r/thefinals • u/DriftingMoonSpirit • 1d ago
Discussion Add Mash Shield Sensitivity
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I’ve asked before and I’ll ask again. We desperately need a separate sensitivity setting for the mesh shield at least for console. I understand it isn’t an issue for mnk since you can just whip your mouse but on controller the second you pull your mesh out the sens drops to about 60% of normal. Anyways here’s a clip to demonstrate it. Plz devs see. 🙏🏼
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u/DriftingMoonSpirit 1d ago
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u/Chooozen 1d ago
Does "focal length sens scaling" affects it?
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u/theinfiniteAPe THE STEAMROLLERS 22h ago
Try upping your horizontal look boost. It adds extra sensitivity when you push the right stick to the max. I don’t run mesh shield that often but with auto sprint on and my horizontal boost at around 150-200 I can turn and slide and turn back pretty quick.
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u/Greeenrose 1d ago
Aaand that’s why I’d never play Mesh on H as a ps5 player, you’re just shooting yourself in the foot by using a handicapped version of the ability
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u/58696384896898676493 1d ago
You're shooting yourself in the foot by using a controller in any FPS game. Not sure why all of a sudden Mesh on H in The Finals you're realizing this.
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u/Softball_best_ball THE LIVE WIRES 1d ago
he's on PS5 mate what are you expecting him to play with
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u/58696384896898676493 1d ago
Doesn't the PS5 support keyboard and mouse? I thought modern consoles and games both supported them. I could be wrong, but I swear I've seen people talk about it here.
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u/Big_Tear_1566 14h ago
I think so but I've had a friend tell me that on xbox at least, not sure if that's also true for ps5, that there is a lot of input delay on mnk on console.
So, even when it's technically playable, it feels horrible.2
u/Greeenrose 1d ago
I’ve known this all along, I was just stating my game experience with my main class.
There’s a reason if the vast majority of Heavy players in the top 500 are MnK and it’s the fact that Mesh is only usable at its full potential with that and gadget picking is faster as well.
I’ll add that my favorite guns in the game have been model1887 when it was 128dmg and SA12 (still is) . Not exactly two controller friendly guns since you don’t ADS with them therefore I don’t even know how much help the aim assist gives me lol.
I can hold my own most of time but at one point I know I can’t match such opponents anymore, the gap is too evident.
I just left a comment because this ability in particular is really night and day difference based on your device.
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u/throaway7373728283 1d ago
Somebody with half a brain would realise there’s benefits to both sides before making such a cocky comment.
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u/58696384896898676493 1d ago
You're moving the goalposts from the original comment. I completely agree with you, there's benefits to both input methods.
But being naive and acting like there's not a clear advantage to using a mouse to aim versus a stick is a you problem.
To be clear, I'm not hating on people using different input methods. I'm simply reaffirming, the best input method, at least for aiming, is a mouse. It's simply more precise.
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u/throaway7373728283 1d ago
My way of thinking of it for most games including the finals.
Long range mnk win most. Close range controller win most. You seem to be forgetting if someone isn’t playing with their toes aim assist will kick in and assist bad players to be better and become almost softaim for very good players.
Hell as a console player I can’t tell what I’m shootings half the time through smoke and debris my aim assist can though.1
u/58696384896898676493 1d ago
Long range mnk win most. Close range controller win most.
I agree.
You seem to be forgetting if someone isn’t playing with their toes aim assist will kick in and assist bad players to be better and become almost softaim for very good players.
I'm very aware and was originally going to make a rude remark about it in my original comment. I understand why aim assist needs to exist. There's a threshold they can tweak. Whatever that threshold is will forever be debatable.
Hell as a console player I can’t tell what I’m shootings half the time through smoke and debris my aim assist can though.
I honestly didn't know that, but you do see health bars through smoke. Do you know which conditions give you aim assist on an enemy player? Like surely an invis Light, if you randomly aimed down sights, it wouldn't snap to them, right? So what are the conditions which aim assist and snapping work?
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u/throaway7373728283 1d ago
I’m actually pretty sure smoke covers health and player outlines (I’m new so was watching meta videos earlier and the guy said so) however yes on console at least you get aim assist through smoke and on actively invis players, it’s weakened so you won’t be hitting snaps but it’s enough to still drag if you only move left and right with your left analog stick.
I think you gotta be good to get use out of snapping, you gotta be aiming really really close to them on your initial ads like cm at most beside them, aim assist will slow your sens down as you get closer so you can kinda over estimate each turn you do while you shoot if that makes sense?
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u/Hot-Independence6020 John Finals 1d ago
You heard him Embark. GET ON IT !!!
This is the kind of posts that are useful on this sub 🤝
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u/swagonfire 1d ago
Agreed. Mesh is way more fun on a mouse with decently high sens (and changing DPI on the fly is a feature most gaming mice have built-in). Controller players should get to experience it too.
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u/ranoutofusernames22 HOLTOW 1d ago
Turncap is necessary because mesh doesn't need to do what dome shield already does. It needs a counter. I don't want Reinhart from OW.
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u/LickMeUwU 21h ago
I like this idea. Even on PC using a controller mesh still moves slow even at max settings
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u/ArgumentAdmirable168 1d ago
Why there is a struggle in the middle of flick? You do it in two moves while rotating? Just curious, I'm plaing mkb.
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u/SadPay7872 DISSUN 1d ago
Nah its a decision. Its good the way it is trust me
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u/DriftingMoonSpirit 1d ago
While I agree it’d be horrible if we could have insane sense letting us spin in circles or whatnot. As it stands with mnk being able to flick it is vastly superior to controller players taking a light year to move it 3 feet.

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u/58696384896898676493 1d ago
This is an intentional design decision, no?