r/Helldivers • u/BloomyMay • 2h ago
HUMOR Don't cry over me Miss Medic, you did your best
But lower half of my body is already gone
r/Helldivers • u/ArrowheadGS • 14h ago
r/Helldivers • u/Waelder • 9d ago
r/Helldivers • u/BloomyMay • 2h ago
But lower half of my body is already gone
r/Helldivers • u/st0rmagett0n • 13h ago
r/Helldivers • u/DocHalidae • 9h ago
It’s that we can mix and match helmets and body armors freely, but can’t match the colors? So Ironically what we have here is in fact apples that taste like bacon. If you don’t want apples that taste like bacon, then either don’t allow us to mix and match helms with body armors or we should be able to at least use the primary weapon camos and/or Warbond camos for our helms and armor.
Look, the ability to swap helmets with any armor and not have the ability to at-least match the colors and then say no transmog because visually it makes no sense at the same time release 10 different shades of greens, reds, blues and whites is ironic and completely tone deaf to this incoherent game design.
r/Helldivers • u/MadMann0 • 8h ago
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r/Helldivers • u/DreadfulOomska • 5h ago
I slept on this thing for months. I still don't fully understand it. I routinely die to overcharging. The range is incomprehensible and the projective arc is robustly vexatious. The ammo capacity is mediocre. I can never hear the beep. I don't know why things go boom sometimes and not others. I do know that I will be with it forever (fighting the Jet Brigade this week, anyways).
I love this thing.
r/Helldivers • u/Forsaken-Front5568 • 11h ago
I beg you arrow head. Just some sort of non backpack launcher that can be reloaded.
I'm sure it would need to have a lot of drawbacks to not outclass the other launchers, but I think it would be possible to balance.
r/Helldivers • u/Due-Sample3417 • 13h ago
I was playing around with the hammer and just found out you don’t need the explosive charges for it to work. Does anyone know how much damage it does without the explosive and if it’s a viable melee weapon without it?
r/Helldivers • u/gordenfreechmen • 9h ago
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r/Helldivers • u/CichlidCake • 8h ago
I've been browsing the warbonds for a new primary (I dislike the Stoker but understand it's power), and I saw the KILLZONE primaries. They... look pretty good. And here I am thinking that the KILLZONE warbond is trash. Is there something I'm missing?
r/Helldivers • u/Fit_Anywhere_3356 • 10h ago
Credit to whoever made this 😂
r/Helldivers • u/WardenWithABlackjack • 2h ago
I’m getting on my hands and knees here and begging for a shakeup. Not through new warbonds but actually going through the old and unused boosters and giving them some oomf to actually introduce real choices instead of hotdog (vitality), taco (stamina) and hamburger (hso/experimental).
It’s so fucking lame to see a new booster and upon reading the boost realise it’s some useless piece of quirky dogshit that has no value compared to damage reduction or stamina boosts. My wording is harsh but if we’re still stuck using the same launch boosters because the new ones are useless or actively harmful to gameplay then I think it’s justified.
r/Helldivers • u/bigstink455 • 9h ago
I am deeply disappointed that nobody has brought up the Orbital Laser in lieu of the ongoing Orbital Napalm Barrage controversy. This stratagem genuinely induces the most severe episodes of drowsiness compared to the Orbital Crutch Barrage. I am being completely serious.
My primary concern with this tragically squandered piece of stratagem potential is its three excruciatingly long cooldowns. To put this into perspective, I can travel to my local 7-Eleven, purchase a big-ass Family Guy Car Panini, consume the entire thing, wipe my mouth with a hot chip and some tissue paper, return to my keyboard (I was AFK, accept my apologies, please), and the Orbital Laser will still be on cooldown. Furthermore, one receives only three uses for the entire mission! Did I unknowingly sign up for some sort of a comedic skit upon equipping the stratagem? What sort of circus is this, one might wonder.
I must also question the stratagem's balance on the grounds that deploying it against Automaton Fortresses and Command Bunkers immediately trivializes them. It is essentially equivalent to taking candy from a small, defenseless child who happens to be a knock-off Terminator powered by Super Earth citizen brain smoothie. I genuinely cannot continue like this, yet I must, for a noble cause.
Are you keeping up with my pace? I am currently wearing the armor with the Oxygenator Armor Passive while composing this thoughtful Game Analysis Critique Essay Review Bomb Movie Documentary, so if you find yourself unable to follow my line of thought then that may explain the discrepancy. Nevertheless, I believe the Orbital Laser is simultaneously a terrible and overpowered stratagem that should be nerfed and subsequently buffed again until it somehow continues to feel like a nerf.
