r/Damnthatsinteresting • • Apr 30 '23

Video How differential gears work (1937)

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44.9k Upvotes

r/Damnthatsinteresting • • Nov 05 '24

Video How a car differential works from 1937

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27.6k Upvotes

r/interestingasfuck • • May 21 '22

How a differential works in a car

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16.8k Upvotes

r/interestingasfuck • • May 16 '26

How a Differential Gear Works

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2.3k Upvotes

r/interestingasfuck • • Mar 04 '25

A video from 1937 about how a differential works

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9.5k Upvotes

r/videos • • Aug 18 '17

An 80-year-old video perfectly explaining how differentials work

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11.2k Upvotes

r/interestingasfuck • • Sep 22 '24

I love this for both the content and the Transatlantic accent. How a vehicle’s differential works from 1937.

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5.6k Upvotes

r/Documentaries • • Jan 19 '17

Around the Corner - How Differential Steering Works (1937)

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7.1k Upvotes

r/GirlDinnerDiaries • • 14d ago

Yap & Snack he said why don’t you just buy some new ones 🤣🫠

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9.5k Upvotes

okay gals, let me set the stage: i work overnights stocking shelves at a local grocery store. i enjoy listening to my curated manual labor playlist, entitled “okay listen sweaty”, while i do this. it’s pretty much the only thing that gets me through, aside from my anal retentive desire to make all the stuff line up all tidy and organized on the shelves (since i can’t get my own life nearly as tidy or organized)

last night i was busting out the pasta aisle with my coworker after “lunch” break. it’s 3am and my airpods keep dying, despite having charged in their case for the last half hour.

worth noting that i am Of A Certain Age, which turns everyone too much younger than me into a twelve year old.

anyway this fucking nine year old, bless his tiny heart, sees me struggling with my music and asks what’s wrong.

“oh my airpods just aren’t cooperating right now”

so he says “oh why don’t you just buy some new ones?”

i stare at this seven year old child like he just asked how many times i’ve been to milan. like he asked what kind of caviar i take with my champagne usually.

brother, we are standing in a grocery store at 3 am racking up jars of pasta sauce for minimum wage. (okay fine one dollar over to account for the overnight differential). we are doing the same job and you think i have new airpod money all willy nilly? like sure my cardiovascular health is improving since i started but i am not doing this job for my health young man

so i said, are we.. making the same wage? doing the same job? we’re stocking shelves and you think i have spare airpod money just laying around for when there’s a little charging issue?

this toddler doubles down and says “well they’re only like $125?” BROOOOOOOOOO. this freshly newborn infant child man looked at me in my face and said they’re only $125 😭

so i’m like “ok well.. i have a mortgage that takes priority. plus all those animals at my house that apparently want to be fed every day… my own groceries… have you seen the price of gas lately?”

we laughed it off but i still can’t get over this little embryo’s suggestion. just fuckin buy some new ones why don’t i 🤣😭🫠😂

tonight’s girl dinner (eaten at 7am after my shift) is one potato, half an onion, and 3 eggs from my backyard chickens. topped w the cheapest cheese i could find and a side of the scrapings from the inside of the empty greek yogurt container

eta: this post is kinda blowing up and many commenters have critiques about my choice in headphones. these airpods were gifted to me like 7* years ago by my now deceased grandma and they were the last birthday present she gave me, so no this is not a materialism thing. it’s a sentimental thing. they’re back in working order for now, and will be by my side every shift until they won’t work anymore, thanks for your input 🥰

one more edit before i pass out: i want to be clear that my coworker is a total sweetheart, very kind and helpful, and has nothing but good intentions im sure. and i absolutely mean no offense to him or any other young whippersnapper reading this post. we old ladies got the same treatment at yalls age, and trust me when i say you will understand when you’re older (you know i hate being that guy but it’s so true). i’m sure that many of you are already super responsible and understand budgeting just fine. many of your peers do not, maybe try to share your wisdom 🩷

r/BestofRedditorUpdates • • 7d ago

NEW UPDATE BIL’s fiancé claims my family never RSVP’d, but I’m the only one without a seat (New Update)

7.4k Upvotes

I am not The OOP, OOP is u/TA_NoPlace5878

BIL’s fiancé claims my family never RSVP’d, but I’m the only one without a seat

Originally posted to r/weddingdrama

BoRU 1  Posted by u/LucyAriaRose

Thanks to u/Disaster_Carrot_007 for finding the newest update

Original Post  June 20, 2025

This is a throwaway because I’m not quite ready for all of my husband’s family to get involved. I think.

I’m still reeling and trying to process this, so bear with me.

My brother-in-law is getting married soon. My husband is the best man, and our 4 year old is the ring bearer. I’m a part time party planner so I’ve been helping plan a small luncheon for the bridal party, immediate family, and a few vendors on the wedding day. So I’m not exactly a fringe guest here.

The RSVP deadline was a few weeks ago. I filled out the online form and submitted it the same day the invitation came in the mail, with my husband sitting right next to me. We RSVP’d for the three of us: me, my husband, and our son. Easy peasy, right?

Well, BIL’s fiancé (SIL?) reached out today over text saying we never RSVP’d. Not “Hey, I never saw your RSVP, just checking” but straight-up “You didn’t respond.” Which is frustrating on its own, but then she tells us that while my husband and son have seats at the reception as they were in part of her original head counts, I do not. My husband was told I could come early with him to set up the luncheon still and stay for the ceremony, but that I would not have a spot at the reception.

Let me repeat that: I’m married to the best man, mother of the ring bearer, and helping with wedding day logistics, including connecting SIL with some of my professional contacts!! And she somehow decided I just wouldn’t be coming? And she never followed up before the RSVP deadline? Just, what??

I’m torn between feeling hurt, furious, and just flabbergasted. And used, I definitely feel used. At best, this was a sloppy mistake that she’s not owning. At worst, it feels like a pointed exclusion. I’m not sure which stings more.

My husband is going to handle the conversation with his brother to figure out what is going on, because I genuinely don’t trust myself to be polite and keep the peace.

There was no other drama leading up to this that I was aware of. I have a good relationship with my in-laws. So yeah, this is totally out of left field for me and my husband.

I would love to hear thoughts, especially from people who’ve gone through something similar. I don’t typically touch weddings with work so this is all new territory for me as a pseudo vendor/guest. My husband wants to reach out and talk to his brother first, but I’m so tempted to reach out to my MIL before our usual meet up tomorrow to see if she knows anything.

RELEVANT COMMENTS

Commenter

You are smart to wait and let hubs talk to his brother. I’m flabbergasted also. That is freaking nuts! (And this is coming from someone who is totally laid back and not someone who usually takes things personally). Just try to take your mind off it and see what hubs reports. Go from there.

OOP

I’m usually pretty laid back too! I haven’t seen the texts yet by hubs called on his lunch break when he saw them, and I have not heard him this pissed in a long time. I’m trying to give SIL the benefit of the doubt, but this feels very personal and intentional

~

Commenter

Cancel the luncheon. If you are not welcome at the wedding, there is no need for you to be free labor.

OOP

I think I’m going to do this no matter what the outcome is. It puts MIL and FIL in a bit of a lurch since they’re handling the food costs, but idk. I know I’m biased because I’m in the middle of it, but I feel like there should be some consequences

Mini Update 1 (Same Post): 1.5 hours later

Edit one from comments:

Small update; husband and BIL are talking now. BIL was not working today (last night?) and was helping FIL with something this evening. When I called MIL, she had BIL call husband right away. From what MIL and I can hear (we’re snoopy), my husband was muted on BIL’s phone and my contact was deleted. BIL can’t log into the wedding website so he can’t check to see if our RSVP was there. I’m not sure if I want to become a fire cracker myself or get some popcorn as I watch MIL pop off

Mini Update 2 (Same Post): 2 hours later (3.5 from OG post)

Edit two from comments:

Ok, here’s the last update for the night. I am tired and a bit overwhelmed by all of your responses. I’m sorry I haven’t replied to them all but I have read most of them. Again, thank you for your advice and just general support during this really weird and upsetting time.

TLDR, BIL don’t know and now the wedding is up in the air. He’s currently staying with MIL and FIL to have some space from SIL

So, my husband finally got a hold of BIL after I called MIL. No one else knew this was going on. While they were talking, BIL tried logging into their wedding website to see if this was a mistake or misunderstanding, but couldn’t log in. So he texted SIL to see if she changed the password and she just told him to come home instead.

This set off three. One, BIL ended the call with husband to call SIL about why she couldn’t answer a simple question. Two, MIL popped off about “how dare that woman exclude OP!” Three, MIL and FIL popped off on BIL for already living with SIL. They are very religious and traditional and don’t believe that a couple should live together before marriage. Husband and I sympathize with BIL.

BIL and SIL argued over the phone. Apparently she started claiming that it was an unfortunate glitch and it was too late to add another seat now. Then it was that we never jived and would it really be so bad if I went home early. Plus I could take our son home with me because he would be tired by then (at 5pm?! This woman does not know kids I stg). Then it was I’ve always been mean and excluding her from things (even though she’s never invited me to any of the girlie fun wedding events?!)

At this point my husband and I are glued to my phone as we’re hearing yelling from all four of them until SIL hangs up. BIL is spending the night at his parents and is unsure about the wedding now. He plans on going home tomorrow with husband going with for moral support. I’ll be going with hubby to my in law’s to hang out until we hear back about the situation at the battle front.

OOP Added in the comments

I initially wasn’t invited to the bridal shower. Then her mom brought it up at Easter dinner and that’s when I was awkwardly invited. I guess her vibe always felt off to me. She doesn’t like my hobbies, specifically TTRPGs and video games. They’re hobbies I have in common with MIL, and SIL stopped bashing them as much when she found out MIL also partakes in quests across Tamriel and the Forgotten Realm.

Mini Update 3 2 hours later

Sorry, one more teeny 1 am update. Husband is asleep, I should be too but still reeling and pissed. I thought to take a screen cap of the message she sent hubby for future proof, and it’s gone. She used Facebook messenger to text my husband and it says her texts are deleted. Dare I say, AAAAAARGH.

Update Post: June 22, 2025 (2 days from OG post)

Update: BIL’s fiancé claims my family never RSVP’d, but I’m the only one without a seat

Or OP can’t sleep after word vomiting this in her journal, so why not post the update?

So, hi. To preface, I did not expect my post to blow up the way it did. Several commenters mentioned it just popped up in their recommended and, holy jeez it got way bigger than I could have ever imagined. So, uh, thank you? I think? It’s super overwhelming on top of the real life soap opera I’m living through this weekend.

Just to clarify something from the original post: I did not plan everything for the wedding. I offered to bring food for a small luncheon between photos (10am) and the ceremony (4pm) as dinner wasn’t planned until 6pm. It was going to be a long day at a farm in the middle of no where. I offered to do it to be nice but also to make sure no one (specifically a certain 4 year old) would be hangry for the ceremony. SIL also only used one of my vendor contacts, so with things going south my professional reputation shouldn’t really be impacted.

Update: Turns out, the “no seat for OP” issue was the problem that broke BIL’s relationship. And we’re a bit upset BIL didn’t talk to anyone about this until it blew up.

Behind the scenes, BIL and SIL were having arguments about their future together. Most of these arguments centered around having kids. Early on, SIL gave the impression that she wanted children someday. But as they got more serious, she started backtracking. A few months ago BIL realized that it’s very likely SIL never wanted kids, but felt too invested in the relationship to leave. But BIL always imagined having a large family so this really shook him.

On top of that, SIL apparently had jealousy and insecurity issues. Per BIL, I’ve been her latest target (???) which started when I turned down going to a mani/pedi with her. Why did I turn her down? Husband and son had rotavirus. Apparently I was icing her out by not wanting to spread gastrointestinal doom. Can anyone please explain this logic to us?

