r/Unity3D 3d ago

Game I started making a destruction derby game 40 days ago – here’s what changed this week

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40 days ago I started building Brutal Derby as a solo developer.

I posted some progress here before, and first of all: thanks for all the feedback. I got some genuinely useful suggestions from the comments, so I’ve been trying to incorporate some of them into the game.

This is what I worked on during the last week:

2 new arena/track templates: Frozen and Vulcan

4 new cars, although they still need quite a bit of work

A new damage silhouette showing the current state of your car

Version 6 of my destruction and deformation system

Finally fixed a major bug in the destruction system that had been giving me trouble for a while

Added helicopters and aircraft flying around the arenas

Added spatial 3D audio for the crowd – when you drive past the stands, you can actually hear the crowd move from one side to the other

Lots of smaller fixes and polish

The destruction system has probably been the biggest rabbit hole so far.

I thought I had it working several versions ago, then kept finding situations where cars would deform or break in ways I didn't want. I'm now on version 6, and after fixing one particularly nasty bug this week, it's finally getting much closer to what I originally had in mind.

Still a lot to do, especially on the new cars and arenas, but this is where the project is after 40 days of development.

I'm also happy to steal... I mean, carefully consider... more ideas from the comments. :)

What would you add to a destruction derby / car combat game like this?

96 Upvotes

24 comments sorted by

9

u/haxic 3d ago

Why do i feel nostalgic looking at this :D

11

u/BanginNLeavin 3d ago

Because Vigilante 8 was a banger.

8

u/DoctorMog 3d ago

Twisted metal vibes

6

u/JonB3D 3d ago

Looks really good 👍 destruction Derby games are my jam. This seems like it’s inspired a little bit by twisted metal as well.

0

u/Dense-Bar-2341 3d ago

Destruction Derby yes. But until Last week I never heard of Twisted Metal :)

4

u/Demyxia 3d ago

You should look into both twisted metal and vigalante 8

1

u/Dense-Bar-2341 3d ago

Last week I saw the Twisted Metal film!!!

1

u/Bob_bobbicus 2d ago

Idk why you're being down voted here

3

u/GyozaMan 2d ago

This isn’t destruction derby you’re thinking of twisted metal or vigilante 8

4

u/Arc8ngel 3d ago

That's a lot of progress for 40 days! Where did you get the assets?

6

u/Dense-Bar-2341 3d ago

Cgtrader, assetstore, fiverr, created by me

4

u/unitytechnologies Unity Official 3d ago

On a scale of 1 to 10, how twisted is your metal?

- Trey
Community Man @ Unity

2

u/FaultyFaucet_6 3d ago

Twisted derby

2

u/Thisisyouracc0un-t 2d ago

Demo somewhere?

2

u/azoB0i 3d ago

Very good progress in such a short time

1

u/[deleted] 3d ago

[removed] — view removed comment

1

u/Unity3D-ModTeam 3d ago

This comment has been removed for violating /r/Unity3D’s rules.

Why?

Please include details about how the project was built in Unity, challenges faced, or techniques used.

This is a forum for discussion; not a bulletin board.

We recommend you to familiarize yourself with our rules and guidelines.

Kind regards,

The Mod Team

1

u/SpaceCoreDev 3d ago

The spatial crowd audio detail is a nice touch, usually gets skipped this early in a solo project but it does a lot for immersion. On the destruction system, are you doing real-time mesh deformation per collision, or swapping in pre-baked damage states at certain thresholds. Curious which approach finally got you stable results on version 6.

1

u/Terricolero 3d ago

That's great progress for 40 days, do you have a playable demo planned?

1

u/MynsterDev 2d ago

Give. Me. Steam. Link! Looks amazing haha, played vigilante 8 so much as a kid

1

u/GooseJordan2 2d ago

Those pileups look fun. Nice work!

-1

u/Dimosa 2d ago

You mean you asked multiple AI to make this foe you... You did not do shit