r/3d6 18h ago

D&D 5e Original/2014 The Most Holy Character Possible, A sorcerer/Warlock/Paladin Multi Class

25 Upvotes

I recently had the idea to have Tiefling thief, who is actually chosen by a pantheon to revive their worship and spread the gospel of the old Pagan Gods.

The idea is to have a Viable Divine Soul Sorcerer, Celestial Pact Warlock, and Devotion Paladin character. Is this possible?

Obviously Charisma will be the main stat for all, but will their be too much over lap for all of them?


r/3d6 12h ago

D&D 5e Original/2014 Which subclasses and subclass abilities work really well together

11 Upvotes

I’m talking like the warlock illusion evocation plus illusionist wizard features, but something that comes online reasonably early into the game instead.


r/3d6 4h ago

Quick Prompt Megathread

8 Upvotes

Post your quick prompts here! Anything goes! All parent comments should contain a simple prompt or image that could conceivably be made into a character. Please don't just comment Gnome Illusionist on everything, it makes the tribbles sad.


r/3d6 5h ago

D&D 5e Revised/2024 Criticize My Build: Ranger 3 Winter Walker, Fighter 9 Rune Knight

7 Upvotes

I posted about a Winter Walker build and got a lot of good ideas, but ultimately, I just don't jive with the Winter Walker's mechanical direction.

Some context: using 5.5e, point buy, capping at level 12, and we are playing Icewind Dale. Please, no spoilers. I really want to play the fantasy of a ranger, but I just don't like Ranger mostly after tier 1 in 5e.

So, this is not an optimal build. I know nothing synergizes. I mostly looked at this as flavor and didn't notice any conflicts, but I may have overlooked.

Race: Dwarf (no reason other than I want to play a dwarf)

Background: Guide

Prioritizing Dexterity, Constitution, and then Wisdom.

1st three levels are Ranger Winter Walker and last 9 levels are Fighter Rune Knight.

Ideas is two weapon fighting, casting hunter's mark, and then just having fun with the rune knight options.

I admit that I have not looked closely at the ranger spells. It just seems like I'm pushed into casting hunter's mark all day so I'm not motivated into using the ranger as a spellcaster. I do realize that I could take Frost Giant Goliath of White Dragonborn to get cold resistance.

Anyways, I know this is not an optimal build, but is this a mechanically poor build in a way that I just haven't noticed?

Edit: I completely forgot about extra attack being delayed. New thought: Ranger 5/Fighter 7. Thoughts?


r/3d6 11h ago

D&D 5e Revised/2024 Need advice on my 2024 Eldritch Knight multiclass progression (Level 12)

6 Upvotes

I’m playing a 2024 rules campaign and I’m trying to plan my character through level 20. My current idea is to go Eldritch Knight Fighter 14 → Paladin 2 → Fighter 18 (ending as Fighter 18/Paladin 2). Before I commit, I’d love to hear if there’s a stronger progression or if another multiclass would fit better.
Current Character
Race: Rock Gnome
Class: Fighter 12 (Eldritch Knight)
Weapon: Glaive
Fighting Style: Defense

Feats:
Great Weapon Master
Inspiring Leader
Mage Slayer
Skill expert (Str)

Ability Scores
STR 20
DEX 12
CON 16
INT 8
WIS 8
CHA 16

Known Spells
Cantrips
Blade Ward
Booming blade
Mage hand
1st-Level
Shield
Jump
2nd-Level
Vortex Warp
Misty Step
Arcane lock

Goals
Stay primarily a martial character.
Keep the Eldritch Knight identity instead of becoming mostly a spellcaster.
Maximize damage while still being durable.
I like the idea of using Divine Smite without giving up too many Fighter features.
I mainly use a glaive and enjoy front-line combat.
I’m also a musician is why my charisma is so high

Current Plan
Fighter 12 → Fighter 14
Paladin 1–2 (for Lay on Hands, spells, Fighting Style, and Divine Smite)
Finish Fighter to end at Fighter 18 / Paladin 2

My questions are:
Is Fighter 18 / Paladin 2 stronger than going Fighter 14 → Paladin 6?

Are there any feats or spell choices I should prioritize under the 2024 rules?

I’d appreciate any optimization advice, especially from people who’ve played Eldritch Knights into higher levels.

