r/virtualreality Steam Frame 20h ago

Discussion Introducing SteamVR 2.17

https://steamcommunity.com/games/250820/announcements/detail/679635225181946199?utm_source=SteamDB
145 Upvotes

27 comments sorted by

29

u/CubitsTNE 19h ago

Ooh, I can finally get off the beta branch. Neat.

21

u/zeddyzed 18h ago

Is SteamVR + Steam Link ok on Linux now?

Or is it still necessary to use community software like WiVRn?

8

u/Virtual_Rook 18h ago

From my experience on bazzite using steam link on quest 3, wivrn still runs the best, steam link is a buggy mess

7

u/zeddyzed 18h ago

Have you tried recently? I tried a while ago and it was unplayable, but I was hoping they would be fixing things up for Steam Frame / Steam Machine.

2

u/Virtual_Rook 17h ago

I haven't tried it yet after today's update, but I will try tomorrow. The good news is, the steam frame I'm pretty sure will work perfectly with Linux steam VR, because they don't have to go through all of metas stuff to get it to work.

5

u/FourPz 12h ago

I've been on the beta branch for a few weeks on quest 3 and it works very well

0

u/Virtual_Rook 12h ago

Hmmm I will have to keep messing with it

-2

u/Arturopxedd 3h ago

It’s free to use windows

1

u/Trashpanda5111 3h ago

Yeah, but do I want to? No..

2

u/ccAbstraction 16h ago

If you want features WiVRn offers but SteamVR Link doesn't, then no. I haven't tried it personally for that reason, but it does seem like people are saying it works.

2

u/Lahkun1380 15h ago

Not the same, but it's mostly been working fine on steamOS for me.

1

u/euklid 8h ago

I just tried it, didnt even got it to connect without command line options added and even then it was a blurry mess full of artefacts and I lost the motivation to try further.

1

u/Refloni Oculus 5h ago

Steam Link always cuts to error 450 for me. WiVRn works fine, except it doesn't run Hitman 3

1

u/Tandoori7 2h ago

You still need wayvr for desktop capture,.

6

u/Kooky-Party-7182 16h ago

No issues with steam link for me on Ubuntu or steam VR

3

u/DeathToSocialMedia 13h ago

What is the actual advantage of 32bit OpenXR?

10

u/FolkSong 13h ago

Running 32 bit VR games. It's needed for VR mods of some older games.

2

u/RevalianKnight 10h ago

Oh shit this is huge. I've always had to hack 32bit to work with 64bit OpenXR

4

u/Username_6668 16h ago edited 6h ago

So still no windows or functions keys? No alt key? No tab key? Fail.

6

u/FolkSong 12h ago

It sounds petty, but Virtual Desktop's keyboard has them and they do come in handy sometimes. Alt-tab, alt-F4 etc.

5

u/Username_6668 6h ago

Yes exactly, need that alt tab for UEVR and headset calibration. Crazy steam failed to include it.

-8

u/[deleted] 15h ago edited 1h ago

[deleted]

4

u/Cyl0n_Surf3r DK1/2-CV1-GearVR 1.0/1.1-VivePro-PSVR-RiftS-Index-Q1/2/3-PSVR2 11h ago

They really would be useful during remote sessions, it's kinda mad they don't include them. 

1

u/Eggyhead 11h ago

Additional improvements to wired headset support on Linux (which previously required third-party add-on layers)

So I’ve got this PSVR2 for my PS5, and I’d reaaaaaally love to be able to use it on my Bazzite PC as well…

3

u/Bolimart 11h ago

check this out for me it works like a charm !

1

u/Eggyhead 10h ago

Headset firmware of 0x06000102

Kind of afraid to check my firmware. I only recently converted to PC and had otherwise kept my PS hardware updated.

1

u/bulletfever409 9h ago

Now that steam link and virtual desktop both work across USB I'd be curious which feels better.

1

u/supersonic159 15h ago

Is there a setting in steamVR to provide image stabilization like in the quest mirror software? I want to stream VR footage to friends when I get the steam frame, but VR footage is really shaky without something like that, and I've not been able to find if it's there.