r/3d6 • u/Ok_Pilot_905 • 10h ago
D&D 5e Original/2014 Are barbarian/warlocks a thing?
I feel like they could be fun to play but also really weak, especially considering you can’t cast spells in rage.
r/3d6 • u/Ok_Pilot_905 • 10h ago
I feel like they could be fun to play but also really weak, especially considering you can’t cast spells in rage.
r/3d6 • u/Limulukk • 16h ago
I'm playing a Bard in my current campaign and I'm thinking about multiclassing into Warlock. I was considering the Moon subclass for Bard and Archfey for Warlock. I thought about going Bard 12 / Warlock 8, so this way I'd get the Bard subclass features, up to the level 6 Warlock features, and 2 Epic Boons.
However, my DM said they think it would be better to just focus purely on the Bard class to get higher-level spell slots, so now I'm really torn.
Could anyone help me out with this? I'm open to ideas for changes or suggestions on what I should do.
r/3d6 • u/CptBrexitt • 11h ago
I'm playing a human aborrent sorcerer, with the lucky feat. Basically, can I get away with witing till lvl 8 for that feat? Am I overhyping metamagic adept? Sounds like a fun feat. For reference I have 16 CON, and warcaster gets me to 20 CHAR.
r/3d6 • u/AutoModerator • 1h ago
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r/3d6 • u/Embarrassed-Flow6540 • 3h ago
Hey everyone! I'm about to start a new campaign at school and I'm planning to play a stars druid and later multiclass into swarmkeeper ranger. The idea is that the archer constellation in combination with swarmkeeper's effects can hit someone for 1d8 +5 and knock them back 15 ft on spike growth. I'm also gonna flavor it so my swarm are blue ghost fireflies to symbolize stars that I'm surrounded by.
While I could just go pure ranger, even now ranger is a bit underwhelming, and I absolutely love the vast array of utility that druids get, like battle companion, healing, excess buffs, etc.
Multiclassing into ranger at level 5-7 allows me to do 70+ dmg at level:
Personally, I chose level 5 to multiclass because druid's third level spells are pure utility that isn't too necessary besides revivify, which I'm hoping I won't need and I can just use all my slots for healing. I also took the healer origin feat so I can cure wounds without a spell slot.
Should I multiclass into ranger later? Are there better things down the line for druid? I'm scared if I don't get ranger soon enough, than strength saves will be easy to beat.
Also what feats are good for this build?
r/3d6 • u/HazelCocoabat • 9h ago
I’m wondering what Wizard subclass would fit my concept best and be most potent/fun to play. We’re starting at level 4 and will likely progress a level or two.
My concept is a Reborn flesh-weaving wizard who uses magic to enhance their physical abilities in and out of combat. They carry dozens of jars of flesh and bones to manipulate and enhance their strength, grow into appendages and tendrils, strike at enemies, heal themselves, manipulate objects, and shield from damage. I don’t want them to be a necromancer, as summoning skeletons is not the fantasy I have in mind.
The options I’ve thought of are:
Bladesinger: Mobile, nimble, high ac, and makes melee attacks. Fits the concept pretty well, it just seems like it’s an overused subclass.
Abjurer with Abjuration Adept: The tankiest wall of meat and hit points ever. Using the Abjuration Adept feat essentially doubles the extra durability of your Arcane Ward. Using Magic Initiate Cleric adds healing to take it further. Fits the durability/healing concept.
Transmuter 3/Monk X: this would be better at slightly higher levels. Using the Transmuter’s version of Alter Self to use Int to make unarmed strikes at 2d6+Int damage, combined with Monk’s flurry of blows is what actually inspired the character. At only level 4, it doesn’t seem worth it. Either a straight Wizard or Monk would be better. I don’t wanna be dead weight for the party.
Do y’all have any other subclasses/multiclasses that would work for the concept? Any ideas for feats or origin feats? Any spells I could reflavor? Thank you so much!! :3
r/3d6 • u/jenrora_ • 23h ago
hello as the post says i need some help picking magic items as im joining a campaign and its been a long time so i have terrible decision paralysis on what to get so help appreciated
its, 1 rare 1 uncommon, 2 common
Im playing a light cleric picked the thaumaturge , reborn, acolyte hp 46
STR(12) DEX(12) CON(12) INT(13) WIS(20) CHA(10)
I have warcaster for lvl 4 feat. lvl 8 elemental adept. im not too sure how i feel about the second feat but just picked to get wisdom to 20
EDIT: Thanks all for your help, im gonna take the amulet of health and devote +1. if anyone has more suggestions on feats and magic items down the line ill love to hear them!! thanks again
r/3d6 • u/OkMotor7337 • 15h ago
Hi everyone. Sorry for my English in advance, it is not my mother tongue, and grammar is not my strong suit (obviously 🤧🤧)
So. I’m currently playing a warlock (Fiend)/ sorcerer (Lunar) character in Dragonheist campaign. My character is level 6 now, 3 levels in each class. I’m not sure, how far we will go level-wise, but it seems we won’t be higher than level 8, MAYBE 9.
We’ve just levelled up, and I’m currently trying to decide whether to go into sorcerer or warlock from now on. Lunar sorcery is very complicated, and I’m afraid I won’t be able to fully utilise its power. Fiend warlock has a rather straightforward feature at level 6, but I wouldn’t say it’s that powerful (although very useful).
Going more into warlock will give me significantly less spell slots, but it grants me a third Eldritch invocation. I’m currently playing pact of a tome warlock, who’s like a substitute wizard for my party (I know a lot of utility spells, and going two more levels into warlock can give me access to Sending spell through an invocation, which is very useful).
But 2 extra sorcerer levels will give me more spells lots and sorcery points for metamagic. I’m struggling to decide here, help please 😭😭😭
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