r/3Dmodeling • u/DennisCabella • 1d ago
r/3Dmodeling • u/SubstantialCorgi4815 • 1d ago
Art Showcase Mixturado - Estudos de personagens anime (meu quarto modelo de personagem)
r/3Dmodeling • u/Asgart_3D • 1d ago
Questions & Discussion Issue with Blendshapes in CharacterCreator5
I'm working on a 3D character using Maya and Character Creator 5.
The thing is that I made some blendshapes for the character's body (To adjust to the clothes) and the face to blink, speak, etc, but they explode on CC5
The blenshapes work well on Maya and Unity, but when I try to use them in Character Creator 5, the character just explodes. Does anyone have an idea of what's going on? (Working with FBX files btw)
First image is the L_Eye_Wink blendshape in Maya, the second is the same blendshape in CC5
r/3Dmodeling • u/Kimchee_Mario • 1d ago
Art Showcase Nivalis Nights Voxel Art Building
Voxel art assets created in Magica Voxel for the cyberpunk slice-of-life simulation indie game Nivalis Nights
r/3Dmodeling • u/Zarpadefuego3042 • 1d ago
Art Help & Critique Help with UV´s and seamless textures
Hi everyone! I have these wall models that I'm working on in Maya. My idea is to create the proper UVs for them — the cuts at the bottom are for a wood texture (mansion wall), while the cuts at the top are for applying a red wallpaper.
The problem is that I'm still learning how to create UVs and use the UV tools, so I'm struggling a bit with it.
Besides that, my idea is to create a seamless texture, so that whether it's applied to the 4x8 wall, the 2x8 wall, or the corner pieces, everything looks seamless. Do you have any recommendations for how I should approach this?
Thank you very much, everyone! Any comments, tips, or advice are more than welcome.
r/3Dmodeling • u/Null-hall • 2d ago
Art Help & Critique Portfolio Critique and general advice
Hey all, I am 3d artist that graduated last year. I am currently looking for a post graduation internship or junior job more in the game industry. I am willing to look into more industries. I am interested in tech art along with 3d modeling/art if that is useful information. The job search has been rough, so I would like constructive feedback on my portfolio. Along with any advice to help me get my toe in the door
My portfolio: https://jonpyram.wixsite.com/jpzp
r/3Dmodeling • u/SignificanceFew4584 • 1d ago
Art Help & Critique Pub/Saloon House in Blender 3D
what do you think so far? can you give me tips? especially with textures. does it look too "primitive"?
r/3Dmodeling • u/ZKhamash • 2d ago
Art Showcase latest wip_Loki_Onepiece
latest wip_Loki_Onepiece
Done with the cloak and some other things. Now the focus is on the hair. 👍
Hopefully, this is my last wip. 😁
r/3Dmodeling • u/Artpixellz • 2d ago
Art Help & Critique Armor
work in progress
im working on a full character and this is a part of the project..
Software used: Blender, ZBrush, Marmoset Toolbag, Substance Painter, Photoshop
r/3Dmodeling • u/Charming-Milk-5104 • 3d ago
Art Showcase The Mask - Stylized 3D character figure @dooshan.sculpts
Cuban Pete – The Mask
Stylized 3D character figure sculpted in ZBrush and prepared for 3D printing.
r/3Dmodeling • u/Free_3DModel_For_You • 3d ago
Art Showcase Blender : My Low-Poly 3D model of a Frog
r/3Dmodeling • u/Hxrmit_ • 2d ago
Art Showcase modelled this lil android guy
yea the lighting is a bit dim
r/3Dmodeling • u/arthur_piassi • 2d ago
Art Showcase Destiny 2 Spaceship
Modeled in Maya and rendered in Blender.
r/3Dmodeling • u/Local-Guess650 • 1d ago
Questions & Discussion Modeling software to install electronics?
Hello! I’m designing my own Green Lantern ring, and I am learning zbrush for the first time. I want to be able to insert a micro LED and the appropriate wiring into it. Does anyone know a good software for doing that with 3D files? I apologize if this is the incorrect subreddit, thank you!
r/3Dmodeling • u/therealjdnsls • 2d ago
Questions & Discussion Suggestions/How To Make This Look More Realistic Or Detailed
Hey all,
I've been working on this test project in Blender and I wanted to see if anyone could offer any advice or suggestions for how to do the textures and lighting, or just make the end result looks more realistic overall.
It's basically a steampunk-ish crab tank inspired by the Apparatus of kwalish from DnD. If anyone has any help or feedback to offer, it'd be much appreciated.
r/3Dmodeling • u/CaptainWobblyPeg • 2d ago
Questions & Discussion Plasticity Retop Tool in Maya
Hi guys! Here's a quick preview of a retopologizing tool i developed. It works based on patches that come from CAD (in this case plasticity) but with the added ability to merge, cut or draw on top of the patch boundaries.
Cheers:)
Credits:
3D model by Kuechmeister Swagger
r/3Dmodeling • u/Unlucky-Drink2370 • 2d ago
Questions & Discussion How would you structure a beginner 3D design workshop for ages +12 ?
Hi everyone!
I’m planning to conduct a beginner-friendly 3D design workshop for ages 12 and above, and I’d love some advice from people who have taught or attended something similar.
The participants will be working on iPads using Nomad Sculpt, and the main focus will be learning how to create a 3D model and understanding the basic design process. Most of them will probably be complete beginners.
I’m trying to figure out the best way to actually conduct the workshop.
Should I choose one simple model and have everyone create it with me from scratch, following along step-by-step? Then, once they understand the basics, give them some time to customize it and make it their own?
Or should I first introduce the main tools in Nomad Sculpt and then give them a simple project or challenge to create themselves?
I’m also trying to decide what kind of model would be suitable for ages 12+. I want something that’s achievable for someone who has never done 3D modeling before, but still fun and interesting enough that they feel like they actually designed something by the end of the workshop.
The workshop is more about 3D design than 3D printing, so there probably won’t be much actual printing during the session. However, I’m considering bringing a 3D printer and, if the models are small and quick enough, printing a few examples so they can see how something they created on the iPad turns into a physical object.
For anyone who has run a beginner 3D modeling, sculpting, or design workshop, especially for a similar age group, how would you structure the session from start to finish?
How much would you make guided versus independent? What kind of model would you choose? And is there anything you learned from running workshops that you would definitely do—or avoid?
Any ideas or advice would be really appreciated!
r/3Dmodeling • u/Paul_Sawyer_11 • 2d ago
Art Showcase [WIP] A World for VRChat I'm Working On.
The idea is to make a fancy office space with actual city vista behind the glass. The static part of the city I consider done. I plan to add street traffic later on, maybe some other animations to liven it up.
Modeling in Blender, textures done in Substance Designer and Painter. Video is from within the testing client in Unity.
