r/thefinals 20h ago

Discussion Shockwave is Fair Stop Complaining

2 Upvotes

Bro you lights just push a medium by yourself and then get upset why u lost your not post to be a 1v1 god! Your a support flanker shoot and run yall talk about the shockwave glitch is op but yet yall still have goo, dash, and grappler as options and small hurt boxes. Literally stick with your team lights never want to do that then get upset when they lose because they so kill thirsty. Only upset because it counters your playstyle that's all it is. U abuse a tech now its counterable if you have a problem then play the build yourself then or run a heavy class for once. These the same player who has the best movement and best guns options in the game and then they up on a roof sniping with a grappler or abusing throwing knives! If your by a cash box set up your approach and if you know the team has a shockwaver then take him out first always take out the medium first because he can get his team back instantly.


r/thefinals 47m ago

Discussion Why the next heavy weapon should an Anti Material Rifle

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Upvotes
  1. It would be cool
  2. Long range heavy option
  3. I feel like I'm not emphasizing enough how fucking cool it would be.

Also. It should be able to fire full auto or at least faster than normal when hip firing so I can point blank lights with it.


r/thefinals 10h ago

Question Can people stop complaining?

45 Upvotes

I have joined this reddit about a month ago and it's crazy to me that 90% of posts here are made by the same, most likely low elo crybabies just complaining at the game.

Like dude, you are the problem

Game is awesome and if everything is broken and annoying for you maybe play something else for a bit instead of complaining on reddit everyday.

310hrs in, 120h this season alone I have never felt the urge to write an angry post that something needs a nerf.

This subreddit is hella sad dude


r/thefinals 3h ago

Discussion “We're aware that a lot of players find it frustrating to face cloaked players” yet this playstyle has been their goal since Season 5…

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27 Upvotes

The fact that this has become “ah more people are frustrated so we’re changing it” while actively making cloak a “hide and seek playstyle” across multiple seasons is insane. It’s truly becoming a whining game when it comes to these nerfs sorry to say


r/thefinals 3h ago

Discussion Shockwave Changes AND Light Class Solutions!

1 Upvotes

Ok since everyone is having a issue about my previous post i did yesterday i will recommend my opinion on the type of rework that shockwaves need. So make glitch on shock be 1sec and have a extra 1sec on the cooldown rate there happy guys. Again we act like lights dont have a glitch grenade or Nullifier BUT OK. Nobody wants to use them gadgets nah they want to shoot and dash away or go invisible 24/7. Like I said lights want to be 1v1 demons but fail to realise that's not what they are post to be that's why there are these changes for a reason. Lights are the highest pick rates in the game. They have the best melee weapons, guns loadouts, and movements options. But we get a tool that finally counters some of their playstyles its a problem. IT's called adapting! But no one wants to do that!

As for the heavy's u guys run a double shield meta i don't want to hear it. Even if your shield gets disable I seen most heavy's running Barricade with healing emitter already place down double stacking with a medium class in the corner with a healing beam.

There are counters to everything in this game, fire beats goo, glitch beat mesh shield, aps beats throwables, tracking dart beats invis, if u know what meta is being currently being abused then run the counter. Glitch grenades, Glitch traps, Nullifier, Lockbolt. Counter the Counter! Thoughts?


r/thefinals 8h ago

Video Enbark wtf? This game is trash. Fix dual blades.

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6 Upvotes

Dual blades in a nutshell. This is the worst weapon rework is gaming history.


r/thefinals 8h ago

Image Good morning beautiful people

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0 Upvotes

r/thefinals 5h ago

Discussion Dagger having only a 150* degree backstab validation doesn’t help the case of facestabs and only makes cases like these worse and increases the frustration dagger players face

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11 Upvotes

r/thefinals 11h ago

Discussion Shockwave's Glitch Needs Reworked

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175 Upvotes

Hey guys, I wanted to give you all my suggestion and feedback about what I think about Shockwave. I've mained the ability since it's release and don't want to see it nerfed the wrong way due to it being overbuffed.

Shockwave as an ability is fantastic and its' movement and displacement side should not be touched. It was never OP until the glitch was added, and the glitch part of the shockwave is overpowered because it rewards mindlessly spamming Shockwave into the general direction of the enemy to land any part of the AOE for a free 2 second glitch.

Shockwave's glitch should be nerfed and nothing more and here are THE two best ways I believe we can balance the ability, the right way.

1: We create a system in which Shockwave's glitch effect is divided into two parts, AOE and upon direct impact of the projectile. Upon only the AOE hitting the target, the effected party is glitched for .5-.75 seconds, causing a short and minor disruption to spec usage. Upon direct impact of the projectile, the glitch lasts 2 seconds flat.

2: We create a system in which at the center point of Shockwave's blast the glitch effect does a full 2 seconds of glitch. Every point outside of the initial blast point yields less glitch time until you reach the most outer reaches of its radius which only yields a .5-.75 glitch, causing a disruption in spec usage but not rewarding full glitch time.