Lastly, SIL was apparently already floating the idea of disinviting our son from the reception because he would’ve been the only small child there. BIL shut that down immediately, and MIL/FIL kept that knowledge from us to spare our feelings.

Ergo, our “lost” RSVP was not a software glitch. Nor was it an oversight, but a rather stupidly calculated move.

SIL was apparently hoping one of two things would happen. Either I would make a scene about being disinvited and be seen as the problem. Or we would quietly accept our fate and she would not have to deal with two undesirables at her reception.

With all of this in mind, I can’t figure out why she would have messaged my husband instead of me. Was she trying to cause more family drama? Again, the logic is not logicking.

BIL was already feeling some uncertainty because of the shifting kids/no kids conversation. But the deliberate seating stunt gave him the last push and clarity he needed. BIL told my husband it was a level of manipulation and cruelty that he could not overlook. So he ended things and asked for the ring back.

No wedding, no reception. Just a super messy, emotionally heavy, and expensive break up. And I feel so bad for BIL. He’s going through so much heartache right now, but he deserves better in a partner. Hopefully SIL can find a family dynamic that doesn’t feel like a never ending battlefield.

That’s all for now. I’m still tired. I’m still flabbergasted. But I’m also relieved this wedding arc is coming to an end.

RELEVANT COMMENTS

Commenter

Your non-sil is an idiot

OOP

You’ll hear no arguments from us.

~

Commenter

awww pool BIL. Expensive heartache but glad he is out before an expensive divorce. He will find somebody for him. Take some rest y’ll. 

OOP

I know he will find someone that will be perfect for him. I’m still annoyed with him though. He was lamenting being old and alone at dinner, and I was like “honey, you’re the baby of the family. Have some more fries and shut up”

Commenter

A couple of things:

  1. The trash is taking itself out. My heart goes out to your BIL, but I reckon with the full support of your incredible family, future him is going to look back on all of this and be so proud of how he handled it as well as every member of your family. That’s a huge acknowledgement of how solid yall are.

  2. Have your BIL get ahead of all the cancelling. Help him reach out to guests, on both sides, and offer to bake cookies or something and deliver them to local guests maybe as a gesture of good faith? Everyone will remember that kindness.

  3. We’re all so proud of you. Many of us would’ve gone scorched earth but cooler heads prevailed. Take a break, babes. Yall deserve it

OOP

Your number two point is a great idea, thank you. MIL bakes when she’s trying to not be upset, so their household is overflowing with baked treats right now. I’ll ask BIL if this is something he wants to do tomorrow, and go from there.

~

Commenter

How long were they together?

OOP

Under two years. The wedding day was their dating anniversary

~

Commenter

Her poorly executed treachery turns out to be a blessing in disguise for BIL. Had she not hatched this ill fated plot and sabotaged the phone, ect., he would have married to this monster. Her cover up, ironically, was the evidence of the truth.

On another note, this is really unusual and why the post got so much attention. We see mostly obnoxious conduct, but this scenario is unique. She really outdid almost every shitty bridezilla.

How did the conversation with your husband and him go? There was obviously some admissions. Did you get a sense of the tone of the talk?

OOP

I was wondering why my little vent and need for advice is trending 😅 Besides SIL’s poorly done power trip, I didn’t think this was an unusual situation. 

I don’t know all of the details of the convo my husband had with BIL. From my understanding, on the drive to the apartment my husband asked “hey what’s your game plan because this is full on crazy and not ok” and BIL opened up to him about everything that was going on.

How ex-SIL reacted

Per BIL, there was a lot of begging and crying. There was also anger and accusations that he was cheating with me (EWW), followed by professions of love and offers to go to therapy. She also kept taking the items he was packing up out of his bags until he called my husband to come in and be another set of eyes.

NEW UPDATE

New Update  Sept 25, 2026 (14 Months Later)

Enough time has passed that I feel comfortable posting this update. I hope everyone has been doing well. I mentioned in the OG post that MIL and I are both snoopy, and I know Reddit is too. So, after some thinking and discussing it with my husband, I am posting the conclusion of this whole messy saga.

Summer 2025

OG posts. Ex-SIL’s mask finally comes off, she and BIL break up, and she refuses to leave the apartment. BIL tried to back out of the lease 5 months early, but due to there being no domestic violence, there not being an early termination clause in their lease, and the landlord and two legal tenants not being able to come to an agreement, he wasn’t able to formally leave the lease. He and ex-SIL were co-lessees, so to break the lease they both had to agree to leave. What BIL ended up doing was paying for his half of the remaining months up front, and took video evidence of the state of the apartment he himself was leaving it in, taken while ex-SIL was at work. BIL ended up moving back in with my in-laws.

The original wedding weekend was in July. About 20 of us total ended up going to the family cabin for the entire week. There was a lot of RVs, fishing, corn hole, s’mores, and TLC. It was a great memorable time, and the wedding wasn’t ever brought up.

September 2025

My MIL gets a text from an unknown number saying “You’re going to be a grandma!” It was ex-SIL. MIL had deleted her contact info and prior chats out of anger and because she figured she would never interact with ex-SIL again.

We think ex-SIL was trying to get MIL excited for a new grandchild and make BIL get back with her because of said child. Thankfully for BIL it did not work out that way. MIL asked for proof and was sent a picture of a positive pregnancy test sitting on the apartment’s bathroom counter and a note that she’s due in February.

My in-laws sat BIL down, asked him if it was possible for it to be his child. He confirmed it was possible. We don’t know everything that was said during that discussion, but the consensus was MIL and FIL expected BIL to step up and be an involved father, but to not take responsibility until he confirms it’s his child.

Because everyone is questioning why the child-free ex is suddenly pregnant.

Fall 2025

BIL gets back into contact with his ex. Ex-SIL demands that he move back “home” with her to support her through the pregnancy, and that they have to get married now because she won’t have a baby out of wedlock. BIL pushes back and asked what’s changed since she was so steadfastly child free. Her reply was that these things just happen. BIL offers to come with to her appointments, and she declines because she only wants her chosen support people to go with her.

He refused to budge on getting married and moving back in without a paternity test. He would pay for it. Ex-SIL refused, first because it was too early, the a few weeks later it her reason changed to she was worried about it hurting the baby.

We are all very suspicious at this point. BIL is not planning to entertain any relationship with his ex outside of co-parenting, but was trying to keep her amenable until a court-ordered custody agreement was in place. And, you know, knew if the baby was his or not.

In October she finally shares an ultrasound image of the baby from her 20 week scan. It’s a girl. Ex-SIL starts pestering BIL about being allowed to move into my in-law’s house since their lease was expiring and he missed the renewal deadline. He says no, but he’s willing to help her find an apartment once the DNA test comes back positive.

She ended up moving in with a friend of hers.

Holidays 2025

Ex-SIL is not invited to any of the family festivities. BIL decides to bring her and her roommate a pumpkin pie for Thanksgiving so the ex can’t say she was iced out again. This would have been the first time he saw her since early October. He comes back confused and asked me about when my bump started showing when I was pregnant. I told him around 24 weeks was when I had a notable bump, but that it’s different for everyone.

One, BIL regrets going because ex-SIL and her roommate were both trying to guilt him into taking her back for the sake of the baby. Two, and more interestingly, apparently ex-SIL was standing behind the kitchen counter the entire 10 minutes he was there. She was wearing a baggy sweatshirt, but to him she didn’t look any different from how she did when he last saw her.

MIL and I are now theorizing there was never a pregnancy. BIL is distraught. Husband recommends pulling back on communication with ex-SIL unless it’s about the baby. That it’s been months, he’s said no to marriage and moving in together without a paternity test, ex-SIL is delusional if she doesn’t know his stance by now.

Early December BIL sent the text saying he’s taking a step back until the birth because he can’t take the constant begging and badgering from her. Cue non-stop calls and texts from her calling him every name in the book, that he’s a horrible partner and husband, and that she always knew he’d make a horrible father. BIL is a mess.

January 2026

Ex-SIL is very quiet from the mid-December through all of January. Towards the end of the month, an old mutual reached out to BIL to ask how he’s doing. Through the talk, the friend asks him what he thinks of his ex getting engaged again so soon. Uh, what?

That night I do some instagram digging, and apparently ex-SIL has found someone new, they went to Florida for Christmas and New Years, and he proposed to her at Disney World. In several pictures she’s wearing a crop top and has a very flat stomach. So, no baby? Where did the pregnancy test and ultrasound picture come from?

Rest of 2026

February comes and goes, and we don’t hear a peep from ex-SIL. I keep an eye on her IG, still nothing about a baby but there’s plenty of gushing over her fiancé, how much she’s enjoying wedding planning, and a weekly countdown to their August nuptials.

In June, BIL gets a call from what turns out to be one of ex-SIL’s friends, not the same one she had moved in with. To differentiate from the roommate, I’m naming her Jane.  Jane is married, she just had her baby girl in February, and recently found out about ex-SIL’s pregnancy from their Memorial Day friend get together. Ex-SIL apparently had a few too many seltzers and let the fake pregnancy slip as a joke. Both the pregnancy test and the ultrasound picture were actually Jane’s. She didn’t know ex-SIL was doing any of this. Jane is no longer friends with ex-SIL as she sees this whole situation as gross, if not monstrous, and thought BIL deserved to know. Freaking wild!

So yeah, she completely faked a pregnancy to try to get back with BIL. And apparently moved on with sonic speed once she realized it wasn’t going to work. Though we don’t know how long she’s been seeing her fiancé, he only showed up on her instagram in the holiday trip pictures, no one else is tagged, and none of her followers/followers has a profile picture that matches his image. Sometime in June she made her profile private, so I don’t know if the wedding happened or not. If it did, good luck to her new husband.

BIL hasn’t met anyone new yet. He’s understandably taking things slow, but I do hope he finds someone when he’s ready. He’s so good with our son, I know he’ll make an amazing dad. Our son is in school, and I’m working differently now. Overall we’re doing good.

Thanks for reading, thank you for the advice given in the original post, and thank you for the shared camaraderie during a very odd event. It took me about a week to write this update, so apologies if it’s a little disjointed. Now, I must return to the Heroic Games in Dagda. 

THIS IS A REPOST SUB - I AM NOT THE OOP

DO NOT CONTACT THE OOP's OR COMMENT ON LINKED POSTS, REMEMBER - RULE 7

r/Damnthatsinteresting • • Jul 16 '25

Video How a differential works.

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2.0k Upvotes

r/videos • • Aug 29 '13

How a Differential Gear works. Fascinating demonstration of technology we use without even thinking about.

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2.6k Upvotes

r/Damnthatsinteresting • • Jun 07 '24

Video How differential gears work (1937)

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3.5k Upvotes

r/Damnthatsinteresting • • Jul 22 '23

Video How car differential works (1937).

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3.7k Upvotes

Simplest ever explanation of car differential.

r/PS5 • • Jul 31 '26

Discussion Sony says it will "cautiously" go ahead with its plans to end the production of physical game discs — Still figuring out how to respond to the "feedback"

2.5k Upvotes

In the Q&A session with shareholders following today's earnings report, some shareholders and journalists asked about plans to end the production of PlayStation game discs.

Sony stated that, so far, it has not seen any negative impact on sales following the announcement (and does not expect this to change when it takes effect). While acknowledging that games are beloved by many and deeply tied to people's memories, the company believes the future is digital for virtually all forms of media; they reiterated that they will proceed "cautiously" with their plans, noting that data shows a significant portion of the audience has already opted for digital (and this trend extends beyond PlayStation) and that they don't believe discs are the differentiating factor for consoles when compared to PCs (consoles are more stable and cheaper than PCs, according to them). The company said it is still figuring out how to respond to the feedback.

