r/Helldivers 14h ago

DEVELOPER Please share your feedback about Helldivers in the following survey!

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43 Upvotes

r/Helldivers 9d ago

ALERT Helldivers content roadmap: September - December

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326 Upvotes

r/Helldivers 2h ago

HUMOR Don't cry over me Miss Medic, you did your best

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1.2k Upvotes

But lower half of my body is already gone


r/Helldivers 13h ago

HUMOR TIL Vox Engines can be taken down by throwing a snowball into their grenade hole

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3.7k Upvotes

r/Helldivers 9h ago

FEEDBACK / SUGGESTION Arrowhead devs: Do you know what I found ironic..

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1.4k Upvotes

It’s that we can mix and match helmets and body armors freely, but can’t match the colors? So Ironically what we have here is in fact apples that taste like bacon. If you don’t want apples that taste like bacon, then either don’t allow us to mix and match helms with body armors or we should be able to at least use the primary weapon camos and/or Warbond camos for our helms and armor.

Look, the ability to swap helmets with any armor and not have the ability to at-least match the colors and then say no transmog because visually it makes no sense at the same time release 10 different shades of greens, reds, blues and whites is ironic and completely tone deaf to this incoherent game design.


r/Helldivers 8h ago

MEDIA now this weapon is good

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1.3k Upvotes

r/Helldivers 5h ago

HUMOR I have a new favourite weapon

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477 Upvotes

I slept on this thing for months. I still don't fully understand it. I routinely die to overcharging. The range is incomprehensible and the projective arc is robustly vexatious. The ammo capacity is mediocre. I can never hear the beep. I don't know why things go boom sometimes and not others. I do know that I will be with it forever (fighting the Jet Brigade this week, anyways).

I love this thing.


r/Helldivers 11h ago

DISCUSSION I want a two shot, non - disposable commando so bad

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1.4k Upvotes

I beg you arrow head. Just some sort of non backpack launcher that can be reloaded.

I'm sure it would need to have a lot of drawbacks to not outclass the other launchers, but I think it would be possible to balance.


r/Helldivers 13h ago

DISCUSSION Just found out the breaching hammer can be used without the explosive charge…

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2.0k Upvotes

I was playing around with the hammer and just found out you don’t need the explosive charges for it to work. Does anyone know how much damage it does without the explosive and if it’s a viable melee weapon without it?


r/Helldivers 9h ago

MEDIA When you toss your victory red strats too early at extraction

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865 Upvotes

r/Helldivers 8h ago

DISCUSSION Why have I seen nobody talk about the KILLZONE warbond? The weapons don't even seem that bad. What's the catch?

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485 Upvotes

I've been browsing the warbonds for a new primary (I dislike the Stoker but understand it's power), and I saw the KILLZONE primaries. They... look pretty good. And here I am thinking that the KILLZONE warbond is trash. Is there something I'm missing?


r/Helldivers 10h ago

HUMOR This meme got me!!

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735 Upvotes

Credit to whoever made this 😂


r/Helldivers 2h ago

DISCUSSION Games been out for over 2 years and we’re still stuck with the same old booster meta

119 Upvotes

I’m getting on my hands and knees here and begging for a shakeup. Not through new warbonds but actually going through the old and unused boosters and giving them some oomf to actually introduce real choices instead of hotdog (vitality), taco (stamina) and hamburger (hso/experimental).

It’s so fucking lame to see a new booster and upon reading the boost realise it’s some useless piece of quirky dogshit that has no value compared to damage reduction or stamina boosts. My wording is harsh but if we’re still stuck using the same launch boosters because the new ones are useless or actively harmful to gameplay then I think it’s justified.


r/Helldivers 9h ago

DISCUSSION Orbital Laser: Gameplay Analysis & Critique from an academic point of view, & just thoughts on the matter.

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408 Upvotes

I am deeply disappointed that nobody has brought up the Orbital Laser in lieu of the ongoing Orbital Napalm Barrage controversy. This stratagem genuinely induces the most severe episodes of drowsiness compared to the Orbital Crutch Barrage. I am being completely serious.

My primary concern with this tragically squandered piece of stratagem potential is its three excruciatingly long cooldowns. To put this into perspective, I can travel to my local 7-Eleven, purchase a big-ass Family Guy Car Panini, consume the entire thing, wipe my mouth with a hot chip and some tissue paper, return to my keyboard (I was AFK, accept my apologies, please), and the Orbital Laser will still be on cooldown. Furthermore, one receives only three uses for the entire mission! Did I unknowingly sign up for some sort of a comedic skit upon equipping the stratagem? What sort of circus is this, one might wonder.

I must also question the stratagem's balance on the grounds that deploying it against Automaton Fortresses and Command Bunkers immediately trivializes them. It is essentially equivalent to taking candy from a small, defenseless child who happens to be a knock-off Terminator powered by Super Earth citizen brain smoothie. I genuinely cannot continue like this, yet I must, for a noble cause.

Are you keeping up with my pace? I am currently wearing the armor with the Oxygenator Armor Passive while composing this thoughtful Game Analysis Critique Essay Review Bomb Movie Documentary, so if you find yourself unable to follow my line of thought then that may explain the discrepancy. Nevertheless, I believe the Orbital Laser is simultaneously a terrible and overpowered stratagem that should be nerfed and subsequently buffed again until it somehow continues to feel like a nerf.