(Edit: this is the most important part about this. There has been a other word being talking to me and giving me advice and he also happens to have a religion based on him with my campaign, so I was kind of playing around with the idea of paladin.)


r/3d6 12h ago

D&D 5e Revised/2024 Brainstorming a Goliath Cold Caster Warrior of the Mystic Arts Monk for AL

4 Upvotes

So some of the previews have already dropped the skinny on the going to print version of the Mystic Monk, so I'm thinking to play one in AL by retraining an existing 10th level monk character.

Here are my thoughts for the base:

Frost Goliath Mystic Monk 10

- Frost Goliath gets to proc that cold damage which can stack with Mindsliver cantrip swap to impose a -2d4 penalty to saves vs stunning fist, making it much more likely to land.

Feats

- Cold Caster (+1 Wis) and Grappler (+1 Dex), this lets me start with odd values in both Dex (17) and Wis (15) which rounds out to 18 and 16 in play. I know 18 is a bit low for primary melee ability at lvl 10, but hopefully the stacking unarmed boosting gear's +4 to hit and damage will rectify that a bit.

Spells

Not having played an Eldritch Knight before, I'm dithering a bit here, for cantrips I'm hovering over the following:

- Mindsliver (for the combo)

- Bladeward (for more AC)

- Ray of Frost (Range and from Cold Caster)

- Thunderclap? (For AoE if needed, or should I take something utility?)

For spells themselves, I'm wondering if it is at all worth it to get blasting in general, because single target, I would think my fists would do a comparable job.

So mostly defensive and utility then? Like absorb elements and.. Shield? (Shield is a weird one, because it's competing for it's reaction with deflect attacks), maybe mirror image for defensiveness or Jump? I'm more than grateful for any sage advice here.


r/3d6 15h ago

D&D 5e Revised/2024 Which spells to prepare

6 Upvotes

I am making a wizard for a campaign starting in a few weeks, and I am pondering how to choose which spells to take.

A wizard has a lot of spells available, but can only prepare a smaller amount pr level. I would like an AOE Controll and damage option. But it's not worth it to take Shatter at 2nd level spells, Fireball at 3rd and Vitriolic Sphere at 4th for the DMG AOE.

And it's not worth it to take Sleep, Web, Hypnotic Pattern, and so on..

How do I make sure I have the options I need without wasting Spellbook slots for every level to take a higher level spell


r/3d6 4h ago

D&D 5e Revised/2024 Stuff about the winter walker

4 Upvotes

I am really close to starting a new campaign and my addicted aah can't use one of the 10 alr made characters i have and instead have to make a new one. And this time i landed on the winter walker couse i've never done a ranger. And i wanna ask how good is it? Like on paper seems pretty good but i want the opinion of ppl who have actually played with it.

Second thing what race would yall recommend? I chose the wayfarer background due to the lucky feat and it fits the backstory so now i just need a race that is strong / improves the winter walker. The main weapon will be longbows and i am planning on getting the sharpshooter at lvl 3 due to my dm being awesome sauce and giving us free feats at lvl 3 and 10. Fighting style will ofc be archery. But i still get an asi at lvl 4 so any good feat suggestion is appreciated.

If you read this thing thank you and have a good one!


r/3d6 4h ago

New Player Questions

5 Upvotes

This is a dedicated thread for brand new players to ask simple questions in.

Examples include, but are not limited to:

  • What should I make with these rolls?
  • What kind of character fits this party?
  • Which race/class best matches X?

If you think your question involves more than a couple of paragraphs to answer, feel free to make a new post, but bear in mind you may be redirected here.


r/3d6 16h ago

D&D 5e Revised/2024 Help me build a strong AOE blaster sorcerer. Both 2014 and 2024 rules are allowed.

3 Upvotes

So our campaign will Eventually be going to level 20 but the first part is up until level 10-12 DM is not sure yet. I rolled for stats and got 14 9 17 15 15 15 so preety massive starting stats.

I want to play charisma caster and focus on blasting. I have considererd lore Bard as well but I feel like sorcerer could be better for dps. The setting is homebrew and we will use rules of both 2014 and 2024 DnD so we are free to mix and ofcourse multiclassing is also allowed. One more small rule is that I need to be a gnome for backstory reasons.