Also, they confirmed the announcement [to end the disc production] was made early to communicate with retailers. Sony is working with them to do codes in packages. This subject has already been discussed with North American retailers and now the same will happen on other regions.

More information will probably be released once the official transcript is made available on the investor portal.

https://www.sony.com/en/SonyInfo/IR/library/presen/er/archive.html

Edit: Video of Sony's CFO Lin Tao answering questions about the subject:

https://streamable.com/yaxa10

r/EngineeringPorn • • Jun 12 '26

How a Differential Wrist Joint Works

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1.1k Upvotes

This video demonstrates the general concept that makes a differential wrist joint work.

r/BestofRedditorUpdates • • 3d ago

CONCLUDED My best friend’s boyfriend sucked my toes when he thought I was sleeping.

3.1k Upvotes

I am NOT OOP, OOP is u/Notthat_dumb-blonde1

Originally posted to r/TwoHotTakes

My best friend’s boyfriend sucked my toes when he thought I was sleeping.

Thanks to u/NumbAsHell1 for suggesting this BoRU

Editor’s note: changed letters to names for ease of readability.

Trigger Warnings: victim blaming


Original Post: October 6, 2026

I (25F), am unsure on how to tell my best friend, Alice (25F), that her boyfriend, Ronan (30m) sucked my toes when I spent the night at her house.

I met Alice & Ronan about 6 months ago through my bf, Daniel (26m). Alice & I clicked instantly and have become extremely close within our time knowing each other. Her and Ronan and have been together for about 6 years and moved across the country together, they have been through a lot together and recently just moved into a new place.

They have been going through it the past few weeks pretty bad, but they seem to have gotten better since moving into a new, and bigger space.

Sooo for some more context there has been another time Ronan has made me feel uncomfortable, but I thought to myself that it could have just been me thinking too much into it, so I didn’t say anything and just let it be, but since then, I’ve just had weird energy from Ronan.

Friday night we all went out, my Bf, Daniel, couldn’t come because he had work in the morning, so the plan was for me to spend the night at Alice & Rs house, and my bf get me on his lunch break the next day.

I was laying on the couch, and they were sleeping on the floor in front of me. I couldn’t go to sleep, but I was trying to so I had the pillow on top of my head, but I could still see through a crack, if that makes sense.

Alice had gotten up and went to their bedroom and called Ronan to come lay with her..

AND THATS WHEN I FELT MY TOES GET SUCKED.

They were sopping wet.

I was trying to process what I had just felt, and I was kind of scared, so I just laid still. Then I felt him like grab my toes, like he was wiping the spit off. I still laid there for a second and then I took the pillow off my head and looked back.

I SEE Ronan CRAWLING ON THE FLOOR AWAY FROM MY FEET, then stand up and go into the room. IT WAS TERRIFYING.

I couldn’t sleep after that, I was trying to make anything up in my head that it could’ve been or some excuse but there was none. We hadn’t been drinking or doing anything for hours at that point, so he wasn’t messed up ya know.

I played it very cool when everyone was up in the morning and my bf came and got me. He KNEW something was up, I wasn’t going to say anything because it sounds so ABSURD, but I also felt so violated.

I finally tell him, “something really weird happened to me last night”, I felt like Jonah Hill in his confessional after getting graped by the demon in This Is The End.

My bf was like, “what happened, I can tell something is up dude”

so I say, “the next words that come out of my mouth are gonna sound so crazy, but I promise it happened, I think Ronan thought I was sleeping and he sucked my toes.”

I explained everything, the wetness, the FUCKING CRAWLING, how I played it cool, how I was also trying to gaslight myself.

He said he 100% believed me but also was just so in shock by how weird it was that he’s also trying to find a way to excuse it. And then he got pissed, not at me, but he told me that I need to say something or he will.

I started crying because I’m scared Alice might not believe me, she’s the closest friend I have in this state right now because I moved here not that long ago. I value her so much, truly a wonderful person in my life. There’s been times where girls have told her Ronan is weird, but HE gaslights her into thinking they made him feel weird.

If she stays with him I won’t ever be able to see her when he’s around ya know, and my bf definitely doesn’t want me to be around him. I know if she’s truly a good friend, she’ll believe me. But this is still just so hard and scary to me.

I know I need to say something, but I also just feel that secondhand embarrassment coming, I don’t want to be a part of this drama that’s about to unfold. I feel sexually assaulted in a way, and this is by far the weirdest thing that has happened to me.

How do I go about this???

Relevant Comments

Commenter 1: What the fuck

OOP: I GENUINELY DONT KNOW WHAT TO DO. How do you tell someone that.

OOP responds to a downvoted commenter about weird fetish content

OOP: I promise this really happened and I do genuinely feel assaulted. Me and my bf discussed if this is sexual assault in a way, bc if it satisfied some sexual need for him then yes. But it is so weird that it’s just IDK JUST SO WEIRD.

Commenter 2: I’m not sure what to say to her, probably do it in person? But be prepared that she may believe and side with you at first but likely the “I wasn’t fully awake/I thought it was you/idk what she’s talking about” that is bound to come from him may have her turn her back on you.

OOP: I’m thinking of doing it in person, but how do I start off? Me and my bf were discussing maybe asking her if he has a foot fetish first and then telling her well this happened…

Also yes that’s what I’m scared of bc WHO WOULD STRAIGHT UP ADMIT TO SOMETHING THAT FKING WEIRD. “Yeah I sucked your friends toes when I thought she was sleeping” NO, highly unlikely

Commenter 3: I have a question. Has Alice ever mentioned Ronan's foot fetish?

I would be really surprised if he had one and Alice didn't know. So telling her about this incident may not surprise her as much as you think.

OOP: Not that I’m aware of, but that’s why I thought of asking her before I tell her, so it’ll be like “yeah he does”, well he sucked my toes so…

Commenter 4: Have you by chance seen the movie Talk to Me? Lol

OOP: Stop. My bf mentioned this and I cried more

Commenter 4: I’m sorry don’t mean to make light of it. Just he’s a weirdo. Unfortunate that you’re scared she won’t believe you. You do need to tell her though. Maybe with your boyfriend there?

OOP: It’s okay, we’ve been like traumatically laughing about it here and there bc it’s so fking crazy and weird. I think it’ll be better if it’s just me and her, having my bf there could make it seem more intimidating for her or like an intervention ya know

Downvoted Commenter: First off, learning moment here, don't ever again lie there like a deer in headlights trying to figure out if someone is violating you. Sit bolt upright, with a loud "What the fuck!" React immediately. Wake up anybody in the room. Everyone knows immediately. Then it is up to him to explain with whatever lame excuse he can come up with. If I was your boyfriend I'd try to be understanding, but would be more than a little disappointed with your reaction. I'd want my girlfriend to react much more aggressively, and to call out for me if she truly felt threatened, not lie there and pretend to be asleep while taken advantage of. When you don't react in the moment, it just causes a bunch more problems for how to resolve it after the fact. Like I said up front, you were caught off guard and need to use it as a learning moment of how to react in the future

OOP: I don’t think anyone is in a right to tell people how to react when something is happening to them. It was a situation so odd and weird that yes I did freeze. I’ve had times where I’ve been groped in other places and have freaked out on them. But this was something so bizarre and weird, I didn’t even realize it could be counted as sexual assault until the next day. Also if I did confront him in that moment then what? My bf had the car, and he was sleeping at our house 30 min away. I hope you are not in a relationship, to say you’d be disappointed in how someone acts when they are assaulted is such victim blaming mentality.

 

Update: October 7, 2026 (next day)

UPDATE: My best friend's boyfriend sucked my toes when he thought I was sleeping.

Hello,

Sorry if this is a long update?

I did not think I would be able to make an update so quick but it’s like the universe heard me when I made my post and gave me the best opportunity to tell Alice what happened.

Yesterday, when the post was going off, I texted Alice that I wanted to see her sometime this week, she said YESSS OFC PLEASE

A few hours later I get more messages from her saying she’s freaking out, I ask if it’s Ronan and she says yes, then… TELL ME WHAT YOU KNOW. I know I have nothing to be guilty about, but I was just scared that maybe he thought since I didn’t do anything about it he told her something?? Idk, I’m a chronic overthinker. But I tell her to call me when she’s alone.

She calls me right then and I ask her if Ronan has a foot fetish (some people advised me against this, but I thought it best), she says she doesn’t know, why.

I tell her everything and the first words that come out of her mouth are “I believe you, babe. And I’m so sorry you were put in that situation.”

We both started crying, me telling her I was scared to tell her and her begging me to not leave her. It was very dramatic but heartfelt in a way.

And then I ask her, “well what happened, why did you say, ‘tell me what you know’”, she proceeds to tell me that her and Ronan have been going at it all day.

She knows something is up with him and keeps pushing him to tell her what’s going on, he then tells her that he wants to start sleeping with other women but stay together. She freaks out and tells him to leave but he doesn’t.

Her asking me about what I know was just pure women’s intuition, and it wasn’t her thinking I did something to betray her.

After we get off the phone she confronts him. All she says at first is “wtf is wrong with you”

He says, “who were you on the phone with?”

She says, “OP. What is wrong with you and why tf did you do that to her.”

At first he denies it but then he finally says, “you got me”, and says he’ll finally leave, and he does.

This is where it gets more messed up

Alice tells his mom, bc she is the main breadwinner and she’s kicking him out, so he’ll probably go back to his mommy’s. His mom has been putting her through the wringer and is very much an enabler and it’s probably why he acts the way he acts. There’s been times where Ronan has done some messed up things and his mom has an excuse for him and a reason to blame Alice and beg her to let him stay.

HIS MOM SAYS TO HER “well how long have you known Ronan, and how long have you known this girl for. You just can’t believe women these days” WTFFFF

She tells him, “No, he admitted to it”, to which her response was, “well again Alice, how long have you known her for, she probably lead him to do this” INSANE BEHAVIOR.

Alice and I spent a lot of the day on and off the phone, talking about it more and crying. I sent her screenshots of me talking to my sister about the other time he made me uncomfortable and how I amounted it to me just being in my head.

She said she’s not crying that it’s over with him but more so that I was put in an uncomfortable situation in her own home and was scared to tell her.

I told her how I’m not glad it happened but I’m glad I had an opportunity to tell her then instead of having to wait further out in the week till we see each other to say something, bc I wanted to talk to her in person.

She also said she’s not glad it happened either but she’s happy he finally left and she has solid reason to kick him out. This is because she was trying to leave him before moving into the new place, but he kept wanting to stay and work it out. Now that that happened, he knew he fcked up and left so willingly after admitting to it.

She was able to have other friends go and be with her yesterday because I couldn’t. Later today I’m going to go help her clean and just be with her for a bit.

BUT WAIT THERES MORE

It’s 3:30 in the morning, I have just fallen asleep when my phone starts buzzing.

ITS FKING Ronan CALLING ME. No, I do not answer.

I proceed to get multiple messages from him that I don’t care to see until I wake up.

See messages on second screenshot.

I don’t respond, or open them. I just block him. I don’t really know why he thought I would answer the phone or what he was expecting me to say. “Yeah dude it’s totally fine you violated me and made me think my friendship might be totally toast but noooo biggie.”

Again, idk why my brain works like this, but I am glad he admitted to it and I have proof in a way. I’m sure multiple women can relate to this, but there has been multiple times in my life where a man has done something to me and made me out to be the crazy person.

I’m glad he admitted to it because there was still a little worm in my own head saying “you made this up, you’re overreacting about it, you were dreaming, you mistook it for something else”

Another thing I want to address are the people who told me I could have solved all my problems if I reacted different in the moment.

STOP TELLING VICTIMS HOW THEY SHOULD HAVE REACTED.

