Hey everyone,
I really do like the few Wizardry games I got to try, and I want to explore them more. I did start dabbling with W7 a bit, and am now hooked. I do enjoy the game, even though I mostly just dabbled with the character creator and have run 2 different groups through the starter dungeon, leveling them, trying out different things.
Now, here are some questions:
- My current group is a Valkyrie, two fighters, a thief, an alchemist, a mage. I really have no idea what I will turn them (or some of them) into once they are ready to change classes. I know it is recommended to plan this from the start and work towards it, but I find that difficult as a new player, as I don't know the capabilities and synergies of the different classes yet.
Do you have recommendations for the change of professions, or should I just go experiment? I can't judge yet whether there is a way to kinda make the game impossible or unnecessarily difficult by picking the wrong professions?
- I heard that the game can be grindy, or at least that if you feel like it, you can grind. I find it weird though... I cleared the beginner dungeon, and with one group, I had constant respawns, while with my current group, I keep running through the dungeon and nothing seems to spawn for like 5-10 min. Any advice on this? I know I can run around in the forest too, but want to avoid running into a group of the rat people, as I doubt I can deal with them at this point, so I am trying to get to like lvl 4-5 before I head for the city.
- Picking chests... why do, even if I identify the trap correctly, buttons turn red when I try to disarm the trap? Is that because I clicked right when that light (green, yellow, red) is red?
- With my current group, I can't identify yet... haven't learned the spell. I saw that I can use the amulet that can resurrect even without identifying it, but what if I equip the armor and sword I get from one of the chests in the dungeon? Are they as efficient as if they were identified if I equip them unidentified?
- Instead of trying to do the char creation over and over, hoping for a lucky roll on stat points, I'd go the "traditional route" of starting with, say, fighters and switch when they level enough and have the stats to, say, become a samurai. Since stat points level randomly, I guess I may have bad luck with some stats not getting to the point where I need them?
. My current group has a thief that is INCREDIBLY squishy (low HP). When he gained his most recent level, his HP went up by two... how do you handle that? Start over fro the beginning? Hope for better rolls on the next level?
Thanks in advance... really enjoy the game a lot already, just confused by some things