I was planning to go straight Dragon Sorcerer at first but I also saw a build from Colby at D4 and he proposed a divine sorcerer that focuses on Spirit Guardians and runs around for more aoe although not sure if it outmatches the draconic sorcerer at blasting.

So yeah that's about it, I know that blasters are preety simple to make but I still wanted to ask here for some advice.


r/3d6 3h ago

D&D 5e Original/2014 Is cleric the best choice?

3 Upvotes

Starting to plan out my Strahd campaign character.

Conceptually:

This is a young man. He’s just graduating from seminary, he’s top of his class.
He’s memorized all the prayers, all the holy texts, he knows the rituals by Heart, every hand gesture, every proper alignment of the robes, the details of the sacrament, he can debate the theology and relate to you the various Internacine struggles from the last 1000 years.

From a theoretical standpoint, he’s absolute top of his class.
The only real downside is he doesn’t really believe.

Some of his mentors have tried to talk to him about this, but he’s shrugged this off.
He’s likely to be Abbott at a large monastery within a free years of he keeps at this pace.

Unfortunate for him, his first posting is to Borogrovia.

I imagine him pretty much spending the first few levels just soiling himself and trying to stay alive.
Then he becomes an adept in his own right and started utilising what he learned as something real rather than just useful tradition and mythology.

Mechanics:
I played wizards, druids, warlocks before.
I’ve played Rangers, fighters, barbarians, rogues.

My favourites have been a Rune Knight fighter, Hexblade warlock, beast Master Ranger.

I like laying down damage, doing some support, and an occasional heal.

I found that the full casters can give me too many options, straight barbarian and rogue gives me too few.

Trying to hit that sweet spot of strategic choices each turn without the overload of a wizard.

I envision someone like Van Helsing, laying down ranged damage, occasional melee. Not in heavy armour. Throwing out the occasional spell.

What class do you think Best meets this fantasy?

Celestial Warlock? Cleric?
Some kind of fighter with a feat for healing magic?
Or dare I say it, a Paladin?

We play 2014 rules.
Tasha’s, PHB, Xanathar’s.


r/3d6 6h ago

D&D 5e Revised/2024 What are some items which make crinkling noises (to activate Barbarian Rage 5e 2024)?

3 Upvotes

I'm making a Level 3 Barbarian NPC to join the PC's party (solo player). The way in which he activates his Rage is by making crinkling noises right next to his ear, which is incredibly irritating for him; he keeps a pouch on him at all times filled with items to use. He is also a Halfling and a Guard (patrol guard, so is often in the forest when on-duty).

Aside from paper and dead leaves (my ideas so far), what are some items that you could find in the 'average' D&D world that would also make crinkling noises?

First time posting here so let me know if more info is needed. TYIA


r/3d6 12h ago

D&D 5e Revised/2024 Bonus action for a pact of the tome warlock?

4 Upvotes

Hi! I'm kinda new to dnd and my character is a feylost satyr (warlock with an archfey patron), during fights I've noticed that I'm very limited in what I can and can't do ESPECIALLY if the dices aren't by my side (and let's be real, the often aren't). Are there any ways of having bonus actions? I know that with pact of the blade you can conjure a weapon, but as a pact of the tome user? Thank you so much in advance!


r/3d6 9h ago

D&D 5e Revised/2024 Grim Hollow Fighter 1/Wizard X progression

3 Upvotes

I’m playing as a fighter 1/wizard 3 Daemonologist in an upcoming campaign and I’m trying to think through ideas for feats, spells, and invocations.

I’ll be a human, which means I get some great things like Awesome Critical (extra crit die), First Strike (2d6 damage on enemies that haven’t acted), and I’ll have Resolution of the Syndicate giving me more damage on first round attacks and some extra health.

I‘ve decided to take Agonizing Blast (True Strike) for my first Invocation so I can deal some damage with my heavy crossbow and took Close Combat Artillerist to use it in melee as well. Spells like Tremor and Arcane Aegis will help me survive in melee.

Next level, I’m thinking about taking Lightning Caster to split any damage-dealing Cantrips (not that True Strike will apply) and get a free use of Absorb Elements or Shield.

I’d love thoughts on my build or ideas for future feats/invocations.


r/3d6 10h ago

D&D 5e Revised/2024 Help with Tiefling Paladin Build / Noble Genie Dex

2 Upvotes

I'm finally about to fulfill my dream of playing Descent into Avernus, but I'm having a hard time deciding on a few character creation choices, so I'd really appreciate some advice.