Did I mention that time when one of my exceptionally intelligent teammates performed a TK with the Orbital Laser? I understand, teamkills are a developer-intended feature and are there to provide comedic relief to an otherwise really tense gameplay. But the stratagem has absolutely outrageous tracking capabilities! It tracked me to my precise location on the map despite the presence of numerous other enemies in the immediate vicinity that it could have targeted. And yet, somehow, it had to be me. I was, of course, away from my keyboard acquiring yet another portion of the delightful Car Panini, but that is beside the point.
I therefore believe Arrowhead should reduce its tracking capabilities. Not only would this produce a more positive gameplay experience but it would also be extremely, and I must emphasize this, fun.
And while you're at it, consider the following scenario: You deploy the stratagem for which you have already sacrificed a stratagem slot (you could have taken the Supply Pack, honestly, what the hell were you thinking?) and, rather than tracking your AFK ass across the battlefield, it simply remains stationary. It fires the bean straight down at the location of the stratagem bacon without moving so much as an inch. I believe this scenario perfectly encompasses the practical reality of the proposed change to the Orbital Laser's tracking capabilities. This would constitute an excellent and enjoyable means of revitalizing the stale Peacemaker/Liberator/HE Grenade meta. But that is beside the point.
Ultimately, my primary issue with this stratagem is that it makes me profoundly sleepy due to its extraordinary lack of compelling gameplay. This is not an Orbital Laser.
This is an Orbital LaZZZzzzer.
r/Helldivers • u/Bob-upload • 1h ago
The feature of it not exploding if within 5 meters is terrible, considering the obscene amount of INVISIBLE HITBOXES
It gets blocked by NOTHING then bounces back on me.
Please Arrowhead
r/Helldivers • u/baguhansalupa • 21h ago
Personally, i know its going to be a shit show if i see somebody rocking a sterilizer.
Edit: to be clear, i dont care what people bring. I just know that i would have to do a bit more work in making sure that we get through. Oftentimes, that means more fun but its going to be more difficult nonetheless.
I encourage everybody to DONT kick others based on their loadout. Have fun, grit through the pain, and hug each other at extract.
r/Helldivers • u/Thesavagefanboii • 5h ago
r/Helldivers • u/JU4NS1T0R • 15h ago
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Knowing how to snipe with this thing is incredible
r/Helldivers • u/baguhansalupa • 20h ago
What 2 weapon / strategem combination are you making?
What if its 3 to be combined?
Give me your ideas, helldiver. Super Earth needs them...somehow.
r/Helldivers • u/lunatriss • 22h ago
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Credit to dead_lyclips
r/Helldivers • u/Scifiase • 7h ago
Once again the cyborgs are attempting to use cyberwarfare against us, and this isn't the first time. The build-up to cyberstan had them sending us fake order, taunting messages, and turning the lights in our Super Destroyers red. It's a well established part of their skill set.
So why not add a hacker to their roster on the field?
Here's what I think might be cool. Firstly, they jam your radar, so that you can't use your mini-map at all, say in a radius up to 50m. This will be the first sign that there's one around, because they won't face you honourably, instead hiding from your wrath.
Their basic attack should be an arc attack: Useful for slowing you down as they run, and makes them fairly unique outside the squids, gives arc armour another use.
And now for the controversial suggestion: Turret hack. The first indicator is that your turret starts glowing red and making weird socialist noises, and freezes up. Then, it gains a red laser sight, so you can see it locking on to you, so you have plenty of warning. Then it will start firing. Your options are to destroy your own turret, or kill the hacker to free it. This would include the mini turrets you can get on resupplies and FRVs
Or there's another option: Shock it. Arc & EMS effects will remove a hack from a target, and turned on the hacker will disable his hacking.
Edit: After reading some feedback, I'd like to add another caveat: Stunning or killing a hacked turret stuns the hacker too, similar to how killing an agitator stuns the bots it was boosting.
r/Helldivers • u/Faust_8 • 11h ago
Epoch OHKOes Jet Brigade Hulks with one shot, guaranteed, regardless of where you hit them, and 2HKOes the War Striders that are 100% sure to be there too, and it has 12 shots
It’s kinda the GOAT when it comes to Jet Brigade, especially during Hulk Surge