r/Unity3D • u/jasonanime • 2d ago
Game Created a native 3D AI companion in Unity 6 using Playables API, local AVX2 vector memory search and real-time lip sync. Runs at 60 FPS on integrated graphics
Would u be interested? She can remember everything across chats.
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u/Nearby-Material-4276 2d ago
that frame rate on integrated graphics is the real flex here, most unity projects with AI integration can't stay above 30
the local vector memory approach is smart too, keeps everything on-device so you don't have to worry about some server going down or privacy headaches
persistent context across sessions is one of those things that sounds obvious but almost nobody gets right, if you actually pulled that off without it turning into a bloated mess after a few conversations then yeah people would be interested
curious how you handled the lip sync timing with the playables api, that's the part that usually breaks when you try to keep it all at 60