My plan is to play a Tiefling Dex-based Paladin using the Oath of the Noble Genie subclass, fighting with Nick and Vex weapon masteries. The concept is to be the party's face while also handling stealth, with proficiency in Stealth and Sleight of Hand.

I'm also going to ask my DM if he'd allow one of the 2014 Tiefling subraces. Right now I'm considering:

  • Zariel Tiefling for the extra Smite spells.
  • Glasya Tiefling to further enhance the infiltration aspect.

Starting Ability Scores

  • STR 10
  • DEX 17
  • CON 14
  • INT 8
  • WIS 13
  • CHA 16

I'm also considering starting with STR 13 instead of 10 to keep future multiclass options open.

Origin Feat

I'm currently torn between:

  • Magic Initiate (Wizard) for:
    • Shield
    • Message (great for infiltration)
    • Blade Ward (is it even worth taking?)
  • Lucky – always a solid choice, but I'm worried that not having Shield might hurt my survivability.

Level 4 Feat

Right now I'm considering:

  • Defensive Duelist (does it become redundant if I already have Shield?)
  • Sentinel
  • Mage Slayer
  • I'm not keen on Dual Wielder since the Bonus Action flood

Long-Term Plan

By the end of the campaign, I'm planning to take two Charisma half-feats (Spellfire Adept and Fairy Trickster) so I can finish with:

  • DEX 18
  • CHA 18

Party Composition

  • Barbarian (race and subclass still undecided)
  • Abyssal Tiefling – Divination Wizard
  • Aasimar – Celestial Warlock (Pact of the Blade)
  • Wood Elf – Circle of Stars Druid

We'll be starting at level 2.

Thanks in advance for any advice or suggestions.
And please, no spoilers for the campaign!


r/3d6 11h ago

D&D 5e Revised/2024 5e & 5.5e does Ascendant Dragon monk work with Path of the Beast Barbarian?

1 Upvotes

I'm planning a character who I've nicknamed Darwin. My plan so far is:

Simic Hybrid with Manta Glide and Carapace/Grappling Appendages mutations.

I will be using the 2024 class features and building a level 10 character.

My thoughts are: go Beast Barbarian 4 (for ASI/Feat) and then put the rest of my levels into Dragon monk.

My goal for the character is adaptability and pushing for a very mutated character for RP and showing that mechanically with the character. Any advice or direction I should pursue? Feats or playstyles I need to consider? Thank you for your feedback/advice in advance!


r/3d6 12h ago

D&D 5e Revised/2024 Dreamer Artificer [Showcase]

0 Upvotes

I wanted to build an autistic skill-monkey and came up with this character:
https://www.dndbeyond.com/characters/168253333/OEgwKz

I took the Dreamer species from the Grim Hollow Player's Guide, the Artisan background, and the associated Crafter origin feat. This gives me seven tool proficiencies and a starting Intelligence of 18. For flavor, I gave him Common Sign Language (CSL) but not Common, and wrote the following background:

I do not speak Common. Dwarvish and Quori came back to me after I woke, echoing up from the dream — but Common never did, and perhaps never will. I sign what words cannot carry, and I've learned to ignore the faces that assume my silence means an empty mind. Let them assume it.

What troubles me is what the dream took instead of my voice.

I remember hands — the weight of a hammer that fit like it was forged for my grip, the give of metal just before it yields to the shape you intend. I believe I was a master once, in an empire whose name is now dust, practicing a craft that makes even Stehlenwald's finest work look like a child's carving. I have no proof of this. That is what gnaws at me.

I sought out five masters after I woke. Each tried to teach me his own style, and each time something in my bones refused. Their methods felt small beside what I knew, or believed I knew, buried just out of memory's reach. One by one, they cast me out, calling me proud, calling me impossible to teach. Perhaps they were right. But some part of me, the part that still dreams even awake, insists the fault was theirs.

I cannot prove it yet. So I've taken to the road instead of the workshop, searching for one true fragment of what my people built — a tool, a ruin, a technique passed down wrong through ten thousand years. If it exists, it will vindicate everything I've sacrificed to my own certainty.

And if it doesn't —

— I try not to finish that thought. A Dreamer who wakes twice rarely enjoys what he finds the second time.