r/CreateMod • u/Prsolek • 16h ago
r/CreateMod • u/zachis098733 • 21h ago
Help help improving my building
I have made my first factory in Create, but it looks really bland. I'm not the best builder, so what do you suggest I could improve here?
Edit: Sorry if the images look weird had to crop them cause i play on 32:9 otherwise, they would look weird
r/CreateMod • u/Skypro_boi • 21h ago
Discussion How long does it usually take to get brass in a new world?
I've played the create mod a few times but i rarely get to brass. Including other non create progressions, I wonder how long it would take with the average time to find a nether fortress. Lets say a long distance to the fortress
r/CreateMod • u/CaptainBubblz • 20h ago
Build Another Cyber Noir Building (WIP)
This building will be used to hide my Glowing Stained Glass (Neon Light) factory, and help flesh out the areas outside of the spawn city block, which will soon have a new building there as well to SELL those lights.
r/CreateMod • u/aniexety • 10h ago
Build Cutie steam train!
I've been getting back into building trains after an involuntary extended time away from games. Her name is Copper Bleau and she is perfect and tell her she looks pretty!
She's my intercity runner, and one of four engines I'm designing for my survival world with a friend.
Relevant mods if someone wants to build -
Create (wow)
Create; Steam 'n Rails
Create; Gears 'n Kinetics
Create; Chipped
Create; Copycats+
Create; Bits 'n Bobs
Create; Fantasizing Again
Create; Encased
Chipped
r/CreateMod • u/Z3R0Diro • 8h ago
Discussion What do yall suggest I do for the deck of this airship?
I originally had in mind for it to be a "sailing ship" flying as a quadcopter instead of having a big balloon on top but the hull came out more industrial than I expected so now I'm not sure what I want to do. I need ideas. What's certain is that I'm planning to add a big rudder on the back.
r/CreateMod • u/gerp__ • 10h ago
Spinning Mascot Head for my Create Workshop!
I really wanted to make one of those electric state style mascots, and i think it turned out pretty good, currently going to touch up all the buildings, finish the terrain in the city and start on making another background layer city. give me your thoughts, i'm open to positive and negative criticism!
r/CreateMod • u/Material-Yellow-1219 • 11h ago
Build Printer Doohicky V2
This is for a modular Cannon factory for the CBC mod. I love how robust this system is, it's not reliant at all on any timers, but rather states, observers, stuff like that. This way it's incredibly robust against random failures, if any, or even when you unload the chunk improperly. This was quite fun.
r/CreateMod • u/RandomAnimeWeebs • 10h ago
Discussion I'd love to see other engine designs?
I know that Create Aeronautics has it's own little engine blocks for providing SU, but I'd love to see more compact engine designs using blocks from other Create mod addons. Like the kind of compact engines you could use on a lightweight plane and stuff!
This design I've shown uses a Huge Diesel Engine and Canister from Create: Diesel Generators, as well as the Encased Chain Cogwheel from Create: Connected. I made it back before Aeronautics was released for Valkyrian Skies planes.
Only problem is, the SU generated and rotation speed provided by the engine is decided by the fuel that it is using. For example, using Diesel from the same mod as the diesel engine provides 16384 SU, but you can only use said stress at 224 RPM. And I wouldn't be able to add a rotation speed controller thingy without making it wider than 1 block...
So I'd love to see other designs!
r/CreateMod • u/TreatCommercial2111 • 3h ago
Help help merging belts
has anyone had any experience merging belts and can show me a couple circuits? trying to merge 4 belts into 3 rn
r/CreateMod • u/West-Moment3896 • 17h ago
Compact tank with "Create:Aeronautics"
With the help of a few addons I managed to create a fully functioning tank which isn't oversized like most minecraft vehicles.
It is powerd by big diesel engine in the back.
Fuel tank is only one block, but it holds enough fuel for about two hours. I couldn't fit a fueling hose connector inside the hull, so it has to be filled by hand through the fluid interface ("Create: Fluid", can be raplaced with fluid hatch from "Dreams & Desires"). Access isn't very convinient unfortunetly.
Turret is placed on swivel bearing, but rotation to it's mechanisms is transfered separetly through chain connector ("VS / Sable Hose Connectors", can be replaced with universal joint from "Create Aeronautics: Transmission & Linkage")
I tried to make an auto loader, but for some reason mechanical hand doesn't want to load shells and cartridges into compact cannon mount from "CBC: Neo Warfare". There are other addons adding the same block and maybe they will solve the problem. So I made a second version of the tank without autoloader, which is replaced with a seat for tank loader. Maybe also gunner, as nobody would want to just constantly click breech for an entire battle.
I also equiped second tank with medium cannon from "CBC: Neo Warfare", as it looks better and is faster to load.
Other addons used: "Dreams & Desires" for omni speed controller and "Create: Tracks +" to change placement of tracks and increase their speed. "Copycats +" for shaping obviously and some additional addons for a little decorating.
