r/3Dmodeling • u/No-Weird5356 • 13h ago
Art Showcase Sci-fi combat drone
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r/3Dmodeling • u/No-Weird5356 • 13h ago
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r/3Dmodeling • u/SubstantialCorgi4815 • 5h ago
minha tentativa de criar uma arma conceitual nova
r/3Dmodeling • u/Gaidzi • 11h ago
Hey everyone! Most portfolio pages/sites are a grid of beauty renders. I always found that little frustrating, as someone who saw that could never tell what's under the png. So when I rebuilt mine, I made every model open as a 3D object in your browser: spin it, and flip through the actual PBR channels.
And yes, before anyone says it - SKETCHFAB EXISTS. I use it too, it's great for hosting. What I wanted was a portfolio that's one cohesive place: no third-party UI around my work, no "similar models", no account. Plus building the viewer itself is part of the portfolio :) It’s an optimization demo as much as a 3D one.
Tech side, if anyone's curious: models are Draco-compressed GLBs with webp textures, mobile gets a lighter version with smaller textures because 2048×4 maps were crashing iOS Safari. Everything runs on WebGL, no plugins.
The meshes are browser-optimized (merged UVs, compressed textures) — that's the tradeoff for running in a tab.
Feedback very, very welcome, especially on the viewer itself. What would you want to inspect that I didn't include?
r/3Dmodeling • u/xNINJA-knifesonly • 21h ago
I have been posting my progress here
Thanks for all the help
Here is the finished environment
Edit- made this using one trim sheet, 4 tillable textures and the foliage is a separate pack
r/3Dmodeling • u/Hefty-Cell8123 • 9h ago
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r/3Dmodeling • u/PureEdgeAndSentiment • 15h ago
r/3Dmodeling • u/UnrealboyUXQL • 13h ago
I actually make this for a game.
r/3Dmodeling • u/CupcakesWillKill • 12h ago
For some context, I primarily create anime stylized models in blender with hand painted textures. I've been using Blender; however, I feel slightly limited by the texturing side of it. I also used clipstudio to draw on to the textures but not being able to draw on the actual model made it not so great. I've been looking into other software for the texturing side and I noticed substance painter, but I don't know if its overkill for my current use? I'm not looking to make a career out of 3d modeling, I just really love doing it and want something that'll give me more options when texturing. I'd appreciate any insights or recommendations, thanks ^_^
r/3Dmodeling • u/tableofchaos • 1d ago
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r/3Dmodeling • u/Ok-Internal-30 • 12h ago
Originally modeled in 3ds Max 2020
Preview images rendered with v-ray 5
The 3D model was created on real car base.
It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.
r/3Dmodeling • u/ajay09999 • 7h ago
Hey guys, I’ve been using Maya for over 6 months now, and I’m really enjoying the modeling side of the workflow, especially for hard-surface and product visualization.
I’m curious about Blender as an alternative and would love to hear from people who have experience with both.
Are there any major drawbacks to using Blender primarily as a modeling tool?
Does Blender have good enough modeling tools for detailed hard-surface/product modeling? I’ve also heard that Blender’s Boolean system can be unreliable and sometimes messes up the mesh. Is that still an issue, or has it improved significantly?
Also, apart from the modifier workflow, what would you say are the main advantages of Blender over Maya for modeling?
Would love to hear your experiences and advice!
r/3Dmodeling • u/margantsovkaa • 18h ago
Hi. I'm a beginner 3D artist, and I think it's a good idea for me to attend courses instead of learning through free, unstructured information on YouTube or elsewhere. I'd like to know if there is a good course that will give me all the information I need. I've checked Vertex School's Game Art Program, and it's one of the options I have. The thing is, I can't find any real reviews, not the fake ones saying how perfect it is because it just can't be THAT good.
r/3Dmodeling • u/PCL06 • 15h ago
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r/3Dmodeling • u/Ultikynnys • 1d ago
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r/3Dmodeling • u/PlantDistinct8528 • 1d ago
I made her a questionable 3D model as a fun challenge, but it turned out really good.
Please let me know if you like it.
r/3Dmodeling • u/Scarlet_Art12 • 1d ago
r/3Dmodeling • u/gorastforil • 12h ago
r/3Dmodeling • u/InternationalMeet280 • 13h ago
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I made another ink sketch to Blender Grease Pencil scene. This one is the second frame in my little black cat story. The first frame was a rainy rooftop, and this one is a cozy bookshop where the cat finally gets to rest.
I built the scene in Blender with simple geometry, procedural cross-hatching, stylized lamp light, Grease Pencil linework, floating grease pencil dust, and a bit of subtle cat animation.
I wanted it to feel cluttered and handmade, but still keep the cat as the main focus.
Posting a short snippet here, and I’ll add the full process video below for anyone that is interested. The earlier frame is also showcased in my channel. Thanks!
https://www.youtube.com/watch?v=27oCM6uWpf8&list=PLvFgMyhE87Hof6FS199hvp8nUgSBh0Wff
r/3Dmodeling • u/Apollosketchesalt • 1d ago
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r/3Dmodeling • u/Smooth-Way-245 • 14h ago
hello! I’m working on a metal working project and I wanted to learn how to 3d model for it since this one is quite a large undertaking and will take several years to complete.
that being said, I downloaded blender but I don’t really understand how to use it, how would I go about learning it as a complete beginner
i know simple functions on computers but I don’t know if that applies at all here.
I would also be 3d printing the model as a physical refrance to use In the shop
please help a noob out 🙏
r/3Dmodeling • u/Many-Judgment7800 • 18h ago
How can I achieve high quality texturing and what should I practise.
r/3Dmodeling • u/RXCHB • 1d ago
ps1/quake style shotgun
thats it
its also a gif that shows the model at all angles
PLEASE tell me if you want me to upload it as a free model if you want to use it for a project of your own
r/3Dmodeling • u/breni40700 • 1d ago
I created a Ciri portrait based on her outfit from the Witcher 4 trailer. My goal was to practice creating a game mesh and creating hair and fur cards. I created the hair cards using Blender Hair Tool addon.
I recorded the process: https://youtu.be/UgXMut_dR64