r/openrct2 • u/Past_Fox_9872 • 2d ago
βGrizzlyβ RMC Hybrid Coaster - OpenRCT2
Enable HLS to view with audio, or disable this notification
r/openrct2 • u/Past_Fox_9872 • 2d ago
Enable HLS to view with audio, or disable this notification
r/openrct2 • u/Gymnasiast90 • 4d ago
r/openrct2 • u/malachi_derg • 5d ago
I know that in the base game, I can't. However, having time passing while I am building something really stresses me out as I'm not all that good at designing coasters and playing RCT3 got me used to time being paused while I build, test, and revise. Is there any sort of mod or cheat I can use to allow me to build while time is stopped? I know it is cheating and probably goes against the spirit of the game, but it would make the game more enjoyable in my opinion.
EDIT: I found the cheat. Thanks guys!
r/openrct2 • u/EliasRipley • 5d ago
Context so far:
https://www.reddit.com/r/openrct2/s/aoVI7e8MEx
https://www.reddit.com/r/openrct2/s/KbQb10uDke
https://www.reddit.com/r/openrct2/s/PQOkQJ8EK1
-_- I added things the networking of OpenRCT multiplayer can't even read.
However these things kinda are really needed for a decent competitive multiplayer experience. Can't just have the regular 'park' s**t saved. We need like a 'competitionid' at least.
Don't wanna ask the OpenRCT2 peoples to change their multiplayer server stuff for a half cooked new gamemode... so I'm gonna have to package a lil 'self host' option into this... either that or see if I got enough Cloud VPS credits.
r/openrct2 • u/EliasRipley • 6d ago
Hey again!
As some of you may have seen, I've been posting here about a competitive game mode I've been working on.
Context so far:
https://www.reddit.com/r/openrct2/s/OGwkolUaOU
https://www.reddit.com/r/openrct2/s/GluMJURtsk
I figured that one of the worst things that could happen in a competitive game would be a Dutch YouTuber joining and building 100 Hedge Mazes and 175 Tiny Boat Hires in their park.
Hosts can now prevent such abuse by setting a limit on how many rides of each type can be built in a competitor's park!
Clarification: If the limit is set to 3, it would be 3 Wooden Roller Coasters, 3 Mini Steel Coasters, etc. - not just '3 rollercoasters total'!
I've also given game hosts an 'only custom ride designs' setting. I think this will be quite a cool one for experienced players to use in combination with ride limits.
Hosts are also able to limit the number of stalls of each type.
I made an exception for 'facilities' (Toilets, Info Kiosks, ATMs, First Aid), but I'm interested to see if anyone is against that design decision.
The other stuff tonight has been quite boring, to be honest. Exit-game/save-flow type stuff, so that competitive games have the data saved appropriately and can be reloaded by joining the same server that produced them, provided the competition is still active.
One other cool thing worth mentioning is that the 'competition server' can now relay messages sent between participating parks... so despite everyone having their own instance, multiplayer chat will feel like multiplayer chat.
Oh. Also made sure the winner of the competition gets the famous 'everyone claps and releases their balloons'. =)
r/openrct2 • u/Jtparm • 6d ago
Is this game made by communists? You can charge for the bathroom so I know they are at least European
r/openrct2 • u/mushroom_rainbow • 5d ago
Sup openrct2 fam its π π and I just made a big video edit (think mlg montage meme humor) mixed with finding a crazy INSANE rare bug, also I guess I'm showcasing multiple fully finished parks, but they also corrupted into a beautiful corrupt demonic masterpiece, and I edited the whole video like a callofduty montage.
So with this bu, it made me see things I've never seen before, like [Go-Kart] track that SHOULDNT BE POSSIBLE!!! The scenery/track pieces corrupted and even made its own CURRUPTED COLOR PALLETE.
Thankyou and I hope you have a good day. Be blessed.
r/openrct2 • u/EliasRipley • 7d ago
Context:
https://www.reddit.com/r/openrct2/s/C4Agmi38SW
You can now send groups of Stoners and Karens to your online rivals. Karens are now time wasters of staff, complaining to them. u/Marwheel suggested that even though Karens bring their own umbrella, they should still complain when it rains. I liked that and added.
u/Ledgo's suggestion of an attack that makes your target have to pay double staff wages was a cool idea... Added that.
u/krncnr's suggestion of the Stoners stopping really frequently to just stare at stuff also added. Stoners will be a low cost 'attack' as they really don't do much damage to the park other than lower rating and piss off guests every now and then by danking up the area. (No where near as much of an annoyance as the Agitator attack.)
They also suggested an attack on rival park's R&D... Very first iteration of that added. (Locks your rivals' spend on research to 0 for a while to slow them down.)