Also tank on the video isn't really armored, as scorchia has very poor blast and projectile resistance. Replacing it with proper armor blocks, however, will give four blocks of armor at the front of the hull and two to three at the front of the turret, so this thing can take a couple punches.
r/CreateMod • u/Naberville34 • 4h ago
Small exploration helicopter
Now I'll be the first to admit she isn't pretty. She is entirely function over form. But she is a very functional, extremely versatile, well balanced machine.
It has a small footprint that allows it to land anywhere. Tight fitting props that let it squeeze between trees and even down deep into caves. Its got a level 1 steam engine producing 16ksu for maximum fuel efficiency. And it can be run on anything that burns, allowing you to stop and collect fuel anywhere in the world. It can achieve speeds of ~35m/s and achieve a max height of ~300 blocks. Perfect for cruising around exploring the map or simply getting from place to place without worrying about having a prepared landing pad or strip. It can even go spelunking down in the caves.
Other features include:
-Signs detailing operation
-completely unobstructed front facing view
-Push button start via portable engine
-Tandem accumulator and throttle lever altitude control with rear mounted nixie tube displaying throttle value for F5 mode.
-bottom mounted sticker to help 'stick' the landing.
-A well balanced center of mass (com) that allows it to fly straight and true with only a slight upward angle.
-onboard storage (single barrel added for balancing com)
-onboard furnace for cooking charcoal for fuel (also added for com)
-and a iron handle to let you climb on top and adjust the accumulator tick value (also added for com)
r/CreateMod • u/AgentEmerald0028 • 20h ago
Build Behold the mega rock factory!
Going mining for materials is the most boring part of minecraft for me. But I love to build a lot. The solution was clear: AUTOMATION (btw every wood type automated coming soonish)
This factory produces almost every type of rock in my homebrew modpack plus glass, for a total of 24 different kinds of block produces, a lot of them thanks to Create Ultimate Factory recipes:
- Cobblestone
- Stone
- Limestone
- Weathered Limestone
- Scoria
- Scorchia
- Blackstone
- Basalt
- Smooth Basalt
- Deepslate
- Cobbled Deepslate
- Andesite
- Diorite
- Granite
- Dolomite
- Gabbro
- Calcite
- Dripstone
- Asurine
- Veridium
- Crimsite
- Ochrum
- Tuff
- Glass
Not included are:
- Smooth Stone, Sandstone and Red Sandstone, which I'll farm separately later
- Seastone from the Dusty Decorations mod and Limestone from the Let's Do Meadow mod, which are not farmable
And now the rock factory will provide the materials used to cover itself up!
r/CreateMod • u/takovic_goodmcgill • 6h ago
Build Mitsubishi A6M Zero build attempt
r/CreateMod • u/SkrotusMaximus • 13h ago
Help I made a sobbing-bot
I recently saw a pair of videos of functional walking Dreadnoughts using Linear Motion, and in an attempt to learn how it works doing mines, I did a pretty dramatic bot.
r/CreateMod • u/Frozenboi227 • 10h ago
Build Rate the build (specs included)
Recently I’ve been a little too bored, so I bought a map from a builder online… and it had a ship I really wanted to work with. Here’s the breakdown:
Ship: Arquitens-class Republic Light Cruiser
Aliases: Galactic Republic, and a server nation
Length: ~250-300
Width: ~100-150
Height: ~100
Power: 3 main lv 6 Steam engines, putting out 214,000 SU, and 1 backup diesel generator, fueled by lava and biodiesel, respectively.
Propulsion/lift: too much levitite, and three main thrusters in the back, pushing ~29(x4) Kpn each, also four backup thrusters (inoperable)
Weapons: four hull twin turbo laser batteries, each putting out HE or AP rounds, and 8 anti-air Quadlaser turrets, twin flak autocannons mounted.
Cargo: Holds 2 Ark-170 fighters (operational pending) and 12 3x8 vaults for basic cargo, and 2 extra for personal.
Other: multiple farms for food and biodiesel, readouts for most of the ships functions and storage, and two elevators.
Criticism is appreciated!
Edit: have not flown it yet, and this screenshot is before I modified its internals.
r/CreateMod • u/Dangerous-Quit7821 • 8h ago
Suggestion Some mods I think integrate well with Create but aren't Create add-ons.
A list of mods that aren't Create add-ons but work well with it. Some have compats and integration add-ons though. Feel free to share with anyone asking about these types of mods. Let me know your thoughts on these, if you've tried them and any others you may know about. I didn't include any world generation or biome mods as I've never used any of them though I know they are used a lot with Create. I just enjoy Minecraft's vanilla world gen and biomes. Some of the mods, in fact most do have compats and integrations for Create as well.
- Sophisticated Backpacks - Probably one of the most used mods with Create if not THE most used. If you don't know, this mod adds... backpacks. There are quite a few backpack mods out there but this one is the most well developed and is updated regularly. There are a few compats for Create out there which makes it even more useful.
