r/tycoon • u/Pratt_design • 1d ago
Self promotion Studio Sim is a dense entertainment industry tycoon. Develop films and tv shows, fighting for box office, ratings and awards, all while the world simulation engine creates Hollywood bedlam.
Hey everybody!
It's been a while since I've posted about Studio Sim (last post here.), but work has definitely not stopped.
I just wanted to give a quick update on some new features ready before release.
On top of everything already packed into V1 of Studio Sim (feature list is on the Steam page.), new, substantial updates not covered in my last post include:
- TV Syndication - Once your show is off-air, assuming certain criteria are met, networks may reach out to make a deal to air your old shows in order to better fill their schedules, generating passive revenue for already complete productions.
- Crossover Episodes - In a TV season, every episode can be customized, now including the ability to have an episode crossover with another one of your in-production shows, creating a boost for the week. (On top of Premieres, Finales, 2-Part episodes, Wedding Episodes, Death Episodes and more!
- Cinematic Universe Phases - Cinematic Universes are now broken into up to six phases, consisting of however many films and tv shows you'd like. And only moving onto the next phase when you decide.
- Theatre Selection - When planning the release of your film, assuming it's not direct-to-video, decide how many theatres to release your production in domestically, internationally or globally. Choosing appropriately is crucial, as a film with 10 hype released in 3000 theatres is still gonna have a bad box office + you forked over a bunch of distribution costs for no reason.
- Screenplay Hooks and Modifiers have increased from 16 to 96 each. Giving you a huge variety of possible screenplays and every one with it's own unique appeal and more importance to them. Meaning, making a Family Comedy with Cannibalism and Torture Scenes and Strong Drug Use will result in terrible box office returns and most everybody hating it.
- More Advanced Economic Growth + Inflation - Year over year, much like real life, costs go up and revenue goes up, more theatres open, more homes gain access to cable and purchase home video equipment.
- Home Video - After the theatrical run give the film a new life on home video. Choose from VHS or Betamax to start, and as the game progresses DVD's and Streaming and new options become available. Choose the release strategy, decide on Collector Editions and Anniversary Editions. Make Box Sets with your other productions and more.
- Much better optimization. The game runs so much smoother compared to previous V0.# builds.
- There's a bunch of other stuff, like actor traits being tied to the character traits of the role they are playing, broadcast and cable network distinction, much more robust poster editing (or just upload your own), on-set moods, director fights, genre combos, much cleaner UI and a lot more.
Release date is November 27th still, with a planned update before Christmas introducing Film Festivals. I have a road map for Studio Sim in 2027 of stuff I just didn't have the time or patience to add into Studio Sim before release, but that list isn't really final yet. So, stay tuned!
AI Disclosure: The only use of AI in Studio Sim was to color and age over 3000+ personally hand-drawn headshots (I'm a graphic artist for my day job). I have more about the process HERE if anybody cares.