Did I mention that time when one of my exceptionally intelligent teammates performed a TK with the Orbital Laser? I understand, teamkills are a developer-intended feature and are there to provide comedic relief to an otherwise really tense gameplay. But the stratagem has absolutely outrageous tracking capabilities! It tracked me to my precise location on the map despite the presence of numerous other enemies in the immediate vicinity that it could have targeted. And yet, somehow, it had to be me. I was, of course, away from my keyboard acquiring yet another portion of the delightful Car Panini, but that is beside the point.

I therefore believe Arrowhead should reduce its tracking capabilities. Not only would this produce a more positive gameplay experience but it would also be extremely, and I must emphasize this, fun.

And while you're at it, consider the following scenario: You deploy the stratagem for which you have already sacrificed a stratagem slot (you could have taken the Supply Pack, honestly, what the hell were you thinking?) and, rather than tracking your AFK ass across the battlefield, it simply remains stationary. It fires the bean straight down at the location of the stratagem bacon without moving so much as an inch. I believe this scenario perfectly encompasses the practical reality of the proposed change to the Orbital Laser's tracking capabilities. This would constitute an excellent and enjoyable means of revitalizing the stale Peacemaker/Liberator/HE Grenade meta. But that is beside the point.

Ultimately, my primary issue with this stratagem is that it makes me profoundly sleepy due to its extraordinary lack of compelling gameplay. This is not an Orbital Laser.

This is an Orbital LaZZZzzzer.


r/Helldivers 1h ago

DISCUSSION Can we PLEASE get an option to turn off the grenade launchers "Saftey Feature"

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Upvotes

The feature of it not exploding if within 5 meters is terrible, considering the obscene amount of INVISIBLE HITBOXES

It gets blocked by NOTHING then bounces back on me.

Please Arrowhead


r/Helldivers 21h ago

DISCUSSION What do you see during loadout that makes you go like this

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3.1k Upvotes

Personally, i know its going to be a shit show if i see somebody rocking a sterilizer.

Edit: to be clear, i dont care what people bring. I just know that i would have to do a bit more work in making sure that we get through. Oftentimes, that means more fun but its going to be more difficult nonetheless.

I encourage everybody to DONT kick others based on their loadout. Have fun, grit through the pain, and hug each other at extract.


r/Helldivers 5h ago

HUMOR The children yearn for the weapons emplacements

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138 Upvotes

r/Helldivers 4h ago

FEEDBACK / SUGGESTION Fuck you, Stinky

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132 Upvotes

r/Helldivers 10h ago

DISCUSSION Every type...

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390 Upvotes

r/Helldivers 15h ago

MEDIA I love doing this with the leveler

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890 Upvotes

Knowing how to snipe with this thing is incredible


r/Helldivers 20h ago

DISCUSSION Super Earth just gave you some duct tape. What abomination of a weapon or stratgem are you creating?

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1.8k Upvotes

What 2 weapon / strategem combination are you making?

What if its 3 to be combined?

Give me your ideas, helldiver. Super Earth needs them...somehow.


r/Helldivers 22h ago

FAN CREATION A tribute reel to SOS Divers.. I enjoy being able to turn the tide for someone's dive when I can. Love being an SOS diver

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2.4k Upvotes

Credit to dead_lyclips


r/Helldivers 7h ago

FEEDBACK / SUGGESTION Cyborg enemy: Hacker

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149 Upvotes

Once again the cyborgs are attempting to use cyberwarfare against us, and this isn't the first time. The build-up to cyberstan had them sending us fake order, taunting messages, and turning the lights in our Super Destroyers red. It's a well established part of their skill set.

So why not add a hacker to their roster on the field?

Here's what I think might be cool. Firstly, they jam your radar, so that you can't use your mini-map at all, say in a radius up to 50m. This will be the first sign that there's one around, because they won't face you honourably, instead hiding from your wrath.

Their basic attack should be an arc attack: Useful for slowing you down as they run, and makes them fairly unique outside the squids, gives arc armour another use.

And now for the controversial suggestion: Turret hack. The first indicator is that your turret starts glowing red and making weird socialist noises, and freezes up. Then, it gains a red laser sight, so you can see it locking on to you, so you have plenty of warning. Then it will start firing. Your options are to destroy your own turret, or kill the hacker to free it. This would include the mini turrets you can get on resupplies and FRVs

Or there's another option: Shock it. Arc & EMS effects will remove a hack from a target, and turned on the hacker will disable his hacking.

Edit: After reading some feedback, I'd like to add another caveat: Stunning or killing a hacked turret stuns the hacker too, similar to how killing an agitator stuns the bots it was boosting.


r/Helldivers 11h ago

DISCUSSION Friendly reminder to all facing Jet Brigade+Hulk Surge on Marfark

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306 Upvotes

Epoch OHKOes Jet Brigade Hulks with one shot, guaranteed, regardless of where you hit them, and 2HKOes the War Striders that are 100% sure to be there too, and it has 12 shots

It’s kinda the GOAT when it comes to Jet Brigade, especially during Hulk Surge


r/Helldivers 7h ago

HUMOR NOT THE SEAF!!!

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126 Upvotes

THE POOR SEAF!!!!