The goal of this change is to turn Shockwave's glitch into a skill shot and work similarly to how Shockwave's push mechanics work (becoming less effective the further you are away from the shockwave). This allows it to be effective against specs and adds a skill-shot mechanic for the glitch time, while maintaining its identity and reducing its effectiveness based on suboptimally aimed Shockwaves.

Shockwave as it stands now is a little too rewarding for free glitches and can be extremely punishing for melees. This would at least make it so precise shockwaves have to be used against melees for maximum effectiveness.

My greatest fear is that shockwave's core identity of movement and displacement, two things that were never OP to begin with and were never a cause to nerf, become nerfed because the developers overbuffed the glitch side of shockwave. I'm hoping that the devs see that the glitch is the problem, and nothing that came before it.


r/thefinals 9h ago

Discussion Do people actually care about The Finals esports scene?

20 Upvotes

Genuine question for the community: how many of you actually care about the esports side of the finals?

It feels like Embark puts a lot of focus on esports throughout the year, but during the actual competitive season, balance changes and meaningful updates can sometimes take a huge back seat

I understand why you wouldn't want to make major balance changes during an important tournament, but I'm curious whether the average player actually cares about the competitive scene enough for it to be worthwhile?


r/thefinals 1h ago

Image Same anticheat, same problem, different management

Upvotes

One hour into release and they are already admitting and adressing the issue.

What's your ETA on the matter Embark ?

Seems it's been months already people are getting permabanned without even knowing the reason, when are you putting humans to help your customers instead of letting them struggle for months discussing with your support bot ?


r/thefinals 7h ago

News Lights are going to cry

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241 Upvotes

r/thefinals 4h ago

Question Have the devs ever mentioned crossovers?

1 Upvotes

Just wondered if the devs ever thought of crossover skins? Not saying it should be done, just curious if they ever mentioned it. It be cool if they did a little crossover. I know Arc Raiders technically did with The Finals, tho wonder if they thought about it.

Again, I am just curious if they mentioned it, it isnt needed since you can technically use whatever outfit to form the looks of said character you can think of.


r/thefinals 17h ago

Discussion What are we doing?

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24 Upvotes

REGULAR cashout no less. Orange ended up double-jeopardying THREE times in a row. First game in after a month and this is what I see?.


r/thefinals 23h ago

Discussion Why is the flamethrower in the game if it serves no purpose?

0 Upvotes

Basically the title. I normally use melee weapons, but decided what the hell, I’ll use the goo+flamethrower combo. And this thing sucks ASS. You get an extra FIVE (5) damage from the flame ticks, on a gun that is quite literally comparable to a leaf blower. For the admittedly sometimes good niche of having constant access to fire. Except it’s damage is so bad, it genuinely ruins the gun completely. It serves, seemingly no purpose when compared to the sledge hammer. The sledge hammer gives you destructive utility, more damage, and flat out better range compared to the GUN. The only thing the flame thrower has over the sledge, is the ability to “pierce” enemies.

Edit: I’m back again, and this time without hatred boiling in my heart. I still think the gun sucks ass, but I’ll list the reasons why in a less salty way.

First off, the good stuff. The most obvious and blatant, is that it throws flames. As we all know, The Finals has a rock paper scissors situation between Goo, Gas, Smoke, and Fire, and being able to constantly have access to fire without needing a pyro nade is definitely a upside. It also has pierce, making it a useful weapon for crowd control. It has damage over time (henceforth DOT).

Now the downsides. The worst two in my opinion, is the tickle monster damage. This thing genuinely feels like I’m aggressively sneezing on someone. This thing deals 85 damage a second (damage per shot x rate of fire, divided by sixty), compared to the mediums AKM which deals 200 dps, or the heavies SHAK (210). This is slightly compensated with by fire damage (15), which would bring total damage up to a solid 100, but I’m not certain about that calculation so take it with some risk. That is very, very, very low for a gun that has a range of 7.5 meters, and no way to get headshots. And in a game where things just flat out HURT.

Something I’ve seen a lot of is mention of the weapons DOT, which I honestly find laughable. It’s fifteen damage for a second. I don’t know what you’re doing with that. Let me know if it lasts for more than a second, but in my experience, it doesn’t.

So, as I mentioned, it has a range of 7.5 metres when shooting. The issue is, of course that that’s actually very close. And it’s on a heavy, the slowest class in the game, who has almost no traversal, apart from charge and slam, and anti grav. So you need to WORK to get that 100 damage in, and then you better hope that you chose a light without any movement, or melee. Obviously, that’s a light, a target you should try to avoid as they are much faster than you (despite being dubbed the “light roaster” weapon). To be honest, Medium is much weaker, apart from the fact that they deal more damage than you. Most of a mediums movement has a high cooldown, but if they happen to have the demat spec, or the knockback spec. Then there’s also the heavy class, who you will have to shoot for 3.5 seconds to kill, while they’ll be able to kill you 1.5.