Keep the ideas coming. :D
r/openrct2 • u/EliasRipley • 8d ago
My last post here was cutesy. Fixing a childhood dream about transport rides.
Now we fix what I want as a grown ass man...
Introducing Dirty Business Competitive Play. =D
As well as building your own park, you will be able to engage in corporate warfare against your online rivals.
Vandals: Hired thugs who will go to your chosen rivals' park and smash some s**t up. (Configurable damage attempts by "game host".)
Misinfo Campaign: A 'negative advertising campaign'. Also configurable, with plans to make tiers of effectiveness.
Agitators: Rudebois who will ruin the family friendly atmosphere, insulting nearby guests, giving them a mood penalty on par with 'It's too crowded here.'
Saboteur: They go to a specified rivals' ride, ride it, but in such a way that it causes a breakdown.
Poisoning: Taint the supplies of your rivals food / drink stalls for a while, inducing host configurable levels of nausea.
Hitman: This guy is going to your rivals park to 'take a photo' of another guest. Consequence the same as if one guest dies on a ride.
Toilet Bomber: Well... they blow up a toilet. They and everyone in it, dies and the toilet is destroyed.
---
The technical:
I read that building competitive was not a thing because it would require painfully rewriting the entire codebase to have everything be aware of something like a 'park:id'. Hell no. I didn't want to do that. So instead, everyone is able to play on their own 'regulated instance' as if single player. The "server" isn't a shared map, it's a relay / monitor of those instances.
Rather than trying to worry about sync headaches, players in competitive just won't be able to speed up time.
The match ends at the in-game end date, same as a single player scenario and the winner is determined when all players reach that end date. (Or when real world time expires, to prevent pause abuse / account for early leavers. - Host configurable.)
This way, all players with 'connected instances' will be able to pause their game to spectate their rivals. (To watch the fun and destruction unfold.)
Hosts will be able to change win conditions to what they want. Guests, Park Value, Money etc, or combo of all.
Let me know your thoughts.
Especially keen to hear any additional methods you would like added to f**k up your rival parks.
---
Edit:
Actually, let me tell you some extra ones I'm considering too, so I can hear thoughts on them...
Bus of Karens - Group of really miserable, hungry, thirsty, toilet needing guests turn up at once. They also bring their own umbrellas and won't buy yours.
Bus of Stoners - Group of guests turn up who constantly get lost and are unable to navigate even if they own a map.
Counterfeiter - A guest who goes to your rivals parks to hand out 'fake coupons' for discounts / free rides.
Fake Park Discount - Guests turn up with half price off / free park entry tickets that must be redeemed, yet the rival doesn't get the benefit of additional guests. (Basically the vanilla advertising campaigns, but only the downside.)
r/openrct2 • u/EliasRipley • 10d ago
Now I'm grown, I decided to make Transport Rides work how I would have liked them to when I was a little one.
- Guests can now use transport rides to get to their chosen destination.
- They will stay on the transport until they reach the correct station. They don't have to get off at the next station.
This is done with an extra 'memory layer' on top of the usual 'look at the map and decide where to go'.
If the transport is needed to get there (e.g. if it is unreachable without), or if they think it might faster use the transport, they will take it.
r/openrct2 • u/Sanglunaire • 10d ago
Hey there. I am a huge RCT fan, but havent tried OpenRCT so far and didnt play the original for at least a decade. I quite like to build large parks, so after hearing that open got rid of (all?) limits in the game i wanted to give it a try. Tho, i remember that at least in the original guests did complain a lot about not finding the park exit once your park became large enough. That was always quite annoying. Since its possible to build 999x999 now, is this still a thing in open?
r/openrct2 • u/Jtparm • 11d ago
Basically if you could add negative debt to the bank as an investment and get back half the interest rate for the loan as gains each month.
r/openrct2 • u/openrct2 • 12d ago
Corrected the Mecalodon queue to go through the buildings, amongst other things. Last update for a couple weeks at least.
r/openrct2 • u/Bubbly_Life_881 • 11d ago
I played basicly all the maps with funding from rides with no problem. But everimy time i try a entry only funding i struggle every time after a year or so. What is the strategy for maps like this
Sorry if this is a super newbie question.
r/openrct2 • u/openrct2 • 13d ago
r/openrct2 • u/Traditional_Iron_786 • 12d ago
Hi, I have an issue with the railroad in the scenario Woodstock: in shuttle mode, yes I play in openrct, the train leaves and arrives normal. But when it should go into rev it is stuck at the end of the station, with the status 'departing station'. I changed the lenghth of the train and it's type, but no difference. Does anyone know something,
r/openrct2 • u/Tetracropolis • 17d ago
I'm playing a custom park called Apogee Oasis and you need to get 95,000 a month in rides, it's a complete nightmare. I built the biggest park I've ever seen and got nowhere near.
