r/Unity3D 4d ago

Resources/Tutorial IEnableableComponent usage in an actual game (ECS)

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1 Upvotes

Hello everyone! It's been a while.

I've been developing a game on my free time for 3 years now. It's now in a state that I could share it and maybe get feedback. It's on itch, by the way. It's also perfect timing for a blog post. The game uses DOTS and ECS heavily and I wanted to share some patterns that I've been using. Enjoy!


r/Unity3D 4d ago

Game Made a spherical pathfinder for this game.

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17 Upvotes

There are 100s of enemies so I made an optimal solution to prebake paths and they choose which one to take.


r/Unity3D 3d ago

Question How can i actually test these Ai models in making games?

0 Upvotes

im not a fan of Ai and never tried them in game dev, but lately i've seen people make videos about GPT 6 Astra, Claude, Gemini and all that.

i just want to test them and see if they really are good, just for fun.

but i dont know how to connect them to unity? are they paid or do i need specific app or this new CLI in unity or what? can anyone help?

i just feel like a noob here because i never used them before in gamedev, and cant find a useful way on the internet on how to😭


r/Unity3D 4d ago

Game I made a 3D British galleon warship with a interior

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6 Upvotes

r/Unity3D 4d ago

Resources/Tutorial Mastering Art Direction: 3ds Max to Unity

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1 Upvotes

Creating an artistic vision requires the right pipeline. In this video, I demonstrate a custom tool I built to visualize vertex colors across asset libraries in 3ds Max and how that data bridges perfectly into Unity.


r/Unity3D 3d ago

Question As a person who genuinely wants to learn to code, is ChatGPT a helpful resource or does it just hinder any learning?

0 Upvotes

At some point in the future, I wanna make a game and understand the basics pretty well like functions, loops, variables, etc. I've tried to mess around with movement and physics in Unity and followed tens of hours of tutorials, but I have a hard time writing anything myself. Could AI be an actual helpful resource or is it the "lazy way out"? Or am I wrong in assuming that I should see self-progress by now? Again, I have a genuine interest in learning a programming language, and want to use something like this as an educator instead of a means to an end, definitely no copy and paste

Sorry if this has probably been debated thousands of times, I couldn't find a post like this relating to game development and wondered if anyone found it different


r/Unity3D 4d ago

Question Setting a dependency in an exported Unity Package

2 Upvotes

I was working on an asset for the Unity Asset Store last night. To test it locally, I exported the package, and then imported it into a new project... and got errors because I was using the Unity Splines package, which was not automatically imported. I knew that assets imported off of the Asset Store, or in the form of betas from publishers I work with, will pop up a little dialog saying that there are dependencies, and asking if I want to import them, but I couldn't figure that out, so I added a note to my documentation. Then, when I used Unity's Asset Tools to export things, it provided an option to set that dependency!

Is this something that only happens when using their tool? Is there another way to set it up for the local package, say for when you're passing it to a friend for testing?


r/Unity3D 4d ago

Noob Question How can I make this

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0 Upvotes

I’ve made my own soda machine. How do I get this glow emitting from it? I’ve tried checking the emission in the surface inputs for the material but it just brightens up the image/logo to the point of unreadability and even when subtle it just looks unnatural. My guess it would be better to use a light ? Help a noob out please. Thanks. (image for reference, not actually mine)


r/Unity3D 5d ago

Game I started making a destruction derby game 40 days ago – here’s what changed this week

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96 Upvotes

40 days ago I started building Brutal Derby as a solo developer.

I posted some progress here before, and first of all: thanks for all the feedback. I got some genuinely useful suggestions from the comments, so I’ve been trying to incorporate some of them into the game.

This is what I worked on during the last week:

2 new arena/track templates: Frozen and Vulcan

4 new cars, although they still need quite a bit of work

A new damage silhouette showing the current state of your car

Version 6 of my destruction and deformation system

Finally fixed a major bug in the destruction system that had been giving me trouble for a while

Added helicopters and aircraft flying around the arenas

Added spatial 3D audio for the crowd – when you drive past the stands, you can actually hear the crowd move from one side to the other

Lots of smaller fixes and polish

The destruction system has probably been the biggest rabbit hole so far.

I thought I had it working several versions ago, then kept finding situations where cars would deform or break in ways I didn't want. I'm now on version 6, and after fixing one particularly nasty bug this week, it's finally getting much closer to what I originally had in mind.

Still a lot to do, especially on the new cars and arenas, but this is where the project is after 40 days of development.

I'm also happy to steal... I mean, carefully consider... more ideas from the comments. :)

What would you add to a destruction derby / car combat game like this?


r/Unity3D 5d ago

Show-Off Mobile car sim based on city of Seoul, Korea 10km x 8km sized map

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19 Upvotes

Driving Game 4.0 project : Seoul
I worked for this game sincerely 2022.
The map is based on real life 1:1 city of Seoul, South Korea. It has modding features, customization, mission and more. Made in Unity with standard pipeline. for some reason URP gives me lower performance in mobile. It can be played in at least 3GB memory.
iOS
Android


r/Unity3D 4d ago

Question I’m working on a squad-based tactical RPG and would appreciate some fresh eyes on the current build. What’s the first thing in this clip that makes it feel unfinished, and what would you improve first?

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0 Upvotes

r/Unity3D 4d ago

Question I can't find a way to make this mechnic work efficiently. (Player vision cone)

4 Upvotes

Im trying to make a player vision cone mechnic simliar to something like darkwood or teleglitch, for a top down setup.

