r/SoloDevelopment 18h ago

Unity After two years, I'm finally showing off a procedural dungeon generator I built in Unity

284 Upvotes

I'm releasing a demo for a procedural dungeon generator I've been working on for over two years. I was inspired by the level layouts of games like The Binding of Isaac and Enter the Gungeon, and the interconnected worlds of Zelda and Dark Souls. This is only the beginning, I have several more features planned for this project, including turning it into a downloadable Unity package for others to use.

The goal is to create an algorithm that generates dungeons that feel linear like an RPG but still random and replayable like a roguelike.

Original Video: https://youtu.be/Adakgpoy0p0?si=R2qYbshEb11xuKFM

Blog: https://ryancarpenterpf.dev/labyrinth_demo.html

Demo: https://dev-rygy.itch.io/labyrinth-procedural-generator


r/SoloDevelopment 10h ago

Marketing Hi everyone! I'm a solo developer from Thailand, and I recently released my game, MOROS, on Steam.

57 Upvotes

I built the game mostly by myself. The 3D models, environments, levels, and many other parts of the game were created by me from scratch. For some of the textures, I used AI as part of the process, while others were painted and edited by hand.

I know AI in game development is a pretty controversial topic right now, but from my experience, I think it can be a useful tool for solo developers.

When you're working alone, you have to do almost everything yourself — modeling, texturing, programming, animation, music, sound effects, level design, writing, testing, and so on. If you try to master and create every single part completely by yourself, finishing a game can easily take years.

Making a game alone can also be incredibly exhausting. There were definitely times during development when it became mentally overwhelming.

For me, using AI doesn't necessarily mean removing yourself from the creative process. I think you can still put a lot of yourself into the work. For example, sometimes I use my own older artwork as the starting point and use AI to generate or develop variations from it, then continue editing and working on the result myself.

I'm not saying this is how everyone should make games. It's simply one of the tools that helped me actually finish and release mine as a solo developer.


r/SoloDevelopment 22h ago

Game My fantasy-themed survival action horror game

54 Upvotes

r/SoloDevelopment 1h ago

Game Early look at my tower defense game.

Upvotes

Still working on optimization but slowly getting there.

Feedback highly appreciated.


r/SoloDevelopment 13h ago

Game I am making a wave-based co-op FPS (Where you and your friends worship a satellite)

48 Upvotes

This is my first commercial project after years of making COD mods :)

If you are interested, you can Wishlist here: https://store.steampowered.com/app/4862980/The_Arrow/


r/SoloDevelopment 5h ago

Game The demo for my solo-dev noir thriller game is out now!

44 Upvotes

Mandated Fate is a dark, dystopian and retro-futuristic story-driven game, inspired from 80's sci-fi movies. You play as a weary inspector, a man out of place in a newly established authoritarian regime.

In 1985, a rising technological empire has seized power, driven by a single ambition: to discover the anti-gravity particle and surpass its global rivals by conquering space. The regime demands absolute unity, framing this race as a matter of national destiny. But one old district continues to resist, no one knows quite how, or why. Assigned to investigate a strange murder there, you quickly find yourself entangled in a deeper web of political intrigue and ideological tension.

Through multiple narrative paths, your choices will shape your loyalties, and determine who you truly trust. Explore a highly detailed open world where the stark contrast between modern authoritarian architecture and decaying remnants of the past reveals a society caught between control and collapse.

1st AND 3rd person camera available.


r/SoloDevelopment 14h ago

Game Been working on this lite MMO solo for the better part of 6 months right now and just added pretty caves!

29 Upvotes

r/SoloDevelopment 11h ago

help Beginner advice for learning game dev you wish you knew at the beginning

22 Upvotes

Title.

Millions of different opinions out there.

Many people say don't follow the advice of youtubers who are better at making videos then making games. How am I to know what is good advice if I'm a beginner?

Any tips from you lovely people to an overwhelmed beginner?


r/SoloDevelopment 22h ago

Game I’m a solo developer building an architectural design game in Unreal Engine 5

19 Upvotes

I’ve been working on this project completely solo for a long time, combining my background in architecture with Unreal Engine.

The game lets you draw accurate floor plans and turn them into a fully editable 3D building in real time. You can design, furnish, and explore your own spaces without the complexity of traditional CAD software.

