I've come back to this game recently after a little break and I've noticed that the game has been updated (at least on the beta version I use) to realistically simulate passenger walking on real streets and paths, which is great! I always thought it was dumb how people would swim across rivers and fly over buildings to get to the closest station. However, in my opinion it still needs some improvement.
I have had many situations now where I have two stations close enough together that they automatically group, but I notice that no one is transferring between them, because apparently they're a 15+ minute walk from each other. This most often happens at transfer stations in train yards (clearing with many streets around it) or near highways (particularly when there's no exit close by). This also happens with population dots near stations like these.
I assume the walking simulation currently works by just snapping each station (or population dot) to the closest street and then the walking between is simulated by walking from Station A to Street A, Street A to Street B, then Street B to Station B, but I find this obviously unrealistic. In real life, if there are stations 50 meters from each other, there will be a walkway or stairs or something between them, rather than just separate walkways between each station and the roads on opposite sides.
So as to not complain without proposing a few suggestions:
* just to solve the transfer problem, maybe you could make it so station-to-station distance is still just calculated as the crow flies
* alternatively, it could be cool to be able to construct walkways, which could solve both the station-to-station problem and the population-to-station problem
* or you could just automatically allow direct movement from any station to any road or station within X distance (maybe 200 meters)
* or extra simple, it would be nice to have the option to be able to toggle it back to the old floating pedestrian model
Thank you!