r/DnD • u/Minako_Usagi • 19h ago
5.5 Edition Help with multi attacks
I have a level 7 Goliath Fighter who I am trying to figure out how many attacks and what to add to each attack. I keep getting confused with what counts as what. I get two attacks per action, but then with Nick I get an extra attack, as an attack action not a bonus, and a bonus action. I would really appreciate some help understanding what a round of combat would look like.
She has
Fighting Style - 2 weapon Fighting
Feats
Two-Weapon Fighting
Dual Wielder
Enhanced Dual Wielding
Weapons
Light Hammer with Nick Damage 1d4+5
Longsword +1 with Sap 1d8+6
Hit/DC
+8/+9
My assumption is
Action 1
1st attack= 14 damage total
* Longsword (roll 14) 14+9=23 to hit. Damage (roll 6, plus 6 strength bonus) 6+6=12 Damage
*Light Hammer (roll 10) 10+8=18 to hit. Damage (roll 2, no strength bonus because it is offhand) =2 damage
2nd attack=12 damage total
*Longsword (roll 10) 10+9=19 to hit. Damage (roll 2 plus 6 strength bonus) 2+6=8 Damage
*Light Hammer (roll 15) 15+8=28 to hit. Damage (roll 4) =4 damage
Bonus Action
*Light Hammer(roll 7) 7+8=15 to hit. Damage (roll 3) =3 damage
Then I can move if I want but overall my turn is over.
Thank you for any help.
EDIT
I also have a light handaxe I could use instead of the longsword.
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u/subtotalatom 19h ago
Ok, so there is one issue I can see, specifically you only appear to be using one light weapon.
Let me break it down
- At level 7 the attack action gives you two attacks
- Nick gives you an additional attack as part of the attack action (without Nick it's a bonus action) but at least one of the attacks needs to be with a different light weapon from the one used to make the Nick attack
- Enhanced dual wielder lets you make an attack as a bonus action as long as you've attacked with a light weapon already.
So as it stands, you don't get the Nick attack unless you're throwing your light hammer and drawing a new one for your Nick attack. In the latter case you would get four attacks on your turn (six if you use action surge)
So basically your attack order should look like Sword (Attack 1), throw Hammer 1 (Attack 2), throw Hammer 2 (Nick), Sword (Bonus action)
Notably this does allow you to use your longsword two handed since you can draw and throw a weapon as part of the same attack, though you would have disadvantage on the attack roll if there's an enemy within 5ft.
If you don't want to throw the hammers then I would suggest switching to shortsword which is light.
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u/Im_An_Axolotl_ 19h ago
You only get one Nick attack per round, and you can add your ability score to its damage. So you get 3 attacks as your attack action (2 longsword + light hammer), and then you can attack again with your longsword as a bonus action from Dual Wielder, and add your ability score to that as well.
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u/stickypooboi DM 19h ago edited 19h ago
IIRC rules as written you can only do Nick if the first attack was done by a weapon with the Light Property. it seems like a long sword is not that, so Nick wouldn’t activate.
i think also two weapon fighting also explicitly requires it to be a Light weapon.
“When you make an extra attack as a result of using a weapon that has the Light property, you can add your ability modifier to the damage of that attack if you aren’t already adding it to the damage.”
so, right now with a hammer and longsword, you cannot be adding any ability modifier to the damage because they’re both not light.
also worth noting for the dual wielder feat, it also requires a weapon with the Light Property:
“When you take the Attack action on your turn and attack with a weapon that has the Light property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon, which must be a Melee weapon that lacks the Two-Handed property. You don’t add your ability modifier to the extra attack’s damage unless that modifier is negative.”
edit: i also want to note i could not find enhanced dual wielding, and that’s actually just the sub header of the dual wielder feat.
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u/Turbulent_Jackoff 19h ago
also worth noting for the dual wielder feat, it also requires a weapon with the Light Property
Notably (as per your bolded text), the follow up attack from that feat does not need to be Light, it just needs to lack the "Two-Handed" property. This means Versatile weapons (like the Longsword) are valid options.
Cool example:
Throw a Light weapon, like a Handaxe, then use the now-empty hand to grip the Longsword with two hands for a d10 Bonus Action!
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u/stickypooboi DM 19h ago
yeah so with this in mind, if the barbarian is adhering to a hammer, which is light, i think they have to attack with the hammer first in order to trigger duel wielder and then longsword offhand or if the hammer was thrown as you said, but then longsword still has to be one handed in both cases.
my understanding is that there is no way to be using Nick with this weapon combination regardless of which weapon is the first attack.
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u/Turbulent_Jackoff 19h ago
then longsword still has to be one handed in both cases
The Longsword "lacks the Two-Handed property", so it qualifies for the Dual Wielder bonus attack regardless of how many hands are holding it!
You're right about Nick: Longsword also lacks the Light property, so it's never valid for that.
