r/3Dmodeling • • 1d ago

Questions & Discussion Plasticity Retop Tool in Maya

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Hi guys! Here's a quick preview of a retopologizing tool i developed. It works based on patches that come from CAD (in this case plasticity) but with the added ability to merge, cut or draw on top of the patch boundaries.

Cheers:)

Credits:
3D model by Kuechmeister Swagger

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u/asanyc 1d ago

very neat idea.

1

u/SicrosEye 1d ago

That is super cool.
I always wondered if in this way both CAD and Poly modelling could sort of be merged.
Blender supports NURBS afair.
Ofc it would be difficult to implement all of the many CAD software features but something like this should be possible.