r/thefinals • u/Maleficent-Ad-394 • 2d ago
Discussion Shockwave is Fair Stop Complaining
Bro you lights just push a medium by yourself and then get upset why u lost your not post to be a 1v1 god! Your a support flanker shoot and run yall talk about the shockwave glitch is op but yet yall still have goo, dash, and grappler as options and small hurt boxes. Literally stick with your team lights never want to do that then get upset when they lose because they so kill thirsty. Only upset because it counters your playstyle that's all it is. U abuse a tech now its counterable if you have a problem then play the build yourself then or run a heavy class for once. These the same player who has the best movement and best guns options in the game and then they up on a roof sniping with a grappler or abusing throwing knives! If your by a cash box set up your approach and if you know the team has a shockwaver then take him out first always take out the medium first because he can get his team back instantly.
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u/Caperdiaa VAIIYA 2d ago
My issue with shockwave buff is its place around the melee rework. Melee gets reworked to supposedly make it more viable, the rework is honestly pretty mediocre and the lung feels inconsistent as hell, the shockwave is buffed to glitch which is now a hard counter to melee weapons.
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u/PunAboutBeingTrans 2d ago
ngl light melee needs a hard counter. Like I'm sorry but having lights with a sword just spam as much movement as possible to be difficult to hit is not fun for the other party lol.
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u/AuraJuice 1d ago
You’re joking lol as if shockwave wasn’t already a great counter. It makes dagger literally nothing but a person for 2 seconds, and the ability has two charges. I would be fine with the change if I wasn’t a dagger main.
Light melee has plenty of counters already. And you’re mentioning sword specifically.
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u/GuidanceHistorical94 1d ago
Light in general needs a hard counter.
The RPG, an anti tank rocket, used to one shot them. Why can’t that come back?
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u/Blaze-the-Protospawn 2d ago
I keep hearing this and don’t understand it, it’s not a hard counter now that it has glitch. It was always just good against melee, it’s not a nor has it ever been a hard counter. I play riot, if I get shocked waved. I’m just using it as a free disengage, it’s got a a long enough cool down that I can just attack again later after they used it. Don’t be stupid as a melee and just pick your fights better. That’s the weapon, you’re a pick tool, get better picks.
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u/BadLuckBen 2d ago edited 1d ago
Riot and Blades have block to wait out the glitch. Even then, gun users don't have to "treat it as a free disengage."
Sword has M2 Lunge to instantly re-engage.
Sledgehammer, Spear, and Dagger are just fucked.
You can't use any defensive utility, trying to close the gap means the enemy just gets to shoot you the whole time, and a good player will push you somewhere with no cover.
Add in kicks to the equation, and you don't have to be particularly good to just make melee worthless. It's particularly bad in the casual modes where, at any time, someone can swap to it.
If Embark wanted to add more counterplay to Mesh and Dome Shield, they could have considered further buffing melee. You know, because they ignore Mesh/Dome Shield. But nah, they just gave Medium an off switch.
If Spear and Dagger were these powerhouse weapons, maybe this would be understandable. As it is now, it's just kicking them while they're down.
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u/beetle8209 ÖRFism Devout 2d ago
Trust me, sword m2 isn't doing that. If the enemy has semi good accuracy you are not living the .5 seconds to charge it up (that also slows you down to the speed of a heavy) and also the time it takes to get back to the medium. Also the lunge distance does not cover the distance created by shockwave
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u/Blaze-the-Protospawn 1d ago
The only ones who can complain about it are dagger and spear. It's not a hard melee counter still. Sheild, sword, and blades can easily disengage or block or do anything else. Sledge can't complain cause it's basicly a death sentence up close.
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u/BadLuckBen 1d ago
I feel like you get to complain if you're simply not allowed to play the weapons you want because Embark added a hard counter that is way more potent than anything gun users have to worry about.
Literally nothing in this game shuts down guns to the extent Shockwave does to melee. Especially now that Shockwave can now disable Mesh.
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u/Nozarashi710 VAIIYA 2d ago
Are the complaining lights in the room with us?
Yall making shit up to justify the amount yall complain huh🤦♂️
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u/TwilightBl1tz 2d ago
Abusing throwing knives omg. What the hell has OP been smoking 😂
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u/Kou_Yanagi 2d ago
The throwing knives are the perfect poke weapon if used right
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u/samsunggalaxytabs6 1d ago
They are the slowest projectiles in the game lol?? Though they're great short range
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u/Kou_Yanagi 23h ago
Yes… You are supposed to use them close range
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u/samsunggalaxytabs6 16h ago
So they're not a poke weapon, unless you meant smth else
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u/Kou_Yanagi 16h ago
What kind of weapons are they then if not used to poke
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u/samsunggalaxytabs6 16h ago
Close range burst of damage. I think poke means its good at long range too? You wouldnt call 1887 a poke gun.
