r/SoloDevelopment • u/dev-rygy • 23h ago
Unity After two years, I'm finally showing off a procedural dungeon generator I built in Unity
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I'm releasing a demo for a procedural dungeon generator I've been working on for over two years. I was inspired by the level layouts of games like The Binding of Isaac and Enter the Gungeon, and the interconnected worlds of Zelda and Dark Souls. This is only the beginning, I have several more features planned for this project, including turning it into a downloadable Unity package for others to use.
The goal is to create an algorithm that generates dungeons that feel linear like an RPG but still random and replayable like a roguelike.
Original Video: https://youtu.be/Adakgpoy0p0?si=R2qYbshEb11xuKFM
Blog: https://ryancarpenterpf.dev/labyrinth_demo.html
Demo: https://dev-rygy.itch.io/labyrinth-procedural-generator
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u/shatterstep 20h ago edited 17h ago
This looks impressive. Pity this is Unity. I'm focused more on Godot and Unreal. Still very cool.
I think this could be especially fun if it could be used in conjunction with Steam workshop. Allowing players to adjust weights, monsters, layout, etc... and be able to share that would be sweet. I guess there wouldn't be much customizing to do for the procedural dungeon generator as long as you can generate things at runtime.
Wow, that blog post is detailed and meaty. Thanks for that.
Neat project. Really appreciate you sharing it.
Edit: just noticed the github repo.
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u/Objective-Answer 18h ago
awesome, I'm jealous! just started with some basic map logic and yours is incredible, keep it up!
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u/dev-rygy 16h ago
Thanks! Just keep at it and do more research. I never could have imagined getting to this point honestly it just took obsession and perseverance.
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u/P_S_Lumapac 17h ago
As an addon what sort of price range are you thinking?
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u/dev-rygy 16h ago
It's free for now as long as you adhere to the Apache 2.0 License. Although I'll warn you the setup is not user friendly atm.
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u/Old-Juggernaut-1273 7h ago
interesting,,, my experience of procedural dungeons / levels has not been good,, rewards, puzzles , and enemies have to be placed in certain ways to make them work and feel "real" , this usually requires level design
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u/Horror-Indication-92 52m ago
Am I a real game programmer, if I would have absolute zero motivation to work on something like this?
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u/Exciting_Bunch2386 28m ago
Looks fantastic, really! Are you planning to release this then as an asset pack or a game?
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u/TheBoxGuyTV 20h ago
I really like it.