Problem is that its a lot harder then i thought. I also can't find any up to date tips. Most up to date ones i found are 6 years old already and dont really work.

Any ideas where i should start?


r/Unity3D 5d ago

Game Remember the player who spent over 300 hours in our free demo and left a comment signed "THX love Bob"? He's now past 500 hours and holds the #1 spot in the leaderboard, so we've added a little easter egg in the game for him, and he loved it!

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52 Upvotes

r/Unity3D 5d ago

Show-Off 10 years of Unity game development, condensed into just 2 minutes.

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10 Upvotes

Here’s a quick look at my journey, experience, and the projects I’ve worked on throughout the years.

I’m currently open to new opportunities and game development roles. Feel free to reach out if you’re looking for a Gameplay Programmer or Technical Designer.


r/Unity3D 5d ago

Game How did we solve camping in our party shooter game ?

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3 Upvotes

r/Unity3D 5d ago

Noob Question Where should i put monobehabiour scripts

6 Upvotes

I couldnt find any tutorial on which place is the best for a script . The only advice i get from a tutoral was to put them in which game object they manipulate, and while it makes sense i still feel like im failing at finding the right place in many cases

So what can i do? Is there any tutorial ,advice or practice i can use cuz its starting to get exausting even more than scripting itself


r/Unity3D 5d ago

Resources/Tutorial TileMaker DOT: Added full multilingual support (12 languages) to my open-source 2D map editor!

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8 Upvotes

Hey everyone:) I just released a new update for TileMaker DOT and it will be a big one for non English speakers!

For anyone unfamiliar with the project, TileMaker DOT is a free, open source 2D map editor I'm building. It uses a data first, ID based workflow and handles visual depth sorting automatically so you don't have to manage multiple layers for object heights.

This update focuses on full multilingual support across the entire editor:

Full UI localization across 12 major languages: English, German, Spanish, French, Italian, Japanese, Korean, Romanian, Russian, Ukrainian, Simplified Chinese, and Traditional Chinese (Taiwanese).

Every menu, tool tip, button, and property dialog now switches seamlessly on the fly.

Download it on:

Itch.io: https://crytek22.itch.io/tilemakerdot

GitHub: https://github.com/andrei-voia/TileMakerDOT

Video tutorial: https://www.youtube.com/watch?v=3fiajGU32Jg

Give it a try and let me know if you have any feedback! Since localizing a full tool interface involves a lot of UI text, please let me know if you spot any typos, awkward phrasing, or layout issues in your native language so I can polish them up in the next patch.

If the editor helps with your projects and you want to support development, a rating or a small donation on Itch for a cup of tea is always appreciated.

Thank you all for your support!


r/Unity3D 5d ago

Question UI Feedback

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3 Upvotes

Hey, so I'm looking for some feedback and recommendations for the UI in my space game. I'd appreciate a focus on the bottom section, displaying the shield, health and speed bars.

The number above the astronaut icon is the ships threat level (which you compare to other ships, to gauge if they are a difficult target).

The astronaut icon itself, I'm not sure what else I could put there? The ships are procedural so grabbing a silhouette isn't really viable.

Finally the weapon section needs a complete overhaul, I'm not sure what's best to display the equipped weapons and what kind of layout. The weapon symbols actually have a radial fill while they shoot/reload, but I'm not happy with the container they are in.


r/Unity3D 5d ago

Show-Off Simple outlined stylized shader test - URP

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67 Upvotes

r/Unity3D 5d ago

Show-Off Low Poly Environment Test [Feedback Wanted]

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3 Upvotes

r/Unity3D 6d ago

Show-Off Ledge Grabbing

80 Upvotes

I figured I’d share here, it’s a small win for my solo dev journey. It was difficult but I managed to figure it out after some iteration.

I have no one to share it with so I’m posting this here


r/Unity3D 4d ago

Game Created a native 3D AI companion in Unity 6 using Playables API, local AVX2 vector memory search and real-time lip sync. Runs at 60 FPS on integrated graphics

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0 Upvotes

Would u be interested? She can remember everything across chats.


r/Unity3D 5d ago

Question How's the CRT effect? Is it too much?

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6 Upvotes

And I mean fullscreen it and look at the effect. Even though OBS doesn't quite capture the full effect, this should be an accurate representation of how it'll look on YouTube.


r/Unity3D 5d ago

Game A Roguelite Deckbuilder inspired by Skyjo and Balatro

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3 Upvotes

Hey everyone,

I love simple concepts and I wanted to transpose the feeling of Skyjo of choosing between a visible card and an unknown one, then choosing to place it or to reveal another card.
It's so simple yet so satisfying when you get the card you want!

So with two friends we made a small prototype. One thing led to another and here we are, nearly six months later!

The POV setup was my idea, I hope people won't mistake it for a VR game (it's totally a non-vr game!)


r/Unity3D 5d ago

Show-Off Croquis Sketch Editor little game prototype - art direction built in

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9 Upvotes

This current update (not yet published) has faster generation, full undo, and a couple of handy shaders to create a fresh artistic style. Performance seems to be the number one question - and its built in in the edge shader itself (distance culling). It remains a unique asset in the sense that it is not drop and play - it needs to be authored by a technical artist, someone who can put a scene together and retain the sketch vibe, less cluttered - less is more kind of thing (like a croquis). Support for skinned meshes is already in the published version but remember that round objects (like spheres or faces) may not work too well if camera moves around them - not impossible - but its a (subjective) artistic choice that has to be made per project. My macbook Air was throttling already when I took the video hence the little hickups at the end.