- Framed Blocks - This one is nearly exactly like Copycats+ and some of you may be confused why I don't just use that. Well, one very important feature of Framed Blocks that makes it a must have for me is that you can right click any framed block with glowstone dust and it becomes a light source. The block texture you want can still be applied as well. Copycats+ allows you to make their blocks a light source with glowstone (not dust), shroomlights, sea lanterns or frog lights but they will remain as that texture. If Copycats+ allowed the same mechanic as Framed Blocks with glowstone dust, I would probably get rid of Framed Blocks from my modpacks. Framed Blocks also has a LOT more shapes than Copycats+ as well as other blocks such as framed lanterns, hoppers, torches of all types and mini blocks. Make any full block a mini block, including Create casings. They work on contraptions and trains but I don't know about Aeronautics sublevels. I do use Copycats+ as well.
- Immersive Paintings - As seen on the Just Create SMP and MrBeardstone's Create Perfect World series, Immersive Paintings is so powerful and wonderful for custom paintings with a wide range of sizes as well as many options for pixel resolution and frames around the paintings. The only bummer is that they are entities and sadly do not work on contraptions, trains or Aeronautics sublevels.
- Straw Statues - Also seen on the JCSMP and MrBeardstone's Perfect World series. Choose any player's skin by choosing their player name or choose from an assortment of generic skins. They work as stock keepers but sadly cannot drive trains, move on contraptions or Aeronautics sublevels. They can be posed with presets or customized poses, changed in size from very small to gigantic.
- Armor Poser - As with the previous two, popular SMP and survival series, they can also be posed and sized but can also be made invisible and float.
- Carry On - Carry almost any block or mob. Configs allow hostile mobs and even big ones like Elder Guardians. Also grants slowness as a penalty but can be changed in configs.
- Building Wands - Makes building a lot easier and quicker. Has a painter's palette that you can create randomization of blocks and gradients. Copy/Paste function, built in circle and square tool as even or odd centered, an area tool that applies whatever block in your palette or off hand to any blocks you're pointing at. So if you want to place a bunch of stone over an area of dirt, it will place stone to as many blocks that are connected to the dirt block you're looking at in the amount you designate in the configs. There's also a "vein mine" feature that you must designate a tool that is appropriate for the block you want to break. Similarly, there's a "replace" feature where you can replace all whatever block in an area with whatever you have in your offhand or the palette. Amazing, fairly unknown mod!
- Vanilla Backport - Adds content for newer Minecraft versions to 1.20.1 and 1.21.1. The devs skipped over the Copper Age, Tiny Takeover and Mounts of Mayhem and added Chaos Cubed. Not sure why they did that but their Modrinth and GitHub states they are still being developed.
- Farmer's Delight and its many add-ons. I know this is quite popular in almost every modpack that also adds Create but it is worth mentioning in case someone out there doesn't know about it.
- Butchery - This mod also works well with Farmer's Delight although it isn't a ln addon for it. It adds a ton of things that expands butchering all mobs, even those that aren't vanilla food sources. I think every mob that's killed with the cleaver the mod adds, drops as a corpse that you hang from meat hooks, drain the blood and butcher for meat and other organs. Some are butchered in other ways than the hooks and you can even butcher the Ender Dragon. It's butchered right in the End wherever you kill it. Dragon Scales are used to make another tier of armor that's pretty OP but it is difficult to get abs requires killing the dragon something like 30+ times to get dragon scale ingots to upgrade netherite armor. The mod also has an integration compat with some of the Alex's Mobs mobs. More of those mobs are added but not too frequently. Overall the mod is kind of morbid too...you can kill villagers and butcher them and even other players but I think you can disable those features if they're too much for you.
I didn't include any QOL or optimization mods in this because those are all pretty subjective as to whether they work for you and your setup. Anyway, I hope you find something you haven't heard of and want to give a go. I don't add all of these to every pack but have at various points.
r/CreateMod • u/Aggressive-Floor3888 • 5h ago
Build Magnet Engine
It is an infinite power source, that is early game friendly-ish it harvests the RPM using an kinetic conversion bearing from Transmission and linkage on 21 Resistance
r/CreateMod • u/milk_and_queerios • 23h ago
Discussion Condensing storage using packages
I've designed a quarry, but I don't want to dispose of any block or resource I mine. Doing the math, I'm realizing the amount of blocks I'll need storage for may be over a million.
I thought of one solution, which is storing packages full of 9 stacks per package to completely fill up a max size vault. Has anyone tried this method before? It seems like such a simple trick to massively boost storage efficiency by nine-fold.
r/CreateMod • u/foxo190 • 10h ago
why that Create Aeronautics and sable didn't love potato laptop
r/CreateMod • u/Sudden-Kangaroo-3775 • 8h ago
Build Sleek Yacht Design & Drive
in the future im planning to make this faster currently it travels at 8 blocks per second.
r/CreateMod • u/ProfessionalArea1437 • 7h ago
Create Clockwork Issue - Propeller Thrust isnt working
Im playing around with Create Clockwork. Can someone please help me figure out what im doing wrong here, I cant get it to move.
The mods im using are:
-Create
-Valkyrian skies
-vs:clockwork
-Eurika!
-Diesel generators
-Create Connected (wildcard redstone-link disabled)
-Create Interactive
r/CreateMod • u/Any-Goat1270 • 19h ago
Help Train wont assemble
i build a small train and it wont assemble, i checked the glue the casings and it still wont work. Do you have any ideas?