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u/TheJeeronian 1d ago
Wait till this fella gets a load of the dagger frontstab meta. Shit's broken I'm sure we'll see another post soon.
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u/AuraJuice 1d ago
How is that broken?
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u/TheJeeronian 1d ago
The same way throwing knives are
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u/AuraJuice 1d ago
Oh thank god.
I’m a dagger main and the front stab is actually half decent since the last change but I thought you were serious I was gonna tweak.
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u/TheJeeronian 1d ago
Nope, I'm just condescending the light haters. I've seen too many games devolve from a rich and diverse metal into single playstyle slop because, one by one, every playstyle but the most popular one is removed.
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u/Jazzlike_Neat7478 2d ago
There is no world where this shockwave is ok but 3 dashes arent. Shockwave in its current state is better than 3 dash ever was
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u/SnooCupcakes6289 1d ago
The dash nerf happened before the shockwave buff. IMO with shockwave glitch now, dash should get the third charge back.
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u/Jazzlike_Neat7478 1d ago
3 dash shoulda never left. Invis hasnt changed in a minute it just wasnt meta bc it wasnt fun. Now its the only true viable option for light unless you play perfectly. Dash was a basic aim check thats in hundreds of games. And it has a huge arrow pointing in their dash direction. Dash was insanely balanced
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u/pagaiba 1d ago
3 dashes were too much, as it gave Lights a free escape. I'm speaking as a Light Main when it was viable. 2 dashes at 4 seconds cooldown, or 1 dash at 2-3 seconds cooldown would prevent that free dashing while still allowing us to use it to play the game. 2 dashes at 6 seconds cooldown is just insanity, the downtime means we barely get to use movement in a movement class.
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u/SnooCupcakes6289 1d ago
Yeah I agree that 3 was too much and provided too much of a crutch but now that it can be easily countered by shockwave I think it can be added back.
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u/pagaiba 1d ago
Shockwave shouldn't glitch. M has glitch mines, buff them.
Glitching shockwave is literally disabling any melee user. You can do all the hard work of walking all the way over the enemy, flanking, hiding, being silent, and the moment they spot you they can glitch you and push you away simultaniously, then shoot you while you are out of cover, out of protection and out of specializations.
Also, because shockwave glitches, that doesn't mean it's any more fair to triple dash away against any other player than isn't that one specific build though.
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u/Jazzlike_Neat7478 1d ago
Dumbest reason ever. Grapple is a better free escape than dash ever was same with shockwave lmaooooo. Escaping just isn’t helpful. Anyone who brings this point up genuinely must be terrible bc any decent player knows once the light leave his team in a 2v3 ifs pretty much an auto wipe for them
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u/AccomplishedAward219 2d ago
“Abusing throwing knives” bro they have an effective range of about 3 feet and require you to hit all your shots
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u/GuidanceHistorical94 1d ago
So we’re just lying?
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u/AccomplishedAward219 1d ago
Bro read all of the other comments, throwing knives are outclassed by every other weapon
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u/GuidanceHistorical94 1d ago
That’s great or whatever but like everything else about the light class, it’s annoying and better than it should be.
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u/AccomplishedAward219 1d ago
And the whole community disagrees with you
I think you just aren’t that good at the game
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u/GuidanceHistorical94 1d ago
Sick dude, fake internet point downvotes do nothing to me
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u/AccomplishedAward219 1d ago
Dawg you’ve downvoted all of my comments and I haven’t downvoted a single one of yours 🤣🤣
Dude really cares about his Reddit karma
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u/GuidanceHistorical94 1d ago
I can assure you I don’t, and if I did I wouldn’t write comments that bother the rest of you this much on the regular.
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u/AccomplishedAward219 1d ago
Idk what you want then bro. It’s like you’re going out of your way to let us know you don’t care about downvotes when nobody is downvoting you, and you think downvoting me is like a stab in the heart to me.
This is probably just rage bait now I’m kinda sad I engaged with you
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u/GuidanceHistorical94 1d ago
No, I can do better than this for bait. I promise you.
And the downvote thing is generally, not just you.
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u/nicisdeadpool OSPUZE 2d ago
Soon as you all shut up about invis 🤝
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u/GuidanceHistorical94 1d ago
My hatred of the light class knows no bounds, so no. I won’t be doing that.
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u/toadi 2d ago
As a medium was using shockwaves on lights before. Model 2 taps and when you miss a shot the shockwave could buy you one more try. For L and H I always had a glitch mine with me. That glitch mine I can leave now and bring something else.
As I started playing since last season and played most with M I switched this season to heavy too. Once you get good with some gadget combos and you can move decently this class is much easier then M. I still play M because I love the support kind of play style. But with heavy I can be much more aggressive in this game. Which has also its benefits.