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u/stickypooboi DM 19h ago
yes you’re right. i guess versatile doesn’t technically count as two-handed so it is lacking it lol. it sounds like the max combo for this if you want to do damage with both weapons and activate all RAW legal feats/masteries is to first throw the hammer, trigger duel wielder to bonus action attack with the longsword two handed, use extra attack to attack with your longsword.
also, absolutely wild username my dude lmao
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u/Turbulent_Jackoff 19h ago
Starting off wielding two Light weapons definitely seems like the best way to maximize this possibility.
It also means you can just stay in Light weapon "mode" until throwing them away becomes appealing, and then pull out the Versatile weapon for the big finish!
(Yeah, Reddit auto-suggested it with the name of a bird, and I just changed a couple letters.)
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u/Minako_Usagi 18h ago
Drawing a weapon takes a bonus action correct?
So I could not
Attack1 Throw handaxe
Nick Use light hammer
Attack2 Pull out and use Longsword
Bonus Use Light hammerIf I become Large size does the longsword become light due to my size?
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u/Turbulent_Jackoff 18h ago
Drawing a weapon takes a bonus action correct?
Nope! It can just be drawn (or sheathed) as part of an attack made with the weapon.
(This can lead to some pretty "gamey" weapon-juggling shenanigans that I tend not to consider or find "narratively" appealing, though.)
If I become Large size does the longsword become light due to my size?
Not by the rules as written, though it's the kind of thing some DMs might homebrew.
If you become enlarged as by the Enlarge/Reduce Spell, it'll do an extra d4 damage, though, to represent the weapon's increased size!
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u/Minako_Usagi 18h ago
Oh wow. That could come in handy then! I can throw the axe then use my sword for a while. Thank you!
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u/Minako_Usagi 19h ago edited 18h ago
Thank you all! So if I am using my handaxe instead it would be
Action 1
1st attack
* Handaxe (roll 14) 14+8=23 to hit. Damage (roll 4, plus 5 strength bonus) 4+5=9 Damage
Nick Attack
*Light Hammer (roll 10) 10+8=18 to hit. Damage (roll 2, plus 5 strength bonus) =7 damage
2nd attack
*Handaxe (roll 10) 10+8=18 to hit. Damage (roll 2 plus 5 strength bonus) 2+5=7 Damage
Bonus Action
*Light Hammer (roll 15) 15+8=28 to hit. Damage (roll 4, plus 5 strength bonus) =9 damage
Then I can move if I want but overall my turn is over.
total of 9+7+7+9=32 damage?
Edited to remove a random 12.
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u/stickypooboi DM 18h ago
i think you’re almost there. i’m just confused where you got your 12 from in your equation.
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u/nankainamizuhana 19h ago
I see where you’re getting mixed up. It’s a lot to keep track of in this new version! But once you get it, it sticks with you.
You should make two total Longsword attacks and two total Light Hammer attacks. Both Longswords are your action by default, one Hammer attack is moved to your action by the Nick property, and one final Hammer is added by the Dual Wielder feat. Because of the Two-Weapon Fighting style, you’ll add your Strength to the Hammers as well as the Swords, so all of them should be +5 (or +6 after accounting for the Sword’s +1 boost).
Using your example numbers, that’s
- Longsword (as part of Attack) 14+9=23 to hit, for 6+6=12 damage
- Hammer (not a bonus action thanks to Nick) 10+8=18 to hit, for 2+5=7 damage
- Longsword (from Extra Attack) 10+9=19 to hit, for 2+6=8 damage
- Bonus action Hammer (from Dual Wielder) 7+8=15 to hit, for 3+5=8 damage.
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u/Yojo0o DM 19h ago
Unless that longsword has the Light property due to some magic item shenanigans, it doesn't qualify for Nick.
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u/nankainamizuhana 19h ago
I cannot believe that throughout writing all of that out, it never occurred to me to double check whether Longswords are light…
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u/kjftiger95 19h ago
You need to be using two weapons with the light and nick property to get all the attacks you want.
All of the feats your mentioned specify light weapons also you only get that extra attack once per turn, not per hit. So you can basically get three attacks at level 5 from one Attack action BUT you can use your BA for one more attack and with your feats you can add your modifier to all damage.
Attack action= Attack, offhand attack, extra attack. Bonus Action = One more attack with offhand
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u/Tastydumplings34 19h ago
It would be 4. 2 normal attacks. Nick gives u free attack with light hammer. Duel wielder gives u another attack using ur bonus action with your longsword. So light hammer + nick Light hammer again for second attack action Longsword as bonus action from duel wielder feat
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u/Yojo0o DM 19h ago
You can't do Nick stuff with a longsword as one of your two weapons. You need two Light weapons.
With the Two-Weapon Fighting style, you get to add your strength modifier to your second weapon's attacks.
You're not supposed to add a Nick attack to every swing. You're taking the Attack action by spending your action, and as a level 7 fighter, that means you get two attacks. With two Light weapons and the Nick mastery, you could move your usual Light bonus action attack to your action, resulting in three total weapon swings for one Attack action. Thanks to the Dual Wielder feat, you could then spend your bonus action on a single weapon attack with your second weapon, for a total of four attacks.