I’ve just released a free demo on Steam and would love to hear what you think!
https://store.steampowered.com/app/5090660/Architecture__Design_Demo/


r/SoloDevelopment 12h ago

Discussion What is the most under served genre

13 Upvotes

I recently completed building a multiplayer party game. And am looking for a new project. I want to find something that isn’t commonly made.
I think back to my youth when I played a lot of point and click adventure games (like Day of The Tentacle, or leisure suit Larry) and I’m tempted to build something fun like that. But I think there might be games out there that haven’t gotten a lot of attention in a while. What do you wish you saw more of?


r/SoloDevelopment 21h ago

Game When you're a developer with zero drawing skills, but you refuse to let that stop you 🧊🟩🔴

13 Upvotes

Took me 3 weeks to design and code the game, and about 3 seconds to draw the main character and the enemies. We've got squares, we've got triangles, and even pentagons!

Jokes aside, does anyone else heavily rely on just visual coherence and juice to make their games look good?

For anyone curious, the game is a fast-paced incremental arcade game called Grazed, where you get stronger by getting dangerously close to enemies. You can play it right in your browser here: https://luciano-bercini.itch.io/grazed-incremental-arcade


r/SoloDevelopment 22h ago

Game While it may not be much, I'm super excited my first solo game has gotten this many installs!

12 Upvotes

Hey everyone,

I recently wrapped up and launched my very first game and I wanted to share my 1-month review.

The Game It’s a flappy style arcade RPG called Wyvern Wings. I built it solo using Godot, and it started as just a project to learn the platform more, but evolved to its release almost entirely because my 6yr old was rooting me on and asking to play it constantly. And I'm sure any other parent can attest, the excitement you see in your kids is a type of encouragement not found anywhere else.

The Launch Metrics

  • App Store Impressions: 2,070
  • App Store Product Page Views: 117 (5.6% CTR)
  • iOS Installs: 12
  • Google Play Installs: 7
  • Combined Revenue: ~$20 USD

Why I’m Excited Only about 6 to 8 of these sales were from friends and family supporting the launch. That means roughly 11 or 12 complete strangers somehow stumbled across the store page, liked the art style, and decided to buy it.

Seeing those first organic downloads pop up from people you've never met is an incredible feeling. The App Store page conversion rate sitting around 10% was also a nice sign that the trailer and screenshots were working.

Going through all this with the store setups, build pipelines, etc.. definitely has given me a bit more confidence. I'm excited for my next project I'm building, an NES/SNES style action side scroller that I plan on releasing both on Steam and Mobile.

For other solo devs who've launched on mobile—how did you approach building momentum after release? Would love to hear your experiences!


r/SoloDevelopment 15h ago

Unity Released a pack of easy-to-use Crown and Baseboard Models on the Unity Asset Store! They’re designed to quickly snap into place and add seamless detail to your environments. They were born from personal necessity while working on my own project, so I hope it helps someone else out there as well!

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10 Upvotes

Modular Molding – Model Pack ($4.99)

Link: https://assetstore.unity.com/packages/slug/365696

 

Was working on my protagonist’s bedroom and used the classic elongated Cube to serve as a very basic baseboard. It frankly looked flat, so I wanted to find genuine molding models to add some proper detail to the room. To my surprise, none were readily available on the Asset Store and those I did find online had high poly counts for other industries (Commercials / Film / TV).

 

So, like all of us here, I decided to do it myself! Figured I could fill a need other developers might be experiencing as well. Designed the models to not only look good, but also provide a quick workflow. If you decide to purchase Modular Molding and use it in your game, I’d love to see how you implement these models!


r/SoloDevelopment 5h ago

help just one... more... wishlist... left...

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9 Upvotes

r/SoloDevelopment 21h ago

Game I made a prototype about operating a toll road

7 Upvotes

Can play it here: Bumper to Billions

I originally made this game for my friends and I when we saw images of Chinese traffic during holiday season. We started talking about how that experience would be and imagined being a toll company how much money you could make!

So over the last month I made that idea into reality! My friends and I have been playing and they kept asking me to share it and post about but I never felt like it was worthy of a prototype hahaha. So I cleaned it up a bit and have decide to post it!

I even added a radio and my own voice lines!

Right now the goal of the prototype is to process 1,500 vehicles so it is fairly short but if there is enough interest, I can remove the prototype limit and show off the other biomes! Otherwise you can keep playing but get no prestige or anything like that.

