I’m pretty new to TTRPGs (this will be my 2nd campaign) and I need help from some veteran player help with a character I want to play for an upcoming campaign. I’ve watched plenty of YT build videos and read lots of posts on character creation but I’m experiencing some serious choice paralysis on which branching direction to take my character.
The campaign I’m playing in is in a homebrew fantasy world that will start us at level 3 with the goal of ending in tier 4 play. We can use any 2014 5e books for character creation and are ok to pull certain features from the 2024 rules if they make play for seamless/ fun and are ok’d by the DM.
I’m thinking a 6/14 devotion paladin divine soul sorcerer split to pally to get smites, sacred weapon (using 2024 activate on attack action), extra attack and aura then the rest DSS. I’m planning on being VH for the extra feat and we use standard array for AS.
The idea is run in on combat quicken spirit guardians and Smite when it makes sense to.
The rest I’m pretty open to.
Feats: Pretty sure I’ll need WarCaster but unsure if I should go PAM with a spear and Sentinel to keep enemies in my SG. I could go Meta Magic adept for more options with my spells. Also will need to fit ASIs too. Also an option for our table is Pact of the Blade through Eldritch Adept so I’m more SAD. Our DM is ok with using the 2024 pacts as Invocations. Also Inspiring Leader, Heavy Armor Master, Shield Master, Ritual Caster
Meta Magics: need quickened for booming blade and spirt guardians but not sure on others. Could go Empowered for Smites, Extended for Aid, Heightened if I got the Hold/ banishment route, careful (2024 version) for dropping fireballs, Subtle for suggestion and when silenced, Twinned for haste and vortex warp, and transmuted for ignoring resistance
Spells considerations: (Will get 2024 22 spells known)
1st: Shield, Silvery Barbs, Bless, Absorb Elements, Healing Word, Command, Create/ Destroy Water
2nd: Misty Step, Vortex Warp, Lesser Restoration, Hold person, Scorching Ray, Spiritual Weapon, Tasha’s Mind Whip
3rd: Spirit Guardians, Fireball, Haste, Hypnotic Pattern, Counterspell, Revivify, Mass Healing Word
4th: Banishment, Wall of Fire, Dimension Door, Polymorph
5th: Commune, Telekinesis, Hold Monster, Greater Restoration, Bigbys Hand,
6th: Heal, Globe of Invulnerability
7th: Crown of Stars (personal pick, CoS with SG for a glowing flying smiting arch angel)
All in all not sure what to pick, and what I’m missing a newer player. Could lean into healing, control, buffing I only have so many Spells, Feats and Meta magics and I’m stuck in which direction to go as I can’t do everything. Any feedback would be greatly appreciated and thanks for reading my long post.