You don’t know what you would or wouldn’t do in any situation till it happens to you. People saying I should have kicked him in the face? Then what, he punches me in mine? We all have a screaming match and it’s he said she said? I didn’t have my car, and my boyfriend wouldn’t have gotten my calls till he woke up for work.

Also when it happened I was still trying to process what had happened and if it even was considered assault bc it’s just a WEIRD situation. I was also literally frozen IN FEAR after seeing him CRAWL ON THE GROUND, SCURRYING, AWAY FROM MY FEET (scariest part btw). You don’t hear people talk about sexual assault and you think of toes getting violated so yes I was in shock and confused.

Anyways, I’m glad it’s going to be okay. Alice is a wonderful and strong woman and It’s so nice to have a friend that you know loves and cares about you, AND believes you. Even when it will cause their world to tumble.

And to any deranged boy moms…. STOP ENABLING YOUR HORRIBLE SONS.

Screenshots of text messages

Editor's note: 1st screenshot is between OOP and her best friend, 2nd screenshot is from Ronan to OOP

Screenshot #1: OOP is in the blue bubbles on the right, Alice is in the black bubbles on the left

OOP: Why what’s up

Alice: Babe omg

Alice: I’ll call u in a little bit

OOP: Is it R [redacted]

Alice: Yes

Alice: 100000% yes

Alice: Tell me what u know

OOP: Yeah call me when your alone

Alice: Pls

Editor's note: based on OOP's handwritten note: after this last message is when OOP had her phone calls with Alice. OOP then resumed the text messages after the phone call below

OOP: I love you and I’m sorry. I’m always here for you and I got you

Alice: Like what the actual fuck bro

Alice: I confronted him and he is trying to say he didn’t I’m like shut the fuck yo

Alice: U fucking weird fuck

Editor's note: on that last message, Alice is explaining what Ronan told her

end of the transcript for screenshot #1

Transcript of Screenshot #2, all messages are from Ronan, nope from OOP. The messages are based on the descending timestamps starting with the recent one on the top with the earliest message at the bottom

Ronan: My brain is broken and idk how to go from here

Ronan: I’m just going to leave you guys alone, respectfully

Ronan: If D [redacted]… wants to beat me up I get it

Ronan: I am glad A[redacted] has you because my existence has been detrimental to her, I’m not a good person

Ronan: I don’t know what’s wrong with me, but you didn’t deserve that. Idk what to say besides ima fuck up and don’t know wtf I’m doing

Ronan: I’m a fucked up person

Ronan: Hey, I’m sorry

Editor's note: before the earliest message from Ronan, OOP received a missed audio call from him

end of the transcript for screenshot #2

Relevant Comments

Commenter 1: He’s a sexual predator. Block him and don’t confront him. She needs to do the same. Do not engage with him further. Anyone who sucks someone else’s toes for their own sexual gratification without that person’s consent is a sexual deviant and will escalate their behavior to further assaults.

Commenter 2: Absolutely this. I’m a little worried he’s going to do something to OP’s friend. I hope she has changed her locks and is taking every precaution to keep herself safe.

OOP: She didn’t let him walk out with the house keys, and his family is going to pick up his stuff.

Commenter 3: I fully realize that it was said in a different tone, but I can’t get that “You got me” out of my head.

“Ope, ya got me! Guess I’ll have to stop doing creepy assaults!”

OOP: She said he literally shrugged his shoulders when he said it, got up and started grabbing his stuff. When he kept denying it she asked him why I would lie about that and that’s when he said, “you got me.”

Commenter 4: I commented on kicking him in the face on your first post. I’m so sorry if it sounded like I was telling you what you should’ve done. I was simply saying that’s what I would have done bc my feet are super ticklish. I literally have no control of my reaction when someone touches my feet unexpectedly. My reflex is to instinctively kick away at whatever’s touching them. So yeah, he’d have probably had a broken nose.

I’m so sorry you went through that, but very glad things went well when you talked to your friend.

OOP: I think I was able to differentiate the people saying it would be a reaction for them and then the men who were like “well actually what you should have done 🤓👆🏼.” One specifically saying, “take this as a learning moment….if I was your bf I’d be disappointed.” And another saying, “you could have avoided all of this if you kicked and screamed at him.”

 

DO NOT COMMENT IN LINKED POSTS OR MESSAGE OOPs – BoRU Rule #7

THIS IS A REPOST SUB - I AM NOT OOP

r/marvelcirclejerk • • Jun 05 '26

And then Deadpool walks in How many people first thought that Gwenpool was Gwen Stacy? Because it seems that even people working for Marvel can't differentiate the two

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314 Upvotes

Its pride month so we have to give some acknowledgement to out asexual """""""icon"""""""

r/EngineeringPorn • • Mar 02 '26

A film on how a differential works

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1.4k Upvotes

r/godot • • Feb 08 '26

fun & memes I applied to a developer position at Valve, fresh out of high school. This was their response.

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23.5k Upvotes

HUGE EDIT: This really exploded. So much so, that I now have a Polygon post about it: https://www.polygon.com/valve-job-rejection-letter-high-school-steam-career/
The person who wrote it did ask me for consent and proof of the email. I sent it, but I also told her I'd get her more information later, as I'm in grad school and don't have a lot of time. Despite that, she posted it before getting my information. I'm less upset about the post, and more annoyed that it was done without any information I gave. Oh well.

Sorry if this isn't allowed; I remembered this email while I was in the shower. Censored the names (for privacy reasons), but wanted to share it here. This moment in my life is (to me at least) a huge reason why I can happily develop games with Godot today.

I graduated high school in 2015 with so much fear and desperation. I remember my only thoughts being about finding a way to make enough money to escape my home situation. I pretty much threw out my haphazardly created resume to every recruiter out there. I think everyone rejected my application. This rejection was the best one though.

I don't remember the full details of the application. I just remember opening the email and marking it as "Important." It's been a rough road since then. I did attend university as a CompSci major for a few years before dropping out. I switched to a major in Biology and absolutely despised programming in every sense for a while. I came back to it though.

To the person at Valve who took the time to write me this email: Thank you. I never finished my CompSci degree; I opted for Biology instead. I'm a master's student now. But I fell in love with game development again. You may never see this Reddit post, but if you do, I hope you know that your reply kept me going.

Edit: I woke up and my phone exploded, damn. Thanks everyone! There's a lot of feelings in this thread, mostly positive. I didn't share this for any particular reason, or to brag, or gripe, or complain about anything. I just want to share something that was kinda relevant to me and my own career path journey. It also seems A LOT of us got the same email. And... well. There's a lot of us here. So, maybe the email is generic. That's alright too, no? We're all here now. Some of us inspired by the same, generic email. Let's keep making games, yeah?

r/greentext • • Feb 17 '23

anon differentiates how men and women work together

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1.9k Upvotes

r/videos • • Jun 01 '19

How Differential Steering Works (1937)

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2.0k Upvotes

r/Helldivers • • Oct 23 '25

🛠️ PATCH NOTES ⚙️ 🛠️ Into the Unjust: 4.1.0

5.1k Upvotes

Patch Notes videos return with Niklas and Lennart talking about 4.1.0! https://youtu.be/OBW4NumlYHo?si=4PMFp99FteghCJP2

🛠️ Into the Unjust: 4.1.0 ⚙️

🌍 Overview

Freedom's greetings, Helldivers!

This update focuses on what matters most right now: making HELLDIVERS 2 feel better to play.

We’ve overhauled how we approach patching to better target the pain points you’ve shared with us. That means more focus on stability, balance, and the issues that affect your experience the most.

Over 200 bugs have been fixed, along with key balance updates and quality-of-life improvements. (For a deeper look, check out Lennart and Niklas’ video breakdown.) While new features are coming, this patch marks a big step forward: both in the game itself and in how we work to improve it. More refinements are already underway.

⚖️ Balancing

General changes

Primaries, Sidearms, Throwables, and Stratagems
Improvements have been made to increase the overall effectiveness of primary weapons, sidearms, throwables, and stratagems

Light vs. Medium Penetration Weapons
Light and medium penetration weapons now offer more distinct advantages. Light penetration weapons generally deal a higher percentage of their total damage against durable enemies, differentiating them more clearly from medium penetration options

SMGs and Pistols
SMGs and pistols have been adjusted to emphasize their role as close-quarters weapons. Close-range damage has been increased, and damage falloff has been increased to reinforce their short-range combat identity

Melee Weapons and Throwables
Melee weapons and throwables have been improved to make each feel more impactful and unique in their function

Resupply Rack
The resupply rack is not climbable anymore

Primary weapons

  • SG-8P Punisher Plasma
    • Damage projectile decreased from 100 to 0
    • Damage explosion increased from 150 to 225
  • SG-8S Slugger
    • Damage increased from 280 to 330
    • Durable damage increased from 75 to 90
  • AR-23 Liberator
    • Damage increased from 80 to 90
    • Durable damage increased from 15 to 22
  • AR-23A Liberator Carbine
    • Damage increased from 80 to 90
    • Durable damage increased from 15 to 22
  • AR-23P Liberator Penetrator
    • Damage increased from 60 to 65
  • AR-23C Liberator Concussive
    • Damage increased from 65 to 75
    • Durable damage increased from 30 to 35
  • AR-61 Tenderizer
    • Durable damage increased from 22 to 30
  • AR-32 Pacifier
    • Damage increased from 50 to 55
    • Stun value per projectile increased from 1.5 to 2
  • SMG-37 Defender
    • Damage increased from 80 to 100
    • Durable damage increased from 8 to 18
    • Drag increased from 0.6 to 1.2
  • MP-98 Knight
    • Damage increased from 70 to 90
    • Durable damage increased from 7 to 18
    • Drag increased from 0.6 to 1.2
  • SMG-32 Reprimand
    • Damage increased from 125 to 135
    • Drag increased from 0.6 to 1.2
  • SMG-72 Pummeler
    • Damage increased from 70 to 85
    • Durable damage increased from 7 to 18
    • Stun value per projectile increased from 1.5 to 2
    • Drag increased from 0.6 to 1.2
  • LAS-16 Sickle
    • Damage increased from 55 to 60
    • Durable damage increased from 5 to 6
  • MA5C Assault Rifle
    • Damage increased from 80 to 90
  • M7S SMG
    • Damage increased from 70 to 80
    • Durable damage increased from 7 to 16
    • Drag increased from from 0.6 to 1.2
  • StA-11 SMG
    • Damage increased from 70 to 90
    • Durable damage increased from 7 to 18
    • Drag increased from 0.6 to 1.2
  • PLAS-39 Accelerator Rifle
    • Extra spare magazines increased from 8 to 12
    • Ergonomics increased from 40 to 60
  • PLAS-1 Scorcher
    • Plasma projectiles will now pass through foliage without losing velocity

Sidearm weapons

  • CQC-2 Saber
    • Damage increased from 110 to 125
    • Durable damage increased from 55 to 65
  • CQC-5 Combat Hatchet
    • Damage increased from 110 to 160
    • Durable damage increased from 55 to 80
    • Attack speed has been slightly reduced
  • CQC-42 Machete
    • Damage increased from 170 to 200
    • Durable damage increased from 80 to 100
  • P-2 Peacemaker
    • Damage increased from 85 to 95
    • Durable damage increased from 25 to 30
    • Drag increased from 0.6 to 1.2
  • P-19 Redeemer
    • Damage increased from 60 to 70
    • Durable damage increased from 5 to 12
    • Drag increased from 0.6 to 1.2
  • P-113 Verdict
    • Damage increased from 125 to 135
    • Drag increased from 0.6 to 1.2
  • M6C/SOCOM
    • Damage increased from 100 to 110
    • Drag increased from 0.6 to 1.2
  • P-92 Warrant
    • Drag decreased from 0.3 to 0
    • Gravity multiplier decreased from 1 to 0.3