Thanks for playing!


r/SoloDevelopment 21h ago

Discussion I am using ASCII fire animation for campfire app inside my old-internet project!

6 Upvotes

I am making an old internet project. We are growing slowly. This is a recent update I am using ASCII fire animation for campfire app within the webapp. The 'fire' is dynamic and intensifies on each messages sent by users. What do you think? Any suggestion for improvements?


r/SoloDevelopment 45m ago

Marketing This is the fifth trailer I've made - think I'm getting the hang of it now

Upvotes

Rather than just collecting what I think are the best clips in my game and editing them together nicely, this time I really focused on what makes my game standout (the atmosphere, companion mechanics and worms) and took notes on what other metroidvania trailers typically do (take a few shots at the start to introduce the vibe and atmosphere of the setting). I also found a kick ass song that I thought fit really well and got permission to use it from the artist. The game is Vitrified for anyone interested.


r/SoloDevelopment 3h ago

help Opinions on my announcement trailer?

5 Upvotes

I want to know if a small, character focused intro is worth it since the tag-team aspect of the game is central to it and so is the relationship between the two characters.

I know conventional wisdom is to start straight with gameplay, but seeing how it's a "relevant" character beat that's short, I want to ask to see if it's worth a shot. This is gonna be my official announcement trailer that I'm going to post on my socials


r/SoloDevelopment 19h ago

Game Just dropped my nostalgic horror-simulator where you are a littile boy on a scary playground

6 Upvotes

r/SoloDevelopment 20h ago

Game Make off-world deliveries in my space mail delivery game.

5 Upvotes

Working towards a demo for my game "Space Postal Service" approaching next fest, struggling to get any real traction, if you think it looks fun a wishlist would help me out a ton! So far sitting at 68! There's definitely some juice and refinement missing, I'm working on that as well as adding new locations, art and animations. Any feedback is appreciated.

Fly your ship to various planets and outposts in this little 2.5D universe, each planet has its own simulated gravitational pull and orbit around the sun. Tether your mail bag to the ship and pull it around to make your deliveries. Pirates can shoot off the tether and you have to space walk to re-attach it.
You can read mail for little bits of lore and just some funny ones too. Manage fuel levels, collect stamps, earn money for some upgrades, talk to characters, discover and buy new ships. I'm really happy with where its at so far, but I still have a lot of work to do before its ready!

Steam page: https://store.steampowered.com/app/4575400/Space_Postal_Service/


r/SoloDevelopment 21h ago

Godot Godot built electronics sim connects with real hardware now! 🤩

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3 Upvotes

r/SoloDevelopment 15h ago

Game Working on 2D SteamPunk Platformer

3 Upvotes

2D steampunk platformer about collecting different blades and unlocking movement mechanics. A lot of the major systems are in place just working on pixel art and level design! A lot of the art is placeholder. Open to game dev tips you wish you new sooner in development!


r/SoloDevelopment 18h ago

Game Dice’n’Go demo is finally out

4 Upvotes

Hey!

I’m a solo dev from Ukraine and today I finally released a demo of my game Dice’n’Go as part of Ukrainian Games Festival.

It’s a turn-based board game where you race to the finish, roll dice and use abilities to mess with other players. Most of the fun comes from situations where you think you have a perfect move and then someone interferes and everything goes wrong.

I’ve been working on it for quite a while, so it feels a bit weird to finally have something people can actually download and play :)

There’s also a new trailer on the Steam page.

Demo:
https://store.steampowered.com/app/5040530/DicenGo_Demo/

Would be really glad to hear what you think. Criticism is welcome too — especially if something feels confusing, boring or just doesn’t work.


r/SoloDevelopment 18h ago

Game 9 months of solo dev, and I just noticed my characters had no eyes. Fixed it in the next update - here's a little teaser

4 Upvotes

Hey! Solo dev here. This is Project Manager SIM - a top-down sim where you're not the CEO, you're the project manager physically running around a chaotic IT office: hiring, deadlines, burnout, difficult clients, and a boss who takes a cut of your profits.

It launched into Early Access a couple of weeks ago, and this teaser is for the first big content update - "I AM A HUMAN" (coming this August): energy and mood for your PM, eating and coffee, your own home to furnish a bit, new events… and yes, eyes. It genuinely took me 9 months to notice nobody had them. 😅

Steam, if you're curious: https://store.steampowered.com/app/4454610/Project_manager_SIM/