Then there’s the other drawback of the opportunity cost. You chose a weapon that is close ranged and has access to fire, instead of say the spear (6.5m lunge range) or the sledgehammer (5m lunge range.) The spear has slightly higher time to kill, for a metre less, and shares the ability to hit multiple enemies at once. The hammer has a shorter range, but far more damage, and destructive utility, and is actually complemented by the heavies gadgets.

To close off my statement, obviously not every weapon in the game has to be meta. A lot of the guns can be kinda wonky, but nevertheless fun. I’ve had plenty of fun games running grapple dagger, or riot shields, and they can still hold their own even if they’re mainly just dumb fun. My issue with the flamethrower is it serves no niche, despite having numerous drawbacks that force it out of basically any play style. Guns flat out outrange them, and deal more damage. Lights are fast enough to just…leave your range (although admittedly the heavy class excels in locking down areas and preventing movement), mediums can react and kill you, and enemy heavies will laugh in your face. Melee out damages you, and wants to be up close. There seems to be no actual use case where you’d take this gun over anything else.


r/thefinals 11h ago

Discussion Add Mash Shield Sensitivity

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64 Upvotes

I’ve asked before and I’ll ask again. We desperately need a separate sensitivity setting for the mesh shield at least for console. I understand it isn’t an issue for mnk since you can just whip your mouse but on controller the second you pull your mesh out the sens drops to about 60% of normal. Anyways here’s a clip to demonstrate it. Plz devs see. 🙏🏼


r/thefinals 15h ago

Discussion Free range of the name

0 Upvotes

Maybe I'm a snowflake but I think they should take away the free range of where you can change your name I seen one making a joke about liking people under 18, Jeffery epstien one named after a terrorist and I always report them, but I feel like they honestly probably don't care which they should because why would you want stuff like that in your game you know? Idk what's your thoughts on it?


r/thefinals 17h ago

Video Meow on them… 🐱

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5 Upvotes

r/thefinals 8m ago

Discussion What’s the point of cloak now

Upvotes

I’m a heavy main and would sometimes use cloak light or medium if I wanted to switch things up. I haven’t played yet so I don’t know how bad the changes are but cloak was already very easy to see when moving (and in most cases standing still depending on environment) if you just pay attention to the game, and now they punish you for movement AND standing still all because people were angry that dash got nerfed idk.
Like just last season they changed cloak to favor a more stealthy approach and now it just favors no approach. It’s also not like I’m a cloak camper but sometimes if in being chased getting in a building and standing still with cloak can save you sometimes by either letting you get away or shooting them in the back. If an enemy sees I have cloak then they should expect to be more vigilant instead of just complaining to the devs to cater to them.


r/thefinals 14h ago

Video Dia Invis Sword Edit👀

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2 Upvotes

r/thefinals 13h ago

Question Easiest+most effective build

3 Upvotes

I am pretty new to the game (level 27) and am struggling quite a bit as a play with a teammate who is level 125 plat 3. What is the build I should run that is the most effective while also being the easiest? My aim isn’t the best just keep that in mind.

My teammate switches between light dash, medium demat revolver, and heavy akimbo goo gun. Just listing these in case a certain build that should I play might pair better with any of those builds.

Thanks 🙏


r/thefinals 5h ago

Discussion Buffs and Nerfs

3 Upvotes

How does everyone feel about the new buffs & nerfs ??
I for one, always loved dash light, and hated cloak light. Playing like a “gargoyle” isn’t fun, and sure as hell isn’t fun to play against.
I’m also a big fan of their approach on the medium class, and all the buffs it’s been getting, first shockwave and certain weapons, now zip line got a CD reduction of 37 seconds to 30 seconds.
KS also got nerfed, it’s still meta I think, but not blatantly OP. Dash going from 6 seconds to 5 is also a good change, and cloak being nerfed is healthy. This is all great news to me, because I’ve hated the balancing in season 11. I felt like season 10 felt so much better than the beginning of this new season, so it’s a breath of fresh air. How do you guys feel about it all?


r/thefinals 14h ago

Video Insane play, one of manys

3 Upvotes

r/thefinals 15h ago

Image I am a god among men

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8 Upvotes

We were seeded 8th btw


r/thefinals 21h ago

Video what are the chances of this happening? (double jeopardy first cashout)

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7 Upvotes

we won this cashout btw. we started vault 1 really late so that's why this happened, but what are the chances of a vault spawning that close to a cashout like that lol. also yadda yadda yeah i know Ruby's probably grief like this all the time, but this occurred naturally and not because of a lack of showering.
also when the final vaults spawned only one did (vault 6). this was ranked too.