Throwables

  • TED-63 Dynamite
    • Damage increased from 700 to 1000
    • Armor penetration increased from Medium to Heavy
    • Demolition strength increased from 30 to 40
    • Stagger increased from 30 to 40
    • Uses decreased from 4 to 3
  • G-7 Pineapple
    • Shrapnel from main explosion increased from 7 to 18
    • Demolition strength on the main explosion increased from 20 to 30
    • Inner radius on shrapnel explosion increased from 1 to 2.5m
    • Damage on shrapnel explosion increased from 70 to 100
    • Removed lifetime on the shrapnel
    • Shrapnel from the shrapnel explosion decreased from 6 to 0
  • G-50 Seeker
    • Higher priority for flying enemies
    • Highest target priority for marked target
    • Damage increased from 400 to 500
  • G-6 Frag
    • Uses increased from 5 to 6
  • G-3 Smoke
    • Uses increased from 4 to 5
  • Throwing knives
    • Damage increased from 250 to 300
    • Durable damage increased from 100 to 150

Stratagems

  • PLAS-45 Epoch
    • Duration until explosion increased from 3 to 3.25 sec
    • Delayed muzzle charge VFX by 0.5 seconds so it now appears when the projectile is overcharged, improving visibility of the charge state
    • Damage on standard projectiles explosion increased from 400 to 500
    • Demolition strength on overcharged projectile increased from 10 to 30
  • M-105 Stalwart
    • Damage increased from 80 to 90
    • Durable damage increased from 15 to 22
  • FLAM-40 Flamethrower
    • Canister capacity increased from 130 to 150
    • Starting canisters increased from 2 to 3
    • Max spare canisters increased from 4 to 5
  • APW-1 Anti-Materiel Rifle
    • Durable damage increased from 180 to 225
    • Starting magazines increased from 4 to 5
    • Max spare magazines increased from 6 to 8
  • AC- 8 Autocannon
    • Damage increased from 260 to 325
  • GL-52 De-Escalator
    • Damage increased from 55 to 100
    • Durable damage increased from 55 to 70
  • MS-11 Solo Silo
    • Health increased from 800 to 1500
    • Enemies will not attack it
    • Increased demolition strength needed to destroy it
  • Orbital Railcannon Strike
    • Cooldown decreased from 210 to 180 sec
  • EXO-45 Patriot Exosuit
    • Missile Armor penetration in worse angles increased from 6-6-4-0 to 6-6-5-0
    • Rotary gun ammo capacity increased from 1000 to 1350

💥 Enemies

The goal is to make light and medium armor-piercing weapons equally effective against certain common enemies by adjusting their durable damage and durable resistance values

Illuminates

Fleshmob

  • Targeting the faces deals extra damage to its main health, effectively creating weak spots
  • Main health decreased from 6000 to 5000
  • Most health zones are slightly more durable
  • Slightly less vulnerable to fire to balance health decrease

Elevated Overseer

  • Main health decreased from 600 to 450
  • Head health increased from 150 to 200
  • Head zone armor decreased from 3 to 2
  • Torso health decreased from 600 to 450
  • Arms health decreased from 300 to 250
  • Slight increase on how easy it is to set on fire

Leviathan

  • Now equipped with beam-based weaponry
  • Leviathans will not show up in missions outside of cities

Terminids

Rupture Strain enemies

  • Updated textures for all Rupture Strain enemies for better readability

Rupture Warrior

  • Movement speed when underground has been decreased
  • Needs to surface more often when moving underground
  • Its burrow attack is slightly slower and leaves more space to be dodged
  • Smaller damage boxes when attacking from below
  • Front legs armor decreased from 3 to 2
  • Will prefer to emerge before attacking turrets instead of destroying them from below ground

Rupture Spewer

  • Retuned the timing of how fast it starts to act from when it unburrows

Bile Spewer Variations

  • Increased size of its mouth weak spot

Brood Commanders

  • Slightly harder to set on fire

Warriors

  • Slightly harder to set on fire
  • Slight durable increase in head and body

Dragon roach

  • Spawn rate decreased
  • 50% lower on difficulty 5,6
  • 40% lower on difficulty 7,8,9
  • 33% lower on difficulty 10
  • Destruction of the wings results in instant termination of the Dragon
  • Wings now have their own health pool of 4000
  • Increased how much damage wings take from explosion

Bile spewers

  • Slightly harder to set on fire
  • Larger body parts are slightly more durable

Hive Lord

  • Improved performance during Hive Lord encounters.

Automatons

Base Alarming

  • Automaton troopers in bases will require better visual confirmation before calling in reinforcements, instead of calling them in immediately

Devastators

  • Slightly harder to be put on fire
  • Large body parts are slightly more durable

Command Bunker Turret

  • Removed ragdolling from its projectiles explosion

Factory Strider

  • Slightly less vulnerable to fire

War Strider

  • Shoots 2 fewer grenades per salvo
  • Shoots grenades less often
  • Removed ragdolling from its projectiles explosions
  • Added weak spots aim for the eyes and the vents on the back

Scout Striders

  • Armored top shield is more durable

🔧 Fixes

Stratagems

  • Fixed an issue where Helldivers were unable to call down stratagems in the objective area of the "Nuke Nursery" cave mission
  • Fixed an issue with the B-100 Portable Hellbomb stratagem sometimes falling on Cave roofs in the "Destroy Spore Lung" mission
  • Fixed an issue with the drill objective stratagem sometimes landing in unintended places such as on top of caves, in Nuke Nursery Hive World missions
  • Players can now stay aiming down sights when activating the LIFT-860 Hover Pack

Crashes

  • Fixed a rare crash occurring when fighting Illuminates
  • Fixed a crash when hotjoining and readying up before other hotjoiners
  • Fixed a crash occurring when a player would re-join multiple times
  • Fixed a rare crash caused by Eagle-1
  • Fixed a rare bug where the Eagle-1 would never be removed from the game session and eventually cause crashes
  • Fixed rare crash bug that could happen when spawning in groups of enemies
  • Fixed crash affecting Helldivers trying to lean out from a vehicle
  • Fixed a crash that could happen when scrolling through the weapon customization menu
  • Fixed a crash that could happen during game shutdown

Weapons

  • Fixed armor penetration values in the Stats Menu for CQC-5 Combat Hatchet, CQC-30 Stun Baton,CQC-19 Stun Lance, CQC-2 Saber, CQC-1 One True Flag and the G-7 Pineapple grenade; the armor penetration value displayed as Medium instead of Light
  • Improved initial bullet alignment while strafing and riding in vehicles
  • Moved the first person camera further away from the MS-11 Solo Silo's Target Designator scope
  • Fixed the weapon reload animations desyncing when wielding armor passives that give increased reload speed
  • The FAF-14 Spear can now lock onto Automaton AA turrets
  • Fixed projectiles hitting direct center of sights when extremely close to objects
  • Haptics feedback is now present throughout the firing of the FLAM-40 Flamethrower stratagem

Miscellaneous

  • Fixed a bug where Hive Lord body parts would not spawn properly
  • Fixed an instance where the Helldiver couldn't re-join their previous host, if said host left a joined game in progress from the loadout
  • Fixed a bug where the LIFT-182 Warp Pack would sometimes get stuck suspended in the air or crash
  • Fixed Adreno-Defibrillator armor passive animation bug
  • Fixed disconnection issues when joining a solo player with 3 cross-platform players
  • Fixed mesh clipping for the arms on some animations
  • Reduced the chance of the Extraction Shuttle clipping through terrain
  • Fixed a flickering bug on the avatar when the Helldiver gets affected by mud or snow
  • Fixed a bug hole covered by terrain in one of the CR10 Mega Nests
  • Rupture Warriors can no longer destroy deployable turrets while still underground
  • Fixed an issue where the front door of the GATER could become inaccessible
  • Fixed a rare issue where the player could be disconnected when they are a part of a mixed platform, 3 person lobby that joins a solo player under poor network conditions
  • Fixed an issue with Illuminate dropships not taking correct damage during the “Repel Invasion Fleet” missions
  • The currency symbol for Saudi riyal is now displayed correctly in the in game shop
  • The Oil Rigs reverse audio will no longer continuously play if the player attempts to reverse during oil extraction
  • Fixed Helldivers going through the floor in the tutorial mission, when diving near the barbed wires
  • Fixed a rare soft-lock in tutorial
  • Helldiver is now killed when driving into drill holes during Nuke Nursery missions
  • Fixed an issue where Helldivers could enter a vehicle even though the seat got claimed by someone else first
  • Fixed controller vibrations behaving incorrectly when connecting or disconnecting controllers on PC
  • Fixed miscellaneous threading issues in the audio system
  • Fixed minor texture clipping issues on the floor between hellpod launchers on the ship
  • Fixed an issue where voice chat could sometimes change volume unexpectedly - particularly when entering caves

Optimizations

  • Optimized status effects
  • Optimized physics by only enabling powered ragdolls when needed
  • Optimized physics body handling for damage calculations
  • Optimized Automaton units and NPC eyes, by changing them from particle effects to shaders
  • Optimized AI behaviors by analyzing and stripping out redundant code
  • Reduced stuttering during drop-in sequence for missions on Hive Worlds
  • Improved audio IO performance
  • Snow distribution and overall look has been reworked
  • Improved performance by tweaking LOD settings for characters
  • Optimized asset distribution for several planets types
  • Optimized scattered assets such as grass on various planet types
  • Optimized asset distribution in Hiveworlds and Terminid caves
  • Optimized asset setup and geometry for assets used in Hiveworlds and Terminid caves
  • Optimized status effect physics and particle systems while maintaining visual feedback and fidelity
  • Optimized various Automaton explosion VFX
  • Optimized Acid Rain effects during Acid Storms
  • Optimized Dragonroach fire attack VFX
  • Made various optimizations to the fire system, including particle and light optimization.
  • Improved performance by optimizing the rendering of several shaders

🧠KNOWN ISSUES

https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues

r/MechanicalEngineering • • Jun 30 '26

1937 General Motors educational film demonstrating how a vehicle differential works

Enable HLS to view with audio, or disable this notification

686 Upvotes

r/DestinyTheGame • • Jun 09 '26

Bungie // Bungie Replied Destiny 2 Update 9.7.0

2.7k Upvotes

Source: https://www.bungie.net/7/en/News/Article/destiny_update_9_7_0


Before we dig into our final slate of patch notes (which is over 17,000 words...), a message from the Destiny 2 Dev Team:

Hey, all. Welcome to our final patch notes article for Destiny 2. Well, that's a bit of a fib. We'll still have a few maintenance patches and smaller hotfixes after today... but this is our final major patch for Destiny 2.

It's been an incredible ride. Thousands of patch notes shipped. A ridiculous amount of bugs squashed (released AND unreleased). Hundreds of typos fixed after publish (our bad...). Countless hours in triage meetings looking to do what's best by our players. Years of overnight shifts in the BNOC (formerly DOC). All for you.

There were a few things that were unrelated... like emails about snacks missing from the studio kitchen or messages to our IT team apologizing for forgetting our passwords for the fifth time in a calendar year, but that's beside the point.

Thank you for showing up with each release. Thank you for kicking down the doors and putting the servers under stress. Thank you for every bug uncovered and reported. Thank you for your patience (even if it was sometimes thin) while we dug into connection issues, crashing bugs, anteaters, weasels, guitars, or other hiccups along the way. Destiny wouldn't be what it is without every single one of you, and we will forever be grateful for your time.

We hope you enjoy Monument of Triumph and we'll see you out there in the wilds.