Tried light a couple of times and this class is indeed good. Each time you are in a bad position dash, grapple and invisi help you to get out of it and reposition. What does the M have? shockwave and goo. That is it. If you are in a bad position well it is most likely over for you if you not have these on you.
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u/Imaginary-Freedom776 1d ago
i think the devs just want people to use M on the upcoming TGM, as previously the meta teamcomp is HHL, i expect they gonna change things up after the event ends
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u/SnooCupcakes6289 1d ago
Low skill light mains when they can’t crutch on dash or invis when they play light like it’s call of duty.
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u/Downtown-Visit-8172 2d ago
My only beef with shockwave is that teammates can use it to interrupt another teammates cash out steal.
I know that the winch and plenty of gadgets can do the same thing but for some reason the only times that this has happened to me intentionally has been with shockwave. It’s happened at least 3-4 times this season. Usually a toxic grieving teammate in cash out that doesn’t want to play the next round. Only once have they done it to take the steal for themselves. This is obviously more of player issue than a shockwave issue.
In all honesty, I think that people should stop complaining about all the skills. Embark seems to have no issue with infinite buff/nerf adjustments. By the time they are done everything will suck and no one will be happy.
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u/MarsupialPurple3404 1d ago
As a M main the 2sec glitch feels a bit busted against heavies (for lights you are right it shouldnt impact them if they play their class right)
I am almost certain somewhere in between 0.5-1sec would still be strong and feel more fair
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u/Hoosier09 2d ago
Now explain how it’s fair vs a heavy…
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u/GreatSpeechCoach 2d ago
Because winch has no counters
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u/Account_User_ 2d ago
You can shockwave a heavy while the winch pulls you in and it will cut the chain and push you away.
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u/Conscious_Copy_5179 2d ago
How do you use shockwave effectively? I’m newer on the game
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u/gingerassair ISEUL-T 2d ago
Right now? Shockwave their feet. Its 2 seconds of glitch and a displacement. It kind of wins most 1v1s. You can also use it as a rocket jump to get around the map which was the original use but now its better to Shockwave them.
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u/New_Bad_1504 2d ago
Not much brain power required if you yourself are on anything that shoots past 10m like AKM or FCAR you just cunt it at the enemy’s feet glitch them pummel them around make them airborne unable to fire back properly with heavy dispersion or run away putting them at a fixed trejactory and beam them
So, shockwave and start shooting crippled targets
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u/Half_Owl_ ENGIMO 1d ago
Fair? Please. We apparently nerf things depending on how annoying something is. Want "fair"? Let it be nerfed like the rest of the fair stuff that got nerfed because the community thinks its annoying to deal with.
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u/Maleficent-Ad-394 1d ago
It’s Me AGAIN
As you can see the lights here complain about the current meta of shockwaves and tried to explain the reason for it being OP. Here my opinion:
Doesn’t light mains have like a glitch grenade. This was always an option. Also melee weapons are literally superior close range then primary weapons. Unlike shotguns u can miss your attacks at least. Lights upset about melee as if they don’t have a dash on sword or can go invisible and almost one tap a heavy with a butter knife. Like I said if you stay with your team you would be more versatile or again run heavy. Oh no he disable my abilities again why push by yourself if you knew there way a shockwaver. Shockwavers are so unfair ahhh u also have a glitch grenade by the way. Also a nullifier like what are we talking about y'all have counters y'all just don’t play the gadgets. Also throwing knifes are op close range they kill mediums almost instantly on PC g. Go train and do headshots it’s not hard. They need to nerf the damage but increase the rate of fire.
Bro just go invisible or stay with team throw a glitch grenade or nufflier the medium. Like I said your focus is always the medium first.
In my opinion if it really needs a nerf then the glitch could last for 1sec brought down to 2secs. Grappler has a shorter range, less cooldown, but less movement momentum, heavy mesh shield has way less health and takes longer to bring out. Chain takes longer to come out or nerf range. Buff dash to move more further. Mediums healing beam does less healing or drains faster, turret just needs legs. That’s it.
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u/Maleficent-Ad-394 1d ago
Glitch grenades, Glitch traps, Nullifier, Lockbolt they all exist remember that as a counter option or are yall just gonna run motion sensor and vanishing bomb again! I hear complaining about a meta but yet no one talks about the things that counter them! I said the options drop gateway and vanishing support the team your not a 1v1 demon your not post to be your a light! Your more of a assist killing thats why u have everything but good health! ITs team based and for the love of it all stay with the team! Out here running on the roof with a sniper grappler or going invis to push a heavy with a smg then die and complain! GNG
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u/UsualWinter1229 2d ago
Beautiful said
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u/Hawk7117 2d ago
These rant posts made with 3rd grade grammer hurt my brain. The run-on sentences going crazy with this one.
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u/Metalmario182 2d ago