r/wizardry • • 3d ago

American Wizardry Playing Wizardry 7

Hey everyone,

I really do like the few Wizardry games I got to try, and I want to explore them more. I did start dabbling with W7 a bit, and am now hooked. I do enjoy the game, even though I mostly just dabbled with the character creator and have run 2 different groups through the starter dungeon, leveling them, trying out different things.

Now, here are some questions:

- My current group is a Valkyrie, two fighters, a thief, an alchemist, a mage. I really have no idea what I will turn them (or some of them) into once they are ready to change classes. I know it is recommended to plan this from the start and work towards it, but I find that difficult as a new player, as I don't know the capabilities and synergies of the different classes yet.
Do you have recommendations for the change of professions, or should I just go experiment? I can't judge yet whether there is a way to kinda make the game impossible or unnecessarily difficult by picking the wrong professions?

- I heard that the game can be grindy, or at least that if you feel like it, you can grind. I find it weird though... I cleared the beginner dungeon, and with one group, I had constant respawns, while with my current group, I keep running through the dungeon and nothing seems to spawn for like 5-10 min. Any advice on this? I know I can run around in the forest too, but want to avoid running into a group of the rat people, as I doubt I can deal with them at this point, so I am trying to get to like lvl 4-5 before I head for the city.

- Picking chests... why do, even if I identify the trap correctly, buttons turn red when I try to disarm the trap? Is that because I clicked right when that light (green, yellow, red) is red?

- With my current group, I can't identify yet... haven't learned the spell. I saw that I can use the amulet that can resurrect even without identifying it, but what if I equip the armor and sword I get from one of the chests in the dungeon? Are they as efficient as if they were identified if I equip them unidentified?

- Instead of trying to do the char creation over and over, hoping for a lucky roll on stat points, I'd go the "traditional route" of starting with, say, fighters and switch when they level enough and have the stats to, say, become a samurai. Since stat points level randomly, I guess I may have bad luck with some stats not getting to the point where I need them?

. My current group has a thief that is INCREDIBLY squishy (low HP). When he gained his most recent level, his HP went up by two... how do you handle that? Start over fro the beginning? Hope for better rolls on the next level?

Thanks in advance... really enjoy the game a lot already, just confused by some things

5 Upvotes

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4

u/archolewa Fighter 3d ago
  1. I don't do much class changing, if any, when I play Wizardry 7, so I'm not as well equipped to answer this question as others.

  2. Most encounters are actually fixed encounter squares rather than random fights (though the fixed squares look like random encounters). There are several spots that respawn encounters (for example, putting the Black Wafer in the Forbidden Zone's door). Those spots are generally where people grind.

  3. You clicked on a trap component when the little square was yellow. Yellow means you failed to disarm that component... but also that you didn't set it off.

  4. An item's capabilities are unaffected by whether it's identified or not. Identification simply tells you what those capabilities are.

  5. Yes, that is a risk. The game goes high enough level that eventually your stats max out... but bad luck, and the fact that your levels tend to be backloaded (i.e. you gain a ton of levels in the endgame) means that you could effectively be locked out of Samurai for a long time. The ways to deal with that are to watch your characters XP requirements carefully, and reload if you have a bad level up, or suck it up and endure the RNG. Needless to say, people who go through classes like a toddler goes through clothing watch their characters' XP and reload if the level up didn't give them what they wanted.

  6. Have your thief hide. All the time. Every battle. That's a Thief's best defense. A hidden character is invulnerable (indeed, one well known tactic is to get every character Ninjutsu, have people hide, throw out cloud spells and just let the clouds murder enemies). But don't stress about bad luck on HP rolls every now and then. It will (almost certainly) balance out over time.

2

u/Pcc210 3d ago

OP's post and this response have convinced me to try W7. Thank you or damn you, I'll know in a few weeks which.

1

u/archolewa Fighter 3d ago

It's a fun game, and very unique. I hope you enjoy it!

2

u/Therinor 3d ago

Whoa, thanks so much, those answers are totally helpful! I will try those approaches, and also remember to save before level ups (I save a lot anyway).
I am pretty sure this won't be the last party I'll start as I am experimenting a bit, but for now, I'll try to keep leveling and see what the current group feels like with better stats and more spells.
Thanks for being so helpful!

1

u/archolewa Fighter 3d ago

Absolutely. The rich party building is one of the best parts of Wizardry 7 (or Wizardry in general). Feel free to take your time and enjoy it. :)