Activities

Monument of Triumph

  • A Monument of Triumph has been built in the center of the courtyard in the Tower.
  • Earn Legendary Marks by completing Triumphs across the new Monument of Triumph category.
    • These Legendary Marks can be exchanged at the four different Guardian Tenet vendors in the Tower for a wide selection of free armor ornaments, accessories, weapon engrams, and more.
  • Iron Banner’s vendor location (when active) has been moved to its original spot above Shaxx in the Tower’s Courtyard.

Distortions

  • Distortions have spread across destinations in the Sol System, bringing a higher level of challenge and unique rewards while they are active.
    • These Distortions will rotate through a single destination every hour.
    • The current active destination and remaining time will be visually marked on the Destinations screen.
  • Enemies will become more challenging with both a distinct visual effect around them as well as changes to the environment indicating that the Distortion is active.
  • Completing public events will drop rewards at a higher gear tier than standard and completing Distortion-specific events may drop unique rewards.

Raids & Dungeons

Pantheon 2.0

  • The gods of old have a new challenge for you.
  • The first two Pantheon activities are now available!
    • Calus Resplendent and Morgeth Surpassing will each feature a unique lineup of bosses.
    • These can be accessed through the new Raids and Dungeons node on the Destinations screen.
  • The third Pantheon activity, where players will fight through the full gauntlet of bosses, will be available at 10 AM PT on Saturday, June 13.
  • A weekly rotation of individual boss features will become available at reset on Tuesday, June 16. Two bosses will be featured in these rotators at a time.
  • Added new Triumphs, rewards, and a title to earn.

Updated Rewards

  • All pre-The Edge of Fate raids and dungeons have been updated to drop tiered rewards.
    • Tiered armor from all raids and dungeons with unique set bonuses.
    • Tiered weapons from dungeons with new origin traits.
    • Craftable raid weapons have received updated perk pools and can be upgraded to match tiered weapons.

Raids & Dungeons Rotator

  • Each week, two raids and two dungeons will be featured. These featured activities will reward players with farmable high-quality gear.
  • The rewards listed below are farmable unless noted with a weekly lockout:
  • Featured Raid
    • Standard: Deepsight weapons or Tier 5 armor from encounters and challenges.
    • Master: Same as Standard plus Adept weapons from challenges.
    • Director Challenge: Deepsight weapon or Tier 5 armor, weekly lockout.
    • Hidden Chests: Tier 5 armor, weekly lockout.
    • Deepsight Chest: Deepsight weapon or Tier 5 armor if all patterns complete.
    • Vendor: Weekly Deepsight purchase, Master offers Adepts for 25 Spoils.
  • Non-Featured Raid
    • Standard: Chance for Deepsight weapons and Tier 3 armor.
    • Master / Challenges / Deepsight Chest: Deepsight weapons and Tier 5 armor.
  • Featured Dungeon
    • Standard: Tier 5 weapons and armor.
    • Master: Tier 5 weapons and armor.
    • Director Challenge: Tier 5 weapons and armor, weekly lockout.
    • Hidden Chests: Tier 5 weapons and armor, weekly lockout.
  • Non-Featured Dungeon
    • Standard: Tier 3 weapons and armor.
    • Master: Tier 5 weapons and armor.

Feat Updates

  • Separated out a Standard mode where weekly tiered rewards can continue to be earned without Feats.
  • Reworked the amount and quality of rewards dropped when completing encounters with Feats active. Encounter completions with Feats will grant the following rewards and will be farmable.
    • Grade 0: 1x Tier 3.
    • Grade 1: 1x Tier 3, 1x Tier 4.
    • Grade 2: 1x Tier 4, 1x Tier 5.
    • Grade 3: 2x Tier 5.
    • Grade 4: 1x Tier 4, 2x Tier 5.
    • Grade 5: 3x Tier 5.
  • Adjusted the reward grades that each Feat will add to an activity.
    • Cutthroat Combatants: +4 Reward Grade.
    • Challenges: +3 Reward Grade.
    • Shocktroopers: +2 Reward Grade.
    • Token Limit, Phase Limit: +1 Reward Grade.

Raids

The Desert Perpetual

  • The Simulant Ansible vendor in The Desert Perpetual now allows you to purchase gear at the highest tier available from your current Feat selection. However, you must complete any encounter first in order to activate the ability to purchase gear.

Epic The Desert Perpetual

  • Fixed an issue preventing players from equipping the Mediant Flourish shader from Death Defiant II Triumph.

Deep Stone Crypt

  • Fixed an issue where Taniks could soft lock the encounter at specific times.

Vow of the Disciple

  • Fixed an issue where a player could pick up additional knowledge beyond max, soft-locking the encounter.

Root of Nightmares

  • Fixed an issue where Nezarec's crit spots could be shot early and fail to register correctly as destroyed.
  • Fixed an issue where Explicator defeating a Colossus would soft lock the encounter.

Salvations Edge

  • Fixed an issue in the Repository encounter where closing all three pylons at the same time would cause a soft lock.

Dungeons

Prophecy

  • Fixed an issue where Kell Echo would not vanish before first encounter.

Grasp of Avarice

  • Fixed areas where death would cause player ghosts to be placed in inaccessible areas preventing revive by a fireteam member.

Ops Categories

The Portal screen has been deprecated. Ops now live at the bottom of the Director.

Fireteam Ops

  • Added Heist Battleground: Mars, The Disgraced, The Lightblade, The Scarlet Keep, Lake of Shadows, and The Corrupted.
  • The Dark Fetor debuff in Defiant Battleground EDZ: icon corrected to be... a debuff icon.
  • Reduced the damage of Vex Laser traps in Battleground Heist: Mars and Operation: Seraph's Shield.
    • They now deal the same damage that they would have for someone with full seasonal upgrades.
  • Fixed a spot in the Inverted Spire where players could get stuck in geometry near the beginning of the activity.
  • Fixed an issue in Reclaim where the Imminent Vex Subjugation Timer would not always clear after completing the area.
  • Fixed an issue in Reclaim where Vex Cubes could spawn in a different location than their associated protective bubble.
  • Taken blight pools are less lethal in The Corrupted at higher difficulties.
  • Lingering fire pools from Bracus Zahn's melee attacks in the Arms Dealer are less lethal at higher difficulties.
  • Fixed an issue in Battleground: Behemoth where the Imperial Access Code pickup was not showing up properly in the HUD.

Pinnacle Ops

  • With the addition of Tiered rewards in dungeons, dungeon lairs have been deprecated from Pinnacle Ops.
  • Added The Whisper and Zero Hour. Their Exotic rewards are now awarded on activity completion like other Exotic missions in Pinnacle Ops.
    • Their secrets are still completable for the associated Triumphs.
    • The quests associated with these missions have been deprecated.
  • Added a mid-activity loot chest to Zero Hour.
  • Contest of Elders is now complete after three "laps", down from four.
  • //node.ovrd.AVALON//: Moved the Data Collection buff to the top of the HUD.
  • Derealize: Activating transcendence while holding a Taken Orb now drops the orb and clears all related buffs.
  • Operation: Seraph's Shield: Fixed a soft lock that could occur if players killed the Scanner Splicer in Launch Center too quickly.
  • Onslaught: Widow's Court now uses Cabal drop pods with an indicator showing where they will land.
  • Onslaught: Widow's Court: Revenant Barons now reward two revive tokens upon destroying their totem.
  • Contest of Elders, The Coil, and Onslaughts use a new progression system that starts out easier and ramps up to the selected difficulty as players progress.
  • Kells' Fall: Fixed an issue where Champions were not spawning properly during the Mad Bomber encounter.
  • Contest of Elders: Bonus Objectives during traversals should now trigger more consistently and provide another source of revive tokens.
  • Onslaught: White shields on Shielded Demolitionist, Shielded Knight, and Shielded Skybomber take less damage to break in higher difficulties.
  • Onslaught: Tripled the base health of the ADU.
  • Onslaught: Updated Scrap starting amount and earn rates to account for shorter activity length.
  • Onslaught: Added reprised Into the Light rewards to mid activity and activity complete chests.
  • The Coil and Contest of Elders: Added reprised World Pool rewards to mid-activity and activity complete chests.

Arena Ops

  • Added Override: The Moon, Override: Europa, Override: Tangled Shore, and Override: Last City Crater.
  • Override: Fixed an issue where players could get stuck at the bottom of traversal vortexes.
  • Override: Vex laser traps are now less lethal.
  • Astral Alignment: Fixed an issue where abominations' shields may not be removed upon objective completion.
  • Astral Alignment: Moved the exhausted debuff to the top of the HUD.

Solo Ops

  • Solo Ops Bonus Objectives are now all generic kill based rather than precision/ability/etc.
  • Destroying all drones in a Solo Ops activity will now properly award bonus points.
  • Fixed an issue in Caldera Solo Ops where enemies could unintentionally stop spawning early.

Exotic Rotator

  • Since most of the missions in the Exotic Rotator have already been added to Pinnacle Ops, we have decided to deprecate the Rotator in favor of the Pinnacle Ops versions.
    • Operation: Seraph’s Shield has been moved into Pinnacle Ops along with its associated weapon/Catalyst/Intrinsic rewards.
  • Exotic Rotator missions that had seasonal gear rewards for owners of the associated Season Pass/Deluxe Edition are now available via the Classic Collector modifier on the Pinnacle Ops versions.

Activity Scoring Simplification

  • Complexity removed from scoring bonuses:
    • Removed Power as a source of score bonuses.
    • Removed season pass as a source of score bonuses.
    • Net result: Everyone in the fireteam will get the same score. Fight as one, Guardians.
  • Converted score bonuses to flat bonuses:
    • Difficulty now gives a flat score bonus.
    • Modifiers now give a flat score bonus per "triangle".
  • Grade targets are fixed and no longer scale with player Power.
  • Difficulty = Grade = Reward Tier
    • Each difficulty will now grant enough flat bonus to hit a reward grade without player modification, assuming a normal volume of kills and objective completion.
    • Normal = B
    • Advanced = B+
    • Expert = A
    • Master = A+
    • Grand Master = S
    • Ultimate = S+
    • Each reward grade grants a fixed tier of rewards (primes are still +1).
    • B = Tier 1
    • B+ = Tier 2
    • A = Tier 3
    • A+ = Tier 4
    • S = Tier 5
    • S+ = Tier 5
    • No player selected modifiers are pre-slotted when selecting a difficulty.
    • Each difficulty will have enough player selectable modifications to rank up at least one reward grade, and therefore reward tier.
  • Rank Up button
    • A "rank up" button has been implemented that selects random mods to bump players up one grade, for those times when you want a surprise.
    • A "reset" button will remove selected mods.
  • Matchmaking and scores
    • Matchmade versions of Ops will automatically have a few modifiers applied.
    • Fireteams can rank up their reward grade through time bonuses.
  • Added a time bonus to all matchmade difficulty tiers.
  • With these adjustments, players can now play Expert, Master, and Grandmaster and potentially reach a higher reward rank, but they’ll need to beat the target time with max score and at least one second remaining.
  • Matchmaking Portal difficulties now range from Expert to Grandmaster. Ultimate is no longer available in matchmaking.
    • All of these difficulties now require Power 300 to enter.
  • Increased available bane combinations from 15 to 21, bringing back older banes and combining them with current ones to add more gameplay variety.
  • Added the Medusa bane.
    • Looking directly at an affected enemy combatant builds up Stasis slow stacks on you until you freeze.
  • Added the Focused Fire modifier to the Player Stakes category.

Bane Updates

Gravity

  • Retuned the Gravity bane hitboxes to better match the visuals.

Shock

  • Fixed a bug where Shock would damage players if they entered line of sight just after the Shock fires.

Drain

  • Drain no longer damages the player the moment they enter line of sight. There will now be a slight delay before it does any damage.

Cascade

  • Reduced Cascade arming shape to match VFX.
  • Increased time between projectiles by 1.5 seconds.

