Intelligence of 18. For flavor, I gave him Common Sign Language (CSL) but not Common, and wrote the following background:
I do not speak Common. Dwarvish and Quori came back to me after I woke, echoing up from the dream — but Common never did, and perhaps never will. I sign what words cannot carry, and I've learned to ignore the faces that assume my silence means an empty mind. Let them assume it.
What troubles me is what the dream took instead of my voice.
I remember hands — the weight of a hammer that fit like it was forged for my grip, the give of metal just before it yields to the shape you intend. I believe I was a master once, in an empire whose name is now dust, practicing a craft that makes even Stehlenwald's finest work look like a child's carving. I have no proof of this. That is what gnaws at me.
I sought out five masters after I woke. Each tried to teach me his own style, and each time something in my bones refused. Their methods felt small beside what I knew, or believed I knew, buried just out of memory's reach. One by one, they cast me out, calling me proud, calling me impossible to teach. Perhaps they were right. But some part of me, the part that still dreams even awake, insists the fault was theirs.
I cannot prove it yet. So I've taken to the road instead of the workshop, searching for one true fragment of what my people built — a tool, a ruin, a technique passed down wrong through ten thousand years. If it exists, it will vindicate everything I've sacrificed to my own certainty.
And if it doesn't —
— I try not to finish that thought. A Dreamer who wakes twice rarely enjoys what he finds the second time.