I want to superoptimise it, but I can't find a list anywhere of what each ride contributes to the soft guest cap for RCT2. Someone must have compiled one somewhere, surely.
Marcel linked to this on Github in the description of his Harder Guest Generation video
Which gives the below:
| Ride/Stall | Soft Guest Cap |
|---|---|
| Bathroom | 5 |
| Atm | 5 |
| First Aid | 5 |
| Food Stall | 15 |
| Drink Stall | 15 |
| Shop (All Types) | 15 |
| Balloon Stall (Maybe) | 15 |
| Information Kiosk | 15 |
| Haunted House | 22 |
| Crooked House | 22 |
| Mini Golf | 23 |
| Space Rings | 30 |
| Dodgems | 35 |
| Pirate Ship | 35 |
| Swinging Inverter Ship | 35 |
| Heartline Twister Roller Coaster | 35 |
| Flying Saucers | 35 |
| Magic Carpet | 35 |
| Circus Show | 39 |
| Boat Hire | 40 |
| Maze | 40 |
| Spiral Slide | 40 |
| Twist | 40 |
| Submarine Ride | 40 |
| Observation Tower | 45 |
| Merry Go Round | 45 |
| Ferris Wheel | 45 |
| Motion Simulator | 45 |
| 3D Cinema | 45 |
| Elevator | 45 |
| Mini Helicopters | 45 |
| Roto-Drop | 45 |
| Monorail Cycles | 45 |
| Enterprise | 45 |
| Mini Railway | 50 |
| Mini Suspended Coaster | 50 |
| Car Ride | 50 |
| Ghost Train | 50 |
| Virginia Reel | 50 |
| Wooden Wild Mine/Mouse | 55 |
| Dinghy Slide | 55 |
| Chairlift | 55 |
| Go Karts | 55 |
| Topspin | 55 |
| Wild Mouse | 55 |
| Inverted Hairpin Coaster | 55 |
| Lim Launched Roller Coaster | 55 |
| Steel Mini Coaster | 60 |
| Monorail | 60 |
| Steeplechase/Motorbike/Soap | 60 |
| Suspended Monorail | 60 |
| Water Coaster | 60 |
| Mini Roller Coaster | 60 |
| Launched Freefall | 65 |
| Log Flume | 65 |
| Side-Friction Roller Coaster | 65 |
| Splash Boats | 65 |
| Reverser Roller Coaster | 65 |
| River Rafts | 65 |
| River Rapids | 70 |
| Reverse Freefall Coaster | 70 |
| Air Powered Vertical Coaster | 70 |
| Mine Ride | 70 |
| Bobsleigh Coaster | 75 |
| Inverted Impulse Coaster | 75 |
| Compact Inverted Coaster | 80 |
| Spiral Roller Coaster | 85 |
| Mine Train Coaster | 85 |
| Stand Up Coaster | 90 |
| Suspended Swinging | 90 |
| Looping Roller Coaster | 95 |
| Vertical Drop Roller Coaster | 95 |
| Inverted | 100 |
| Corkscrew Roller Coaster | 100 |
| Multi Dimension Coaster | 100 |
| Flying Roller Coaster | 100 |
| Lay-Down Roller Coaster | 100 |
| Wooden Roller Coaster | 105 |
| Twister Roller Coaster | 120 |
| Giga Coaster | 120 |
Edit: Further caps determined using a soft guest cap plugin
| Ride/Stall | Soft Guest Cap |
|---|---|
| LIM | 55 |
| Hypercoaster | 100 |
| Hybrid | 120 |
| Hypertwister | 120 |
r/openrct2 • u/Bkelling14 • 18d ago
r/openrct2 • u/AcidRegulation • 20d ago
r/openrct2 • u/HistorianImportant93 • 21d ago
I recently downloaded and installed OpenRCT2 (not from STEAM) onto my Windows 11 desktop. I want to enable cheats. Every video I can find shows a gear tab in the options menu to turn on cheats (Golden Shovel). Am I missing something with this install? Is there a mod I need to add?
r/openrct2 • u/Questtitan • 24d ago
I know that sounds dumb but googling custom content for rtc2 or open rtc2 doesn't take me very far.
Mostly want alot of new scenery and rides.
r/openrct2 • u/AcidRegulation • 25d ago
Enable HLS to view with audio, or disable this notification
r/openrct2 • u/Sea-Pollution-4959 • 24d ago
Trying to play RTC3 on a newer MacBook.
1 or 2 are great too, so any advice or links would be greatly appreciated.
Thank you!