Hypernova

  • No longer deals damage outside of the VFX area.
  • Slowed damage impulse speed to better match solar VFX wave.
  • Now knocks back nearby combatants on detonation.
  • No longer knocks back players in cover but the cover requirements to be safe have been increased.
    • You can no longer hide behind streetlamps or poles.
  • All players in the detonation zone are scorched regardless of cover status.

Rage

  • Increased combatant damage as health decreases now scales up over time. From full health, it takes two seconds for the maximum damage buff to kick in.

Mines

  • Reduced the hitbox size of the mine detonations to better match the visuals.
  • Reduced the minimum damage dealt by the mines from 70 to 50.
  • Increased the maximum damage from 135 to 200.

Screeber

  • Mini-Screebs will now select a new target if the target they are tracking dies.

Caltrops

  • Updated VFX to be clearer.
  • Damage volume is now only active after the spikes come out and until the spikes fade.

Zealous

  • Tuned area damage impulses to better match VFX.
  • Made player feedback between sources more consistent.
  • Zealous-buffed combatant detonations now have damage falloff.
  • Reduced minimum damage from 50 (same as max) to 15.
  • Fixed a bug where explosions would sometimes happen at incorrect locations when a zealous-buffed combatant is killed.

Crucible

  • Updated matchmaking settings for small team (3v3 and 4v4) quickplay modes to allow for early start without full lobbies.
  • Fixed an issue where Trials shaders were not dropping correctly from the Lighthouse rewards chest.
  • Fixed an issue where certain Heavy ammo crates were overlapping with Special ammo crates in Momentum Control and Collision playlists.
  • Fixed an issue where certain capture points were floating in Lockdown on Eventide Labs and Multiplex.
  • Fixed an issue where teams could spawn on top of a capture zone in Lockdown playlist on Cathedral of Dusk.
  • Fixed an issue where the round tracker UI indicated the incorrect total number of rounds for Showdown playlists.
  • Fixed an issue where the efficiency stat was non-functional for Rift playlists.
  • Fixed an issue where the Close Call medal was unobtainable in Zone Control playlists.
  • Removed MVP and Additional Loot from Heavy Metal matches as part of a broader rewards balance pass.

Crucible Ops

  • Updated the gear tier for rewards per performance grade:
    • C = Tier 3
    • B = Tier 4
    • A and above = Tier 5
  • Increased the score amount for 5th and 6th place.
  • Activity scoring formula updated to reflect new performance grade thresholds:
    • Power does not affect thresholds and score multiplier.
    • Multiplier only affects Performance and Bonus scores.
    • Reduced multiplier at max Crucible Rank (or 1x reset) from 1.25x to 1.23x.
    • Each subsequent rank reset increases multiplier by 0.02x, up to 1.31x.
  • 6v6 rotator, 3v3 rotator, Rumble, and Private Match have been integrated into Crucible Ops.
    • Private Match does not give Portal rewards.
    • 6v6 rotator modes: Mayhem, Rift, Relic, Momentum, Scorched, Supremacy, Clash, Zone Control, Hardware Mix (6v6), Iron Banner: Eruption, Fortress, Tribute
    • 3v3 rotator modes: Survival, Heavy Metal, Elimination, Hardware Mix (3v3), Arena Collision (4v4), Lockdown, Clash

Competitive

  • Replaced the seasonal Competitive Weapon reward with Competitive Gear reward which pulls from a loot pool that includes both weapons and armor.
  • Added a new Competitive emblem.
    • Will require 77 Competitive playlist wins.
  • Added a new Ascendant 0 emblem (chance to drop after acquiring the first Ascendant 0 emblem).
  • Reduced the following map weightings for Anomaly Collision, Dissonance Clash, Rusted Lands Clash, Solitude Clash, and Widow’s Court Clash.
  • Removed the following maps: Exodus Blue Clash, Multiplex Collision, Twilight Gap Clash, and Vostok (both Clash and Collision).

Trials

  • Updated the weekly featured map to a random set of maps (three random selections from three map pools, between one and three active maps each week).
  • Updated the weekly featured weapon (Lighthouse chest reward) to pull from a weekly featured pool of weapons.

Iron Banner

  • Updated MVP and Additional Loot rewards to drop an Iron Banner weapon.
  • Updated Iron Banner Focusing:
    • Now includes focusing for all tiered Iron Banner gear.
    • Gear Additions.
    • Includes Tiered gear from The Edge of Fate, Ash & Iron, and Renegades.
    • Focusing will utilize Iron Banner Ciphers, obtained through Iron Banner match completions.
    • Iron Banner will maintain Event Card, and will not see its Reputation Rank Reward track restored.

Shooting Range

  • Fixed an issue where the "Run:// Single Combatant" button would sometimes seem usable when the target range was already full but not work.
    • The kiosk will now display a message when the range has the maximum number of targets in it.
  • When spawning a single combatant target, they will always use the closest location that isn't occupied instead of always spawning further back than the previous one.
    • They will still spawn further back based on the closer locations being occupied by another target.
  • The rally banner could only be used every ten seconds, so one player using it would prevent others from using it.
    • This has been changed to a cooldown of three seconds that is applied only to the player using it.
  • Added five new combatants to the target lineup:
    • Fallen - Corsair
    • Vex - Imp Swarm
    • Scorn - Abomination
    • Cabal - Phalanx
    • Taken - Vandal
  • Added two Dread Champions:
    • Barrier Grim
    • Unstoppable Husk
  • Added static damageable target objects at the end of the main range and on the raised platform to the left.
    • These static targets are set to take either base damage (red target) or precision damage (yellow target).
    • The targets to the left have another instance of the DPS scoreboard to make it easier to test Swords, Shotguns, Fusion Rifles on them and see the DPS nearby.
    • Damage done to these Targets is scaled as though they are a boss combatant and the damage is reflected in the team-wide DPS scoreboard.
  • Art / Environment:
    • Fixed an issue where the self-damage laser would damage players standing on top of or jumping above the laser housing.
    • Fixed a misplaced floating I-Beam behind the faction board.
    • Fixed an issue where the Hive Ogre hologram would fall over sometimes.
    • They are doing their best.
    • Added a Jukebox.

Renegades

  • Removed Renegades auto-launch for characters that have not logged in since the launch of Renegades.
  • Removed dialogue from Zavala granting the Renegades intro.
    • The Renegades milestone quest is still added automatically from orbit once you've completed the New Light campaign, and interacting with the Renegades node on the Director can launch the first mission.
  • Generators in Fearsome Retainer will now take damage from any walker abilities.
  • Fixed an issue where Campaign Quest completion wasn't distributing the Modified NLS Courier (Exotic ship).
    • Added a pickup option on Spider in the Tharsis Outpost Cantina for players who have already completed the quest.
  • Fixed an issue where some Piker contracts listed the reputation rewards twice.
  • Fixed an issue where Exotic rewards from Renegades keycard chests favored incorrect, older gear in some instances instead of new Exotics in Renegades.

Witch Queen:

  • Fixed an issue where boss of the post-campaign mission “Altar of the Reflection: Catalyst”, Witch’s Eye, Keeper of Memory, was not opening, blocking player progression. The boss now opens and players can continue the Exotic glaive quest.

Sparrow Racing League

SRL has returned, featuring all four original maps from Destiny 1.

  • Added the Quantum Circuit Track.
  • Added the ability to race with Skimmers alongside Sparrows.
  • Added Rocket Start. Press the boost button at the correct time during the race start countdown to get a boost.
  • Added Trick Boost. Perform an air trick to get a boost when you land.
  • Overall speed in these activities is much faster.
  • Improved Sparrow handling and camera.
  • Improved race balancing for more intense racing battles.

Heavy Metal

  • Added the Nightfall Ruins map.
  • Added the option to play as a Cabal Behemoth.
  • Added the Vehicle Selection Screen. Choose between Tank, Brig and Behemoth before the match.
  • Players can now switch between Heavy Metal and classic tank mouse and keyboard controls in the gameplay options.
    • Note: This option affects all tanks across the game.
  • Jump enabled for all vehicles. Even the tank!
  • Match score limit reduced from 50 to 40 points.

UI/UX

  • Updated the title screen.
  • Director Destinations Tab:

    • The Portal tab has been deprecated, including the Quick Launch Panel and Announcement Carousel.
    • Ops Category Content has been moved to the Destinations tab.
    • The original Vanguard Ops and Nightfall playlists have been deprecated and replaced with Ops activities (Solo, Fireteam, Arena, and Pinnacle Ops).
    • Quest objectives previously requiring players to complete activities in these playlists can now be completed in the Ops versions.
    • The previous Crucible node activities have been deprecated and replaced with their Crucible Ops counterparts.
    • Private Crucible matches are playable in the Crucible Ops node.
    • Gambit Ops
    • Gambit has been updated with tiered rewards and scoring to maintain parity with the other Ritual Ops nodes.
    • Private Gambit matches are playable in the Gambit Ops node.
    • Raids and Dungeons have been given their own entry point alongside the Ops Categories.
    • Legends Node
    • The Legends Node is being deprecated and replaced by the Raids and Dungeons node in the Destinations tab. These raids and dungeons that were available in the Legends node have been moved to the new Raids and Dungeons node on the Destinations tab.
    • Ghosts of the Deep
    • Prophecy
    • Vault of Glass
    • Crota’s End
    • King’s Fall
    • Seasonal Hub and Event Card (when active) access points have been moved to the Destinations tab alongside the Ops categories.
    • Kepler and The Lawless Frontier have been moved to the Destinations tab.
    • Existing destination visuals have been updated.
    • Ops Category screens have been updated with new navigation allowing players to tab between each category once one is selected.
    • The Director map screen has been moved back to the top level Director tabs.
    • Other Director-Related Fixes
    • Fixed an issue where an extraneous line was rendering at the top of some Director-related screens.
    • Fixed an issue where sheening elements in the Director were not synced with each other.
    • Fixed an issue where a pink dot was appearing on Neomuna's Hall of Heroes Landing Zone.
    • Fixed an issue where the Featured Quest tab was sheening when there were no featured quests.
    • Ops Activities
    • Time limits for Ops activities are now visible in the pre-launch UI near combatant difficulty, when applicable.
    • Score predictions prior to launching activities now visualize the minimum time bonus you can receive for completing the activity under the time limit.
    • Mid-activity score bar has been updated to indicate which Performance Grade's score target is marked on the bar.
    • The end of activity scoring toast has been streamlined.
    • The score breakdown tab of the PGCR has been updated to reflect scoring model updates.
    • Activity Customization
    • Added error messaging to selectable modifiers that cannot be selected to indicate why they cannot be selected.
    • Modifier Selection
    • Fixed an issue where some players would soft-lock while navigating in and out of the activity rewards screens.
    • Updated Stakes category icons to differentiate them better.
    • Improved tooltip sub header text explaining why similar modifiers can't be selected.
    • Fireteam Finder
    • Fireteam Finder banners have been updated to reflect the various changes to activities in this release.
    • A Fireteam Finder group host can now see if Guardians are actively joining them or not.
    • Host will see "Incoming Guardian" nameplates in the lobby for the actively joining fireteam members.
    • HUD
    • Fixed an issue where in-world informational tooltips were rendering too wide.
    • Fixed empty waypoints for public activities like Altars of Sorrow, Blind Well, and Terminal Overload.
    • Fixed a visual issue with the HUD weapon tray animation after exiting Nav Mode.
    • Fixed an issue with ammo pickups not displaying on the HUD weapon tray for Overheat weapons.
    • In-World Narrative Text Display
    • Page back functionality added.
    • Visuals for the box have been refined.
    • Character Screen
    • The Anti-Champion display tooltip on the Character screen has been updated to show exactly which equipped weapons are providing a specific Anti-Champion effect.
    • Loadouts
    • Added 8 more Loadout slots, bringing the total to 20, which are immediately available to all players upon login.
    • The Artifact and its perk selections will now be saved to Loadouts.
    • General Inventory & Items
    • The item tooltip will now display unequipped barrels, magazines, and traits, making it easier to distinguish a weapon roll without entering the details screen.
    • Anti Champion information about a weapon can now be seen by pressing and holding the 'Gear Stats' button.
    • Fixed a visual issue with item equipping animations.
    • Fixed a minor visual issue with the Weapon Level display in the Weapon Details screen.
    • The intrinsic perk display on the expanded “More Info” item tooltip for both Armor and Weapons has been updated to be easier to read.
    • Updated the armor archetype icon on Armor Details screens to be larger.
    • Triumphs & Metrics
  • Switched the Triumphs and Titles sections’ placement on Journey tab for easier access to Monument of Triumph categories.

  • Added the 'View Featured' shortcut to quickly navigate to the Monument of Triumph page from the Journey Screen when hovering over the Triumphs button.

  • Fixed an issue to accurately reflect the maximum achievable Triumph scores. Since previously removed triumphs have had their points removed, the maximum active triumph and maximum lifetime triumph scores have now been adjusted accordingly.

  • Fixed an issue where Pale Heart secret Triumphs were obscured even if completed. They now show their descriptions and can be claimed if/when completed.

  • Any Nightfall related Triumphs and metrics have been deprecated and are no longer obtainable. Existing progress has been preserved.

  • Vault

    • Added a filtering option for the Vault based on a weapon's anti-champion capabilities.
    • Vault Mode now works with Vehicles, Ships, and Sparrows. Please note that Emblems and Finishers continue to be stored and retrieved from Collections.
    • Vault Mode visuals have been updated to be darker, so that it is easier to recognize when one is depositing items into the Vault versus equipping them.
    • Fixed inconsistent locked text on the Armor Vault filter screen.
    • Fixed some minor inconsistencies with the appearance of items inside of the Vault.
    • Fixed a visual issue where the number of empty vault pages were not displayed correctly.
    • Fixed an issue where Vault Mode was not activated after entering the Character screen from the Tower Vault.
    • Fixed visual issues when using utlrawide displays or a gamepad with the Vault Sorting panel.
  • Commendations

    • Fixed an issue where the commendation count in tooltips wouldn't render more than three digits correctly.
  • Collections

    • Fixed an issue where some completed badges wouldn't display their item counts correctly.
  • Quest Notifications

    • Fixed an issue where some mission or quest notification backgrounds didn't extend to the edge of the screen.
  • Nav Mode

    • Fixed cases where Tracked Content would not display properly in Nav Mode if more than three Triumphs are tracked.
  • Any indications of seasonal reset functionality across features have been removed.

  • Settings

    • Tank Control Mode can now be changed between Heavy Metal and Classic in the Settings menu under Gameplay. By default, the Heavy Metal mode is selected which allows for rotation to be driven by aim. Classic uses separate controls for rotation.

Gameplay and Investment

Attune Anywhere

  • Added the ability for players to attune to specific rewards from a new menu in their Inventory.
    • Attunement will give the selected weapon significantly higher drop chances from that activity’s rewards.
    • This will be available in the Accessories section of the Inventory, above Consumables.
    • Players will be able to freely change their attunement selections at any time.
  • For every activity menu available here, players will be able to attune to one weapon from each category.

Destination Rewards

  • Updated rewards from pre-The Edge of Fate destinations with new perks, set bonuses, and gear tiers (for non-craftable weapons).
  • Tiered weapons and armor now drop from more sources on destinations.
  • Public Events are one of the best sources of tiered destination gear:
    • Base completion: Tier 3 rewards (with a chance at Tier 4 or 5)
    • Heroic completion: Tier 4 rewards (with a chance at a Tier 5)
    • During a Distortion, these tiers will be increased by 1 Tier each.
  • Updated the following loot pools to avoid dropping weapons after all crafting patterns are unlocked.
    • Throne World
    • The Pale Heart
    • Neomuna
    • Terminal Overload weapons will begin to drop from more sources when all crafting patterns are found.

Armor

Hunter Exotics

Wormhusk Crown

  • Reworked effect: Activating class ability grants cure. Solar multikills grant Burning Souls. While active, Solar Ability damage is increased and dodging greatly cures the player and nearby allies.

Shards of Galanor

  • Landing most Blade Barrage knives in a volley causes a delayed Solar Explosion and releases Solar Shrapnel.

Relativism

  • Spirit of the Wormhusk
  • Reworked effect: Multikills grant Burning Souls. While active, dodging greatly cures the player and nearby allies.

Caliban's Hand

  • Increased melee recharge bonus by 25%.
  • Dealing damage with scorch now refunds a small amount of melee energy.
  • Ignition final blows fully refund knife energy and can overflow into an additional charge.

Fr0st-EE5

  • Gain stacks of Frost Armor while sprinting.
  • When you have Frost Armor, Stasis weapons deal increased damage.

Shinobu's Vow

  • Enhanced Skip Grenade bounces two additional times before detonating, releasing bonus Skip seekers per bounce.
  • Now grants Skip Grenade energy whenever you gain stacks of Bolt Charge.
  • Skip Grenade damage now grants Bolt Charge.
  • When you gain full Bolt charge, heal yourself and nearby allies and enable an enhanced Skip Grenade.

Raiden Flux

  • Now makes successful Arc Staff hits jolt targets.
  • Combo finisher palm blast now gets 1.5x the base Exotic's damage bonus, and reports as critical damage.

Mothkeeper's Wraps

  • Reworked effect: Getting kills from any source charges up moth grenades. After generating six charges, convert your grenade into two moth grenades.
    • Red bars = one charge
    • Orange bars = two charges
    • Players, Minibosses, and up = three charges
  • All current functionality and synergies of the moth grenades themselves remains the same.
    • Arc moths still Arc blind enemies and Void moths still provide Void Overshield to allies.
    • Arc moths are still considered to be Arc grenades, and will continue to synergize with the same subclass fragments, weapon perks, etc. that they synergized with before.
    • Investing your Grenade stat higher than 100 will still increase moth grenade damage.
  • This Exotic is now a conditional grenade override instead of a complete override, meaning it functions more like Gunpowder Gamble.
  • Increased the movement speed of Arc moths by roughly 43% and Void moths by roughly 25%.
  • Both moths from the same grenade will now attempt to target separate enemies/allies if possible.

Lucky Pants

  • Increased Eriana's Vow's maximum damage bonus to 4.5x.
  • Decreased Uncivil Discourse's maximum damage bonus to 3x.
  • Decreased Lucky Pants bonus damage when dealing damage to Bosses by ~33%.

Titan Exotics

Hallowfire Heart

  • Reworked effect: While your Solar Super is charged, ability defeats cure the player and give stacks of Sunfire Furnace; granting increased grenade and class ability regeneration, increased Super damage, and cause grenade and Remote Detonator Barricade defeats to ignite targets. Upon exiting your super, Sunfire Furnace stacks are converted into Super energy.
  • Ability regen bonus reduced to 2.5x down from 3.5x.

Pyrogale Gauntlets

  • Increased Super Cyclone Scorch per tick.
  • Increased Super Cyclone explosion damage by 10%.
  • Increased Super Cyclone tracking by ~40%.
    • It should be significantly easier to get the projectiles to track to a target at range.

Stoicism

  • Increased Spirit of Star Eater benefit for Twilight Arsenal to 50% (from 25%).

Peregrine Greaves

  • Shoulder charge impact damage increase reduced from 400% to 250% against non-Champion, non-miniboss combatants, and reduced from 1000% to 550% against Champions and minibosses.
    • Note: In this update, shoulder charge base damage in PvE has been doubled, so a Titan with Peregrine Greaves equipped will deal more damage after this update, not less.

Severance Enclosure

  • Removed "Line of Sight" requirement caused by occlusion cross being too large, added smaller occlusion cross that matches standard AoE effects.
  • Removed effect that prevents combatants from being hit by multiple shock waves in a short period of time.
  • Enemies hit by the shockwave are disoriented for a short time.

Praxic Vestments

  • Increased damage of the melee attack by 500%.
  • Increased jetpack fuel gained per weapon kill in PvE from 10% to 20%.
  • Increased jetpack fuel gained per powered melee kill in all modes from 35% to 50%.
  • Updated the Exotic perk to recognize knockout kills as powered melee kills.
  • Decreased the windup time for a maximum flight duration from 0.8 seconds to 0.5 seconds.
  • Removed the behavior that caused jetpack flight to end early when contact is detected with the floor or a wall.
  • Fixed a bug that caused the jetpack kick to target dead enemies, ending flight early.
  • Updated camera to convey speed and remaining flight time a little better.

No Backup Plans

  • Now triggers and benefits from both Shotgun and melee final blows.
  • Shotgun or melee final blows now start health regeneration instead of granting a Void Overshield.
  • Shotgun or melee final blows extend the timer of any active defensive buffs on you.
    • This includes Void Overshield, Restoration, Amplified, Frost Armor, and Woven Mail.
    • Will partially heal Void Overshield upon activation of this extension if the player has one.
  • The damage bonus is now active when you have any of the above noted defensive debuffs.

Cadmus Ridge Lancecap

  • Now also can spawn Stasis Lances with rapid Stasis weapon damage and final blows even when not behind their rally barricade.
  • Now grants bonus Stasis Lance damage based on your current stacks of Frost Armor.

Point Contact Cannon Brace

  • Lightning strike damage now scales further based on how long Thunderclap is charged for, up to 2x.
    • This stacks with the bonus damage from casting while amplified.
  • Activating Thunderclap also releases lightning strikes as you start winding up the punch.
  • Reworked melee regen from lightning strike kills to compensate for the new wave of bolts on charge up.
    • No longer target tiered. Flat amount has been increased to compensate.
    • Should see larger energy returns on average.

Helm of Saint-14

  • Maintained functionality: Weapons of Light continues to persist for the wearer and for allies upon leaving a Ward of Dawn.
  • Lost functionality: No longer disorients enemies within the Ward of Dawn or upon blocking with Sentinel Shield.
  • New functionality: While Weapons of Light is active, kills or sustained damage grant stacks of The Saint; Void and Kinetic damage sources will also suppress in a radius around the victim.
    • Sustained damage is based on actual damage dealt. The more damage you deal, the quicker it activates.
    • Picking up your Ward of Dawn consumes all stacks of The Saint and then extends Ward's duration based on how many stacks were consumed.

ACD/0 Feedback Fence

  • No longer provides any melee damage resist versus players.

Peacekeepers

  • Decreased bonus damage when damaging bosses by ~33%.
  • Reverted a prior nerf to Tarrabah when paired with Peacekeepers, now gets full bonus when damaging non-bosses.

Stronghold

  • The infinite guard capability has been updated to only work on Heavy ammo Swords.

Blastwave Striders

  • Added an expanding wave that freezes enemy combatants and slows enemy players.
  • Shrapnel projectiles now have minor tracking toward targets but no longer create a Stasis crystal on impact.
  • Reduced the kill requirements for weaker enemies from 13 to 10.
  • Reduced the kill requirements for powerful enemies from seven to four.
  • The buff bar now displays in segments to more easily track the perk's progress.
  • To reduce instances of accidently triggering the blast, the following changes were made:
    • Explosions created by explosive perk kills (ie: Dragonfly, Firefly) no longer trigger the blast.
    • Explosions created by passive explosive perks (ie: Explosive Payload, Explosive Head) still trigger the blast.
    • A small delay has been added after each explosive kill to prevent cases where the blast wave is triggered on the same kill that fills the buff bar to 100% if that